So, 4 patches and mining is still effectively broken :(

I think its ice rings which are slightly borked.

Also, you need to be aware of the state of reserves (depleted, common, major, pristine, etc) in which the hotspot resides, but I think this has less impact on availability of cores.

These were all pristine rings
 
Yes, no FC.


lasers or core. rarely ssd.


no trolling by cores. sometimes a full bright core might be brommelite, not VO. my core mining clipper has 128t of cargo - so a full session is 9 cores. i cover between 800 and 1500 km during this, so between 100 and 150 km between cores on average, but that can also include a stretch with 250 km in between, and two cores close to each other. the pulse wave analyser has a range of 20 km (?) for a reason.



laser mining painite: 128t in 30-45 minutes at the ring. core mining VO: 128t in 90-120 minutes.


yeah, this is over since FC update. i have just visited borann twice, i earned my bubble commanders FC by core mining mining self-prospected hotspots.


i think that's where you and i differ. i find it strange, that i can (like done last saturday) earn a conflict zone corvette which i thought i need, in 3 hours or so mining. or that a fully maxed out cobra mkIII will be bring back twice its purchase price in a single core mining run.

decent credits: 2 mio/hours
very decent credits: 5-10 mio/hour
big bucks: 30 mio/hour.
current earning rates: totally crazy.

i won't complain - it is nice to get a trading conda, because sometimes you want to travel to the purchase in 4 jumps instead of 7 as in your t9. it's also nice to simply say: i don't know, whether a corvette is something i prefer over my FAS or Eagle in conflictzones, but let's test it. credits are no blocking/progression feature since long. but in the same way, i really don't get why people care about CR/ "decent earning"/... so much. there is nothing in the game, you can't experience and survive in a cobra mkIII. so if the earning rates of mining are too low for your liking, simply enjoy learning to win a High CZ in a maxed cobra mkIII.
Thx for answers,
About the fact people want decent money (i just speak for myself but maybe some would agree) is related to the fact that mission boards had decent payouts before fdev nerfed the multisession mission pickup. I could stack the 6-10M missions.
And now? Being triple elite, max rep in all factions in a very populated system with mining extraction (dont know what is it called in english) just provide me at max 2M... and i'm not counting those stupid wing missions 'bring 5600t of x, reward 2M'.
I don't want to grind like hell to get money, i want to br sure i will get decent way to make it when i will need it.Like that i can go explore and return to bubble and be sure to get money with decent payouts.
I got 95% of my ships including 2 cutters, 3 corvetts, 2 anacondas, 2 pythons ... with missions reward when they provided decent payout. Today i cannot relly on them and massacre mission takes too much time without glitching them.
Right now i'm heading to colonia with the new tritium efficiency to see if the markets are good like some people pretend it to be.
It's just my opinion but i'm sure that if we had a permanent decent way to get money wirhout fdev to nerf them, not everybody will rush to grind like hell or using exploits.
 
It's just my opinion but i'm sure that if we had a permanent decent way to get money wirhout fdev to nerf them, not everybody will rush to grind like hell or using exploits.
In my opinion we do have lots of decent ways to get money. Exploration, missions, trading, mining for eg. As long as you get a fairly steady rate of endorphin rewards such as new ships, upgrades etc. then I think the current earning rates seem about right. I'm saving up for my first anaconda and it feels like I'm progressing while there are fun things to do.

If the problem is that you've already bought all the ships you can/want then the solution is probably to ask for more content. If the only content you don't have is locked behind a massive credit wall then ask whether it's reasonable that you should get it. If so, petition for it to be made cheaper perhaps, rather than encouraging this focus on credits.
 
In my opinion we do have lots of decent ways to get money. Exploration, missions, trading, mining for eg.
Exploration - The road to riches, that's all, and that's barely exploration
Missions - A small handful of static edge-cases which are imo fail-states of the mission generation system
Trading - Again, a small handful of edge-cases only (and the only one which was comparable, Tritium, got nerfed all the way down to "traditional" earn-rates.

So it's a false equivalence to say "Other activities make decent money (compared to mining)"

As a fairer comparison; Compare the money earned for a mining mission (one where you have to actually mine the goods) to just mining, say, Painite. That will tell you a very different story.
 
Exploration - The road to riches, that's all, and that's barely exploration
Missions - A small handful of static edge-cases which are imo fail-states of the mission generation system
Trading - Again, a small handful of edge-cases only (and the only one which was comparable, Tritium, got nerfed all the way down to "traditional" earn-rates.

So it's a false equivalence to say "Other activities make decent money (compared to mining)"

As a fairer comparison; Compare the money earned for a mining mission (one where you have to actually mine the goods) to just mining, say, Painite. That will tell you a very different story.
So do you think they should reduce the income you get from mining? Remember my quote was there are lots of decent ways to get money, don't misquote it please.

I've just started doing mining and the income isn't all that different for me - I'm getting missions for 2-4million to mine osmium and I can do painite mining at the same time. Exploration was still profitable for me as well, so is trading.

I'm not saying everything should give equal returns, I'm saying everything should give some return and be enjoyable. If what you can get with that return isn't fun then they should address that, not the earning rate.

Key to this game is the fun of gradual progression.
 
So you think they should reduce the income you get from mining?
I think the ability to find high-end materials should be reduced substantially.
In the time it takes you to find 1t of painite you should be able to find 10-20t of Osmium

That, or all the high end materials should be worth less than water; hotspot mechanics ensure they're more common than water.

Things like Pod Tissue Samples are way harder to obtain by comparison, and worth two parts of sweet stuff all by comparison.

I've just started doing mining and the income isn't all that different for me - I'm getting missions for 2-4million to mine osmium and I can do painite mining at the same time. Exploration was still profitable for me as well, so is trading.
2-4m for those osmium missions is a pittance of your overall earnings doing painite. Your inexperience in mining speaks to your assessment of that. 5t of painite will surpass that earning compared to the 20+t of osmium you need to submit that mission, and painite is easier to come by

I'm not saying everything should give equal returns, I'm saying everything should give some return and be enjoyable. If what you can get with that return isn't fun then they should address that, not the earning rate.

Key to this game is the fun of gradual progression.
I'm not saying everything should give equal return either. I'm saying the concept of value should have some sense in the world. And in this world, mining makes absolutely no sense in terms of value.
 
I think the ability to find high-end materials should be reduced substantially.
In the time it takes you to find 1t of painite you should be able to find 10-20t of Osmium
I agree. High-end minerals should be reduced quantity (and random - no fixed spawns) and low-end should be increased, that would increase the fun I think.

2-4m for those osmium missions is a pittance of your overall earnings doing painite. Your inexperience in mining speaks to your assessment of that. 5t of painite will surpass that earning compared to the 20+t of osmium you need to submit that mission, and painite is easier to come by
But then I'm also boosting rep/influence with the mission, not to mention the RP incentive.

I'm not saying everything should give equal return either. I'm saying the concept of value should have some sense in the world. And in this world, mining makes absolutely no sense in terms of value.
I think we're in agreement. But there are others who are complaining that mining needs to make more money, not less! Certainly I wouldn't want to be developers trying to get a read for forum opinions.
 
In my opinion we do have lots of decent ways to get money. Exploration, missions, trading, mining for eg. As long as you get a fairly steady rate of endorphin rewards such as new ships, upgrades etc. then I think the current earning rates seem about right. I'm saving up for my first anaconda and it feels like I'm progressing while there are fun things to do.

If the problem is that you've already bought all the ships you can/want then the solution is probably to ask for more content. If the only content you don't have is locked behind a massive credit wall then ask whether it's reasonable that you should get it. If so, petition for it to be made cheaper perhaps, rather than encouraging this focus on credits.
It's hard to get fun when your activities are broken (megaship hacking) and pay nothing (AX fight).
When you did everything in the game along the years, the only left thing is exploration.
I just want to go into void and never come back. But i prefer to have a big margin of cash in case fdev plans change again.
I don't lile repetitve activities, i vary them but currently the things i like are broken.
So i prefer to get credits now to don't bother anymore.
I don't want a 1B/hr, i'm sick when i see newbies get big ships or FC after some hours.
But again, what's the point of being elite if you are paid like a harmless player?
 
Its not broken and will remain not broken..
Screenshot_20200823_224857.png

EgI2xfhXgAMo1nU
 
So sad that laser mining is still basically broken
1f641.png


This was 1 hour spent in an LTD "hotspot" (single hotspot)

I tried an Alexandrite hotspot and got 0 Alexandrite. Void Opal hotspot and got 0 void opals. Grandidierite I got a couple .... LTD still the best of the bunch (no painite hotspots nearby) but all the other "good ones" are still broken
1f641.png


Still, at least I've managed to mine about 500T of Tritium over the last 3 hours whilst looking for riches so my FC won't go hungry for a while





View attachment 185161View attachment 185162
For what it’s worth, I recently tried a core mining run in a VO hotspot and I found it worked as before the various patches.
I have also seen various reports about 150-200m/h being possible for Painite mining.
So I would say ‘mining is broken’ is rather an overstatement ..
 
But then I'm also boosting rep/influence with the mission, not to mention the RP incentive.
if rep and Inf is genuinely something you want and need, you don't mine. There's plenty faster ways to get credits, influence and rep than mining missions; therein lies the big fat issue with mining missions and mining generally.

EDIT: For what it's worth, Rep and Inf have a value, in the highest cases a mission can offer it's not much more than 2m credits.

I think we're in agreement. But there are others who are complaining that mining needs to make more money, not less! Certainly I wouldn't want to be developers trying to get a read for forum opinions.
Frankly, they only complain because FD simply moved way too slowly (like always) to correct the problem. Now they're too far down the path and v those old earn rates became the status quo. Now nerfing mining from "obscene" to "slightly obscene" is still less than before, so people will complain.

It's like in some political arenas, people complain about "lefties" when in actuality they're still very much "right wing", just less so.

Maintain a norm that isn't around the actual norm too long, you end up with a new norm, and that's a bad place to be with video game design.
 
if rep and Inf is genuinely something you want and need, you don't mine. There's plenty faster ways to get credits, influence and rep than mining missions; therein lies the big fat issue with mining missions and mining generally.
I'd say therein lies the big issue with that style of play: if you are only playing to get credits/influence/rep then you aren't having fun. I can play with spreadsheets if I want to see numbers go up.

But I prefer to enjoy myself by taking on different roles - as long as it's fun and there is steady progression towards the next career move for my pilot then it's decent and not broken.

Maintain a norm that isn't around the actual norm too long, you end up with a new norm, and that's a bad place to be with video game design.
I don't necessarily agree. Any one person doesn't have the right to say their norm is better than anyone else's. Inflation is a force for good in the real world for many, and the same applies in game design - look at a massively polished and game-balanced system like Diablo and compare the loot/xp/whatever rates to at launch and everything is bigger now.

And that's a good thing, because you don't want to hide developer content behind a play-wall that only a dying minority of original players (which is normal, people tail off as they go play new things etc.) can access. So naturally you want progression to be a bit quicker as a game ages. But IMHO it shouldn't be so quick as to remove the wow element of finally making enough to get that ship that's just a little bit better etc. Of course, if they players sabotage their own fun by min/maxing then that's their prerogative - you can do what you can to adjust for it, but it should never be at the expense of people who are playing the way you think will be fun.
 
I'd say therein lies the big issue with that style of play: if you are only playing to get credits/influence/rep then you aren't having fun. I can play with spreadsheets if I want to see numbers go up.
Yep, and what's not fun is being remunerated with a punch in the guts for an effort far greater than what you'd otherwise be rewarded for other activities of far lesser effort.

It's not a matter of "numbers going up"... it's a matter of cognitive dissonance resulting from a game world that simply makes no sense creating an environment that simply isn't fun.

I don't necessarily agree. Any one person doesn't have the right to say their norm is better than anyone else's.
Didn't say anything about better or worse from an opinion point of view. It's objectively bad.

It's like firing a rifle that can't be zeroed correctly. Yes, you can still hit the target by aiming-off constantly, doesn't change the fact that you have to aim off. You're literally having to change your approach to an activity due to faulty design or components. That's a really bad thing.

If I have to change the way I would normally interact with a game due to faulty (e.g smuggling) or bad (e.g mining) design, then that's a really bad thing for a game. You can make-believe or come up with all the rationalisations on earth to try and justify it, it doesn't change the fact it's simply broken.

To continue the analogy, thanks to these broken money-spinners, FD had to "aim off" with the stupid pricetag of 5b on FCs. They are not remotely worth 5b, but that's caused by these broken money-spinners like mining. That's the consequence of not fixing these issues.
 
what tool produces this amazing graphic?
also - out of interest - ~250 tons of painite in 45 minutes .... what's your ship and set up? sounds like the very upper bound of what mining can technically achieve.
web site =Edmininganalysis

4 mining laser ship will spit out the rocks at the same rate... 320tons/hr+ in ring time, Grade 5 Weapon focused Power distro required. The changes per ship is cargo racks only.... and im slow at mining...

python 192 tons
Anaconda 256
corvette 256
and
Cutter 256/512,

im slow other players can do 512 tons in <96 mins, random rocks with errors still, but there coffee drinkers. I have audio book on instead...
All these ships can carry size 7 Power distro and higher, to run 4 mining lasers and collectors... The difference is just how long you stay out in ring per size of cargo racks...
I dropped the size to smaller so its not so longer and have to leave before 1 hour is up...

Do not take fuel scoop or GFSD into ring Leave them on FC or station... when full return to FC/station then do some thing else to break up mining loop.
With FC you can adjust the delivery ship to match the exact size of delivery to station

if you don't have FC. only mine the correct value for 25% of demand for the sale station of the day, then stop mining when you reach target for 25% of station demand.
 
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also - out of interest - ~250 tons of painite in 45 minutes .... what's your ship and set up? sounds like the very upper bound of what mining can technically achieve.

it's more the lower bound . Cutter , 3 rank 2 laser , 9 limpets = average 50T/10min , and some good run i did way more , filled my 522T in 1H20.

But , this is way more boring. LTD was core + SSD + laser and was way more fun , but now it's ded. LTD value is also ded (considering painite).
And FC trading for such commodities is also ded (because of the 1000% limit and 2 B limit buying/selling).

And example with painite trading , if you buy it 700K (it's near the max) , but cant sell it for more , so you cant wait for trader to do that.
Also that 2B limit make you stop your demand at something like 2K8, so you can even try to fill it.

They said passiv income , i say Fk , NO income in this game is magical appart for wing "gain". Whenever a FC make profit at some point a player used his time in the game. FC owner is just exploiting the other's time.

So it's sad to see playerbase falling that fast. But maybe it's normal after all , it's the patch/ no patch game.
 
Questions for those who claim mining just work fine:
1. Do you mine in systems with no fc?
2. Do you mine with lasers, ssd, core?
3. If ssd, what is the frequency of non crappy rocks?
4. If core, what is the distance until next core roid? Do you find more cores or more bugged cores (those that have same brightness and shape as core but only trolls you)?
5. What is your score ? (How much t/hr).

1. No. Hard to find such systems with suitable gas giants in the centre of the Bubble.
2. Yes.
3. Depends. I'm toying with overlapping hot spots at the moment, regardless of ring type and hot spot type. Usually, SSDs are a mix of things. However, in ice rings hot spots of the overlapping ones I have worked so far, they are almost exclusively tritium.
4. Varies. Every 3rd of 4th really bright core has core goodies. They sometimes cluster a bit so I don't have to travel far. I usually get 5 or so in during a 45 minutes to 1 hour mining session.
5. Probably around 100 t/hour (50 - 150). A good mix of minerals and metals. I don't go out of the way to find a good price for them, would rather have a steady income.

:D S
 
what tool produces this amazing graphic?
also - out of interest - ~250 tons of painite in 45 minutes .... what's your ship and set up? sounds like the very upper bound of what mining can technically achieve.

I can regularly get 220 in that time in a Python with 3 x class 2 lasers, a weapons focused distro (which will fire the lasers indefinitley with 4 pips to weapons) and 8 collectors. As noted above, a cutter with 4 x class 2 lasers and 10-12 collectors will do it easily.
 
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