Horizons So apparently nothing has changed...

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How about 1.2 million not playing at all? How about 1 million not bought season 2 yet? Could you stop giving this example, cos I’m pretty sure, that if there is more gameplay options, DWE would hardly achieve 100 players. The majority of participants are there, cos they are bored. They have nothing else to do. The truth is that ED has unlimited gameplay for explorers only. Hopefully this will be changed otherwise I really doubt if 1000 players will be able to pay FD’s salaries.

So your saying 200,000 people have bought Season 2. Not bad as it goes, and i'm sure that will go up when 2.1 drops and hoirzons is out of early access. I am on the DWE and it has nothing to do with me being bored. I am somewhat behind in my travel due to RL getting in the way. I have always had plenty to do in game. Stop making assumptions about people and whether they are bored or not, as you have no idea how they are feeling.
 
Sorry but this I just don't get. ED is a MMO, just not like vanilla MMO's lile LOTRO and WOW. And I am greatful for that as well.

It's an online game where players are socially unable to massively play together other than community goals and tricks to get multiple wings in the same instance.

That's the last thing I want to see in the game personally, and I certainly don't want player run corporations lke eve online either. Again, not what I want to see. If it does get implemented, then it will be solo/group play for me from then on (I usually play in open).

Player run corporations or clans / guilds would add much depth and longevity to Elite. Two things it lacks atm.
 
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So your saying 200,000 people have bought Season 2. Not bad as it goes, and i'm sure that will go up when 2.1 drops and hoirzons is out of early access. I am on the DWE and it has nothing to do with me being bored. I am somewhat behind in my travel due to RL getting in the way. I have always had plenty to do in game. Stop making assumptions about people and whether they are bored or not, as you have no idea how they are feeling.
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Did I bring DWE into this thread? Nope, but someone else does not miss an opportunity to put DWE all around in the forum. I respect DWE participants except those that are using the initiative to build their Youtube channels. Did they add humble donation buttons?
 
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It's an online game where players are socially unable to massively play together other than community goals and tricks to get multiple wings in the same instance.



Player run corporations or clans / guilds would add much depth and longevity to Elite. Two things it lacks atm.

Opinions. I disagree with the depth and the longevity. But we all have our different likes and dislikes and that is your opinion, a lot of other will disagree. But I am not sure of many other MMO games where you can do that with such a massive scale as this game. LOTRO for instance I ony grouped up in 6's and 12's, and only once in 24, but the rubberbanding was pretty bad then for some poeple and that wasn't P2P either. I can imagine the same with WOW and all the others as well.


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Did I bring DWE into this thread? Nope, but someone else does not miss an opportunity to put DWE all around in the forum. I respect DWE participants except those that are using the initiative to build their Youtube channels. Did they add humble donation buttons?

It doesn't matter who originally mentioned it. I have no youtube channel and when it comes to that I have no idea what you are talking about. I am just saying that people are doing the DWE because they are bored is incorrect as I am proof of that.
 
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True, I guess if your satisfied with not much, it's ok.

I'm not sure how that can be justified as an argument unless you change it "true, I guess if you're satisfied with not much [of what I would like to see], it's okay". :)

Of course there's always room for more, and only an idiot would say any game is perfect as is, but people are playing on this game for hundreds of hours, and its not simply grind, its immersion. This is a space simulator primarily with all the garnishes you'd expect from a futuristic society. In that light, you can trade, mine, bounty hunt, explore.. you explore planets, solar systems, asteroid belts, all beautifully rendered. You have different ships, all of which are adjustable and customization, affiliations with Empires, missions of all sorts of varieties, and it all pushes the boundaries of space in video games. Now god yes, I'd love to see more ships, more missions, maybe to be able to walk around your ship or sip tea in a cafe on a space station, but that's all flourishes to a base concept.

I think the issue is people grind this game until they're bored, forget they've clocked up 300 hours and say its dull. It's lasted you 300 hours. That's good value.

But ultimately, until I see another space game that offers something to quantify the statement that Elite is objectively rather than subjectively empty, I just can't agree. When I see a game that does what Elite does but does it "right". Maybe No Man's Sky or Star Citizen (in a good form) will help that argument, but even they are very different styles of space game. Until then, Elite stands on its own at the front of the space-game genre with a lot to do. Just a question whether its what you or I want to do.
 
An online game is not an MMO if it's not massively multi-player. This means dozens of people playing together at the same time with much social interaction. Four players per wing is not massive. Taking part in a community goal is semi-massive, because there's no massive social interaction going other than influencing statistics of the PowerPlay board game.

So 4 players in a wing is not MMO but 6 players is? Sorry that doesn't make sense to me.

I have been in CGs cooperating live with 100's of people (across many groups and instances) and had dozens of pirates in groups attempting to stop us - that is a massive social interaction - far more than you get between different groups in most MMOs. In very few MMOs do players (grouped or solo) have any effect on the game worlds in anyway at all. Effect on the Game World or on other Players is not a definition of an MMO.

In ED You are playing online in a game universe that has potentially 32 players in a single instance (or more if you are far enough away from npcs it seems) and, as far as I can tell, potentially up to 3/4 million players at one time in the galaxy that you can (with a little jiggling :p) meet up with.

However rarely in other MMOs do you see more than 32 players in a single instance (or visible at one time) and apart from Eve and ED (afaik), no other MMOs out there have more than a couple of thousand players max on a single server (ie the number of different individuals you can potentially meet in your avatar's existence is a 500-1000 times less than in ED/Eve. Although I have played in MMOs with larger numbers of people visible (on multi-group raids for example) less than 32 players (or even 16) is the norm. Once you are placed on that server world, you are then instanced to keep numbers within manageable limits and instanced further when you are in dungeons/levels (either solo or grouped).

For example SWTOR. You are seperated in to servers, You have no more than 6 in a group. You rarely see more than 16 players at one time. The game pulls people you group with into your instance. You have no effect on the game world you are in at all. 1/2 the level/dungeon areas are instanced to the group. - that is an MMO though isn't it?

Just because ED is different from many other MMOs (that people are used to) it is still an MMO. (IMO :))
 
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How about 1.2 million not playing at all? How about 1 million not bought season 2 yet? Could you stop giving this example, cos I’m pretty sure, that if there is more gameplay options, DWE would hardly achieve 100 players. The majority of participants are there, cos they are bored. They have nothing else to do. The truth is that ED has unlimited gameplay for explorers only. Hopefully this will be changed otherwise I really doubt if 1000 players will be able to pay FD’s salaries.

Getting all the systems to be ruled by the Alliance seems like close to unlimited gameplay as well if you ask me.
 
Opinions. I disagree with the depth and the longevity. But we all have our different likes and dislikes and that is your opinion, a lot of other will disagree. But I am not sure of many other MMO games where you can do that with such a massive scale as this game. LOTRO for instance I ony grouped up in 6's and 12's, and only once in 24, but the rubberbanding was pretty bad then for some poeple and that wasn't P2P either. I can imagine the same with WOW and all the others as well.


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It doesn't matter who originally mentioned it. I have no youtube channel and when it comes to that I have no idea what you are talking about. I am just saying that people are doing the DWE because they are bored is incorrect as I am proof of that.

WoW groups up to 40, and can have several hundred in an area without issues. The biggest issues on WoW was the fps drops if those several hundred started casting spells.

Guild Wars I have seen more than I can count, without issues. In fact you can see probably 100+ anytime there is a world boss. Again FPS can take a big hit because of all the spells but I found a powerful PC managed it a lot better than wow did. I think WoW's engine had issues with so many effects being rendered.


I'm irrelevantly joining the conversation but... Elite is not an MMO no matter if it styles or calls itself one. The "massively multiplayer" is the important part of the title - but you can only get a few people together in one instance. That's not massive, that's standard multiplayer fare.

When you can get more people together in a game of Battlefield, it makes the "massive" a bit rich.

Multiplayer online though? Definitely.
 
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So 4 players in a wing is not MMO but 6 players is? Sorry that doesn't make sense to me.

I have been in CGs cooperating live with 100's of people (across many groups and instances) and had dozens of pirates in groups attempting to stop us - that is a massive social interaction - far more than you get between different groups in most MMOs. In very few MMOs do players (grouped or solo) have any effect on the game worlds in anyway at all. Effect on the Game World or on other Players is not a definition of an MMO.

In ED You are playing online in a game universe that has potentially 32 players in a single instance (or more if you are far enough away from npcs it seems) and, as far as I can tell, potentially up to 3/4 million players at one time in the galaxy that you can (with a little jiggling :p) meet up with.

However rarely in other MMOs do you see more than 32 players in a single instance (or visible at one time) and apart from Eve and ED (afaik), no other MMOs out there have more than a couple of thousand players max on a single server (ie the number of different individuals you can potentially meet in your avatar's existence is a 500-1000 times less than in ED/Eve. Although I have played in MMOs with larger numbers of people visible (on multi-group raids for example) less than 32 players (or even 16) is the norm. Once you are placed on that server world, you are then instanced to keep numbers within manageable limits and instanced further when you are in dungeons/levels (either solo or grouped).

For example SWTOR. You are seperated in to servers, You have no more than 6 in a group. You rarely see more than 16 players at one time. The game pulls people you group with into your instance. You have no effect on the game world you are in at all. 1/2 the level/dungeon areas are instanced to the group. - that is an MMO though isn't it?

Just because ED is different from many other MMOs (that people are used to) it is still an MMO. (IMO :))

Bold is completely incorrect.

In both WoW and Guild Wars you can meet anyone from a particular region or server cluster, numbering in the hundreds of thousands if not millions.

You very commonly see more than 32 players in the same instance.

The fact that it is "across many groups and instances" makes it not an MMO. Else, every multiplayer game in existence is massively multiplayer (instances of the same map that can be on the same server at Valve/EA/Ubi HQ but running a separate session of the server side client). They can all meet each other at some point while playing the game and there can be many millions playing at once.

If you break it down, what you are stating at is that all multiplayer games that have a large following (millions) are massively multiplayer.
 
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Bold is completely incorrect.

In both WoW and Guild Wars you can meet anyone from a particular region or server cluster, numbering in the hundreds of thousands if not millions.

You very commonly see more than 32 players in the same instance.

The fact that it is "across many groups and instances" makes it not an MMO. Else, every multiplayer game in existence is massively multiplayer (instances of the same map that can be on the same server at Valve/EA/Ubi HQ but running a separate session of the server side client). They can all meet each other at some point while playing the game and there can be many millions playing at once.

If you break it down, what you are stating at is that all multiplayer games that have a large following (millions) are massively multiplayer.

In the simplest of definitions (and bearing in mind the differences between all of the games people conside MMOs), I think your last sentence is correct. In that case why do people feel the need to keep ED out of the MMO definition?
 
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In the simplest of definitions (and bearing in mind the differences between all of the games people conside MMOs), I think your last sentence is correct. In that case why do people feel the need to keep ED out of the MMO definition?

Using the simplest definition, the term MMO becomes redundant imo. Multiplayer online game seems to be sufficiently descriptive.

Whether a game is an MMO or not seems to be down to whether the developer decides to call it an MMO or not.

And they seem to consider it an MMO based on how many people are connected to their servers at once not on how many players are actually connected and playing together at once.
 
In the simplest of definitions (and bearing in mind the differences between all of the games people conside MMOs), I think your last sentence is correct. In that case why do people feel the need to keep ED out of the MMO definition?

Because words have to actually mean something. There has to be a difference between an MMO and a game with the limited multiplayer elements ED has.

Otherwise everything becomes an MMO.

People can throw dictionaries at each other all they like but a game whose main social facility is Reddit is not an MMO. We can shoot at each other in small instances, we can utilise some very basic squad functions and collectively work to make imperceptible and meaningless changes to the BGS.

And that's fine by me. Words not only have meaning p, they carry a weight of expectation that influences what players demand. I don't want Frontier wasting time on guilds, chat channels, balancing around PvP and the like.

The problem is that because apparently no one at Frontier had ever played an MMO in their lives they had this weird fantasy of a Kumbaya Open where all us good sports go about having good, clean, in the spirit intended, fun. And the sole tool provided to aid all this, being pulse lasers and multi cannon. It has less MMO features than the average online shooter

Their vision of Open was never going to happen and without a huge rebalance and a huge building of social architecture from the ground up, it never will.

And that's fine.
 
ED has no incentive nor reward to playing in a group, let alone raid (10man+). So its not an mmo. Its hard even to get your wingmates into same instance since the p2p is appaling. There is no story, no npcs, no character customization.
 
ED has no incentive nor reward to playing in a group, let alone raid (10man+). So its not an mmo. Its hard even to get your wingmates into same instance since the p2p is appaling. There is no story, no npcs, no character customization.

Thats for theme park MMO , like WOW and so on... not the type that elite wants to be.

''No story'' There is one in multiple forms
-YOUR storie , plus the GalNet plots , CG plots and all the books and genral lore... the stuff with the UA is better than any MMO plot out there
-Oh... so who was I fighting last night? what about the PP charecters , what about the other traders , pirates and so on?
-Not yet but charecter creation is coming.

We dont want Elite to become a bottom of the barrel bore fest like WoW were you do your level content and move on to the next and just follow instructions on screen and so on... in elite its about true freedom and immersion
 
ED has no incentive nor reward to playing in a group, let alone raid (10man+). So its not an mmo. Its hard even to get your wingmates into same instance since the p2p is appaling. There is no story, no npcs, no character customization.

Do you even have the game? There is an incentive to playing in a group, as it increases your income by up to 100%. There is a story, there are NPCs. You cant customize your character (until 2.3), but how the heck is that a requirement for MMO?

1) Make up random ill-conceived definition.
2) Get upset something does not fall under that random definition.
3) Spice the post up with basic falsehoods that even the newest of players can disprove in a minute.

Well done...
 
WoW groups up to 40, and can have several hundred in an area without issues. The biggest issues on WoW was the fps drops if those several hundred started casting spells.

Guild Wars I have seen more than I can count, without issues. In fact you can see probably 100+ anytime there is a world boss. Again FPS can take a big hit because of all the spells but I found a powerful PC managed it a lot better than wow did. I think WoW's engine had issues with so many effects being rendered.


I'm irrelevantly joining the conversation but... Elite is not an MMO no matter if it styles or calls itself one. The "massively multiplayer" is the important part of the title - but you can only get a few people together in one instance. That's not massive, that's standard multiplayer fare.

When you can get more people together in a game of Battlefield, it makes the "massive" a bit rich.

Multiplayer online though? Definitely.

And that is 2 out of large number of MMORPG. Most people would descirbe LOTRO and Star Wars MMO's, but by your description they are not MMORPGs either.

It is a massively multiplayer game, there are thousand of player in the same game world directly infuencing it. Just because there are player caps in each instance, doesn't stop it being massively multiplayer, it just does it differently to some other games.

ED has had over 100 players in the same instance during the DW expedition, doesn't that make it more MMO than WOW. I've been to CG's when there have been over 20 players in the same instance, I take it that doesn't count either.

Where do you see MMORTS games come into your definition.

Here is the definition MMOG:

A massively multiplayer online game (MMOG) refers to videogames that allow a large number of players to participate simultaneously over an internet connection. These games take place in a shared world that the gamer can access after purchasing or installing the game software.

There is nothing here that says anything about instancing or grouping, as long as we are all in a shared world, which we are in ED then it is a MMOG. Other games like shooters are not, as they are just small maps with no game world to interact with.
 
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