So, frame-rates since the patch, how are yours?

CPU is a Ryzen 7 3700x at 1920x1080 resolution, no upscaling, and everything is on its highest setting (terrain on ultra+, too).
Could you perhaps try and see how it performs on Low preset (with Environment Quality and FX Quality set to medium in case that bug still exists) and on High (with upscaling disabled)? You'll need to at least quit to the main menu when you change the settings, or (according to other users) restart the game entirely.

Edit: My amateur guess would be you're getting worse performance because your CPU is significantly newer. Don't ask me why.
 
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It seems to me that the crappier your graphics card, the better the performance. Have you noticed that the 1080 people are constantly saying they are getting huge frame rates, and the 3070/3080/3090 cards are tanking? Could it be that the much vaunted Cobra engine just can't cope with modern graphics cards?
Maybe the 20 / 30 series don't like DX11? Would explain why other companies are hurriedly upgrading to Vulcan / DX12. Maybe.
 
Ok, so this is pretty pants. Decided to aggro my first settlement to go grab some data and materials. I've only just started doing Odyssey stuff, but so far performance has been more or less ok. Good framerates generally with my new card, with the odd stutter/dip for a few seconds while entering bases and running around, but it quickly settles down.

However, after aggroing a station from above (missile spam) frames started tanking. CPU and graphics card not even breaking a sweat, about 30%.

After bombing the hell out of the base, landed out of air defense range and switched to SRV for the approach, and this is where it got really bad. Over the rim of a crater, so couldn't even see the base, yet it kept dropping to 1 FPS for extended periods. Basically my approach the whole way, 2.5km, was stuttering along painfully at low FPS. I couldn't drive fast because the SRV was uncontrollable.

Finally made it to the base, and things started to get better, still not great, but almost playable. Killed off a few NPCs and things got a bit better. Then the dropships came in, dropping NPCs, but by that point the stuttering had gone.

After taking care of the dropship waves, all good. No performance issues at all.

Throughout the whole time, not once did my CPU or GPU show any signs of stressing. They mainly trundled along at around 30%... highest were peaks of about 50%.

Still something fundamentally screwy going on.
 
Ok, so this is pretty pants. Decided to aggro my first settlement to go grab some data and materials. I've only just started doing Odyssey stuff, but so far performance has been more or less ok. Good framerates generally with my new card, with the odd stutter/dip for a few seconds while entering bases and running around, but it quickly settles down.

However, after aggroing a station from above (missile spam) frames started tanking. CPU and graphics card not even breaking a sweat, about 30%.

After bombing the hell out of the base, landed out of air defense range and switched to SRV for the approach, and this is where it got really bad. Over the rim of a crater, so couldn't even see the base, yet it kept dropping to 1 FPS for extended periods. Basically my approach the whole way, 2.5km, was stuttering along painfully at low FPS. I couldn't drive fast because the SRV was uncontrollable.

Finally made it to the base, and things started to get better, still not great, but almost playable. Killed off a few NPCs and things got a bit better. Then the dropships came in, dropping NPCs, but by that point the stuttering had gone.

After taking care of the dropship waves, all good. No performance issues at all.

Throughout the whole time, not once did my CPU or GPU show any signs of stressing. They mainly trundled along at around 30%... highest were peaks of about 50%.

Still something fundamentally screwy going on.
That's something I've noticed since this update. GPU running at 40-50 degrees, and max usage Ive seen so far is 50%, in space, it's as low as 30.

To be fair I've got an RTX3070, so would expect figures like this - the only thing missing now is steady frame rates everywhere. They have definitely improved in this release (for me), but still some way to go.
I've yet to do a combat mission at a base (I'm cack at these, so don't tend to do them), but will give one a go for testing purposes.
 
2080Ti, i9 9900KF

From my posts in the patch notes thread:

Settlements at 73 fps in 1440p, what devilry is this (I used to get 45-50 before U8)

View attachment 271323

Inside building view, behind the glass of those IND building top floors my performance used to tank a bit sometimes below 40 easy. Now:

View attachment 271324

Different settlement, same 70 fps

View attachment 271326

My settings

View attachment 271322

Performance in concourses also improved around 10-20% for me.
Bloom and Blur off :(
What do you get with these on???
 
That's something I've noticed since this update. GPU running at 40-50 degrees, and max usage Ive seen so far is 50%, in space, it's as low as 30.

To be fair I've got an RTX3070, so would expect figures like this - the only thing missing now is steady frame rates everywhere. They have definitely improved in this release (for me), but still some way to go.
I've yet to do a combat mission at a base (I'm cack at these, so don't tend to do them), but will give one a go for testing purposes.

This is me doing FPS combat

strom-troopers-miss-your-shot.gif
 
Ok, so this is pretty pants. Decided to aggro my first settlement to go grab some data and materials. I've only just started doing Odyssey stuff, but so far performance has been more or less ok. Good framerates generally with my new card, with the odd stutter/dip for a few seconds while entering bases and running around, but it quickly settles down.

However, after aggroing a station from above (missile spam) frames started tanking. CPU and graphics card not even breaking a sweat, about 30%.

After bombing the hell out of the base, landed out of air defense range and switched to SRV for the approach, and this is where it got really bad. Over the rim of a crater, so couldn't even see the base, yet it kept dropping to 1 FPS for extended periods. Basically my approach the whole way, 2.5km, was stuttering along painfully at low FPS. I couldn't drive fast because the SRV was uncontrollable.

Finally made it to the base, and things started to get better, still not great, but almost playable. Killed off a few NPCs and things got a bit better. Then the dropships came in, dropping NPCs, but by that point the stuttering had gone.

After taking care of the dropship waves, all good. No performance issues at all.

Throughout the whole time, not once did my CPU or GPU show any signs of stressing. They mainly trundled along at around 30%... highest were peaks of about 50%.

Still something fundamentally screwy going on.
Test it with the bandwidth meter on. I'm somewhat convinced most stutters come from the network, some server issue.
 
Anyone had any luck with this Windows 10 feature, I thought it gave me a small FPS increase in a specfic situation in the game but now not so sure! NVidia enabled it with Pascal Chipsets (the GTX 10 series) and later and AMD have added it to their drivers also. Free to do and just requires a reboot. Not seen anyone mention it in the forums and I noticed it was turned off by default, the same menu also has a power setting that can be tuned per application which might be useful for some on a laptop for example but I havent noticed a difference yet.

View attachment 271736

Before
View attachment 271737

After
View attachment 271739
Where would that be in the AMD drivers for I cannot find it in the latest drivers nor windows settings
 
Type graphics settings in Windows 10 search bar. It was added in May 2020s windows update. As far as I'm aware you don't need to change any setting in the latest drivers. For AMD data apparently its only included with AMD 5600 series or later. There are a lot of old posts of AMD users complaining the setting doesn't show up for them but I can't verify if that is still the case. Might be worth a Google of "hardware accelerates GPU scheduling".
 
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Type graphics settings in Windows 10 search bar. It was added in May 2020s windows update. As far as I'm aware you don't need to change at setting in the latest drivers. For AMD data apparently its only included with AMD 5600 series or later. There are a lot of old posts of AMD users complaining the setting doesn't show up for them but I can't verify if that is still the case. Might be worth a Google of "hardware accelerates GPU scheduling".
Well 5700XT and its not there. Running latest windows build.
 

Deleted member 182079

D
i7 9700 RTX2060S 8GB 16GB RAM

Played a couple of days ago post-patch with my usual settings (everything maxed in settings, 2k res, FSR on and set to Ultra Quality - I also flushed the shader cache files beforehand just in case) and had a less stuttery experience in general, but interspersed with more severe freeze/lag spikes that would recover after a second or two - as if assets had to get loaded in - this happened quite often when walking around in settlements. So it'd be smooth (almost constant 60fps in one particular agri settlement) and suddenly drop to 20-30 only to recover again to say 50. It wasn't better per se, more different (and I wasn't impressed overall). Switching to CAS didn't make much of a difference (the fps boost wouldn't be as high, while the image quality, at least if keeping SS to 1.0, would be better at least due to the sharpening effect).

Last night I decided to switch off all of that AMD malarkey because I'm well and truly sick and tired of the lower res/blurry image it comes with, and just go all in on the settings with SS @ 1.0 still. Concourse (didn't try planetary which are still much worse than the rest, although somewhat improved since patch 8) was disappointing enough, mid 40s with some stutter, but not as bad as pre-patch 8. I have a g-sync monitor so that will also help, especially if framerates don't jump all over the place.

I then went to a random settlement (daylight), think it was a low sec Industrial one. Messed around a little, killed a few NPCs where needed, nabbed the power regulator. Mostly 50-60fps throughout, with little stutter. Same thing planetside (with nothing else in view, i.e. no settlements/plants) - though it was quite a featureless and dull airless icy body. I was a bit surprised because could it be that FSR/CAS is causing more harm than good now? Or was I just lucky going to locations that don't suffer as much from performance issues? It was by no means perfect but it was a lot better than at any stage previously, given the settings I used.

The worst of last night's session was the galling 1-2 second loading in of stations and FCs (how on Earth they left this in the patch and/or didn't notice is truly beyond me) - that is bad enough to deserve a hotfix tbh. Other than that it was actually quite an enjoyable session. I fear however that by saying this I jinxed it and the next one will be a nightmare again performance wise. It's all so horribly random. But it did make me also wonder whether it's a CPU bottleneck now as others have suggested already.
 
It seems to me that the crappier your graphics card, the better the performance. Have you noticed that the 1080 people are constantly saying they are getting huge frame rates, and the 3070/3080/3090 cards are tanking? Could it be that the much vaunted Cobra engine just can't cope with modern graphics cards?
1080 user here: FPS is nothing special, but I do get over 50 in some settlements, and a stuttery mess in others. Odyssey has gremlins!!
 
i7 9700 RTX2060S 8GB 16GB RAM

Played a couple of days ago post-patch with my usual settings (everything maxed in settings, 2k res, FSR on and set to Ultra Quality - I also flushed the shader cache files beforehand just in case) and had a less stuttery experience in general, but interspersed with more severe freeze/lag spikes that would recover after a second or two - as if assets had to get loaded in - this happened quite often when walking around in settlements. So it'd be smooth (almost constant 60fps in one particular agri settlement) and suddenly drop to 20-30 only to recover again to say 50. It wasn't better per se, more different (and I wasn't impressed overall). Switching to CAS didn't make much of a difference (the fps boost wouldn't be as high, while the image quality, at least if keeping SS to 1.0, would be better at least due to the sharpening effect).

Last night I decided to switch off all of that AMD malarkey because I'm well and truly sick and tired of the lower res/blurry image it comes with, and just go all in on the settings with SS @ 1.0 still. Concourse (didn't try planetary which are still much worse than the rest, although somewhat improved since patch 8) was disappointing enough, mid 40s with some stutter, but not as bad as pre-patch 8. I have a g-sync monitor so that will also help, especially if framerates don't jump all over the place.

I then went to a random settlement (daylight), think it was a low sec Industrial one. Messed around a little, killed a few NPCs where needed, nabbed the power regulator. Mostly 50-60fps throughout, with little stutter. Same thing planetside (with nothing else in view, i.e. no settlements/plants) - though it was quite a featureless and dull airless icy body. I was a bit surprised because could it be that FSR/CAS is causing more harm than good now? Or was I just lucky going to locations that don't suffer as much from performance issues? It was by no means perfect but it was a lot better than at any stage previously, given the settings I used.

The worst of last night's session was the galling 1-2 second loading in of stations and FCs (how on Earth they left this in the patch and/or didn't notice is truly beyond me) - that is bad enough to deserve a hotfix tbh. Other than that it was actually quite an enjoyable session. I fear however that by saying this I jinxed it and the next one will be a nightmare again performance wise. It's all so horribly random. But it did make me also wonder whether it's a CPU bottleneck now as others have suggested already.
Similar mixed experience here: did a ground CZ with no stutters at all, then delivery mission to settlement in atmospheric planet, where it was almost unplayable. Anyone else notice that planet having an atmosphere made a difference??
 

Deleted member 182079

D
Similar mixed experience here: did a ground CZ with no stutters at all, then delivery mission to settlement in atmospheric planet, where it was almost unplayable. Anyone else notice that planet having an atmosphere made a difference??
I wanted to try an atmo world last night but didn't come across one in the few systems I played in (spent half my session mining to boost my credit balance a little). Neither did I come across CZs as there weren't any local ones. Will seek both out in my next session.

To be fair, I did have a good time with improved performance (when it occurs) but if the game goes back to its janky self I'm not sure I'll want to keep playing it like that. Plus the stations loading in is something I really struggle to get over/used to - I really hope we're not going to have to put up with this until patch 9 comes out.
 
i7 9700 RTX2060S 8GB 16GB RAM

Played a couple of days ago post-patch with my usual settings (everything maxed in settings, 2k res, FSR on and set to Ultra Quality - I also flushed the shader cache files beforehand just in case) and had a less stuttery experience in general, but interspersed with more severe freeze/lag spikes that would recover after a second or two - as if assets had to get loaded in - this happened quite often when walking around in settlements. So it'd be smooth (almost constant 60fps in one particular agri settlement) and suddenly drop to 20-30 only to recover again to say 50. It wasn't better per se, more different (and I wasn't impressed overall). Switching to CAS didn't make much of a difference (the fps boost wouldn't be as high, while the image quality, at least if keeping SS to 1.0, would be better at least due to the sharpening effect).

Last night I decided to switch off all of that AMD malarkey because I'm well and truly sick and tired of the lower res/blurry image it comes with, and just go all in on the settings with SS @ 1.0 still. Concourse (didn't try planetary which are still much worse than the rest, although somewhat improved since patch 8) was disappointing enough, mid 40s with some stutter, but not as bad as pre-patch 8. I have a g-sync monitor so that will also help, especially if framerates don't jump all over the place.

I then went to a random settlement (daylight), think it was a low sec Industrial one. Messed around a little, killed a few NPCs where needed, nabbed the power regulator. Mostly 50-60fps throughout, with little stutter. Same thing planetside (with nothing else in view, i.e. no settlements/plants) - though it was quite a featureless and dull airless icy body. I was a bit surprised because could it be that FSR/CAS is causing more harm than good now? Or was I just lucky going to locations that don't suffer as much from performance issues? It was by no means perfect but it was a lot better than at any stage previously, given the settings I used.

The worst of last night's session was the galling 1-2 second loading in of stations and FCs (how on Earth they left this in the patch and/or didn't notice is truly beyond me) - that is bad enough to deserve a hotfix tbh. Other than that it was actually quite an enjoyable session. I fear however that by saying this I jinxed it and the next one will be a nightmare again performance wise. It's all so horribly random. But it did make me also wonder whether it's a CPU bottleneck now as others have suggested already.
Forgot to mention: the momentary loading glitch on entering stations has improved for me, but is still noticeable
 
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