So, frame-rates since the patch, how are yours?

Also under the assumption that this is it for performance and optimisation, what you are getting is what you get from now into the future.
I'm inclined to agree. Update 8 was touted for the longest time as the focused optimization patch, but it was only in the few days prior to the patch launching that FDev suddenly started downplaying how much optimization it would have.

Given it is now almost half a year since Odyssey released, and we are 8 Updates and numerous more patches into things, I'm beginning to think FDev simply cannot fix Odyssey and that the performance we are getting now is just what it's always going to be. And to be frank, as someone who has been trying EDO since it released, after 8 Updates the performance really has not changed all that much. You can throw around your percentages all you like but when we are talking going from 25fps to 40fps, saying "there's a 75% increase in framerate!" is not exactly a big brag.

They aren't going to be able to magically turn 35fps into 90. Especially given their track record...
 
Since update 8? Seems to be the same. 120 fps in space, about 90-100 coming into stations, 75-80 on foot in stations and on foot on settlements... maybe a tad lower at settlements. Generally smooth gameplay as well.

Overall it's still very good! It was ehhhh at launch, but I can see they have made great strides with these updates.

Hardware: 1080ti, 64GB 3200mhz ram and an AMD Ryzen 9 3900x - 1440p 120hz monitor
 
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Well after a few hours I can say my experience is certainly better than it was several patches ago when I last tried bubble related activities before I went off searching for interesting planets.

CPU: i5-4590
GPU: GTX960
RAM: 12gb
SSD Hard drive

Display: 1920 x 1080
Quality: Medium
Texture Filter Quality: Anisotropic x16
Directional Shadow Quality: Medium
Spot Shadow Quality: Medium
Bloom: Medium
Blur: On
Anti-Alisaing: SMAA
Supersampling: Ultra Quality
Upscaling: AMD FSR 1.0
Ambient Occlusion: Medium
Environment Quality: High
FX Quality: Low
Depth of Field: Off
Material Quality: Medium
Terrain Quality: Medium
Terrain LOD Blending: High
Terrain Work: 0----------
Terrain Material Quality: Medium
Terrain Sampler Quality: Medium
Volumetric Effects Quality: Medium

Wyrd: Vonaburg Station
Min: 26fps
Max: 42fps

Verse: Various settlements
Min: 25fps
Max: 40fps

Verse: SRV outside settlements
Min: 35fps
Max: 45fps

The Good:
  • I can get a reasonably solid 30fps on my minimum spec machine on medium + settings
  • That's considerably higher than the suggested settings for my machine and card which are more or less bang on minimum spec.
  • Most of the time it's fairly smooth, although I didnt do any combat.
  • Game still looks nice despite lowered settings (compared to Horizons)
  • Odyssey is fun and I enjoyed playing, especially when i stopped staring so much at the fps counter :) #toptip
  • It's still mightily impressive when you look at what's been created. Pretty much unparalleled despite its issues.
Could be better:
  • Some large hitching coming into settlements, and for some reason when I return to my ship to board.
  • Station popped into view quite badly (once) when arriving at it. Athough several times it loaded just fine.
  • Settings mean in-game text is inferior to Horizons.
  • Disparity between fps and therefore available graphics quality in different areas of the game is noticeable....
  • I get 40fps+ driving the SRV on planets and would happily increase the graphics settings for it to look prettier, but that means lowering them when I get back in stations and settlements as I'd then be playing wth 20fps.
  • Space I get a nice capped 60fps and no issues entering a station to land @ about 40fps.
  • Some hitching when flying low and fast over the surface.
  • It's still not approaching the originally stated pre-release specs.
 
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Anyone had any luck with this Windows 10 feature, I thought it gave me a small FPS increase in a specfic situation in the game but now not so sure! NVidia enabled it with Pascal Chipsets (the GTX 10 series) and later and AMD have added it to their drivers also. Free to do and just requires a reboot. Not seen anyone mention it in the forums and I noticed it was turned off by default, the same menu also has a power setting that can be tuned per application which might be useful for some on a laptop for example but I havent noticed a difference yet.

View attachment 271736

Before
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After
View attachment 271739
I haven't tried it yet but i will, with framerates as they are on my rig i can't miss out on a single one! Thanks for the tip.
 
Space stations are taking longer to “pop” up when I drop from super cruise now. Up to a second before they show, even though I’m flying normally. Which is very odd after boosting that I have to wait for the station to show itself. I’m also still getting a lot of jarring when I enter the mail slot.
i7 7700k
16gb ram
1080 Ti
Quest 2 VR
 
I dont know about previous updates, but i have a very good improvement since launch. Still have full on lockouts due to heavy virtual RAM usage, is that just me? (I have the minimum RAM and im playing on the lowest setting and downscaled Resolution).
 
Hello, I'm trying to tweak graphics settings to reach 144fps, but I don't understand what else I can do in such situation like on attached screenshot. According to nvidia peformance overlay CPU loaded only on 36% and gpu 56%, I don't have fps cap in settings. Some suggestions what I should improve?
Intel(R) Core(TM) i7-8750H
RAM 16,0 GB
2060 6gb
 

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Hello, I'm trying to tweak graphics settings to reach 144fps, but I don't understand what else I can do in such situation like on attached screenshot. According to nvidia peformance overlay CPU loaded only on 36% and gpu 56%, I don't have fps cap in settings. Some suggestions what I should improve?
Intel(R) Core(TM) i7-8750H
RAM 16,0 GB
2060 6gb
CPU% doesn't tell you much in the age of mutli-core CPUs, you could still be bottlenecking on a single core/thread.

Pull up the Task Manger in windows and switch it to "Show Logical Processors" on the CPU menu. Check to see if a single core is maxing.
 
yeah, I think there's more random micro-judder just wandering around now, feels like you're pulling up to stop. And the usual 0 FPS on disembark they introduced in patch 7 is still there. Which is a shame as I'm still getting ok FPS otherwise 🤷‍♀️
Logged in today checking for improvements. Sadly found none, in fact, as appears to be usual with the updates it's worse. FPS is still all over the place from good to terrible ( screen freezes when ships are landing/dropping off scavengers, single figure fps and now something new, at least for me, random screen judders which really make you feel ill after a few minutes.) Optimisation BAH! Mission information still vanishes half way through a mission requiring a reboot and loss of any collectable items, still unable to access storage on apex ships to transfer items to backpack more than once, the list of 'fixed' bugs is endless. The worrying part is that all this is being transferred to Horizons, meaning that will suffer and become unplayable also. So a rushed release ends up ruining two games, Really well thought out and implemented.
 
I'm inclined to agree. Update 8 was touted for the longest time as the focused optimization patch, but it was only in the few days prior to the patch launching that FDev suddenly started downplaying how much optimization it would have.

Given it is now almost half a year since Odyssey released, and we are 8 Updates and numerous more patches into things, I'm beginning to think FDev simply cannot fix Odyssey and that the performance we are getting now is just what it's always going to be. And to be frank, as someone who has been trying EDO since it released, after 8 Updates the performance really has not changed all that much. You can throw around your percentages all you like but when we are talking going from 25fps to 40fps, saying "there's a 75% increase in framerate!" is not exactly a big brag.

They aren't going to be able to magically turn 35fps into 90. Especially given their track record...

From the patch notes.

Optimisation

The team have been working hard on optimisation as part of this update 8 delivery, with extensive work carried out on Odyssey’s light and shadows, optimisation of glass, skin and particles, along with render layer optimisations and further improvements to the Navmesh.

These have delivered significant performance improvements to the on-foot experience during internal tests. We ARE continuing to investigate where further optimisation can be made and will continue to take feedback on player experiences on case by case basis.
 
It seems to me that the crappier your graphics card, the better the performance. Have you noticed that the 1080 people are constantly saying they are getting huge frame rates, and the 3070/3080/3090 cards are tanking? Could it be that the much vaunted Cobra engine just can't cope with modern graphics cards?
 
It seems to me that the crappier your graphics card, the better the performance. Have you noticed that the 1080 people are constantly saying they are getting huge frame rates, and the 3070/3080/3090 cards are tanking? Could it be that the much vaunted Cobra engine just can't cope with modern graphics cards?

I have a 1080ti and I'm getting vastly mediocre framerates at best, I was doing an on-foot massacre mission and I was getting 0fps for 10+ seconds after exiting my ship near the designated settlement, and 20-55fps when in said settlement; not to mention massive stutters and frame spikes when flying away from a settlement, orbiting a planet in supercruise, and entering a station.
 
It seems to me that the crappier your graphics card, the better the performance. Have you noticed that the 1080 people are constantly saying they are getting huge frame rates, and the 3070/3080/3090 cards are tanking? Could it be that the much vaunted Cobra engine just can't cope with modern graphics cards?
I think it's slightly more complicated than that, but given the performance of the different series, I'm leaning more towards CPU issues.
 
I have a 1080ti and I'm getting vastly mediocre framerates at best, I was doing an on-foot massacre mission and I was getting 0fps for 10+ seconds after exiting my ship near the designated settlement, and 20-55fps when in said settlement; not to mention massive stutters and frame spikes when flying away from a settlement, orbiting a planet in supercruise, and entering a station.
What resolution, CPU and graphics settings? I'm on a i5-7500 with a 1060 Ti and I'm getting better performance than that, at least for the time being.
 
I have an i5 and 550Ti and im getting 20-25 fps consistent on stations and planets on lowest setting 1920x1080 so anything below that is not a GPU issue because i have a weaker than minimum GPU and still ok at doing its job. My main bottleneck seems to be the RAM issue i talked about earlier that complete s my PC and its always seems to be when the on foot render kicks in. (So when interior of stations and planets render.)
 
What resolution, CPU and graphics settings? I'm on a i5-7500 with a 1060 Ti and I'm getting better performance than that, at least for the time being.

CPU is a Ryzen 7 3700x at 1920x1080 resolution, no upscaling, and everything is on its highest setting (terrain on ultra+, too).
 
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