So, frame-rates since the patch, how are yours?

Can't speak of performance on foot, but I see improved performance in stations (from the ship or using vanity cam), on planets (flying at <100 m), doing combat (at a CNB) and several other places.

RTX 3070
Ryzen 3950x
Reverb G2

FSR Ultra quality
SteamVR res 2.4K
Other settings medium/high

Using those settings, I get 90+ fps in space, 70-90 flying on planets, 80-90 in the station and 90 fps fighting the bad guys at the CNB.

There are still a lot of micro stuttering, but general performance has increased for me.
 

Viajero

Volunteer Moderator
AMD Ryzen 5 3600
16Gb RAM
PNY Nvidia GTX 1070
1080p No FSR, 60fps capped at concourses and hangars
 
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Today I had my all time negative-record near a settlement with quite some ships around: 1 FPS 🥳
That was the moment when I realized that ED cannot display FPS 0 - the screen was frozen for many seconds so that, taking rounding into account, I'd expected to see 0 FPS … but wait: 🤔 To show "1 FPS" on screen you need a new frame. 💡 Now I got it.

To be honest: Despite this extreme case the overall performance felt to be better…
Yeah I had this at a settlement, I waited for a min and FPS increased significantly. Good job I was not under attack.
 
Frame rate is always with my CPU temperature.
In this version most of time CPU is able to run 86~99C and indeed got some improvement. Indeed it's cooler

However if I jump up and down forcing game calculate realtime shadow in a complex base (2HAB mil type), CPU will be still overloaded and trigger low fps or even CTF crash after a while. I bet many shadows that out of sight got calculated as well, and they were calculated by CPU not GPU, otherwise cannot explain my GPU always running at 65C.
 
mine got a lot worse. i'm below min specs so my experience should be taken as such but my FPS is worse, single digit FPS, down from around 20FPS previously, and I had a total grind to a halt on a surface yesterday which I haven't seen before.

bear in mind my PC, although below min specs, is still more powerful than the consoles this expansion is intended for.

that being said, certain elements, once they had time to load in properly looked a lot better. much crisper looking NPC skin for example. The suit loadout screen was much better to interact with too.

I did however try out horizons the other day and it still runs at a nice consistent 60FPS everywhere on my little machine that could. My concerns are that the tech rollout to horizons will essentially make that game unplayable on my PC, which I assume FDEV are trying to avoid, so perhaps my experiences aren't completely irrelevant. I'm still hoping that it's exactly that tech, that is causing the performance issues, and that it will one day perform at horizons levels, to be played on console, making Odyssey run much better on a low spec machine.
 
Before the 8 upgrade I was in the 50s FPS with Odyssey. After the upgrade no change on my Windows 7 pro PC.
Horizons was a solid 100 FPS. After the 8 upgrade it is still 100 FPS.

Anyone bought a new combat SRV with two seats? No?
 
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Can't speak of performance on foot, but I see improved performance in stations (from the ship or using vanity cam), on planets (flying at <100 m), doing combat (at a CNB) and several other places.

RTX 3070
Ryzen 3950x
Reverb G2

FSR Ultra quality
SteamVR res 2.4K
Other settings medium/high

Using those settings, I get 90+ fps in space, 70-90 flying on planets, 80-90 in the station and 90 fps fighting the bad guys at the CNB.

There are still a lot of micro stuttering, but general performance has increased for me.
Ack!! Ack ack ack!!! (Sorry i couldn't help myself on seeing your avatar, if a mod deletes this i'll understand as it's a pretty good thread for framerate reports and comparisons)
 
Ack!! Ack ack ack!!! (Sorry i couldn't help myself on seeing your avatar, if a mod deletes this i'll understand as it's a pretty good thread for framerate reports and comparisons)
35a17223ba49b6817541fe7546b00b8e.gif
 
When dying in conflict zones, there's no more stuttering during the falling down and dying animation, so that's something. Otherwise FPS values seem stable or slightly improved.
 
Performance is never going to be as good as Horizons. Anyway, as I said, I understand that you are disappointed but you can't expect miracles.
Why would it be a miracle? What 22nd century level graphics quality gain has Odyssey to offer in exchange for such a huge performance loss in places like open space, rings etc?

Because all I can see is a considerably worse quality in Odyssey, AND you even lose half of your frame rate. Great product indeed.
 
Exactly, with multiple claims that system requirements are not expected to change much.
I guess I'll just wait for 6 more months to get back here and see if there are any improvements ¯\(ツ)
I think i've resigned myself to the idea i'll have to get a new PC to experience Odyssey properly, by that i mean the firefights and SRV travel in settlements which are too choppy as activities for me to do, but i still feel the performance drop was a bit too heavy going on from Horizons, which i can play easily on Ultra settings. They may surprise us all eventually but i'm not sure, the reports although cautiously positive from many, are still a mixed bag,and 5 months have elapsed now.
 
Why would it be a miracle? What 22nd century level graphics quality gain has Odyssey to offer in exchange for such a huge performance loss in places like open space, rings etc?

Because all I can see is a considerably worse quality in Odyssey, AND you even lose half of your frame rate. Great product indeed.
You're probably right, but when you're in a starport or settlement, everything is happening around you in real time, if you look out the window those little spaceships out there are (i think) the same ones your friend would be seeing if he was outside. That's pretty impressive i feel, though of course i'm as disappointed in not being able to play Odyssey as i did Horizons, as anyone else.
 
Why would it be a miracle? What 22nd century level graphics quality gain has Odyssey to offer in exchange for such a huge performance loss in places like open space, rings etc?

Because all I can see is a considerably worse quality in Odyssey, AND you even lose half of your frame rate. Great product indeed.
Odyssey brings the whole on-foot graphics to the table. I think the tricky part is that FDev had to unified the "outer-space" one (Horizons) with it.
They probably thought it would be un-maintainable to split the engine in two pieces.
 
You're probably right, but when you're in a starport or settlement, everything is happening around you in real time, if you look out the window those little spaceships out there are (i think) the same ones your friend would be seeing if he was outside. That's pretty impressive i feel, though of course i'm as disappointed in not being able to play Odyssey as i did Horizons, as anyone else.

If you're in the bar and your teammates (or random cmdrs) fly in through the mail slot, you can see them and they can see you walking around through the windows. You can comment on their flying and landing too, if you're in voice chat.

It's quite something to fly up to the concourse windows, flash your lights and see your team bobbing (and now waving) back. Meanwhile the NPCs are oblivious, offering their murder jobs, thefts, etc and trading dodgy goods at the bar.
 
What would help me most is if SLI gets working for Odyssey. I'm not expecting the 190 FPS on Ultra in the hanger main menu like I can get with Horizons, but 33 FPS in Odyssey is... insufficient.

For me from the main menu hanger it's been...

Horizons ~190 FPS
Odyssey ~35 FPS
Odyssey Update 5 (or maybe it was 4) & 6 ~50 FPS – I think SLI was working for me in these updates somehow
Odyssey Update 7 & 8 ~35 FPS

...1080p Ultra, two Titan Black cards in SLI, i7-3930K @ 4.2GHz, 64GB RAM, Windows 7 Pro.
I'm getting similar performance in Manjaro Linux now that I got it running, only SLI doesn't work in Linux.

Ah, the good old days...
LT1V2rl.png

I get ~220fps (1440p ultra, no FSR) in the main menu hangar on my 3950X + RTX 3080 setup...still dips down to a steady, CPU limited, ~45 fps or so around some settlements.

The moment you get what you want (working SLI), you'll get smacked across the teeth with the big elephant shlong in the room...a poorly threaded renderer in an engine with a broken game loop.
 
If you're in the bar and your teammates (or random cmdrs) fly in through the mail slot, you can see them and they can see you walking around through the windows. You can comment on their flying and landing too, if you're in voice chat.
If the technology were a reality, and you could have thousands of players in one place at a time, it could turn into an EvE-like MMO, but in full 3d. I've just given myself excitement palpitations at the thought of it, i'm off to have a cold shower to calm down. (But that would be truly awesome)
 
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