So I checked out Elite after ditching it for Star Citizen

Where did i mention star citizen?

It looks to be all the things I hate about sci-fi - rootin' tootin' space Americans shooting stuff, for people who think accountant penned Disney stories aimed at the lowest common denominator have depth.
Seems to be the slur de jour for Elite right now, so not sure where you picked it up from. Even so, the point still stands even without the comparison.

To be clear, are you saying Star Citizen is the all the things you hate about sci-fi, or Elite?
 
Seems to be the slur de jour for Elite right now, so not sure where you picked it up from. Even so, the point still stands even without the comparison.

To be clear, are you saying Star Citizen is the all the things you hate about sci-fi, or Elite?
Sci-fi in general.
 
That would require Frontier to change decade-old JPGs (Power Play leaders), which I don't see happening.
You'll be eating your own words on the day that President Pixelface takes office.

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Ludicrous. Even with modern tech, let alone something in the far future, an asset as expensive as a starship is going to have virtually impassable security - you wouldn't be able to hijack it by boarding it and flying it instantly. Sensors would fail to identify you as crew and internal environmental or weapon systems would instantly shred you. This isn't Flash Gordon of the 1930s. You'd need subterfuge, probably posing as a passenger, blackmailing a real crewmember into giving you their identity or programming you into the security database. Having even less security than a modern car is just bonkers.
Roll 5 or less on 2D6 to beat the Anti-Hijack program. :)
 
Sci-fi in general.
There's a huge disjuncture between science fiction in visual media -- movies, TV, games -- and in print media. Aside from novelizations based on visual media, most print media science fiction I've read has distanced itself so far from "cowboy" science fiction that it's scarcely even satirized anymore.

One of the things that I've enjoyed about Elite: Dangerous, is that of all the space games I've played, it's done the best of making space exploration feel like exploration, with a set of skills involved and coherent gameplay. I have some criticisms of it, but fundamentally it works as enjoyable gameplay.

On the other hand, I was in the Colonia region recently, and it felt like a bit of a shock. I had only recently returned to playing ED, and the last time I was in a fully "inhabited" system was around three years ago. Anyway, the way human society is portrayed is deeply misanthropic and cynical, so much so that I was eager to leave as soon as I could.

From what I've seen of it, Star Citizen entirely lacks any of the exploration gameplay I'd be interested in. It's a bit ironic, in that I remember seeing a promotional video for a multi-crewed exploration ship in SC, then bought Space Engineers, designed ships inspired in part by that video, and ended up spending 2,000 hours in Space Engineers, over several years; towards the end of that, I got Elite: Dangerous, and have around 650 hours in it. I don't know if SC has implemented that exploration ship, but if they still only have one system, it sounds like there would be little or nothing to do with it.
 
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There's a huge disjuncture between science fiction in visual media -- movies, TV, games -- and in print media. Aside from novelizations based on visual media, most print media science fiction I've read has distanced itself so far from "cowboy" science fiction that it's scarcely even satirized anymore.

One of the things that I've enjoyed about Elite: Dangerous, is that of all the space games I've played, it's done the best of making space exploration feel like exploration, with a set of skills involved and coherent gameplay. I have some criticisms of it, but fundamentally it works as enjoyable gameplay.

On the other hand, I was in the Colonia region recently, and it felt like a bit of a shock. I had only recently returned to playing ED, and the last time I was in a fully "inhabited" system was around three years ago. Anyway, the way human society is portrayed is deeply misanthropic and cynical, so much so that I was eager to leave as soon as I could.

From what I've seen of it, Star Citizen entirely lacks any of the exploration gameplay I'd be interested in. It's a bit ironic, in that I remember seeing a promotional video for a multi-crewed exploration ship in SC, then bought Space Engineers, designed ships inspired in part by that video, and ended up spending 2,000 hours in Space Engineers, over several years; towards the end of that, I got Elite: Dangerous, and have around 650 hours in it. I don't know if SC has implemented that exploration ship, but if they still only have one system, it sounds like there would be little or nothing to do with it.
Out of curiosity, have you ever tried No Man's Sky? Exploration is my favorite part of that game. That said, Elite is way more realistic, especially when it comes to exploring our galaxy. It really depends on what about exploration you enjoy on which one you would prefer. I find both have their strengths, but overall I think Elite was better for me personally because of its realism.
 
Out of curiosity, have you ever tried No Man's Sky? Exploration is my favorite part of that game. That said, Elite is way more realistic, especially when it comes to exploring our galaxy. It really depends on what about exploration you enjoy on which one you would prefer. I find both have their strengths, but overall I think Elite was better for me personally because of its realism.
I've played a lot of NMS as well. You're right, it does have an exploration aspect. The rhythm of exploration is different, and I think I prefer the rhythm of it in ED, but that's a matter of taste of course.
Elsewhere I'd said that the journey from the Bubble to Colonia, for instance, feels like a long journey, and that makes a difference to the experience. (One of the TTRPG concepts I've got in my head is a star system where humans arrived by generation ship, and travel within the system is by solar sail, mostly because I find solar sails really cool, but partly, I thought it would make journeying from one habitat to another take considerable time, and therefore be a decision with some significance.)
 
Out of curiosity, have you ever tried No Man's Sky? Exploration is my favorite part of that game. That said, Elite is way more realistic, especially when it comes to exploring our galaxy. It really depends on what about exploration you enjoy on which one you would prefer. I find both have their strengths, but overall I think Elite was better for me personally because of its realism.

One of the minor problems I had with No Man's Sky is, ironically, how quickly I noticed the repetitiveness of NMS's procedural generation. After about 20 hours, I started noticing the same body parts in different animals, the same structures in different plants, and even the same formations in the geology. Which is ironic, because I have yet to notice the so-called "tiling" problem in EDO, which is often compared to NMS. :rolleyes:
 
If history has taught us anything, it's that the criminal is never very far behind technology.

Even today with finger print, voice recognition ignition locks, Ferrari's and Bugatti Veyrons are still stolen every day. The biggest and most technologically advanced and secure servers are still hacked (U.S. Army, Citibank, Equifax, etc.) In the future it would be no different. DNA cloners, retina emulators, etc. would all be the staple of the modern thief.
That would be fine if there's commensurate gameplay. If you just stroll into another ship and fly off with it, it's no good at simulating that crime "arms race". That's why I mentioned the subterfuge/hijack ideas.
 
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