So I checked out Elite after ditching it for Star Citizen

Huge clamour for new ships...but almost no one asking for new SRVs? We have just the two.
Now thats something I can agree with

What we need is
Cargo crawler : able to load up and haul lots of stuff.. or pickup lots of stuff including automated mining machines
Tank : does what it says on the box.. but a lot slower than the other surface vehicles also needs a min 2 man crew, but can accept 4 if needed

Both of the above need a class 7 hanger to fit one.
What else would we need?

Bill

<<drunk at a tritium hotspot
 
What we need is
Remember, SRV should fit the standard bay. Just because extra sizes will require new models of ships.
Cargo crawler
MEV(Multi-Environment?) Rhino from the data-mined info. With bigger cargo.
Probably in future updates, when ground rescue missions and POIs will be added. And new environment effects like radiation.
Literally Scorpion - has [almost] useless gun, but hard protection.
 
There're no smaller and a bit weaker variants of Orca, Clipper or T-7. Probably, these models might be resized and presented as ver.2.0.
No need for version 2.0. Just modify all of those in-game, for all players. One day Large pad, the next day Medium pad. Problem solved and the world is logical again !!! (y)
 
There're no smaller and a bit weaker variants of Orca
You trolling? 😄

Unless new ships do something different than the ones we have, they're not worth development focus. You want to shoot things in this game? Pick any ship with decent hardpoints and start engineering. You'll be a god. You want to haul? Expand cargo and go. You want to explore? Get out there in pretty much anything you want.

New ships need new functions. If they don't have them, they need to be balanced against everything we currently have. If they aren't balanced, people will be upset. If they are, then their only purpose is to look different.

You see what I mean? Just messing around with the sizes of optional internals isn't compelling or particularly beneficial in any way.
 
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You see what I mean? Just messing around with the sizes of optional internals isn't compelling or particularly beneficial in any way.

That's a good point. In practice, that limits choice.. The newest ships always are encourged to be better so that new content doesn't get criticized, which leads to things like the krait.

It really is true you have much more choices in ships before you unlock / afford the big 4. My first regret in elite was continuing the (classic!!) rep grind to cutter before spending more time in the clipper. It was such a profound milestone in ship progression when you first got one (when progression was actually a thing) and sadly it was completely eclipsed by the cutter in all but pvp (apparently).

ps. Remember when the biggest problem you had in the game was learning how to fly a cutter? :) Those were the days.
 
There're no heavy combat ships like Mamba or FDL for Imp, Fed and Alliance.
There's no medium ship for Empire at all.
There's no "explorer" large class ship(Conda is due its ridiculously light hull, this should be fixed imho), with weak weapons but good exploration capability.
There's no small class ship with 4 class gun.
There's no 4 class guns only large ship.
There's no two 4 class guns medium ship like light Vulture with two 3 class guns.
Imperial ship series is lacking of ships in comparison.
There're no smaller and a bit weaker variants of Orca, Clipper or T-7. Probably, these models might be resized and presented as ver.2.0.
There's no ship which is able to carry a light class ship as an SLF.
There're no guardian-hybrid ships of all classes and roles.
There're no old ships from previous Elites.

For 1000+ years of spacecraft development, only a few of producers are existing.
I'd like to see more producers, smaller ones that will compete with large companies.
Maybe add one via a long (2-4 weeks) CG with ship prototypes for 50%+ CMDRs.

There's a small diversity of ships in total.
I'm ok if we get lot of ships with near similar specifications to vanilla ships.

Those are not roles, are they?
 
The newest ships always are encourged to be better so that new content doesn't get criticized, which leads to things like the krait.
The Krait 2 is the only ship I fly. It's the only ship I need. For everything. I own other stuff, but it just collects dust, and it isn't like I'm going to switch to (and engineer) another ship that does all the same things either equally well or worse because it has one fewer size 4 and two more size 2s.

Remember when the biggest problem you had in the game was learning how to fly a cutter?
I looked pretty hard, but I couldn't find any courses on how to fly a city block in space.

Those are not roles, are they?
North just said it way more succinctly than I did. They're not roles. They're just different optional internal slot sizes. All the same modules for all the same tasks go into them, and we end up with new ships that do the same old things either better or worse than the existing ships. This is only a good thing if you'd rather Frontier make more ships than, you know, fix ED's many, many problems while rolling out another update.

They have big fish to fry around here, and most of them will rot long before they reach the grill.
 
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I looked pretty hard, but I couldn't find any courses on how to fly a city block in space.

Yeah exactly. You had to teach yourself. Before you knew how to get the vertical thrusters to work it was a real problem.. I'm pretty sure i sold mine immediately after giving up before trying it again a few days later.

Once you get the hang of it of course its quite easy.
 
not roles
Yes, but what roles are you expecting? Most of them can be set via installing a specific module - combat(assault and tank), AX, explorer, trader, miner, tourist ship, supporter, salvager. There will be no gaps.

I'm talking about gaps in general. And there a lot of gaps and large empty spaces. Some are almost as space voids in size.
they're not worth development focus
No, they're worth, Elite IS about the ships flying in space in the first place.
New ships during updates will make the game more alive and various.
Ask developers of SC and EVE - "is it worth to add new ships?"
 
Yes, but what roles are you expecting? Most of them can be set via installing a specific module - combat(assault and tank), AX, explorer, trader, miner, tourist ship, supporter, salvager. There will be no gaps.

I'm talking about gaps in general. And there a lot of gaps and large empty spaces. Some are almost as space voids in size.

No, they're worth, Elite IS about the ships flying in space in the first place.
New ships during updates will make the game more alive and various.
Ask developers of SC and EVE - "is it worth to add new ships?"

In ED ships are different from sounds, flight envelope, modules, sizes, thermal capabilities etc
And each ship is really well thought. Well almost (i could definitely name a few that could use a touch, but only in their optional internals area)

Releasing a new ship would take a considerable effort in evaluating all the rest of the ships and getting the new one right so it is different than the rest

This is completely different than what it is in SC which has nothing to sell but ships to keep the scam going.
So they churn out jpegs and ships for people to throw money at them.
As this post nicely sums it out 👇

new ships = content for these people.. dont forget star ctizen is deprived of functioning game loops or anything that works in that tec demo. so each time they get a new ship wich is ussualy a copy and paste/ varient of the same ship they get its new content for them lol
 
In the game about ships this is an obvious sigh of something bad.

For me, ED is not a game about having ships.
It's about doing stuff with ships (and on foot lately)
And for that all the basics are covered.

I'm not saying that i will quit if they release new ships 😂
But that new ships are not really needed and i'm quite glad they dont use "new ships" as a way to milk players of money (as CIG is doing)
 
I can never understand the obsession with new ships: Elite Dangerous already has plenty, and every role in the game is well covered.

Huge clamour for new ships...but almost no one asking for new SRVs? We have just the two.
The biggest change there for me would be an exploration one which has a bit of extra jumpjet and speed compared with the Scarab, but only 1t cargo space, a single slow-firing weapon (enough to smash rocks for materials only), and an integrated biosampler.


As far as new ships goes, I suspect the problem is probably not finding a role gap for them - lots of the existing ones are just variations on a theme already - but the visuals:
- making a new ship which looks exactly like the Federal Gunship (down to the Hudson portrait in the hallway), but requires Imperial rank, is called the Imperial Catamaran, and swaps two of the military internals for a single size 5 normal plus a better base shield multiplier ... probably pretty easy.
- making a new ship which has exactly the same stats as the Orca but matches the Lakon aesthetic ... extensive work on interior and exterior models and textures, animations, sound effects, etc. ... even more so if it's from a new minor manufacturer and so has to have an entirely new look designed for it rather than reusing bits from the existing Lakons ... plus the expectation with Odyssey that they'll look like they make sense at human scale (unlike, say, the Cutter) as well as when flying past at 800m/s relative velocity.

Back in the FE2 era when a "new ship" was 20 polygons and a low-res 2- or 3-tone texture over the top, plus a few lines for the landing gear, it was a lot easier to add new ones.
 
Glad you are liking it and welcome back. I took a very long break after Odyssey came out and I'm pleasantly surprised to find that a lot of the issues have been fixed. The game still has solid fundamentals, but I think Fdev needs a quality update to take it to the next step and fulfil its potential. Even if it never had any of the issues, Odyssey was never that.
 
Snip the good stuff
Glad you're back and enjoing the good stuff
Now the bad things...

What happend to developing this game ? Where are all the new things that were promised, where is the feature rework that they talked about ?
Development of the thargoid war has taken over. They've moved the feature rewrite back until after update 15 and probably 16.
They said they are not letting elite die, words are cool but where are actions ?
The Thargoid War for starters. You look at what's involved deep down, there's loads new.
Why was i greeted with Cutscene when i launch the game with moving PNG's like this is some sort of highschool indie project game ?
They had one bad cutscene in 9 years and everyone thinks it's the end of the game.
Why keep reusing old assets and content ? Where is the new stuff.
Ok, try getting into a Maelstrom cloud then, or why don't you try attacking an Orthrus (admittedly, getting hold on one of those in an Alert system is a challenge). Thargoids never attacked stations or planetary port before, there's a lot more going on than just the old CZs. Also go look for some of the signal sources in Alert and Invading system, there are extra scenarios there that are new.

We're really awaiting update 15, in the next month or so, so I suspect we'll be heading deeper into the Maelstroms clouds then and maybe some on-foot thargoid combat!
What happened to fixing optimization for ground combat ?
They did. I'm getting a smooth 60 fps on every planetary base now (Even in CZs); I was only getting 10 to 15 at Odyssey Launch.
New ships ? Hello ? There are so many role gaps, price gaps on the market ?
That we can agree on, but we do have a new SRV.
What happened to implementing CQC into main game ?
You can queue for a CQC match in the main game now, when you get a match, your ship is put on hold as you take part.
Powerplay open only .. What happened to it ? Powerplay was meant to be pvp addition to the game.
It didn't happen! There were too many people complaining that it would ruin the game even though most of the complainers never played powerplay. They considered it a slippery slope for the whole game to become open only. A lot of people suspect that the feature overhaul will be powerplay but I suspect it will be Engineering (Again! :cry: )
The guild system is barebones and abandoned.
You mean squadrons? It might be basic but it does the job. What the game really needs is a looking for wing/team function. You have one for multi-crew but there seriously needs one for the other kinds of team ups.
Crew system needed major changes since its released, its still borked and useless. Still can use only 1 npc crew member at once.
You wanting more than one Active pilots for a wing of fighters?
Salvaging ?
Well, you can rip components out of crashed ships and satellites with the engineering suit, and there are smuggler caches (POIs) on planets that you can raid.

Hope that's helpful and welcome back.
 
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