So I checked out Elite after ditching it for Star Citizen

A pretty bad lifestyle, everytime i log in for a nosy its like that film 'Edge of Tomorrow', i can here Tom Cruise laughing as the lift kills me for the third time.
Being killed over and over again by the Angel of Verdun sounds like a selling point to me!

iu
 
This is now a reality, and 12yo me refuses to not take advantage.
People always seem to read intent into my posts that isn't there. I'm not trying to convince* people to quit Elite to play a different single-player game, I'm just wondering why some people say they would have ZERO interest in ED had it been released as a single player game from the beginning, despite being very nostalgic for the rest of the Elite franchise, which was, you guessed it, single player games. 🤷‍♂️

* Of course I admit I've offered a certain single-player game as an alternative to those currently frustrated with Elite in other threads. That's not what I'm doing here, however. I'm just a little suspect that all these "I only play ED because it's an MMO" diehards would have patently ignored ED had it been released as a single-player game instead, like all the Elite franchise before it. I'm specifically talking about those who enjoyed those single-player Elite games. But, if that's what they claim, I guess I have to take them at their word.

Ironically you could say I'm defending ED with my question, as it could be easily a good enough single-player game (had it been built that way from the ground-up) to be worthy of purchase and play. Heck, it might have been downright amazing, seeing that parts of it already are.
 
SC is not a game, its a lifestyle.

ED, shriveled and distended as it is at times, is at least released and moving forwards.
odessey at i ts worse (launch) ran and will allways run better than star ctizen will ever run. dont forget what im about to say. star ctizen dosent run on a ryzen 3 1200 with 8 gigs of ram at 2400 and a gtx 1050ti and on a harddrive .. odessey runs on it even did in alpha. did even in alpha .
 
odessey at i ts worse (launch) ran and will allways run better than star ctizen will ever run.
I ran Star Citizen back when they did a "play a week for free" special a few months back and it ran just fine on my system. The graphics are actually stunning, far better than Elite Dangerous Odyssey to be sure.

The problem was the game play. You need a degree in physics, engineering and at least some degree of ESP to ever figure anything out. There's no guide to speak of, no help menus worth anything and it's completely counter-intuitive for anybody just starting out. They're obviously not concerned with drawing new players in or they'd have done something about that long ago.
 
I have 2000 hours on Elite and 500 on Star Citizen. SC isn't more complicated than Elite, it's a nice project but it's an alpha and will stay that way. It's full of bugs, with every patch you have to pray it works, the latest ones aren't working, until 3.17 it was playable with the latest ones not.
Elite has less pretensions but at least it works, then they are very different games even if they share the sapce sim setting. I keep playing Elite and every now and then I log in SC hoping it goes well
 
It will never be over, its been like that since what 2015? All it is now is a pension fund subsidised by new ships.
As a game it will never be released, NASA will have folks on Mars before it leaves Beta.

O7
That's a lie, But you can't change the deviousness of those wishing it to be true :)
 
In gameplay or design? I would argue that it is more complicated "under the hood", but not in a good way. Focusing on trashcan and coffee-in-a-cup physics instead of proper gameplay loops is... What did Spock say? "A waste of material."
I do see your point, but, and there is a but!. Star Citizen is not an arcade game in the way Elite Dangerous can be described as. What's the common depiction of ED we have all heard, "A mile wide and an inch deep." SC, on the other hand, is about longevity in the game; the MMORPG accepts being committed to your character's well-being in the short and long term. For that to be "realistic" and thus meaningful, "trashcan and coffee-in-a-cup physics," just to use your example, adds to that overall worldly vibe, simple as it may be. You can quite easily ignore the coffee and the trashcan, until you don't, as you spend a few moments trying to lob your empty can into the trashcan, just to see it happen.

Star Citizen is in Alpha, and my best guess is that it will be for at least another 3 years. This is when CIG, who are doing things no other gaming company has ever done before, adds everything they can to the game, "stacking the house full of furniture", to see what fits where. During that time, some proper gameplay loops will appear and then disappear as the furniture is moved about; this is what SC in Alpha is about. The last 12 months of the Alpha stage and the first years of Beta are when most of the core "game play loops" will be set; polishing will be an ongoing process.
 
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Star Citizen is not an arcade game

Nope.
More precisely, it's not a game.
At best (using all the good will in the world) is a tech demo, at worse (being realistic for a change) is a god damn scam.

What's the common depiction of ED we have all heard, "A mile wide and an inch deep."

yeap, but only from the people that are not interested to dig the depths of starforge or the bgs - aka the people that see ED as an arcade game or the ones that are missing the hand-holding of a linear campaign and the quest markers.

In the end, Elite is actually a game, that relies on selling copies of the game and not selling dreams and jpegs and ships as "new" content.
 
People always seem to read intent into my posts that isn't there. I'm not trying to convince* people to quit Elite to play a different single-player game, I'm just wondering why some people say they would have ZERO interest in ED had it been released as a single player game from the beginning, despite being very nostalgic for the rest of the Elite franchise, which was, you guessed it, single player games. 🤷‍♂️

* Of course I admit I've offered a certain single-player game as an alternative to those currently frustrated with Elite in other threads. That's not what I'm doing here, however. I'm just a little suspect that all these "I only play ED because it's an MMO" diehards would have patently ignored ED had it been released as a single-player game instead, like all the Elite franchise before it. I'm specifically talking about those who enjoyed those single-player Elite games. But, if that's what they claim, I guess I have to take them at their word.

Ironically you could say I'm defending ED with my question, as it could be easily a good enough single-player game (had it been built that way from the ground-up) to be worthy of purchase and play. Heck, it might have been downright amazing, seeing that parts of it already are.
After having played I can say I wouldn't have any interest in another shoddy MP space game. I'm eyeing the MP feature of X4 already warily.
 
I do see your point, but, and there is a but!. Star Citizen is not an arcade game in the way Elite Dangerous can be described as. What's the common depiction of ED we have all heard, "A mile wide and an inch deep." SC, on the other hand, is about longevity in the game; the MMORPG accepts being committed to your character's well-being in the short and long term. For that to be "realistic" and thus meaningful, "trashcan and coffee-in-a-cup physics," just to use your example, adds to that overall worldly vibe, simple as it may be. You can quite easily ignore the coffee and the trashcan, until you don't, as you spend a few moments trying to lob your empty can into the trashcan, just to see it happen.

Star Citizen is in Alpha, and my best guess is that it will be for at least another 3 years. This is when CIG, who are doing things no other gaming company has ever done before, adds everything they can to the game, "stacking the house full of furniture", to see what fits where. During that time, some proper gameplay loops will appear and then disappear as the furniture is moved about; this is what SC in Alpha is about. The last 12 months of the Alpha stage and the first years of Beta are when most of the core "game play loops" will be set; polishing will be an ongoing process.
Yikes.
 
yeap, but only from the people that are not interested to dig the depths of starforge or the bgs - aka the people that see ED as an arcade game or the ones that are missing the hand-holding of a linear campaign and the quest markers.
Absolute rubbish and a disservice to all the players who have left due to the way the game has gone.
Starforge is just endless empty planets and the bgs has been dumbed down to accommodate all the whingers.
All that is left is an arcade game where you shoot stuff.
 
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(On "mile-wide inch-deep")
yeap, but only from the people that are not interested to dig the depths of starforge or the bgs
True, but there's a question here about the distinction between depth that affects gameplay and depth which doesn't. And the former sort isn't necessarily "better", either.

I spent quite some time building up a complex model of how the Economic Sim part of the BGS works and interacts with the Political Sim. There's quite a lot of depth there in terms of how all the bits fit together, stock levels rise and fall, prices and political states interact and even potentially feed-back on each other, etc.

It is of almost no practical use to know any of that stuff. In normal circumstances it doesn't give any better trade profits over what the in-game tools provide or the 3rd-party databases can tell you about; you can in theory use it to set up optimal political states for your own trade routes, but in practice the opportunity costs from doing so are massive compared with just using a 3rd-party database to find ones which already exist.

It has been useful in practice precisely once so far - the Colonia half of the Colonia Bridge CGs - where combining the model with extremely detailed data on the parameters of the Colonia stations allowed local Political operators to set up states to maximise the output of key refineries, and so ensure sufficient cargo was available to complete the CGs. And even then, the majority experience for CG participants was sitting semi-AFK on a landing pad pulling output off every ten minutes until their hold was full [1], which wasn't the most fun for them: having the trade sim depth be something which people routinely needed to engage with would be relatively straightforward for Frontier to do: just turn down the production caps and rates very substantially - but wouldn't necessarily make for a more fun game for people who aren't me.

[1] Which was quicker if they went to the specific stations I told them about, obviously, but if you want "depth = following the hauling orders of the few people who know what's actually going on", Powerplay is right there.
 
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