Hey there. Story time; sorry, my posts tend to get very long. TL;DR: AX combat is tough and I'm old and slow.
I wrote it in another thread about the war, but I don't want to derail that, so I am opening a new topic.
I don't really do RP, just very very lightly, but in the past, my CMDR has been in the camp of those who say humanity is on the wrong side of the conflict and has always been the aggressor. Consequently, I have never attacked the Thargoids, the only exception being a handful of Scouts at the beginning of my pilot's career. Out-of-game AX combat didn't interest me very much. For one I obviously got the wrong infos - rumors of material grind, premium ammo synth being mandatory, fighting Interceptors only something for wings, and so on. Over time I learned a bit more about it, but it still was too methodical for me, almost like working from a recipe - do this, then this, then this, in that order. I found that off putting. My combat style with NPCs is more the punk rock style of jumping into the crowd and see who bleeds first.
My perspective has changed a bit over time though, first by watching a few good AX videos and streams, and now by the shift in the narrative. Again, my CMDR's light RP approach is: We were in the wrong, but now the excrement has hit the fan badly and it might time to arm up. Out-of-game I kind of got the itch to try it out.
So I built me a sort of AX vessel. I had no intention to do the guardian weapon unlock grind and I don't really like the Chieftain anymore, but I had a boatload of spare parts and a spare Krait hull along with a set of four medium Salvation Plasma Chargers I had unlocked because I had heard they are hilarious against NPCs (they are). So I built this Krait Mk.II this morning. It is shieldless and sports the four PCs, a long range TV beam and three Sirius heatsink launchers. Here it is in all it's glory:
So about two hours ago I hauled my behind to the Pleiades, jumped to Asterope and went looking for Threat 5 signal sources. First reality check: Forgot the limpets
. Second reality check: Always check docking permissions and available services BEFORE you jump to a carrier and try to dock
.
So then it was time, I jumped into my first T5 signal and attacked my first Cyclops. I say attack, because that was all I managed to do. First thing I goofed was to forget to deploy the hardpoints, so of course I messed up the Xeno scan. Then I fumbled with the controls, and somehow a shot got fired. So okay, we're doing this.
The good news is, I survived and got away without a rebuy on both attempts I made. Bad news: Both times I was pretty much overwhelmed and out of my element. On the first Cyclops (where I messed up the scan and couldn't target the hearts) things went astonishingly well for a while. I kind or managed to orbit it and keep cold with the beam and/or the sinks while pelting the Cyclops with the PCs while avoiding the swarm to the best of my abilities. I even managed to toast the first heart (more luck than good aim), but I messed up the retreat and got caught in the lightning attack. I got away with 86% hull and some minor module damage, but I was okay. Repairing seemed to take an eternity and was very annoying.
On the second attack run I got the second heart to open, but again got too close and suddenly was barraged with damage - less than 50% hull, MRPs gone, two PCs destroyed - time to get out. I managed that, docked and tried again.
The second attempt went even worse. I tried to be calm and cool, but I realized I was very much out of my element. I didn't botch the scan on the second Cyclops, so I could target the heart, but being in the middle of orbiting it I suddenly couldn't remember my button binding for subtargeting and forgot I could do it via the left hand panel. At some point I got it targeted, but that didn't really help. I couldn't hit it for the life of me. I got it to 58% and then got too close again and got wrecked. I got away with 11% hull and a host of destroyed modules (all MRPs were dead and I had a badly damaged AFMU and repair controller), so I decided to bail and call it a night.
It was kind of exciting, but very stressful. I know I made my life unnecessarily difficult with choosing the Salvation PCs with their very short falloff, but hey. That's what I got in storage. Getting too close at the wrong moment seems to be my main problem apart from being overwhelmed and at 100% brain CPU capacity. Also, me being useless with FA off doesn't help, so I tried a mix of mostly FA on and occasional FA off. But aiming a gun in FA off? Forget it.
So yeah, that's my little story for tonight. Seems AX is very demanding for my old little brain. But I'm kind of proud that at least I didn't die and had to pay the rebuy (which is just shy of 6 million).
I wrote it in another thread about the war, but I don't want to derail that, so I am opening a new topic.
I don't really do RP, just very very lightly, but in the past, my CMDR has been in the camp of those who say humanity is on the wrong side of the conflict and has always been the aggressor. Consequently, I have never attacked the Thargoids, the only exception being a handful of Scouts at the beginning of my pilot's career. Out-of-game AX combat didn't interest me very much. For one I obviously got the wrong infos - rumors of material grind, premium ammo synth being mandatory, fighting Interceptors only something for wings, and so on. Over time I learned a bit more about it, but it still was too methodical for me, almost like working from a recipe - do this, then this, then this, in that order. I found that off putting. My combat style with NPCs is more the punk rock style of jumping into the crowd and see who bleeds first.
My perspective has changed a bit over time though, first by watching a few good AX videos and streams, and now by the shift in the narrative. Again, my CMDR's light RP approach is: We were in the wrong, but now the excrement has hit the fan badly and it might time to arm up. Out-of-game I kind of got the itch to try it out.
So I built me a sort of AX vessel. I had no intention to do the guardian weapon unlock grind and I don't really like the Chieftain anymore, but I had a boatload of spare parts and a spare Krait hull along with a set of four medium Salvation Plasma Chargers I had unlocked because I had heard they are hilarious against NPCs (they are). So I built this Krait Mk.II this morning. It is shieldless and sports the four PCs, a long range TV beam and three Sirius heatsink launchers. Here it is in all it's glory:
So about two hours ago I hauled my behind to the Pleiades, jumped to Asterope and went looking for Threat 5 signal sources. First reality check: Forgot the limpets
So then it was time, I jumped into my first T5 signal and attacked my first Cyclops. I say attack, because that was all I managed to do. First thing I goofed was to forget to deploy the hardpoints, so of course I messed up the Xeno scan. Then I fumbled with the controls, and somehow a shot got fired. So okay, we're doing this.
The good news is, I survived and got away without a rebuy on both attempts I made. Bad news: Both times I was pretty much overwhelmed and out of my element. On the first Cyclops (where I messed up the scan and couldn't target the hearts) things went astonishingly well for a while. I kind or managed to orbit it and keep cold with the beam and/or the sinks while pelting the Cyclops with the PCs while avoiding the swarm to the best of my abilities. I even managed to toast the first heart (more luck than good aim), but I messed up the retreat and got caught in the lightning attack. I got away with 86% hull and some minor module damage, but I was okay. Repairing seemed to take an eternity and was very annoying.
On the second attack run I got the second heart to open, but again got too close and suddenly was barraged with damage - less than 50% hull, MRPs gone, two PCs destroyed - time to get out. I managed that, docked and tried again.
The second attempt went even worse. I tried to be calm and cool, but I realized I was very much out of my element. I didn't botch the scan on the second Cyclops, so I could target the heart, but being in the middle of orbiting it I suddenly couldn't remember my button binding for subtargeting and forgot I could do it via the left hand panel. At some point I got it targeted, but that didn't really help. I couldn't hit it for the life of me. I got it to 58% and then got too close again and got wrecked. I got away with 11% hull and a host of destroyed modules (all MRPs were dead and I had a badly damaged AFMU and repair controller), so I decided to bail and call it a night.
It was kind of exciting, but very stressful. I know I made my life unnecessarily difficult with choosing the Salvation PCs with their very short falloff, but hey. That's what I got in storage. Getting too close at the wrong moment seems to be my main problem apart from being overwhelmed and at 100% brain CPU capacity. Also, me being useless with FA off doesn't help, so I tried a mix of mostly FA on and occasional FA off. But aiming a gun in FA off? Forget it.
So yeah, that's my little story for tonight. Seems AX is very demanding for my old little brain. But I'm kind of proud that at least I didn't die and had to pay the rebuy (which is just shy of 6 million).
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