So If Microsoft Can Do This......

I'd maybe not expect fdev to put 5 or 6 years into something as ultra detailed as this but it's definitely heartening to see that there's a proof of concept for the mapping technology.

No there isn't, the mapping technology used by FS2020 is not fit for use by anything except a flight sim because it doesn't translate well to actual surface interaction, it's basically a 3D projection of a 2D map using AI interpolation, it looks fine from the air, but has problems once you get down to ground level and interact directly with the terrain. Yes it's excellent tech for a flight sim, but it's not ready for FPS on foot, the AI interpolation can often throw up some oddities that would be unacceptable on foot without a lot of manual editing, for instance from PC gamer.

That data only gets you so far though, of course. The topography of each area still has to be fleshed out, trees and buildings added, traffic in the streets, that sort of thing, and the dev team are using a learning AI. That’s right, it’s an all-star cast of Microsoft properties: Azure’s on the case. (If you don’t know what Azure is, just Bing it. Or read these next words: it’s a cloud computing service).

So while it might be useful for a Flight Sim you can't use it to render an entire world, let alone billions of them.
 
...I've got no problems with X-Plane. I've spent hours playing it. But there really is no contest between it and MS Flight Sim.
I know. I am biased towards X-Plane flying it for many years. When I see a commercial jet landing at LAX in Microsoft with tower comms as in X-Plane then I'll be impressed and probably buy the thing.
 
MS only has a single planet to populate...
Just bear in mind that procedural generation is a thing and if fdev could do Earth using similar tech (not necessarily the same tech, just a similar idea) then they can absolutely populate all earth like worlds using pg.

I think this is the reason this is tentatively exciting. It's creating something using procedural tech, not hand crafting.

I'd say it's more an issue that you just can't compare MS to many devs, let alone Fdev. So, yeh...
 
How's the PvP going to work in MS FS? Is there a way to earn in game cash to buy other planes? How about an SRV? Multi-billion dollar Corp. with how many subsidiaries, compared to Fdev? Price point for FS. Even at $15.00/month, that's $180.00/year. Completely different set of controllers. And it goes on! I guess I just see any useful comparison.
 
No there isn't, the mapping technology used by FS2020 is not fit for use by anything except a flight sim because it doesn't translate well to actual surface interaction, it's basically a 3D projection of a 2D map using AI interpolation, it looks fine from the air, but has problems once you get down to ground level and interact directly with the terrain. Yes it's excellent tech for a flight sim, but it's not ready for FPS on foot, the AI interpolation can often throw up some oddities that would be unacceptable on foot without a lot of manual editing, for instance from PC gamer.

I'm aware of the differences. But when ED came out, there wasn't any concept of this kind. It's a step. And that's all I said it was.

So while it might be useful for a Flight Sim you can't use it to render an entire world, let alone billions of them.

For this type of tech to work in ED it'd be a requirement to generate a first person, ground level representation of everything as you've mentioned above.

And it's going to need to be procedurally generated. So, using existing mapped data, you'd need to be able to procedurally generate the terrain and city satellite maps (which would ultimately be textured height maps for the most part).

Huge project still. But the whole reason this tech is exciting is it's not hand crafted. There is a process that takes satellite images and allows the engine to present it this way.

Almost anything can be procedurally generated. We already have billions of planets that are all fundamentally unique. The way they're generated isn't hand crafted.

Taking that to a height map based on Earth like terrain isn't insignificant but it's not impossible. And that's the same for whether you'd be able to then render the 3d world well enough to allow landing (though I'd strongly suggest not every single location should be accessible by the player any way as it wouldn't be necessary to still be fun).

Whether it's ever going to happen or not is where I'm more in agreement with those who are cynical about this.
 
One planet, using satellite imagery, where the main goal is to fly (once you get close to the ground you can see is good but not great).
Then there's two more things: if Microsoft's size equals the planet Earth, FDev's size is that small building in the middle of nowhere.
ED has millions of planets, and AFAIK, we really only have satellite imagery for one.
Yes indeed, ED has loads of planets, some of them landable. However, the majority have little on them worth writing about. :)
How's the PvP going to work in MS FS?
I suspect those who like to explore sans PvP will be just fine and dandy FS2020 and ED. :)
 
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I'm honestly so excited about the new Flight Simulator that I don't even care anymore about Frontier's dev diaries coming out "soon". By the time Frontier says anything I'll be too busy flying around exploring the virtual Earth!

10 days left to wait. My new PC is built, my yoke and pedals are set up, my HOTAS for Elite is put away. I'm ready for takeoff! :cool:

Yeah, kinda in the same mindset now, sadly.

With MSFS2020 landing soon, SW: Squadrons in October to scratch my VR flight/fight itch (with MSFS following soon after, fingers crossed for Rift support) and Cyberpunk at the years end, FD's incessant silence has become less and less of interest as time goes on. Such a shame, they could be really ramping my hype levels*, but now unfortunately they're very much on the back-foot for my attention. When they do, eventually, release some info, it'll need to be considerably better than what they have been doing in recent times to pull my interest back.

(* less the no VR at launch meh'ness)
 
There's got to be a line somewhere otherwise we'll never see anything close to this in any reasonable time frame.

I do agree with that, scope creep & blind alleys (in terms of engaging features) seems to have been a significant factor in ED's development.
 
10 more days until FS2020 drops. As an alpha and beta tester, all i can say is it will be worth it. Lessons to learn for other developers. These guys actually listen to their community... There's a novel concept...

Not only does Asobo listen, they interact and regularly update the community with direct information. No announcements of announcements, they post videos, screenshots, roadmaps, devs talk about features which are coming, features which are put on hold for later dates, and even features which have been cut AND they give reasons why for everything. It's very similar to SCS Software's approach to direct communication about their truck sims which has worked WONDERS for them, as it has for Asobo & Microsoft.

It's not novel, it's just good game development practices in the modern age, and it's been bloody lovely. :)

Frontier could do this too, but they need to CHOOSE to do so, which they seem very reluctant to do. With Frontier everything is always a big secret.
 
Pre MFS 2020 launch fleet carrier decommissioning plans are underway. Crew already given notice, mining equipment sold, preparations underway for a Tritium 'giveaway sale' 14th - 16th, fleet relocation arrangements booked for the 17th. Uninstall booked for the 18th.
 
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I have to admit, this is looking very attractive .... and Elite is looking a lot less attractive by comparison, even with Odyssey. With my limited time for gaming, and past experience of flying aircraft I'm leaning towards buying this game and putting the other aside. But, to be fair, Odyssey is another 6 months away, which may turn out to be to its advantage ... we might have got tired of Flight Sim by then :D
 
I love flying around in space. I wish I loved flying aircraft, unfortunately I don't get a kick out of it.
This game however looks to be ground breaking in every kind of way. So for those who enjoy flying aircraft, your dream game is not far away.
 
Frontier have already demo'd that they can do earth animals. They have a whole game about it. But would you be OK with just earth animals all over the galaxy?
I'm certainly hoping that, based on their experience with Planet Zoo, we see things crawling around even on planets with tenuous atmospheres. We certainly see things roaming around on planets with a hard vacuum.
to do this it streams 2 petabyte of data from micorsoft servers.
Do you think this is a viable solution for a game like ED?
I don't think it would need to be that complex. Things might only be found on certain types of atmospheric worlds and then only in spotty areas (like the way we find geysers now. Point is, it could be simple creatures....that crawl up into your landing gear.
MS only has a single planet to populate...
This is something I think we all understand. They wouldn't have to populate entire planets, just small patches of SOME of them. Sort of like the way only certain planets are populated with fungus (and only certain KINDS of fungus at that).
Not at all interested in this game. I prefer to fly in space and explore alien planets. I'll explore earth in real life. It's better.
Myself included. I just hope we find more than exotic fungus. This was used as an example of what COULD be possible, given FD's practice with Planet Zoo and I hope they put that practice to good use.
Moved to general gaming.
What?????? How dare you!!! I blame TJ!!!!!!! :cool: Oh wait, that WAS TJ
 
Not at all interested in this game. I prefer to fly in space and explore alien planets. I'll explore earth in real life. It's better.
Even though I'm excited about FS2020, I would prefer to fly may AspX and explore alien planets only if there was something to find. As things stand, anything new to 'discover' is automatically added to the Codex (yup, you don't have to read it), making finding stuff in game pretty mundane. :)
 
Even though I'm excited about FS2020, I would prefer to fly may AspX and explore alien planets only if there was something to find. As things stand, anything new to 'discover' is automatically added to the Codex (yup, you don't have to read it), making finding stuff in game pretty mundane. :)
Everything in FS2020 is discoverable by Google these days. I don't see the issue. I use the Codex to find stuff and look at it myself. I really don't care if someone else has discovered first, I'm still exploring.
 
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