I think you have to decide how you define an MMO, because for me we all have a different definition. What are the characteristics you expect to be there? Then compare to the features ED has.
eg You quote the instance limit. So for you an MMO should have all the players on line in the same instance. So by that definition its not an MMO.
For me its a hybrid MMO and I am looking to see how this works particularly around griefing.
eg You quote the instance limit. So for you an MMO should have all the players on line in the same instance. So by that definition its not an MMO.
For me its a hybrid MMO and I am looking to see how this works particularly around griefing.