Ships So, that Krait, wow! Nice ship.

It does sound a killer combination, fast pitch, fast overall, infinite boost, fast shields, high DPS.

Pretty much this (the combination), it's not the speed alone, but the lack of downsides.

Even the most OP of the pre-3.0 ships, the FDL has some, the pip management is very important. But the Krait really doesn't require any special skill I think. It boost turns to face you and once you are close enough it punches 5 plasma balls into your face without overheating and BTW being able to keep 4 pips on SYS virtually all the time without any difficulties whatsoever.
 
Krait is such a fun and IMO balanced ship, that it feels like coming from an entirely different dev team than the three Alliance Cs. At it's pricepoint similar to the FdL it fair that you need an FdL to beat it if the pilots are of comparable skill.
 
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The Krait Mk II could be the classic ship of the modern Elite lore going forward succeeding the Cobra MkIII. Also great game value for the medium progression stage of new players , and nice with multicrew. My favorite ship after the cutter so far.
 
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Krait is such a fun and IMO balanced ship, that it feels like coming from an entirely different dev team than the three Alliance Cs. At it's pricepoint similar to the FdL it fair that you need an FdL to beat it if the pilots are or comparable skill.

This. The Krait is lighter that all 3 Alliance ships, even the Chief, and the internal space is enormous compare to the Crusader.

Bought a Crusader to test it as an anti-Goid fighter, then sold it and bought a second Krait instead.
 
Pretty much this (the combination), it's not the speed alone, but the lack of downsides.

Even the most OP of the pre-3.0 ships, the FDL has some, the pip management is very important. But the Krait really doesn't require any special skill I think. It boost turns to face you and once you are close enough it punches 5 plasma balls into your face without overheating and BTW being able to keep 4 pips on SYS virtually all the time without any difficulties whatsoever.
Save for the cockpit... holy crap is that thing a downside... I mean it is gorgeous, but at 30hp, one hot fart when your shield is down and you blow out your own glass...
 
I don't really like this ship, it's one of the most I-win-no-skill-required type ships in the game IMO. It can permaboost with only 2 pips on ENG, so it's very easy to fly in full FAoff even with a very lazy pip management (4-2-0 when facing, 1-2-3 to recharge WEP). Mine has 5xEfficient+Phasing Sequence PAs that can deal more absolute damage than a usual PA+rail Ferdie with 3 PAs. The 6C Reinforced+Fast Charge Bi-weave SG gives 700 something raw shield HP with 3 boosters (+1 chaff) and it recharges and regenerates ridiculously quickly. The elite NPC is virtually indestructible in the fixed beam imperial fighter.

I was testing it against a friend of mine yesterday and only his PA+MC FDL proved to be a real threat 1v1 (I was at 39% hull when he was down to 21%), but his dakka (5xMC) Ferdie, Vulture and Crusader stood no chance. And although we are roughly at the same level, he's a better FDL pilot than me (I cannot really beat his FDL with a mirrored build very often, only my Rinzler-style long range cannon+PA FAS can come close to shoot it down sometimes, but at least it requires flying the damn thing, trying to dodge incoming PA shots, not this boost-turn-boost-fire PAs-rinse repeat thing).

Oh stop complicating things! :) It's a better ship than most, as an all rounder.
 
Save for the cockpit... holy crap is that thing a downside... I mean it is gorgeous, but at 30hp, one hot fart when your shield is down and you blow out your own glass...

I need to make a poem that I can copy paste about hte virtues of 2 MRPs. :) Here's a quick draft.

There was a young man called Vorhees, who watned to fight with teh Thargies
He knew waht to do, his weapons all new, his hull reactive and blue.
But what he forgot, was that one just cannot, get by without 2 MRPs
He left the dock at 6 o clock, but by 7 his canopy blew.
 
I need to make a poem that I can copy paste about hte virtues of 2 MRPs. :) Here's a quick draft.

There was a young man called Vorhees, who watned to fight with teh Thargies
He knew waht to do, his weapons all new, his hull reactive and blue.
But what he forgot, was that one just cannot, get by without 2 MRPs
He left the dock at 6 o clock, but by 7 his canopy blew.

LOL! More of it pls!
I still remember your rhyming slang example, I was ROFL :)
 
Oh My God!

I was going to start a thread today gushing over my Krait.

Shieldless hull-tank frag Krait with a pair of baby plasmas.
Oh man she rocks it so much.
Not even heavily engineered. Like G3s mostly.

I just smashed out a furious weekend of high high stakes BGS war in open.
I got killed once by an Elite known PvP CMDR when I didn’t submit to the interdiction.
He teased me like “I hope you enjoyed the 50M Cr rebuy.”
I didn’t mind the money - I had prepped a month back and could afford 4 rebuys. What stung was losing the 47M Cr of bounty in LRN. (They really hate me in Lave) And the 2% paint from all the interdictions. Money can’t buy that kind of happiness. But was the only rebuy I saw all week.

Otherwise I was unstoppable- she totally rocked it. Went toe to toe against far tougher opponents and got away every time. Faced dozens of CMDRs. Even killed one CMDR in a Python.
I did almost the whole of Master and 10% of Dangerous in this last few days.
My notoriety maxed out.
Enemies everywhere.
Blood for the blood god!
Skulls for the skull throne!

How ya like my silent running when you turn on me for the kill?
swish swish bish aaaaand I’m gone.

My Krait runs so cold I got my tongue stuck on the heat vent.
My Krait so cool it used to jam with Kurt Cobain.

What a ship!
 
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I need to make a poem that I can copy paste about hte virtues of 2 MRPs. :) Here's a quick draft.

There was a young man called Vorhees, who watned to fight with teh Thargies
He knew waht to do, his weapons all new, his hull reactive and blue.
But what he forgot, was that one just cannot, get by without 2 MRPs
He left the dock at 6 o clock, but by 7 his canopy blew.
I think you just channeled Andrew Dice Clay for a seconds there...
 
Flight model, epic, low drift, goes where you point it, cares less about blue zone than most, but gains less agility from boosting, which is incredibly cheap. Lateral thrust and yaw are both excellent. As others have pointed out recently, you can permaboost with only 2 pips to eng with an engineered disti. This is a little op, but enjoyable.
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I agree on all but the drift. The Krait turns very well, but at least the way I fly it (with a number of HRPs on board, so a bit heavier) it actually drifts a lot. It's almost on par to the Chieftain there. Actually my T-10 feels like it's drifting less. (The T-10 can't ever build up enough speed to drift like that. )
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But I also agree, the ship feels OP. (Un)fortunately I also don't see many options of nerfing it, except by making the boost cost more energy. Nerfing the agility noticeably would put it on par to the Python, albeit with weaker shields and less internals. That's not an acceptable way to go. Weapons and internals are hard to nerf and the ships shields are already a bit on the low side.
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I guess I've been used to the chief, krait is about the same drifty as a python if you ask me. A lot less than the chief, but not as direct as an fas. I hate the ship kit too. In fact I don't think there is a single ship kit that is an aesthetic improvement on the original.
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Hmm. I personally would rate the Kraits drift between Chieftain and Python. But I guess that also depends a lot on how much mass you add to either ship, so personal experience may vary.
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Same for the ship kit, tastes differ. The Krait ship kit has an unusual high number of "yuck" components, but there's also some I like. I really like the "extra engine intakes". Sure they cover up some utility slots, but I actually consider that an improvement to aesthetics. Also, the front antenna, while of course looking a bit crude, very well fit to the impression of the ship. I like them.
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The shield is another side of the problem. Bi-weaves from 6C and above have such a ridiculously fast charge rate that you'll struggle to sustain high enough a DPS to drop the measly 400 MJ shield of a Crusader with a double-pacifier Vulture, for instance.
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Uh... we're speaking of the Crusader now? You got me confused. I don't fly the Crusader, I can't tell how well the shields fare there. For the Krait, I don't consider the shields to be too strong. I mean, thanks to SRPs, you by now can also give the Krait some good shields. But without those guardian modules, the Kraits shields are comparatively weak. It's not without reason that my Krait carries a number of HRPs. When I go for really hard content, they make a difference for me.
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Considering all the advantages the Krait has, I consider it more than reasonable that it's shields are a bit on the weak side. But I dare to say that the shields themselves are where they should be, I don't consider those to be overpowered.
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So as already said here, the one point where a nerf might happen and be justified is the boost. It's just a little too good. The rest of the ship, while being an awesome ship, is in a good spot in my eyes.
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I agree on all but the drift. The Krait turns very well, but at least the way I fly it (with a number of HRPs on board, so a bit heavier) it actually drifts a lot. It's almost on par to the Chieftain there. Actually my T-10 feels like it's drifting less. (The T-10 can't ever build up enough speed to drift like that. )
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But I also agree, the ship feels OP. (Un)fortunately I also don't see many options of nerfing it, except by making the boost cost more energy. Nerfing the agility noticeably would put it on par to the Python, albeit with weaker shields and less internals. That's not an acceptable way to go. Weapons and internals are hard to nerf and the ships shields are already a bit on the low side.
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Hmm. I personally would rate the Kraits drift between Chieftain and Python. But I guess that also depends a lot on how much mass you add to either ship, so personal experience may vary.
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Same for the ship kit, tastes differ. The Krait ship kit has an unusual high number of "yuck" components, but there's also some I like. I really like the "extra engine intakes". Sure they cover up some utility slots, but I actually consider that an improvement to aesthetics. Also, the front antenna, while of course looking a bit crude, very well fit to the impression of the ship. I like them.
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Uh... we're speaking of the Crusader now? You got me confused. I don't fly the Crusader, I can't tell how well the shields fare there. For the Krait, I don't consider the shields to be too strong. I mean, thanks to SRPs, you by now can also give the Krait some good shields. But without those guardian modules, the Kraits shields are comparatively weak. It's not without reason that my Krait carries a number of HRPs. When I go for really hard content, they make a difference for me.
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Considering all the advantages the Krait has, I consider it more than reasonable that it's shields are a bit on the weak side. But I dare to say that the shields themselves are where they should be, I don't consider those to be overpowered.
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So as already said here, the one point where a nerf might happen and be justified is the boost. It's just a little too good. The rest of the ship, while being an awesome ship, is in a good spot in my eyes.
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Personally, I worry than we are all so accustomed to the absurd disparity between ships that excel at most everything and ships that are extremely niche. It's nice to have a ship that just slightly excels at most things. Now if they would just make smuggling missions (fingers crossed for mission server) worth the trouble, pay more than just hauling it, and as fun as they could be, this ship will be even more... ah, more!
 
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I agree on all but the drift. The Krait turns very well, but at least the way I fly it (with a number of HRPs on board, so a bit heavier) it actually drifts a lot. It's almost on par to the Chieftain there. Actually my T-10 feels like it's drifting less. (The T-10 can't ever build up enough speed to drift like that. )
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But I also agree, the ship feels OP. (Un)fortunately I also don't see many options of nerfing it, except by making the boost cost more energy. Nerfing the agility noticeably would put it on par to the Python, albeit with weaker shields and less internals. That's not an acceptable way to go. Weapons and internals are hard to nerf and the ships shields are already a bit on the low side.
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Hmm. I personally would rate the Kraits drift between Chieftain and Python. But I guess that also depends a lot on how much mass you add to either ship, so personal experience may vary.
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Same for the ship kit, tastes differ. The Krait ship kit has an unusual high number of "yuck" components, but there's also some I like. I really like the "extra engine intakes". Sure they cover up some utility slots, but I actually consider that an improvement to aesthetics. Also, the front antenna, while of course looking a bit crude, very well fit to the impression of the ship. I like them.
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Uh... we're speaking of the Crusader now? You got me confused. I don't fly the Crusader, I can't tell how well the shields fare there. For the Krait, I don't consider the shields to be too strong. I mean, thanks to SRPs, you by now can also give the Krait some good shields. But without those guardian modules, the Kraits shields are comparatively weak. It's not without reason that my Krait carries a number of HRPs. When I go for really hard content, they make a difference for me.
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Considering all the advantages the Krait has, I consider it more than reasonable that it's shields are a bit on the weak side. But I dare to say that the shields themselves are where they should be, I don't consider those to be overpowered.
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So as already said here, the one point where a nerf might happen and be justified is the boost. It's just a little too good. The rest of the ship, while being an awesome ship, is in a good spot in my eyes.
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A 700ish 6C bi-weave (with 3 SBs) is not weak at all. In my test duels only the PA+MC Ferdie managed to drop it a few times, but it comes back online pretty quickly and by the time I chew through its 3300 (raw) MJ Prismatic, he was already down to 75% hull thanks to the phasing PAs.
 
But I also agree, the ship feels OP. (Un)fortunately I also don't see many options of nerfing it, except by making the boost cost more energy. Nerfing the agility noticeably would put it on par to the Python, albeit with weaker shields and less internals. That's not an acceptable way to go. Weapons and internals are hard to nerf and the ships shields are already a bit on the low side.

The Krait isn't OP. You already mentioned the relatively low shields, FDL has easily twice as much. Also unless you invest heavily into MRPs, the Krait has no more integrity than the FdL, at lesser hardness. The problem is that a lot of (especially newer) ships are simply sub-par and could need a few buffs here and there. Problem then is that we're talking about FD, who are notoriously overbuffing or overnerfing when trying to balance existing ships.
 
Oh My God!

I was going to start a thread today gushing over my Krait.

Shieldless hull-tank frag Krait with a pair of baby plasmas.
Oh man she rocks it so much.
Not even heavily engineered. Like G3s mostly.

I just smashed out a furious weekend of high high stakes BGS war in open.
I got killed once by an Elite known PvP CMDR when I didn’t submit to the interdiction.
He teased me like “I hope you enjoyed the 50M Cr rebuy.”
I didn’t mind the money - I had prepped a month back and could afford 4 rebuys. What stung was losing the 47M Cr of bounty in LRN. (They really hate me in Lave) And the 2% paint from all the interdictions. Money can’t buy that kind of happiness. But was the only rebuy I saw all week.

Otherwise I was unstoppable- she totally rocked it. Went toe to toe against far tougher opponents and got away every time. Faced dozens of CMDRs. Even killed one CMDR in a Python.
I did almost the whole of Master and 10% of Dangerous in this last few days.
My notoriety maxed out.
Enemies everywhere.
Blood for the blood god!
Skulls for the skull throne!

How ya like my silent running when you turn on me for the kill?
swish swish bish aaaaand I’m gone.

My Krait runs so cold I got my tongue stuck on the heat vent.
My Krait so cool it used to jam with Kurt Cobain.

What a ship!

Care to share the rest of the build?
 
I will also say Krait isn't great combat ship. It is ok for 1:1 but for combat it doesn't survive that long to be any good. It is really hit and run ship, good for black ops, not really for open warfare.
 
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