Flight model, epic, low drift, goes where you point it, cares less about blue zone than most, but gains less agility from boosting, which is incredibly cheap. Lateral thrust and yaw are both excellent. As others have pointed out recently, you can permaboost with only 2 pips to eng with an engineered disti. This is a little op, but enjoyable.
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I agree on all but the drift. The Krait turns very well, but at least the way I fly it (with a number of HRPs on board, so a bit heavier) it actually drifts a lot. It's almost on par to the Chieftain there. Actually my T-10 feels like it's drifting less. (The T-10 can't ever build up enough speed to drift like that. )
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But I also agree, the ship feels OP. (Un)fortunately I also don't see many options of nerfing it, except by making the boost cost more energy. Nerfing the agility noticeably would put it on par to the Python, albeit with weaker shields and less internals. That's not an acceptable way to go. Weapons and internals are hard to nerf and the ships shields are already a bit on the low side.
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I guess I've been used to the chief, krait is about the same drifty as a python if you ask me. A lot less than the chief, but not as direct as an fas. I hate the ship kit too. In fact I don't think there is a single ship kit that is an aesthetic improvement on the original.
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Hmm. I personally would rate the Kraits drift between Chieftain and Python. But I guess that also depends a lot on how much mass you add to either ship, so personal experience may vary.
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Same for the ship kit, tastes differ. The Krait ship kit has an unusual high number of "yuck" components, but there's also some I like. I really like the "extra engine intakes". Sure they cover up some utility slots, but I actually consider that an improvement to aesthetics. Also, the front antenna, while of course looking a bit crude, very well fit to the impression of the ship. I like them.
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The shield is another side of the problem. Bi-weaves from 6C and above have such a ridiculously fast charge rate that you'll struggle to sustain high enough a DPS to drop the measly 400 MJ shield of a Crusader with a double-pacifier Vulture, for instance.
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Uh... we're speaking of the Crusader now? You got me confused. I don't fly the Crusader, I can't tell how well the shields fare there. For the Krait, I don't consider the shields to be too strong. I mean, thanks to SRPs, you by now can also give the Krait some good shields. But without those guardian modules, the Kraits shields are comparatively weak. It's not without reason that my Krait carries a number of HRPs. When I go for really hard content, they make a difference for me.
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Considering all the advantages the Krait has, I consider it more than reasonable that it's shields are a bit on the weak side. But I dare to say that the shields themselves are where they should be, I don't consider those to be overpowered.
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So as already said here, the one point where a nerf might happen and be justified is the boost. It's just a little too good. The rest of the ship, while being an awesome ship, is in a good spot in my eyes.
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