I've asked you not to refer to my ship that way!Totally Alcoholic Anaconda?
Ah, apparently it's Temporal Anti-Aliasing.
It's what the Enterprise used to chase the Borg back to Zefram Cochrane's time, I believe.Ah, apparently it's Temporal Anti-Aliasing.
Which leaves me none the wiser, but hey.
Either that or it anti-aliases the game you were playing last night.It's what the Enterprise used to chase the Borg back to Zefram Cochrane's time, I believe.
Ah, apparently it's Temporal Anti-Aliasing.
Which leaves me none the wiser, but hey.
I’ve got TAA active in SkyrimVR, looks really nice and the shimmering is awful without it. The existing AA in Elite is not that great to my HMD enclosed eyes - though the picture is getting slightly better as my hardware gets better I’d much rather a less costly software solution did the trickI can imagine TAA might be not working very well in ED's high contrast situations (ghosting). Since TAA induces a certain amount of blur to the image, it might not even work well for VR users.
The OP? The suggestion is the Cobra engine already has it in some shape or form!? (I also don't believe it's Geforce only?)Seems that it is an nVidia feature - which means that it would only benefit a subset of PC players and would not benefit console players at all in this or the next generation of consoles - which may mean that there's no compelling cost/benefit in revising COBRA to include it.
I give up. Where is the difference?
Apologies - I should have been more clear - the version of COBRA that E: D runs on.The OP? The suggestion is the Cobra engine already has it in some shape or form!? (I also don't believe it's Geforce only?)