Deep Space Mining :
- ability to scan, discover and store Mineral Hotspots in Asteroid Rings
- Engineer Blueprints for Mining Lasers
- new Engineer Blueprints for Prospector/Collector Limpet Controllers (longer lifetime, additional controllable Limpets, faster Limpets)
- new Mining Equipment (different Mining Laser types but other alternative Equipment)
- Ship Computer stores already prospected or depleted Asteroids, allowing for a more systematic and controlled approach to Prospecting and moving through a Ring
- Ship Computer allows for basic Laser Range-finder (point & aim to see distance - aka "How far is this Asteroid away?"
- Night-time Mining additions, i.e. Thermal, NVG or other augmented Synthetic Vision enhancements (same can serve for Combat in Night-time locations i.e. dark RES in the shadow of its Planet/Gas Giant)
- new Mining Approach and Options other than directly firing Lasers onto Asteroids
-> place charges and blow the Asteroid
-> apply Bioreducing Lichen to optimize yield
-> "Mining Limpets", Limpets that attach to the Asteroid, mine it and return when full
-> "Seeker Prospectors".. Prospector Limpets that scan (Limpet lifetime) for specific Ores and quickly move from Asteroid to Asteroid until the Target ore is found and the Limpet attaches & signals its find
-> NPC Crews become useful Mining assistants (i.e. 1 NPC protects with the SLF but 2 others work at the same time for the Team with regard to Prospecting/Mining)
-> "Smart Limpets", 2nd restock Option as an alternative to existing "dumb" Limpets; will have Collision avoidance and don't suicide into Asteroids anymore. 500Cr a piece instead of 100Cr.
- Mining Turrets become useful outside of MultiCrew... With Prospector locked and triggered, will auto-fire Asteroid's Center Mass until Asteroid is depleted (so you don't have to squeeze your poor Trigger all the time, nice small convenience)
- Icy Mining : all yields doubled as to bring it in sync with other types (current icy yields are 50% too low, ~30% being your rare "mother lode" right now, making it a chore getting any Tonnage for Missions)
-> Low Temperature Diamonds buffed in occurrence, currently fairly near 'Unobtainium"
- Mining Missions : they shall Target more different ores, not just a few select ones
- valuable Deep Space "7 Cities of Gold" locations in remote locations that encourage Exploring, Prospecting and Mining in distant locations (Gold Rush, Unique and extremely valuable ores)
- the return of Gemstones (Grams instead of Tons)
- a revamp of the Ignore function, allowing to at anytime set every existing Ore/Element/Material incl. a geneal setting (Illicit Cargo) to Ignore ON/OFF without having to rely on some ore or Canister to actually fly around via the Contacts Panel
- addition of rare "Unknown Alloys/Compounds/Elements and Artifacts", unique things coming off the oddball Asteroid that can be hauled to Scientific Installations for Analysis or sold for extreme profits
- massive Visual overhaul, procedurally crafted Asteroids instead of relying on ~8 different Asteroid Models
- Asteroid Color to somewhat give away its composition or possibly containing rare stuff (a bit analog to the Surface Shader overhaul for the V3.0 Planet types)
Planetary Mining !
Different approaches to commercial Mining on Planets...
- Ship + SRV (deploy small Mining Rigs, manual surface drilling with SRV to prospect on-site)
- Ship + new dedicated Mining- or Multipurpose Surface Vehicles (more Options, more Internals, more Cargo)
- Ship + temporary Construction Kits (prospect a good spot and have the kit construct a Mining Installation with limited lifetime)
- Prospecting "Surface Limpets", robotic spider-like Drones that get the job done and signal a good spot
Basically multi-scale Mining from manual Prospecting and setting up minimal Equipment - all the way upto full-scale and large-Volume surface Mining using some type of support Installation as a temp. FOB.
PS.
Oh, and some bugfixes...
- no more flashing Proximity Warning Lights due to Limpets (we had that fixed at some point)
- no more Prospectors flying straight through Asteroids
- no more waiting Collector Limpets "Warping" forward every ~30sec when flying around