Well... If it is, and people assume this is an indication of what Q4 as a whole is going to be like... and ultimately then where ED (approaching half way through its supposed 8-10yr plan) is headed... [KaiserChiefs] I predict a riot! [/KaiserChiefs]
While I do really like the sound of improved mining technology it will all be for nothing if something isn’t done to rebalance commodity prices to make it all actually worth it...
Over time, bounty hunting, mission rewards, passenger transport and exploration data have all become increasingly profitable and its now got to the point that a player can make credits quicker in a 2 million credit Eagle than they can in a billion credit mining Corvette.
Increasing the value of commodities across the board would invigorate both mining and trading simultaneously while also improving smaller aspects of the game like planetary salvaging in the SRV, signal source drops, and npc piracy would become a more lucrative and dangerous career choice.
Deep space salvaging should be a career akin to treasure hunting and provide moments of joy and wonder when you discover wrecks filled with valuable forgotten cargo that’s actually worth the time finding.
Smaller ships would become also become more viable for mining which would unlock the career far earlier in a CMDR’s playthrough.
So yeah...
...quadruple commodity prices please. Job done.
I agree, im often just ignoring the things i find floating about because they are worthless and not worth the time to collect.
I only harvest engineer materials.
So yes, weapons to break/detonate/cut asteroids apart, and then weapons to extract. Or indeed devices you can attach to mine on the asteroids surface etc...
TBH... A list like that, with exploration gameplay of the same nature, and an equally empty DLC would make my life easier. It would mean I could finally just give up...
BUT, the hope is FD have openly declared Q4 is about significant improvements to core gameplay, which when combined with a payable DLC, surely must mean significant stuff. Surely, they can create some involved bar raising mechanics? With basically a clean slate in these areas, four years in, and with 100+ people working away on this title? Surely?
Nothing. I expect nothing. Learned that a long time ago. Expectations only lead to disappointment.
While I do really like the sound of improved mining technology it will all be for nothing if something isn’t done to rebalance commodity prices to make it all actually worth it...
Over time, bounty hunting, mission rewards, passenger transport and exploration data have all become increasingly profitable and its now got to the point that a player can make credits quicker in a 2 million credit Eagle than they can in a billion credit mining Corvette.
Increasing the value of commodities across the board would invigorate both mining and trading simultaneously while also improving smaller aspects of the game like planetary salvaging in the SRV, signal source drops, and npc piracy would become a more lucrative and dangerous career choice.
Deep space salvaging should be a career akin to treasure hunting and provide moments of joy and wonder when you discover wrecks filled with valuable forgotten cargo that’s actually worth the time finding.
Smaller ships would also become more viable for mining which would unlock the career far earlier in a CMDR’s playthrough.
So yeah...
...quadruple commodity prices please. Job done.
This is where I see Gold Rushes required. ie: Exploration can find stateful hot spots of very valuable mining. These were result in very high finds of the material in question, but as they are found/mined the location will reduce, from an intial 100% down finally to 0% when it's then gone forever. Such locations, if they vary in size, could mean they're worth doing alone, or in a Wing, or even in a Squadron?
And of course, if you find one, and you're not interested, tell the Rock Rats where it is, and they can go and mine it anc give you some commission (somehow)
AS for salvaging, this was another area I'd hope a physics engine could be applied, allowing CMDRs to cut ships apart, pushing/pulling sections away, to get to items to salvage.
Interesting thread.
If players are getting some sort of squadron command ship would be nice to see a mining version that could act as command and control in a mining area. Allowing allies to dock/repair/refine, launch fighters to defend miners maybe? Can see value of a group storage hanger for stored materials mined to free up space on individual ships. That sort of thing.
This is why I make the usual suggestion that mineral density in rings and belts should be a dynamic variable, rather than a static one generated by the stellar forge. Depending on the local economies, populations and states, rings will deplete or recuperate over time. This would make mining a bit more varied than simply looking up a list of pristine metallic rings, but instead require either knowledge of the local area to find where a decent ring set is or to simply mine outside human space. Gold rushes would naturally occur if a particularly valuable ring system had its local economy suffer a major bust, but said gold rush would only last as long as it takes for activity in the region to pick up again.
Well, as a comparison of a new mechanic, offering more gameplay, by doing something automatically?:-
- You're exploring some systems. You arrive in a new one.
- You open your orrey map to see where the objects in the system are.
- You decide to deploy your two exploration drones to automatically scan a number of objects by giving them a series of objects each to explore along efficient paths.
- This leaves you free to personally explore a couple of more interesting looking objects.
- You get a notification one of your drones is in orbit/scanning a planet so you duck into view a live video feed from it. And check its scan results for anything interesting before it moves off to the next object on its list.
- Once you've finished scanning your objects you return to the orrery map and see where a nice central location is for you to meet up with your two drone, and you give them that location to SC to.
- Once they've docked, you jump off to the next system.
So here drones are automatically doing exploration/scan based stuff instead of you, but the outcome is you get to manage these assets to hopefully give a more involved and, if you do it wisely, more profitable outcome.
So I'd say "automated stuff" can IMHO give a more interesting/involved/reward income if implemented properly...
I'm just curious how long this process takes in your mind. I'm not even talking about things that are 400k light seconds away, just a system where everything is within 10k light seconds.
Riôt
Resources fluctuating? Hmmm... Interesting... To some degree I guess it's the same as my proposed "stateful hot spots"... as long as they are fairly dynamic.
ie: With your proposal as long as FD could inject a Gold Rush by tweaking the number in some systems, and then as CMDRs hit the area and mine, the "finds" would reduce until back more to a normal value, great!
That said, I don't see how a Gold Rush would be affected by the local econony. ie: If it goes bust how to valuable metals increase in quantity there? If it was a more sublte random thing that would seem OK?
Who knows... If all you're planning on doing is going system to system to system going [FindingNemoSeagull] Mine! Mine! Mine! [/FindingNemoSeagull] then clearly deploying drones etc isn't going to help. But if you're entering quite a big system, keen on seeing what's there (properly) and with more involved things to discover with Q4s mining and exploration improvements, maybe some people will want to utilise what these offer by covering more of a system more quickly with the use of drones...
Anyway... It's all hypothetical![]()