So this is how new players are greeted?

So Im guessing most people posting in the last day or so missed the fact that the original post was from September? Here we are retail launch plus 2 months (almost) and the same problem is still in game, thats 5 months it has taken to fix it, assuming it actually gets fixed tomorrow with 1.1 of course. Or am I missing the point?
 

BlackReign

Banned
Actually most MMORPG games have "warm and fuzzy" entry area where you kill rats and collect mushrooms or whatever. Many modern single player games also have missions in the beginning that are tutorial-like. I hope it was a game design decision as opposed to oversight that FD decided to throw players into the deep end right off the bat. But that's a question only FD can answer.

I'm a long time gamer, and I've dealt with my share of internet griefers, I know to stay away from players until I'm strong enough to fight back. Which I'm currently in a semi-kitted out Cobra right now, and still I don't have confidence to confront any players, because I know what this is about. At the first sign of trouble, I'll switch to Solo/Group. Hasn't happened yet, but it's only a matter of time.

I've never seen what you described, but its not worth arguing about. Bottom line is if you are not comfortable with combat, go solo. It's an easy solution. Expecting others to give you a pass, when you've entered the arena is entitlement Carebearism at it's finest.

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Second Life by Linden Labs has a very nice new player area.. But Second life is not the same type of MMORPG

You got me, we have one game that provides a "noobe" area. ok then. so I guess we should do the same for ED? Then the name would have to be changed to:

Elite: Safe
 
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Spawned in in my new Sidewinder, fresh from the factory and started adventuring. At my fourth hour of playing, some scumbag in a big ass spaceship, blew me to pieces inside a spacestation. And that pewed me off big time. I represented no threat and no target value for him - I was simply an easy kill...

Now - before everybody gets worked up on game mechanics etc - stop up and think: is this really how we should greet new players?

EVE Online suffers severely of the lack of fresh blood in the playerbase, due to exact this problem: old time players having a scavenger party on green rookies. If we are to make Elite the most awesome gaming experience for all parties, we must avoid slaying, what clearly is a rookie player.

The loudmouths will probaly claim, that a kill is a kill. I beg to differ...

i blame obnoxious MMO players
 

BlackReign

Banned
This is just how it is in any PvP game. That's why MMOs that support PvPs usually will use these strategies:
- Have level requirements, as in you can't attack anyone x levels below you.
- PvE game but with specialized instances/events/areas for PvP.
And I'm sure there are others strategies, some do and some do not apply to Elite. Because this type of behavior is expected. I was playing ME3 awhile back, a co-op only multiplayer game, and had some dude make racial remarks at me the entire time. This is the internet, these are the things that internet people do.

Interesting read.
https://www.psychologytoday.com/blo...rolls-are-narcissists-psychopaths-and-sadists

PvP and PvE gamers do NOT get along, period. PvP players don't all engage in this type of behaviors, but they accept it as a potential downside and deal with it in order to enjoy the PvP aspect. PvE players want nothing to do with these type of behaviors, and they don't even have the "thrill" of PvP to keep them attached, because they don't enjoy it.

I played the ultimte PvP games for a long time... fighting games.. yes I know they are not fashionable now, but they were the thing for a long time. You can't get anymore PvP then that. Even there, say Tekken, they have a match-up algorithm that attemtps to match you with other peopel with your same capabilities/skill levels. Because even in a game that is pure and simple PvP with absolutely nothing else (story? haha! funny) it's still not fun to get your butt handed to you repeatedly. It is a smart thing to limit that from happening.

But back to Elite. If you are just starting, and you lost your freebie Sidewinder, it's not that big of a deal. You can make back what you lost without too much trouble, or if you want, delete and start over. I would recommend playing solo or with PvE groups (Mobius), or like me, I stay away from busy star systems. I believe even PvP players build up their assets in Solo/Group in order to purchase their ultimate killing maching, then go PvP in Open. This is why I think it will tremendously help both PvE and PvP players that once you switch from Open to Solo/Group, you can't switch back. PvP players should go all the way PvP. This will they will have to be both the cannon and the fodder, which feeds the PvP game style. As it is the people that know will asset up in Solo, away from PvP, then only go PvP to kill, and people that don't know end up being the fodder.

Broad sweeping baseless generalizations and accusations just makes a mockery of your post.
 
You got me, we have one game that provides a "noobe" area. ok then. so I guess we should do the same for ED? Then the name would have to be changed to:

Elite: Safe


Yikes don't put words in my mouth I just was just posting and example there are others I have seen as well.... I said nothing of the sort about changing the way the game is I like it the way it is. As I have already stated there are plenty of ways to "play it safe" until you feel good enough to go into open play..
 
Spawned in in my new Sidewinder, fresh from the factory and started adventuring. At my fourth hour of playing, some scumbag in a big ass spaceship, blew me to pieces inside a spacestation. And that pewed me off big time. I represented no threat and no target value for him - I was simply an easy kill...

Now - before everybody gets worked up on game mechanics etc - stop up and think: is this really how we should greet new players?

EVE Online suffers severely of the lack of fresh blood in the playerbase, due to exact this problem: old time players having a scavenger party on green rookies. If we are to make Elite the most awesome gaming experience for all parties, we must avoid slaying, what clearly is a rookie player.

The loudmouths will probaly claim, that a kill is a kill. I beg to differ...

Welcome to Elite: Murderous
 
I was gonna put up some necrothread.jpg....

...but sadly this sort of thing is still happening five months later.
 
I've never seen what you described, but its not worth arguing about. Bottom line is if you are not comfortable with combat, go solo. It's an easy solution. Expecting others to give you a pass, when you've entered the arena is entitlement Carebearism at it's finest.

Skyrim. The entire running away from the dragon scene is a tutorial on how to play the game.
Broad sweeping baseless generalizations just makes a mockery of your post.
 
I found it quite funny when I was testing the 1.1 beta and someone in a Python blew me up three times while I was in the stock Sidewinder on my way to the station that sells ships:

• My expenses: zero, as the stock ship is free and I had no cargo
• Their gains: negative something for interdiction damage and ammo costs
• Potential challenge level of encounter: zero
• Effect on actual game: zero (as it was a beta)

Yet apparently they still thought it was a good use of their time to blast beginner ships in a beta. Maybe they thought they were testing something, or maybe it was a misguided attempt to stop me from testing other ships, but I'm more inclined to think that some people just get kicks out of challenge-less PvP kills and there's not much that can be done about it.
 
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Theres's nothing on the outside of your ship that says "noobe". No game I ever played has a "warm and fuzzy entry area" for new players, so your expectations are a bit entitled. Not sure where you got this from. But a kill is a kill is a kill. If you can't handle it, go solo.

Diablo 3 also has a fairly easy beginning. If I remember correctly, Deus Ex also have a "tutorial like" beginning, similar to Skyrim, and let's go old school, EverQuest, all you do is kill little animal mobs that are not even aggro for the first,,, x levels. If I remember correctly, for the first 5 levels, when you die, you don't even lose any exp. Entitled? Really? While not knocking on FD's decision, this is certainly their design choice, I would say easing new players in is actually the norm and not the exception for reasonably modern games.
 
I found it quite funny when I was testing the 1.1 beta and someone in a Python blew me up three times while I was in the stock Sidewinder on my way to the station that buys ships:

• My expenses: zero, as the stock ship is free and I had no cargo
• Their gains: negative something for interdiction damage and ammo costs
• Potential challenge level of encounter: zero
• Effect on actual game: zero (as it was a beta)

Yet apparently they still thought it was a good use of their time to blast beginner ships in a beta. Maybe they thought they were testing something, or maybe it was a misguided attempt to stop me from testing other ships, but I'm more inclined to think that some people just get kicks out of challenge-less PvP kills and there's not much that can be done about it.

Yeah; Ive' said this for about a year; due to the behavior of many people this game will go Solo/group co-op eventually...

For me this isn't a problem, sorry for you other folks.
 
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