So where do RP bad guys stand?

Because after the kill the person can continue. They take the risk, they get killed, they can repeat or try something different.

In the case of the slavery they were taking players options away from them.

Can’t they just self destruct?

I mean, they’re new players right? Can’t have too many assets. Just start again if you have to, learn the lesson and move on.

I really don’t get what the big deal is.

If they’re going to ban people for this, they should ban every ganker who preys on newbies too. That’s just for lolz, nothing more, just random, mindless, pointless killing. At least this slavery gameplay has a tangible benefit to the perpetrators, it’s clever, it’s manipulative.

And now other players have become involved too by sending rescue ships. It’s actually evolved in to a story! And god knows FD don’t provide much narrative for us...

All power to them I say
 
Can’t they just self destruct?

I mean, they’re new players right? Can’t have too many assets. Just start again if you have to, learn the lesson and move on.

I really don’t get what the big deal is.

If they’re going to ban people for this, they should ban every ganker who preys on newbies too. That’s just for lolz, nothing more, just random, mindless, pointless killing. At least this slavery gameplay has a tangible benefit to the perpetrators, it’s clever, it’s manipulative.

And now other players have become involved too by sending rescue ships. It’s actually evolved in to a story! And god knows FD don’t provide much narrative for us...

All power to them I say

They can self-destruct and choose the option to take the free sidewinder.... if they know the option exists.

They could call for help from other players, if they understand they can do that.

Not everyone hangs out on forums, reddit, whatever. Some people just play the game, don't have friends, don't know how to call for help or what options exist.

As for banning gankers, while they are not welcome by most, they are doing nothing wrong in the context of the code of conduct.... unless their ganking becomes griefing, which would probably involve repeatedly killing the same player.
 
Where has it been said that noobs can't be transported 800 lys?
Thanks for the chance to clarify. We have mechanics to transport ships from station to station by paying a fee. We do not have mechanics to transport commanders from station to station for a fee. It seems internally inconsistent that giant vessels can be moved about, but not players. Especially given that passenger missions are an intrinsic part of the game.
 
I really don’t get what the big deal is.

Because the media called them out on it. So they immediately folded. Result is the negative media they already had plus the negative response from players who are realizing that they could be next if fdev needs more sacrifices. A brilliant lose/lose powerplay in what could have been one of the more interesting things to happen in ED in a long time.
 
Because the media called them out on it. So they immediately folded. Result is the negative media they already had plus the negative response from players who are realizing that they could be next if fdev needs more sacrifices. A brilliant lose/lose powerplay in what could have been one of the more interesting things to happen in ED in a long time.
I'd like to see FD wise up and start giving temporary bans etc. to the gankers preying on noobs in Deciat, which I think is also a ToS violation. I'm not holding my breath though. Anyway, failing to act in one case doesn't mean they can't act in any other case.
 
I'd like to see FD wise up and start giving temporary bans etc. to the gankers preying on noobs in Deciat, which I think is also a ToS violation. I'm not holding my breath though. Anyway, failing to act in one case doesn't mean they can't act in any other case.
If they start doing that, they can start banning all solo/PG players too, citing the EULA here:

4.4 You may not use the Game or any Online Features in a manner that could damage, disable, impair, overburden or compromise our systems or security or interfere with the experience of other users of the Game or any Online Feature.

because using solo/PG mode affects the BGS and interferes with the experience of me, a user.

:rolleyes:

Seriously, that way lies madness.
 
I know I'm repeating myself here, but it is a hard thing to punish people for acting like an NPC. An NPC can shoot you, kill you, rob you. If they can, so can a human player. So pirates and gankers get a pass here, for me. Griefing would be different, NPCs don't grief you.

What is interesting in the slaving thing is they took a game asset and used it in a way it was not designed for. You could say the same about Buckyball racing. I'm fairly sure FD never thought that people would get together to race SRVs. Obviously, the difference is, one is fun, and the other is racing SRVs, I'm joking, one, slavery, is not voluntary, racing SRVs is.

Thing is, the inventiveness of both, the slavery and Buckyball, is something I admire, Both feel subversive, partly because one is, but to take something and make something from it, that it wasn't designed to do, you can't help but like that.
 
Can’t they just self destruct?

I mean, they’re new players right? Can’t have too many assets. Just start again if you have to, learn the lesson and move on.

I really don’t get what the big deal is.

If they’re going to ban people for this, they should ban every ganker who preys on newbies too. That’s just for lolz, nothing more, just random, mindless, pointless killing. At least this slavery gameplay has a tangible benefit to the perpetrators, it’s clever, it’s manipulative.

And now other players have become involved too by sending rescue ships. It’s actually evolved in to a story! And god knows FD don’t provide much narrative for us...

All power to them I say
Fascist propaganda implications etc. aside, I tend to agree with this. I don't care whether or not it is consensual; this is a game and this game is an MMO and has people playing together in it how they care to. It'd say the overwhelming majority of in-game interaction isn't entirely consensual due to the very nature of the game Frontier have chosen to make. However, if people are being duped and preyed on in the "real" world, bearing in mind that people are idiots (some are just exceptionally talented at it), I think that is where the line from RP scumbag and RL scumbag is crossed.
 
My understanding is, procedurally, the ban happened after the interview with The Pilot. That interview was very cringy, but directed attention to discord statements, which were apparently racist, and during the interview the slaver, in his own words, stated that his squad was 'R-aping' the 'slaves'.

Here's the thing - Discord statements and The Pilot's youtube channel are outside the game. I see a couple ways to look at this:

1. By his own admission he broke the TOS and should be banned. (As a counterpoint, are we really sure he actually broke the TOS while in game? There's evidence Fdev initially didn't feel he did by virtue of the fact they didn't initially take action against him and actually legitimized the game play by acknowledging it it Galnet).

2. Fdev has now set a precedent wherein your conduct outside the game could be viewed as so reprehensible it rises to the level of a banning offense. That is a very chilling thought, as it has the potential to be very arbitrarily applied.
 
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So what happened with the Ark server.
Nothing lol. That's part of how ark PvP is. You can literally handcuff people to chairs, knock them out to force-feed and hydrate them and keep them alive. Now there's many different servers, and you can just create a new character, which with XP boosting and tribes etc isn't the end of the world. But yeah it's super cutthroat on ark. This community has a melt down when someone makes you get a rebuy you weren't anticipating. I could only imagine of some of these people got raided on ark and lost it all lol.

Elite doesn't need that level of impact, but more player agency and influence than we currently have would be nice.
 
Nothing lol. That's part of how ark PvP is. You can literally handcuff people to chairs, knock them out to force-feed and hydrate them and keep them alive. Now there's many different servers, and you can just create a new character, which with XP boosting and tribes etc isn't the end of the world. But yeah it's super cutthroat on ark. This community has a melt down when someone makes you get a rebuy you weren't anticipating. I could only imagine of some of these people got raided on ark and lost it all lol.

Elite doesn't need that level of impact, but more player agency and influence than we currently have would be nice.
Ark officials are really bad. I'm all for an open environment where a lot is possible, but Ark official was too much for me.
 
Ark officials are really bad. I'm all for an open environment where a lot is possible, but Ark official was too much for me.
Yeah the persistent assets getting offline raided was rough for me too. I ended up hosting a privately run cluster for a while myself. Good times. But yeah official is for the insane lol


The thing I loved about ark that I would love to see in elite is how player conflict driven the game is. There's no background narrative, it's just player group tribes (squadrons) vs one another. You literally build infrastructure and numbers and that allows your influence to expand across the map. There's an underlying meta game that all the mechanics drive.

Elite desperately needs that. There's no single cohesive underlying meta game that all the mechanics are a part of. Everything is in separate little boxes of unconnected features.

If fdev tied everything together, allowed players chosen activities to push an underlying meta game forward in a meaningful way, this game would get so much additional life.

The idea behind power play is the right framework, but power play needs a total overhaul to reach that potential. Then when you get bad groups being bad guys and driving their stuff forward they can get meaningful resistance to them. Conflict creates interesting narratives and engagement, and players can create those amazing stories on their own
 
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My understanding is, procedurally, the ban happened after the interview with The Pilot. That interview was very cringy, but directed attention to discord statements, which were apparently racist, and during the interview the slaver, in his own words, stated that his squad was 'R-aping' the 'slaves'.

I think probably any ban came from that kind of statement .. but because, "I play and docked in Solo but the carrier moved as if I was in Open" is a legal tripwire and because enslaving other players is probably going to 'discouraged,' we got the Galnet article.

How seriously play like this is taken will probably decide how FDev go forward with it .. A "report carrier owner" button or a pop up hint somewhere of what to do if you accidentally get stuck on a carrier, will be the only real way we'll be able to tell if FDev found this as hilarious as most of us did.
 
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Well, you're wrong.

What are you talking about?!

This is how our conversation has gone...

ME - It’s intelligent, clearly thought out, well
implemented, emergent character-driven gameplay.
YOU - We all know that 'emergent' gameplay is used to sugarcoat extreme in-game toxicity.
ME - Was there extreme toxicity here?
Genuinely asking, I don’t know...
YOU - is this “in-game”?
ME - I think so, I was replying to your post, so probably best for you to answer your own question.
You said “extreme in-game toxicity”
YOU - Well you’re wrong

Wrong about what? I’m asking you a question. I don’t understand what you’re trying to say here...
 
What are you talking about?!

This is how our conversation has gone...

ME - It’s intelligent, clearly thought out, well
implemented, emergent character-driven gameplay.
YOU - We all know that 'emergent' gameplay is used to sugarcoat extreme in-game toxicity.
ME - Was there extreme toxicity here?
Genuinely asking, I don’t know...
YOU - is this “in-game”?
ME - I think so, I was replying to your post, so probably best for you to answer your own question.
You said “extreme in-game toxicity”
YOU - Well you’re wrong

Wrong about what? I’m asking you a question. I don’t understand what you’re trying to say here...
If you cant distinguish between forum and game I cant help you.
 
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