So who precisely of you fine folks had the vision of "improving" the graphics after 4 years?

Serious: who?

Four years of crisp and beautiful immersion.

Turned into a washed out, cartoony looking, garishly lightened imitation of the former, which looks like my graphics card is dying a slow and cruel death.

And for what? So that some asteroid belts glow brighter? Some planets shine more? While the rest of the universe, including, nonsensically, all HUD elements and even entirely separate screens like the galaxy map, suffer from the same "improvement"?

I am an older player. Like really older. When I can't, even with my reading glasses, read stuff on a screen easily anymore, someone goofed up.

I like the new colours... but i will admit in some places it doesnt work.
i hope that Fdev fix that.
 
That's the most annoying part.
The problem are all so "in your face".

If the game was still in beta and FDev released an update that turned the galaxy into a giant brown skid-mark and meant you couldn't see the HUDs half the time, either due to glare or due to weird light-intensity issues it seems VERY likely that the majority of the feedback would be people asking for the HUDs to be made more legible and for the galaxy not to be a giant brown skid-mark across the sky.

Honestly, I find it hard to believe that anybody would argue against these criticisms.

"Hey, I think it's great that you can't see your HUDs half the time. It really adds to the tension"
"I like that you have to keep adjusting your HUD brightness to suit each new system. It adds to the immersion"
"I know what colour the galaxy really is but it just looks so much better as a dirty, muddy, brown colour"

Cobblers.

I absolutely get that some of the new lighting effects are very nice and I wouldn't want to see them removed.
The criticisms, however, are entirely justified and NEED addressing, as they should have been even before the beta, when people first saw them in live-streams.
Meanwhile planet surfaces, to me at least, look Amaaaaaazing. I don't think there's any reason that we should have to lose the good parts of the effect in order to get rid of the screwed up tinted skybox, but I always fear that this kind of thing will happen. So on some level I sort of understand why there are kneejerk naysayers or infuriating dismissers on these forums - the bad part doesn't bother them so much and the good part is something they want to protect. I personally would lament the loss of the "lighting" effects on planet surfaces if we were to lose it in the name of fixing the skybox, though the skybox does annoy me a lot. Which isn't to say any of these things should be mutually exclusive, it's just that Frontier is really good at missing the point sometimes.
 
It's a bit hazy for me. I liked how crisp it used to be.

I think you're being a bit harsh about it. Just let them know that you'd prefer it toned down.

This----^

Colour variation, tick
Dark side is dark, tick
Crispness, cross (fail).

Game needs more tools for players to adjust graphics to own liking. One size fits all too hard, too hit and miss. My suggestion is a slider for each of:

- Brightness
- Contrast
- Gamma (already in game)
- Hue
- Saturation

and a sharpness filter.

For an excellent example of a game with these controls see The Talos Principle.
 
You think it looks bad on a flat screen (or CRT - you're "old" right?), you should see it in VR! Its horrible!

You'ld think ED wasn't the best game ever for VR by the way they are making decisions at FDEV...

...and absolutely this, and I only play in VR (sheds a tear).
 
This is awesome.

Reddit: Wow, this game looks awesome! Finally, great exploration gameplay! This game really has come to live now!
Steam: Wow, this is amazing! 92%!
PC Gamer: Wow, I'm all ready to dive back in!
Here: Everything is terrible. Btw, why dont the devs talk to us here?

[haha]

Ian, really. Why have a shot at the players? Fact is that the new lighting system has been poorly implemented. I rarely complain and I am a big supporter of ED, but when I jumped into the ED after 3.3 I was shocked at how degraded the graphics had become in VR. FD can listen or not but ,frankly, I couldn't give a rats what others say (even if it is true which I seriously doubt as the quotes you use are few and selective). I know what I am seeing and old enough to make up my own mind, as can others on this Forum.
 
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That's the most annoying part.
The problem are all so "in your face".

If the game was still in beta and FDev released an update that turned the galaxy into a giant brown skid-mark and meant you couldn't see the HUDs half the time, either due to glare or due to weird light-intensity issues it seems VERY likely that the majority of the feedback would be people asking for the HUDs to be made more legible and for the galaxy not to be a giant brown skid-mark across the sky.

Honestly, I find it hard to believe that anybody would argue against these criticisms.

"Hey, I think it's great that you can't see your HUDs half the time. It really adds to the tension"
"I like that you have to keep adjusting your HUD brightness to suit each new system. It adds to the immersion"
"I know what colour the galaxy really is but it just looks so much better as a dirty, muddy, brown colour"

Cobblers.

I absolutely get that some of the new lighting effects are very nice and I wouldn't want to see them removed.
The criticisms, however, are entirely justified and NEED addressing, as they should have been even before the beta, when people first saw them in live-streams.

Even in the first livestream introducing the colour changes the comment was made that it might be toned down before going out...

Some of the changes are well imagined and dramatic (particularly the true-dark) but in many systems the 'colour wash' effect across both the skybox and in the interior of the ship are off - even trying to discount the monchromatic overlay with lore (monochromatic light sources which are not our eyes 'native' colour temperature) fail as, when the effect is pronounced (way too often) it is impossible to ignore!

Have to agree with your sentiments this time :D

ETA: Yes, my monitor is correctly colour balanced and calibrated, just to negate a 'calibration error' comment - my other interest on the PC is photo editing...
 
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Meanwhile planet surfaces, to me at least, look Amaaaaaazing...

Oh, I agree.

If I was being pedantic, I'd probably moan about how we're supposed to have "adaptive canopies" on our ships, which prevent our eyeballs getting fried when we're fuel-scooping and which now give us night-vision capability but which, somehow, aren't capable of attenuating the glare from the surface of a planet 2000Ls from the star even though they can, apparently, attenuate the glare from the star, itself, when we're right next to it.

I won't, though.

I get that it's a game and, for the sake of spectacle, it's amazing to come out of the shadow of a planet and onto it's light-side.
It does a terrific job of expressing just how harsh, barren and "baked" the surfaces of these planets are.

Dunno if you've ever been to Oz but you can get "proper" planes flying east/west and as far north as Alice Springs and then, after that, it's all Fokker 50's flying at a couple of thousand feet.
When you look out the window, as you're flying over the northern territories, the land is just bright red.
It looks flat-out burned.

ED does a great job of imparting a similar feeling to the player.

Trouble is, if you're close to the light-side of a bright planet and you're trying to do something like scoop mat's, collect mission objectives or, at worst, engage in combat, your HUDs and scanner are often utterly illegible.
This, I'm afraid, needs fixing - either by twiddling the brightness or making the HUD colours adaptive.
 
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Honestly, I like some of te effects within the new system but the flaws outweigh the improvements.

What they've done is take something that was alright for everybody and change it in a way that some people seem to like but which has quantifiable penalties for others.
That isn't the way "improvements" are supposed to work.

@Stealthie...just laughed and laughed at your new profile pic!

There is so much common sense in this thread that I'm replying too much and feeling obsessive compulsive.

Reading the comments it seems some players really have a problem with the new graphics (me) and others don't, but interestingly when you get down to it, the reactions are also platform or hardware dependant. Console players seem to be cheering, PC players mixed and VR players crying and booing (me again). I can only re-iterate my comment above, one size fits all is probably not working and IMO FD needs to consider more graphics controls in-game - brightness, contrast, saturation, etc - and let players adjust to own liking.

The fact is (and I'm ready for pitchforks and salt) that making ED cross platform has created its own set of problems IMO. We all know that some players use a console (that's ok) and at the other end some use a high end gaming 'puter costing '000's. The game is different for both. Graphics is just collateral damage in the pursuit of "one size fits all".
 
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I have none of these problems noted here, should try calibrating your monitors...

So, you're suggesting that with a monitor calibrated for brightness/contrast with a standard test pattern, with white balance and chroma/hue set up end-to-end on my gear such that when I scan a pantone spot color I can hold up the swatch next to the screen and see the same color, then print it and do likewise, when I can hold up a print of a professionally developed film next to a displayed digital shot taken seconds apart from the same vantage and see no color cast in the digital image I shouldn't see this effect?

Hate to disappoint you but this effect is actually minimized by the monitor being quite far OUT of that proper calibration, but no setting makes it go away entirely.
 
I like it too, all we need now is multiple light source to work properly.
I'd like to see how this new colour lighting and grading works with the new atmosphere tech.... did I say that out loud?
 
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This is Beta Sculptoris B/C:


This is Jackson's Lighthouse:​


You won't see any tinting since you have a tiny neutron star orbiting a vastly larger and more luminous white/blue-white star. Also, Elite apparently has trouble handling multiple light sources.

If you want to "judge" the tinting, fly to a system where the effect is actually applied. Again, Jackson's lighthouse would be the obvious candidate, since it is easily reachable.

I'll give Jackson's Lighthouse a look but I'm in the middle of the latest CG so it might not be until next weekend. Maybe FD will have corrected things by then.

I still go back to my earlier statements where there's more than 1 thing going on here between different hardware combinations and the graphics engine changes. Then add in that some people like the changes that other people find cartoonish or garish and its going to be hard to determine exactly what other people are seeing.

Some of the screenshots look terrible and under similar lighting conditions I don't see some of those effects. I've got a 4k monitor but I'm running it in SDR not HDR. I saw the same problem with Elder Scrolls Online where changes had to be reverted because the HDR changes were horrible on some setups. On a SDR monitor it didn't look bad but it was still worse than before. ED isn't capable of HDR as far as I can remember but it can look terrible if you turn on HDR support on some low-end HDR capable monitors.

For me the loss of brightness across most of the Milky Way band is a bit saddening. The worst effect is that with most red dwarf stars I get a deep red glow everywhere until I get far enough away from the star, the glow is present in the cockpit even when pointing 180 from the star. I can put that down to some red dwarf stars having a residual gas cloud being irradiated by the star, the star not getting hot enough to push out the original star forming cloud. Whether FD intended that is something only they can say.
 
I'll give Jackson's Lighthouse a look but I'm in the middle of the latest CG so it might not be until next weekend. Maybe FD will have corrected things by then.

I still go back to my earlier statements where there's more than 1 thing going on here between different hardware combinations and the graphics engine changes. Then add in that some people like the changes that other people find cartoonish or garish and its going to be hard to determine exactly what other people are seeing.

Some of the screenshots look terrible and under similar lighting conditions I don't see some of those effects. I've got a 4k monitor but I'm running it in SDR not HDR. I saw the same problem with Elder Scrolls Online where changes had to be reverted because the HDR changes were horrible on some setups. On a SDR monitor it didn't look bad but it was still worse than before. ED isn't capable of HDR as far as I can remember but it can look terrible if you turn on HDR support on some low-end HDR capable monitors.

For me the loss of brightness across most of the Milky Way band is a bit saddening. The worst effect is that with most red dwarf stars I get a deep red glow everywhere until I get far enough away from the star, the glow is present in the cockpit even when pointing 180 from the star. I can put that down to some red dwarf stars having a residual gas cloud being irradiated by the star, the star not getting hot enough to push out the original star forming cloud. Whether FD intended that is something only they can say.

Really a good argument as to why "one size fits all" is not the way to go and FD ought to give players more graphic controls in game (e.g. brightness, hue, saturation, contrast, etc). As I have said elsewhere, The Talos Principle is a good example of a newly released game that does this.

BTW anyone who thinks there are not problems with the new lighting take a look at the following screenie - https://forums.frontier.co.uk/showt...loration-Trip-Since-3-3?p=7305739#post7305739
 
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