So you want to play in Open, eh?

You quoted me and then made the comments. If I don't respond then it looks like I accept what you say and I don't hence my reply.

Fair enough.

Just as I advised you - either support your people, censor them or disown their statements - or accept that people will judge your outfit based on what your people say. That how that stuff works IRL like it or not.

I understand that it is likely for people to feel that and they are entitled to do so, but I'm acting as the PR official and telling people to refrain from doing so for obvious reasons.

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I think I can sum up threads like this.

1: Code: This is our justification and why we do this.

2: Others: Your justifications makes no sense and you don't actually follow it most of the time.

3: Code: We do, we follow our role, you are just wrong.

4: Others: You are wrong, you are just trying to justify hurting others for others!

5: goto 3

At this point, pretty much so.
 
It's so hard to tell, with CODE members spouting things over Facebook, Reddit and here - all contracting each other and stating that the others don't speak for CODE.
Normally it is just easier to assume you're all doing PR stunts or just full of "it" (no offence).

Perhaps some public website with your official statements and actual codes of practice would go a long way to clearing things up?
Then if anyone speaks out of turn or behaves in a way not in line with your own rules, people would have a point of contact for CODE and you could stop people tarnishing your good name.

We do have a website, and I am basically the complaint desk both on FD and our forum.

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Pirates are NOT about freedom, someone's watched way too much Disney, pirates are bad guys, straight up, psychopaths and sociopaths, murderers, thieves and more, they are evil, vile and socially quite unacceptable. They may have a code they follow, rules they live by, but those are enforced by brute force, not high morals.

I don't think you understand our philosophy and calling someone evil doesn't really say much other than that they deviate from the established morality.

As to the effect of the blockade on the HO CG, please, it wasn't even a joke and that's fact. It wasn't even started until after the first few goals had been met, rather makes the entire thing beyond silly, it becomes pure griefing, that's it. Which is fine, you are pirates, doing that is part of the job after all, but don't try and be high and mighty and all that, it makes you look like absolute jokes at best. Own the fact that you were doing this simply to annoy people and kill defenseless players, that makes you something to be feared MORE. Instead..well...jokes are the best you can hope to be at this point, you already blew that one.

You may interpret it however you wish, but we are not grieving.

And the OP making it so very clear that Code makes a practice of exploiting the game mechanics...yeah...you aren't going to distance your group from THAT no matter what you do. Driving players away from Open is bad for business, and that is ALL that is being done by the recent actions of Code and the posts from it's members. That's a bad thing for the game, and it's bad for anyone wanting to be a pirate. Cutting off your nose to spite your face isn't a very good move...

We do not exploit declared exploits. The word exploit itself isn't negative in anyway, it is just to make use of. From what I read, it's merely expressing that others are not well-versed in knowing the mechanics of the game as members of the Code, which I don't believe is entirely true.
 
I hate people that post "let me google that for you" links. In your case I was tempted though...

http://thecodeelitedangerous.enjin.com/

Man I forgot about LMGTFY !

I've got that bookmarked somewhere as well. Oh I could have had so much fun with that the past 9 months.

Thanks, for the link and the reminder

We do have a website, and I am basically the complaint desk both on FD and our forum.

I think you need a bigger department ;)
Going to go have a look at your website now I have the link.

If I have any questions later on, am I ok to PM you them?
 
Note that the title of the thread is Thread: So you want to play in Open, eh?


Please refrain from suggesting or discussing things like tricking your way into a PvE group by agreeing to respect their play style, then attacking members of that group.

Thank you.

That is member choice, the majority of The Code do not commit to the action in question and discourage members from doing so.

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So today members and front figures of CODE learned that they all speak as ambassadors for CODE, just like members of any other organisation that wave their flags and names about. OP had some good points, if poorly packaged.

Setting up an Anti-CODE force (call it Player Police, whatever) may just be introducing another organisation of the same type as CODE. Best solution (in my humble opinion), would be a stronger and more flexible respond of in-game mechanics to these kinds of events.

When a community goal is set up, the NPC parties benefitting or finding it detrimental should participate in its protection and blocking. And if enough trouble is amassing near stations of major powers, the Federation, Empire and/or Alliance would be sending patrols to check in on things as well.

:D S

Nonya is not an official representative of the Code, and he made it very clear.
 
I'll just say that, had the CG not been so time consuming to complete, I would have absolutely loved to build a cheap fighter and (attempt to help and) break the embargo.

But the sheer distance and time required meant that my involvement in the CG would be a minor contribution at most, and I did not want to loose that contribution to a greifer/pirate/blockaider/wtfever.


So, CODE, I do not find fault with your methods, only the location in which you chose to apply them. The blockading and otherwise antagonizing CG's COULD be a great mechanic, you just picked the worst CG you could possibly do this on. Short sighted, I think, on y'all's end. Though, supposedly you had your RP reasons, or what ever.


And even then, say you were interdicting around the star, that too would have been fine - but waiting to tag people after that trip is, well, a move.



Good idea, poorly (IMO) implemented. So good job with the publicity, I'll be looking for you now.


Which, if that was your goal, mission accomplished, I suppose.
 
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The reason for the blockade was:

People were having a great party, and some people got mad because they weren't invited. Every single reason they made up to justify the blockade was completely ridiculous.

That being said, I must say that I enjoyed having the risk of piracy in the event. I also enjoyed the in-game rage that they sometimes made me feel. Also enjoyed being able to destroy a couple of them. It added a little more salt in the final days of the event, a bit of thrill to the first and last 5 minutes of the voyage and the arrival. And contributed to even more player cooperation that already was, like the players policing Hutton, patrolling SC, the rallying in readdy gateway to form convoys, etc. So actually the blockade, no matter how ridiculous their stated reasons are, added some valid content to the event. It also added some very crappy content, like lolz kiddies playing Hutton bumper cars.

That also being said, I must also say that opening a thread in a "superior" tone, like they are some kind of expert owners of open gameplay who get to dictate how people should play, or some form of superior breed of ED player, when what they really do is mostly interdict single defenceless traders while flying in wings of 4, is, well, lets call it "intriguing". Even though the OP makes some valid points, the talk clearly does not match the walk.
 
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If there are no rules, how can there be leaders?

The Code does have rules and a hierarchy structure.

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I'll just say that, had the CG not been so time consuming to complete, I would have absolutely loved to build a cheap fighter and break the embargo.

But the sheer distance and time required meant that my involvement in the CG would be a minor contribution at most, and I did not want to loose that contribution to a greifer/pirate/blockaider/wtfever.


So, CODE, I do not find fault with your methods, only the location in which you chose to apply them. The blockading and otherwise antagonizing CG's COULD be a great mechanic, you just picked the worst CG you could possibly do this on. Short sighted, I think, on y'all's end. Though, supposedly you had your RP reasons, or what ever.


And even then, say you were interdicting around the star, that too would have been fine - but waiting to tag people after that trip is, well, a move.



Good idea, poorly (IMO) implemented. So good job with the publicity, I'll be looking for you now.


Which, if that was your goal, mission accomplished, I suppose.

Thank you for your feedback.

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I am a Boss in The Code and has been patrolling as the representative on FD forum for quite a while. Nonya is a regular member.

Hope that clears up the confusion.
 
They don't need to! They tried to create emergent gameplay. Instead of people allowing the emergent gameplay to evolve, it appears most just allowed themselves to be victims or just took their ball and went home, so to speak. I hope more of this happens, and next time players plan and respond appropriately instead of starting whining threads. Deal with it. Use your imagination as has been said so many times. It's a cut throat world. It's what FD wanted. Some might have acted like @$$hats. It doesn't really matter. Open is not a "roll play server". There are no rules! Leaders need to emerge, and plans need to be made. Take in-game action and let's watch this game become alive. Or waste an opportunity and let the universe continue to feel dead, sterile and contrived. The choice is ours to make. It appears the Galaxy has a new villain and one that isn't a bulletin board cutout!

From other threads it appears there was a bit of emergent gameplay without the help of CODE, people had a good time getting to Hutton in wings, or meeting up there and transferring cargo to smaller ships, dealing with the CODE mob either by running the gauntlet or dealing directly. It is sad, however, that the CODE idea of emergently gameplay is to go beat on other players. The analog to smashing other kids sandcastles have already been made, so it is restated here. Yes you can argue the point that the people that had their sandcastles knocked over should stop whining about it and fight back. But that was not the game they came to play.

Why don't CODE go somewhere else and re-enact Lord of the Flies with like-minded people? Or are they afraid of actual resistance?

:D S
 
It's a cut throat world.

... only it isn't for the people cutting other peoples throat.

which they make sure by using all kinds of bugged game mechanics as described in the original post (there are more bugged game mechanics, and they are not their fault).

seriously. emergent gameplay? that was playing the game-mechanics, not playing the game. which is fine for me, and the OP gave some interesting insights (even if i knew about most of them).

but claiming being tough guys in a cut throat world sitting undestructable on a landing pad - or filling instances by anchor wings --- really?
 
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I think that's not something we will get rid of by setting up a counter code group.

Now we have griefing threads, and smug 'someone please notice us, we are CODE, fear us, we are so scary, no really we are" threads.

I played an MMO for quite some time called "Age of Conan". In it's first year or so the game was low on game content. Players started to get bored and the beautiful graphics and combat began to wear off for many. One guild in particular rose up and decided they were going to make everyone's gaming life miserable. They ganked in great numbers, griefed, blockaded areas of the map where resources were obtained or missions needed to be completed. They became so notorious that they were the scourge of the game and forums. If you logged into the game and no friends or guild mates were on you were in constant danger. The difference in Age of Conan was that the gaming community banded together. Guilds that had been at war made peace and arranged meetings. They organized and planned. They then proceeded to annihilate the entire notorious guild from existence. Kill on Sight lists were made. Players were tracked, camped, griefed and ganked into Age of Conan history. It was one of the best examples of emergent gameplay I ever witnessed in my 40 plus years of gaming. It changed the whole future of the MMO and the game came alive. Over time treaties were broken, wars were waged and peace was obtained in ever evolving cycles and the great part was none of it was required or contrived content from the developers.
CODE is attempting to be a REAL villain and threat in what is presently a totally contrived universe. Embrace it. The game will be better for it in the end. In 2008 it looked like Age of Conan was going to die, it's still around today!
 
I am a Boss in The Code and has been patrolling as the representative on FD forum for quite a while. Nonya is a regular member.

Hope that clears up the confusion.

Well, congrats and all, and perhaps I got a bit too personal in that part, but I was actually hoping you'd respond to the second part of my post...
I meant that the reasons for code's interference in this particular CG were very shabby at best.
 
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I played an MMO for quite some time called "Age of Conan". In it's first year or so the game was low on game content. Players started to get bored and the beautiful graphics and combat began to wear off for many. One guild in particular rose up and decided they were going to make everyone's gaming life miserable. They ganked in great numbers, griefed, blockaded areas of the map where resources were obtained or missions needed to be completed. They became so notorious that they were the scourge of the game and forums. If you logged into the game and no friends or guild mates were on you were in constant danger. The difference in Age of Conan was that the gaming community banded together. Guilds that had been at war made peace and arranged meetings. They organized and planned. They then proceeded to annihilate the entire notorious guild from existence. Kill on Sight lists were made. Players were tracked, camped, griefed and ganked into Age of Conan history. It was one of the best examples of emergent gameplay I ever witnessed in my 40 plus years of gaming. It changed the whole future of the MMO and the game came alive. Over time treaties were broken, wars were waged and peace was obtained in ever evolving cycles and the great part was none of it was required or contrived content from the developers.
CODE is attempting to be a REAL villain and threat in what is presently a totally contrived universe. Embrace it. The game will be better for it in the end. In 2008 it looked like Age of Conan was going to die, it's still around today!

I think the OP made a rather good point somewhat circuitously: If we want to organize against pirates and racketeers then we need to communicate better.

I'd hope that the communication tools for this would be built into the game, allowing commanders to communicate and coordinate similar to how you have described. Personally I'd love to see and be part of some kind of unified response to the next time the Code try something like this.
 
We do have a website, and I am basically the complaint desk both on FD and our forum.

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I don't think you understand our philosophy and calling someone evil doesn't really say much other than that they deviate from the established morality.



You may interpret it however you wish, but we are not grieving.



We do not exploit declared exploits. The word exploit itself isn't negative in anyway, it is just to make use of. From what I read, it's merely expressing that others are not well-versed in knowing the mechanics of the game as members of the Code, which I don't believe is entirely true.

Exploiting game mechanics is exploiting game mechanics, you can try and colour it any way you want, it changes nothing. And keep the philosophical for someone else, pirates do not deviate from the established morality, they are breakers of the law and morality and they admit it and they own it, they don't try and defend their actions by playing philosophical games to make themselves out to be the good guy or victim, they are the bad guy and they are proud to be the bad guy. You sound like the SimGuru far too often, mayhap you've chosen the wrong RP persona? And sorry, but yes, CODE were griefing, whether or not you are in grieving I have no idea.

Seriously, your member's posts reflect on the group as a whole, no matter how many times you repeat that they don't, and currently, CODE is looking like a bunch of hack using exploiting griefers. It is literally driving people away from Open and that's just suicide for you guys and bad for the game itself. I'd suggest doing some serious damage control by sacrificing some of the worst offenders to the mob but I feel that won't help at this point, you let it go too far. That's too bad, good bad guys are a great addition to the community, but bad bad guys are a detriment and need to be removed.
 
As to the point of this discussion; there's too much whining. OP has a point, but he chose to express it in a very, very annoying way (as mentioned many times). Doesn't mean he's not right on some accounts though. You take a risk when venturing in open, you accept that risk. If there is a more or less organized group that opposes your goal, you gotta get organized yourself and find some way of protection to achieve that goal despite. Or you can just take your chances and do it by yourself, but you have NO RIGHT to come here complaining about getting shot. That being said, CODE messed this one up. All the reasons given for their attempt to blockade this CG were.. well.. sCrap. If you actually have a code, than abide by it. If there is some CG that you can't find a logical, RP reason for to block? Let it go. This was one of those occassions. Yet you chose to make up reasons to intervene that were quite absurd. And if you don't take your own code seriously, why the hell should other players take you seriously?

I just published our official response to the situation, I think it will answer.
 
I didn't even notice there was a blockade, so you hardly brought the CG to it's knees.

Nice of you to admit to exploiting again though.
 
Exploiting game mechanics is exploiting game mechanics, you can try and colour it any way you want, it changes nothing. And keep the philosophical for someone else, pirates do not deviate from the established morality, they are breakers of the law and morality and they admit it and they own it, they don't try and defend their actions by playing philosophical games to make themselves out to be the good guy or victim, they are the bad guy and they are proud to be the bad guy. You sound like the SimGuru far too often, mayhap you've chosen the wrong RP persona? And sorry, but yes, CODE were griefing, whether or not you are in grieving I have no idea.

You are free to interpret our action, but that does not establish it as the absolute truth that we must accept. We can understand how you come to said conclusion with your moral alignment, but you seem to refuse to see our alignment is very different when compared to yours.

"Good" and "Bad" are very vague and relative terms, they don't hold much water.

Seriously, your member's posts reflect on the group as a whole, no matter how many times you repeat that they don't, and currently, CODE is looking like a bunch of hack using exploiting griefers. It is literally driving people away from Open and that's just suicide for you guys and bad for the game itself. I'd suggest doing some serious damage control by sacrificing some of the worst offenders to the mob but I feel that won't help at this point, you let it go too far. That's too bad, good bad guys are a great addition to the community, but bad bad guys are a detriment and need to be removed.

I have been doing damage control, but terminating people out of rage and plain complaint from agitators are not how to proceed with our own justice system, nor is it how regular judicial system is handled.
 
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