So you want to play in Open, eh?

Open is also an excellent place to find a quiet spot in the corner of a galaxy, where there are just some friendly CMDRs around. This coming from the biggest coward in the game who is exquisitely crap at PvP but is usually playing in Open. :)

But dealing with the heat of PvP for me would mean facing someone with guns in my stripped out gunless Asp. With shields mind you, biggest coward in the game after all.

Open really is no big deal, except if you're a trader and want to trade at the well known trade routes. But in that case we're talking T-something vs a wing of combat vessels. If you're the one in the combat vessel, it's rather mundane to deal with the heat. If you're in the trade vessel, you're likely to get burned. And that hasn't got anything to do with the skill of each individual pilot.

That's the thing with combat - even as a trader in the hot spots as I've been doing since launch it's been risk free for both sides as demonstrated by my progress;

Starter trader - 0 risk in any ship for me as I used the cunning ploy of not being interdicted. No combat so 0 risk to pirates who didn't interdict me.

Bullet proof Anaconda - 0 risk to me guaranteed escape even from combat gank wing of 4. 0 risk to gank wing apart from perhaps to their blood pressure by being frustrated.

(The problem is new players often don't find this out and have a hard time - as someone who played since alpha I had figured it out well before launch).

CQC beta - lots of fun (to me) PVP - risk much more equal. Ideally they will introduce a proper 1 v 1 mode to make it even more equal.

The whole risk thing in everyday open is hugely overstated in my opinion.
 
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Oh and I said "he Open world is an excellent place for selecting the Commanders who can deal with the heat of random PvP", If you are going to quote me, you could at least use the correct one in the interests of fairness. Very different to the quote YOU used, so this is a demonstrable strawman.

so, let me quote you correctly, and state: the open world is not a place where random pvp produces heat for the attackers, and in that way it is not "selecting" "the commanders who can deal with the heat of randon pVp" - it's one-sided.

reading the original post - do you really think the mechanics as described and used by the OP are "fine"?
 

mxcross2002

M
rlsg
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Originally Posted by mxcross2002
i think if man ever get's this far ( as in game ) this would be an actual real life debate ,
we are like this on earth what makes anyone think space would be any different ,
the human race has a percentage of evil and crime and always will .



The point is that this is not RL and it is an MMO Game.
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MMO Games are essentially a form of social media and should be subject to the same basic principles of what is considered "acceptable behaviour" in the open environment. The "Hutton Incident" is an example of where a group have crossed the line IMO. Normally in social media, comparable behaviour would not be without RW consequences - perhaps it is time for FD to draw a line and stand up for what is ultimately right in the opinions of what seems to be many people.
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I think no-one wants Open play to be a police state but currently the situation is next to anarchy (or at least seems to be).​

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you make a good argument , apart from the last line which i think is a bit of a contradiction to the rest ,
ANYHOO if you regular'y read post's as i'm sure you do then you would have noticed the common outcry of ops wanting the game to be more realistic in it's content ,
i regular'y here people saying things like " we want this game to be real or this wouldn't happen - that,s not right - why do these things not react as they should ,
we want to immerse ourselves in the game play a chatictor as if it was real , we want pirate's - trader's - adventurer's ,
then BANG OH NO we don't want it that real , we want to be safe within the game , now we want policing - we want order - we want a shepherd becouse real'y wer'e only sheep ,
some commander's in this game are capable of amasing thing's , take MOBIUS for example they could creat our very oun guverning bodie's - forces to battle this perg and i can tell you now there would be
no shortege of volenteer's , there's the brain's and the muscle in this game to battle any force , it just need's orginisation , lets make it real , FD real'y dont want to be a shepherd
they like the way things are playing out , there interested in how we will adapt and overcome these forces - how we react - how we ORGINIZE ouselves - how we will FIGHT BACK .
people want a realistic experience within this game and that's exacly what we got .




Is anybody falling for this crap yet

 
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so, let me quote you correctly, and state: the open world is not a place where random pvp produces heat for the attackers, and in that way it is not "selecting" "the commanders who can deal with the heat of randon pVp" - it's one-sided.

reading the original post - do you really think the mechanics as described and used by the OP are "fine"?

Yeah I think they are being extreme, but it is all allowed.

" let me quote you correctly, and state: the open world is not a place where random pvp produces heat for the attackers, and in that way it is not "selecting" "the commanders who can deal with the heat of random pVp""

No this is not my quote, again you are misquoting me :D. I said "The Open world is an excellent place for selecting the Commanders who can deal with the heat of random PvP". This is my honest opinion, based on my year playing this game. Please address my point as I made it, not in the reconfigured way you are presenting it.
 
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I don't think this falls under Shaming and Telling, as NOnya already admitted being the ~mastermind~ behind the so called blocade, but mods might think otherwise.
I read the OP, and then realized I saw Nonya yesterday, doing his piratey thing. It was shortly after nearly being interdicted by (I guess) some CODE pilot who had never heard of gravity wells or the fact that you shouldn't fly too close to planets if you want to interdict someone who is flying away from said planet. So much for "we know all about the game".

This particularly bold act of ~piracy~ consisted of hogging platform Nr3 for 20-30mn, without saying anything (If I remember correctly, someone thought he was probably on the toilet and had fallen asleep), and then wordlessly taking off and flying away.The only result this would have had, if the CG participants had not had fun chatting away and flashing their lights on Nonya's ship, would have been to make them switch to solo although I'm quite sure that a lot of pilots did just that. Nobody shot at his ship because, and that is something Nonya doesn't seem to have grasped, most pilots know that ships on landing pads are indestructable, and even if they were, most people are decent enough not to shoot anybody who just made the trip to Hutton Orbital (and who might have fallen asleep on his throne). Also, apparently, nobody know how "important" Nonya is.

So yeah .. Bold acts, full of bravado on the part of Nonya, which only annoyed other pilots but didn't have any effect whatsoever on the outcome.

Cue today: a successfull if controversial CG, tons upon tons of scrap successfully delivered to Hutton Orbital, some crazy madman shouting "Convoyyyyy" on Hutton Orbital Radio, and Nonya who had to reconcile his vision of grand blocade and yarr'y "we're da masta of da galaxy" piracey with ... well ... being a sideline in the history of CGs and nothing to show for it. Which leads us to the original post and its self adulation.

I am still for increased police response and harder punishment for murderers in non-anarchy system, but the CODE's action during this CG were definitely not particularly impressive.
 
Well said op. I don't like what code does, but I like how they do it. The are very efficient in their chaos.

They have proven too many people want to "play their way" but don't want to take the necessary steps to ensure they can.

I'm also looking forward to see what changes get implemented to fix the bugs/exploits mentioned in the op.
 
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Yeah I think they are being extreme, but it is all allowed.

" let me quote you correctly, and state: the open world is not a place where random pvp produces heat for the attackers, and in that way it is not "selecting" "the commanders who can deal with the heat of random pVp""

No this is not my quote, again you are misquoting me :D. I said "The Open world is an excellent place for selecting the Commanders who can deal with the heat of random PvP". This is my honest opinion, based on my year playing this game. Please address my point as I made it, not in the reconfigured way you are presenting it.

than i maybe don't get your point. i can't see how "The Open world is an excellent place for selecting the Commanders who can deal with the heat of random PvP" if the open world does not produce any heat for the attacker (and most times for the half-experienced attacked one neither). sorry :-/
 
Well the problem I see with CQC is that competitive PVP is not everyone's cup of tea...particularly certain PVP players that have other reasons for PVP.

I understand that PVP can't be circunscribed just to CQC, lest the game becomes unfeasible for actual pirates.

But for "certain PVP players", those "other reasons" are merely the fact that they lack the testicular fortitude to engage combat ships who are actually looking for a fight.

As the recent episode have demonstrated to everyone's ample satisfaction, they're not in it for the challenge.

They want to strike fear in the heart of the n00b and make a name for themselves while racking up easy kills and having a giggle at the expense of other people.

So, Open has fewer 'nice' PVP players (decreasing your risk of interdiction) but more 'nefarious' types of PVP players (you risk for poor outcomes from PVP increases). This is not a recipe for a fun, Open mode.

We, obviously will have to wait and see where this all goes.

You give them too much credit.

A PVP player is someone who is willing to fight another player on equal footing, and sometimes even against the odds.

People who won't engage other players unless they have all the odds stacked in their favor (while also leveraging every known gameplay flaw or weakness in order to get the upper hand) are called GANKERS.

And every PVP-enabled game has gankers, but they usually aren't so concerned about their "reputation" as CODE seems to be.

I lurk these threads because I find it *hysterical* when the people who carefully pick unarmed targets and blow them up while outnumbering them 4x1 suddenly feel the urge to tell everyone how skilled they are - and then start lecturing the community about TAKING RISKS.

I mean, that's just TOO GOOD.

Somewhere, Bozo is reading about the recent CODE shenanigans and squirting copious tears of envy all over the room.
 
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Well said op. I don't like what code does, but I like how they do it. The are very efficient in their chaos.

They have proven too many people want to "play their way" but don't want to take the necessary steps to ensure they can.

I'm also looking forward to see what changes get implemented to fix the bugs/exploits mentioned in the op.

I think all they have proven is that what they say isn't matched by their deeds.

They have also highlighted the fact that the game currently is ideally suited to PKing without fear of serious in game player (or AI/station) repercussions due to the instancing and game design in general.
 
Except no, it's not. Open is principally a PvE environment, whether PvPers like it or not. That's not an opinion, it's fact, by design...Even DBOBE said way back that PvP was intended to be rare and meaningful.

You are confusing policy with fact. I gave examples of how the workings of the game massively load the odds in favour of organised groups like CODE against the population at large. You abridged those examples out as "other stuff" and then present the developers' stated intentions as though that trumps the reality of the game that we all experience. It doesn't.

The rest of your reply is begging a question that I never asked.

Anyway, I have voted with my feet and joined Mobius. So there'll be one less hollow blip on the radar from now on.
 
The Hutton blockade was quite literally an off-the-cuff suggestion by me (yes, blame me for all of it, I have thick skin) as we were bored to tears in-game and were pretty mad at such a ludicrous idea for a CG already.
You haven't seen us truly plan for and execute a determined operation yet. You've only seen what we can achieve with hasty 5-minute planning.
But thanks for the great practice though! And for those commanders that made it through the blockade in open and who were actually in an instance with us, bravo!
You were very very lucky.
I'm sorry when did this become a military operation? Thought this was a game and supposed to be fun.
 
you make a good argument , apart from the last line which i think is a bit of a contradiction to the rest ,
ANYHOO if you regular'y read post's as i'm sure you do then you would have noticed the common outcry of ops wanting the game to be more realistic in it's content ,
i regular'y here people saying things like " we want this game to be real or this wouldn't happen - that,s not right - why do these things not react as they should ,
we want to immerse ourselves in the game play a chatictor as if it was real , we want pirate's - trader's - adventurer's ,
then BANG OH NO we don't want it that real , we want to be safe within the game , now we want policing - we want order - we want a shepherd becouse real'y wer'e only sheep ,
some commander's in this game are capable of amasing thing's , take MOBIUS for example they could creat our very oun guverning bodie's - forces to battle this perg and i can tell you now there would be
no shortege of volenteer's , there's the brain's and the muscle in this game to battle any force , it just need's orginisation , lets make it real , FD real'y dont want to be a shepherd
they like the way things are playing out , there interested in how we will adapt and overcome these forces - how we react - how we ORGINIZE ouselves - how we will FIGHT BACK .
people want a realistic experience within this game and that's exacly what we got .
My last line was not a contradiction, and if you read it as such then you do not accept the simple fact that MMOs in general should be subject to "Acceptable Behaviour" being enforced. In which case, I would put yourself in the same group as the perpetrators TBH. There is no excuse for poor behaviour on-line regardless of the medium in which the behaviour is being engaged - this is nothing to do with "Police State" management of said medium but rather enforcement of "reasonable behaviour" and dealing with extreme cases in an appropriately extreme manner.
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There is a galaxy sized difference between "Police State" management and measured response by the devs when necessary in some extreme cases.
 
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mxcross2002

M
My last line was not a contradiction, and if you read it as such then you do not accept the simple fact that MMOs in general should be subject to "Acceptable Behaviour" being enforced. In which case, I would put yourself in the same group as the perpetrators TBH. There is no excuse for poor behaviour on-line regardless of the medium in which the behaviour is being engaged - this is nothing to do with "Police State" management of said medium but rather enforcement of "reasonable behaviour" and dealing with extreme cases in an appropriately extreme manner.
oooooooooo
 
I gave up reading but just to say that I always play in Open and always will and quite happy about organised gangs flying around - not so happy about cheating or just exploiting bugs - that's just cheap.
I haven't teamed up yet although quite open to the idea but my hours are small an erratic which makes it tricky so I'll probably be on my own most of the time if that's ok.

Still I loved taking part in the CG, shame I didn't know about the blockade before I set off as it would have made it much more interesting and I must be a better pilot than I thought to slip through an instance full of the CODE
without any bother at all.
 
They have also highlighted the fact that the game currently is ideally suited to PKing without fear of serious in game player (or AI/station) repercussions due to the instancing and game design in general.
Thanks, I forgot about that. They also highlighted how terrible the ai is and how instancing needs to be improved.
 
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Nice post OP. Nothing personal, but all Code members, pirates, and greifers are KOS. Though, I will chat politely with you both before and after you die. Frankly I find your KOS policy "cute". Good luck with that ;) And thanks again for opening your playbook. I agree PvP needs a little more challenge.
 
Just wondered at what point the OP confused Elite Dangerous with EVE Online...

Open mode, gloating about PvP victories.. each to their own i guess. Elite Dangerous isn't a jamjar-combat themepark like EVE, OP isn't selling OPEN I'm afraid.
 
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