So you want to play in Open, eh?

...Right now like it or not, CODE are signing the "death warrant" as some like to stencil it to OPEN mode. Either driving people out into Mobius, or, influencing folks to stick to private personal sessions, or just SOLO... or even more detrimental, off the game completely. Actions in game will have profound influence on the experience of others of the game. IF CODE are just in the game to displeasure fellow gamers, we'll not see their 'superior tactical prowess' in CQC, but should they have some kind of lording point to prove, perhaps pitting themselves against keen, skilled equipped PvP players will leave the rest to play as they wish?

You do have a point there.
 
Before...

Finally a shout out for the Hutton Mug crew – the organisation and response from players who really want a mug from Hutton Orbital was quite impressive – even when encountering opposition!

Thanks,

Michael

After...

Finally a shout out for the Hutton Mug crew – the organisation and response from players who really want a mug from Hutton Orbital was quite impressive – even when encountering individuals using exploits and suffering under game mechanics unable to perform appropriate policing!

I'd like to reassure the community what we've witness over the past week is being discussed and we'll be attempting to close any exploits we've witnessed and improve the game's self policing mechanics where we can.


Thanks,

Michael

Fixed ;)

...if only :)


In short, come the next similar CG, will the same antics simply go on all over again? :(
 
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Using this tactic to kill police forces is an exploit. Is this being used by the Code?

Posted by a code member so it seems likely. Also Code's PR arm says they don't use "announced exploits" so any exploit not yet announced as an exploit by FD is fair game for them. For me an exploit is an exploit whether it's announced or not.
 
Well, although GluttonyFang seemed to dislike my previous comment way back in this thread (or just didn't read it all), I actually believe that pirates and even plain murderers have their place in this game and can add content and life (or death) into Elite universe, making it more interesting in the end.

I loved the Hutton CG. On my first run, I thought I wouldn't even come back to collect the reward. Ended up losing count on the runs I did. I went to Hutton in 4 different ships, ASP first, then after an unsuccessful interdiction attempt bu a pirate brought my Clipper, then a T6 and finally Python.

Went to Hutton alone, with friends, with strangers. Made new friends, and new "enemies".

Seen kinds of user-generatied content and activities never seen before. traffic controllers, physical landing queues, respect for queue order, players dumping cargo for others, players policing the system.

Then came the pirates...

They brought me in-game suspense, in-game anger, but also brought even more player cooperation, convoys rallying at Readdy Terminal, wings of players who were complete strangers just the day before. Travelled in wings, picked up other players along the way, joined up with other wings. Destroyed pirates and was destroyed by pirates.

The pirates brought rage and indignation, fury, revenge wishes, etc. And that was fun. Also added more layers of cooperation between scrap haulers and hauler escorts.

Added a very exciting final push. And in the end they "cost me" a Python, which went up in a ball of flame after I deliberatly disregarded the warning to leave, and then the warning to stop, trying to fight a wing of pirates alone. Because my in-game character will never surrender to pirates, no matter the consequences.

And that, my friends, in my own personal opinion, just made a completely legendary CG even better.

The Hutton CG legend will live forever. Congrats to All, including the pirates.

For the MUG! o7

ps: still dislike the OP overall tone, although it makes some fair points.
 
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Before...



After...



Fixed ;)

...if only :)


In short, come the next similar CG, will the same antics simply go on all over again? :(


You belong in Solo. Period.

- - - Updated - - -

It's been asked before but no reply was given, so I'll ask it again. What is an Anchor Wing?



"Chain Wing" might describe it better.

A wing of four drop into normal space and disband. They are then each separately invited by 4 wings of 3. The original 4 drop their beacons for the new players. 1 wing becomes 4 wings, each in the same instance.
 
I think you confused something somewhere.

I am here claiming that his individual opinion isn't the opinion of the entirety of The Code.

I respect his opinion, but it doesn't mean I agree with it or endorse it. And of course, it does not represent The Code.

I hope that cleared up the confusion.

Edit:

I am here representing Code to clarify that The Code as a whole is not represented by this thread, nor is it a formal announcement from The Code.

Nevertheless, you've been dragged in this thread and felt you had to respond. Whether you accept it or not, whatever one of your member say will reflect on your entire organization.
 
Well, although GluttonyFang seemed to dislike my previous comment way back in this thread (or just didn't read it all), I actually believe that pirates and even plain murderers have their place in this game and can add content and life (or death) into Elite universe, making it more interesting in the end.

I loved the Hutton CG. On my first run, I thought I wouldn't even come back to collect the reward. Ended up losing count on the runs I did. I went to Hutton in 4 different ships, ASP first, then after an unsuccessful interdiction attempt bu a pirate brought my Clipper, then a T6 and finally Python.

Went to Hutton alone, with friends, with strangers. Made new friends, and new "enemies".

Seen kinds of user-generatied content and activities never seen before. traffic controllers, physical landing queues, respect for queue order, players dumping cargo for others, players policing the system.

Then came the pirates...

They brought me in-game suspense, in-game anger, but also brought even more player cooperation, convoys rallying at Readdy Terminal, wings of players who were complete strangers just the day before. Travelled in wings, picked up other players along the way, joined up with other wings. Destroyed pirates and was destroyed by pirates.

The pirates brought rage and indignation, fury, revenge wishes, etc. And that was fun. Also added more layers of cooperation between scrap haulers and hauler escorts.

Added a very exciting final push. And in the end they "cost me" a Python, which went up in a ball of flame after I deliberatly disregarded the warning to leave, and then the warning to stop, trying to fight a wing of pirates alone. Because my in-game character will never surrender to pirates, no matter the consequences.

And that, my friends, in my own personal opinion, just made a completely legendary CG even better.

The Hutton CG legend will live forever. Congrats to All, including the pirates.

For the MUG! o7

ps: still dislike the OP overall tone, although it makes some fair points.
Excellent post!

From my perspective, the only downside was to bring out of game justifications to an in game action, but the presence of CODE in the CG seems to have had a positive effect of the game experience, as you rightly pointed out. The key phrase being : "The pirates brought rage and indignation, fury, revenge wishes, etc. And that was fun." Spot on.

As an analogy, I am rolling my eyes at the stated reasons for their interference in the CG. Shaking my head at the defence of the justifications. And arguing against those justifications. In other words: I'm having fun on the forum.

CODE will get better at this being CODE shenanigans, and the game will be better for it. I have no doubt they're learning from their screw ups as we type :)
 
Hehehe, Dodging the OP's ramming attempts at Hutton was a high-point of the CG for me. A bit below the hilarious queueing.
Here's to the slowest Cobra in federation space. Toro!
 
All you Code have done is making Open more and more unfriendly, Nothing else.

Did you do anything good for other players in game in the name of Code?
No. You only interdict, scan, shot, rob, and kill them.

ISIS forces people leaving their home and running to Europe.
Code forces players leaving Open and choosing Group or Solo.

Finally Open would become a dead world due to your excellent works.
 
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Any particular reason for that suggestion? I'm confused how you come to such a conclusion given the comment in question, + my history of posts regarding OPEN?

Because I've seen you frequently post complaints about things that only occur in Open. Sounds to me like you don't enjoy PvP, and that you think it's unfair if you lose.

You should only be playing in Open if you are ready to handle conflict, and can deal with being destroyed occasionally. Expect to be destroyed by other players.

- - - Updated - - -

Maybe the community should start a list of Code members, and form a defense group against them? Instead of complaining about a group of Pirates. Deal with the issue in the game. Don't whine about it on the forums and expect it to change.
 
Hello Ziggy,

Well Guilds are already here - as CODE as shown (you should see reddit when groups make temporary peace treaties on behalf of a power - the uproar by the non group members!). Might as well improve their tools as this also helps smaller groups of friends in PvE/Open such as improved comms (text channels) and even tagging.

I think we can expect more of the CODE type of behavior if guild ownership is added, I think that would be when things get messy. Really hope this is not done, but guilds exist and life goes on.


Simon


That's an excellent point actually. The OP and the situation is a display of what we can expect if actual guilds are introduced.

The argument went from: if you don't like guilds ignore guilds. Which is hard when they set out to destroy your ship repeatedly in an organised manner. To which their response is, organise yourselves. Which turns the argument in: If you don't like guilds, form one.
 
Because I've seen you frequently post complaints about things that only occur in Open. Sounds to me like you don't enjoy PvP, and that you think it's unfair if you lose.

You should only be playing in Open if you are ready to handle conflict, and can deal with being destroyed occasionally. Expect to be destroyed by other players.

- - - Updated - - -

Maybe the community should start a list of Code members, and form a defense group against them? Instead of complaining about a group of Pirates. Deal with the issue in the game. Don't whine about it on the forums and expect it to change.

Playing in open is not just about PvP you know? Also there is a big difference between playing the game as a pirate group and just killing people and using exploits to do so because you are bored.

The other players did try to respond and the crap instancing system didn't allow them to meet the CODE in most cases.

Stop trying to tell other people they need to wing up if they want to play in open.

- - - Updated - - -

You belong in Solo. Period.

- - - Updated - - -

Patethic
 
Before...



After...



Fixed ;)

...if only :)


In short, come the next similar CG, will the same antics simply go on all over again? :(

Cheers Neil.

Drive-by posting, duck!

No reference to Code's presence or intention to disrupt the CG. Can we finally accept this *removes sunglasses and stares into the distance, squints in pain as the sun appears* as 'proof-positive'* that Code were not 'out-of-order' for blockading, that like-it-or-not FD are happy with the idea of what Code did?

*Been watching too many procedurals on the tv.
 
Because I've seen you frequently post complaints about things that only occur in Open. Sounds to me like you don't enjoy PvP, and that you think it's unfair if you lose.

You should only be playing in Open if you are ready to handle conflict, and can deal with being destroyed occasionally. Expect to be destroyed by other players.

Sorry, but I'll have to pull you up on that as so unfair, it's verging on a strawman TBH :)

If we just consider just my posts in just this thread... can you see why I may consider your accusation as rather unfounded? Here's three pulled at random... See anything unfair or irrational regarding OPEN here? Or are you suggesting OPEN is currently problem free and I shouldn't even be daring to suggest where I think problem lie and where it could be improved?

I'd ask you either be more specific in your accusations/facts, or accept you've mis-read or mis-understood something? At the moment you're coming across like someone whose quicker to pull out a pitchfork (for a fight), than a pen (for a discussion). I'd prefer the "pen" please...



https://forums.frontier.co.uk/showthread.php?t=181909&p=2803106&viewfull=1#post2803106
No, we just need some better (more considered) mechanics in the game so it can better police itself. The last thing we want to remove more and more CMDRs from the OPEN environment, even if they are doing things we don't like.

What we want are mechanics that gives criminal activity (eg: murder) a more appropriate set of outcomes within the game. ie: More security forces around the individual(s) instance(s). More logical decisions on when a platform or station should fire or take other action...


https://forums.frontier.co.uk/showthread.php?t=181909&p=2803322&viewfull=1#post2803322
It's entirely right murder should be possible in ED (OPEN), but it should also result in punishment, such that repeated murder should result in a significant penalty/outcome. At the moment, I'd suggest this is definately not the case.

At the same time, we cannot demonise murder to the extent Piracy becomes intenable. Piracy requires the threat of death for those that do not comply. And I'd argue just as we need better mechanics for the game generally policing itself better, we also need better mechanics for Piracy. It's one of the corner stone occupations in the game, yet frankly seems somewhat forgotten and ill-conceived at the moment.


https://forums.frontier.co.uk/showthread.php?t=181909&page=20&p=2802882#post2802882
Kudos for trying to group togethor and do something "interesting"... The game in truth needs more of this. But it's a shame the mechanics don't support it very well, or in some areas, at all.

I'd love to see more varied and deeper mechanics in the game to allow groups to actually try and do "other things" - let's call it emergent gameplay... But I'd suggest at the moment, the mechanics are so simplistic and minimal that it looks nigh on impossible IMHO.

It would be brilliant to actually see some well thought out blockage mechanic introduced into the game, at the very least as a Community Goal. But if it proved effective it could even be used with Powerplay possibly to resolve appropriate situations.
 
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Cheers Neil.

Drive-by posting, duck!

No reference to Code's presence or intention to disrupt the CG. Can we finally accept this *removes sunglasses and stares into the distance, squints in pain as the sun appears* as 'proof-positive'* that Code were not 'out-of-order' for blockading, that like-it-or-not FD are happy with the idea of what Code did?

*Been watching too many procedurals on the tv.

Absolutely not. Ganking, exploiting and lying, then bragging about it.
 
(NOTE: the following public service announcement is Nonya's opinion only and is not an official communication from Code itself)

It should also push more of you out there to group up and form Trade Organizations complete with your own lines of communication (Teamspeak, Discord, etc.), coordination (forums, sub-sections here, etc.), and tactics (trade wings, combat wings, scout wings, organizational roles, etc.). Get out of your bad habits treating open like it was solo or private group. It's not and nor should it ever be. It's different and much more exciting. Here are few ways you can help yourselves:

1. If you want to trade in open, don't run shieldless ANYTHING.

2. Don't be alone, especially in any "Type" trading ship. We're more prone to go after loners who think Open is Solo than a wing of 4.

3. Have at least 1 dedicated combat ship in your trade wing to force us to focus attention on it first allowing you time to jump away and get to the closest station.

4. Don't ever, ever, ever combat log. Not only do we report every single combat log to FDEV you instantly go on our kill-on-sight list and there won't be a friendly warning.

5. When told to stop and submit to a cargo scan when you're alone - stop. This is why the majority of traders who think Open-is-Solo die.

Is precisely what I want from this game, that I ain't getting right now.

Would love to team up in a proper trade wing with a fighter or two for protection. Unfortunately my mates are mainly newbies that don't play very much. (Note to self; friend more players.)

But I do have a problem with certain pirates getting impatient and not giving me enough time to drop cargo, just destroying my T6, which was not much a loss only 120k buy back, peanuts really, mainly a time time loss as I have stocked up on rares and was on my way into George Lucas for the final pickup. It wasn't as if we weren't talking, and I gave no indication that I wouldn't drop my cargo. They just decided to waste my ship, which is not how it's supposed to work.

Reason why if I'm playing in open it's normally with the Cobra, feel safe when I can run away.
 
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