Solo mode only pause function

Okay. You're saying that Wings is fine because Solo is the same as Group because Solo is just a Group of one. Interesting rationale...ludicrous, but interesting. Check your main menu, there are three modes.
No, I am saying that wings work in both solo/group mode and open play.

I disagree on both points. I am now regularly using the 4k screenshot to allow me give my undivided attention to my family as they require it, it just means I have a screenshot folder of around 200mb at the end of an average play session. Gives you an idea of how often I can get interrupted.
I'm sorry you get interrupted so often. I have two kittens and a girlfriend and get interrupted often as well. However, I play in open, and make do.

Many other threads? I'm afraid I've only seen the one other regarding pausing Solo. As for having all the three modes (and there are three, check your game menu) exactly the same, best get campaigning to remove 4k screenshots and the debug camera from Solo then. Oh, and don't forget Wings ;)
I spent thirty seconds with the search button and found five threads on the subject.
I've no idea what you're on about regarding screenshots and the debug camera.

I take it you read the part of my suggestion in the OP where I say the temporary pause would last in the region of 5 to 10 minutes before dropping back to the main menu? Also, would you actually leave your computer running with a game active for a week to avoid some combat? I thought you said you could just yank your Ethernet cable?
Forget I said week - bounties expire in ten minutes. Please put more weight in the argument instead of the words.
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Letting your pause expire (5-10 minutes) then dropping you back into the main menu is functionally combat logging.
 
No, I am saying that wings work in both solo/group mode and open play.
Please check your main menu. Three modes. "Open Play", "Private Group", "Solo". To say that Wings work in Solo because Solo is a Group of one is , quite frankly, ridiculous.

I've no idea what you're on about regarding screenshots and the debug camera.
That would be to do with your statement: "I do not think there should be any difference between solo/group mode and open play"
Currently you can only use the debug (third person) camera or take 4k screenshots in Solo mode. Oh, and only Wing up in Group/Open. Best get rid if there's to be no differences, right?

Forget I said week - bounties expire in ten minutes. Please put more weight in the argument instead of the words.
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Letting your pause expire (5-10 minutes) then dropping you back into the main menu is functionally combat logging.
Are you quite sure you know how bounties work? Once a bounty has been incurred, the length of time that it is active will scale according to the level of the bounty. At the bottom end – an assault charge, for example – the bounty remains active for a relatively short amount of time such as 15 minutes. For more serious crimes the time will increase according to the value of the bounty, so at 1,000 credits it’s 24 hours; up to a cap of seven days for bounties of 7,000 credits or higher. The active time will increase if further crimes are committed, so numerous successive assault crimes will increase the bounty value and keep extending the time that it is active. What is the difference does it make to a player for a short term bounty (say the lower end of the scale) if the player pauses for 5 - 10 minutes or logs off from the game for the same period?
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As for, "Please put more weight in the argument instead of the words", you're going to have to explain that one to me...
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Your final point I can actually agree with, something I'd not considered - therefore I've modified the OP to show that on completion of the 5 to 10 minute period, the game should unpause, conduct the 15 second timer as per all modes, then drop down to the Main Menu. Thanks for your help!
 
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Please check your main menu. Three modes. "Open Play", "Private Group", "Solo". To say that Wings work in Solo because Solo is a Group of one is , quite frankly, ridiculous.
I'm sorry but you're making me have to twist my wording around in order to make it fit in your mind. It sounds ridiculous because you asked for it to be. Ignoring shadowbans, there are two modes and three buttons. A whitelisted mode called solo/group, and a matchmaking mode called open. The 'solo play' button is a shortcut for starting a group mode game with nobody but you in it, and 'solo' is the term for playing in it. Wanna wing with someone? Invite someone to play with you and wing up (but thereby changing the term you would define the game by).
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In much the same way, a single bird in flight is not referred to as a flock. The specific descriptive term does not apply. But that does not change the bird in any way.
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That would be to do with your statement: "I do not think there should be any difference between solo/group mode and open play"
Currently you can only use the debug (third person) camera or take 4k screenshots in Solo mode. Oh, and only Wing up in Group/Open. Best get rid if there's to be no differences, right?
I don't know about the screenshots as that's not really a priority for me, but I've used the camera just fine in open.

Are you quite sure you know how bounties work? Once a bounty has been incurred, the length of time that it is active will scale according to the level of the bounty. At the bottom end – an assault charge, for example – the bounty remains active for a relatively short amount of time such as 15 minutes. For more serious crimes the time will increase according to the value of the bounty, so at 1,000 credits it’s 24 hours; up to a cap of seven days for bounties of 7,000 credits or higher. The active time will increase if further crimes are committed, so numerous successive assault crimes will increase the bounty value and keep extending the time that it is active. What is the difference does it make to a player for a short term bounty (say the lower end of the scale) if the player pauses for 5 - 10 minutes or logs off from the game for the same period?
I'm not sure I really understand what you're getting at. I understand bounties very well - I incur many of them. If I could pause the game for up to 10 minutes, and the time continued to tick down, I could almost circumvent the bounty entirely (still need to jump out and back into the system to have the new clean status take effect).
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Your final point I can actually agree with, something I'd not considered - therefore I've modified the OP to show that on completion of the 5 to 10 minute period, the game should unpause, conduct the 15 second timer as per all modes, then drop down to the Main Menu. Thanks for your help!
This is what discussion boards are for. I don't need to like an idea to help it be the best it can possibly be.
 
I'm sorry but you're making me have to twist my wording around in order to make it fit in your mind. It sounds ridiculous because you asked for it to be. Ignoring shadowbans, there are two modes and three buttons. A whitelisted mode called solo/group, and a matchmaking mode called open. The 'solo play' button is a shortcut for starting a group mode game with nobody but you in it, and 'solo' is the term for playing in it. Wanna wing with someone? Invite someone to play with you and wing up (but thereby changing the term you would define the game by).
You keep saying there's only two modes. Doesn't make it true. Please, select Solo from the game menu (one of the three modes available there) go in the game and try to form a Wing. Good luck trying to invite a fellow Commander to Wing up with you while in Solo mode...

I don't know about the screenshots as that's not really a priority for me, but I've used the camera just fine in open.
Oh good, never used the debug camera myself in other modes, I tend to only fly in Solo so as not to affect anyone else's game. So let's amend that to 4k sceenshots in Solo only and Wings in Group/Open only that need to go to ensure parity between the modes.

I'm not sure I really understand what you're getting at. I understand bounties very well - I incur many of them. If I could pause the game for up to 10 minutes, and the time continued to tick down, I could almost circumvent the bounty entirely (still need to jump out and back into the system to have the new clean status take effect)
Oh good, I tend not to incur them so I'd be quite interested in the answer to the last part of that paragraph, "What is the difference does it make to a player for a short term bounty (say the lower end of the scale) if the player pauses for 5 - 10 minutes or logs off from the game for the same period?"
 
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You keep saying there's only two modes. Doesn't make it true. Please, select Solo from the game menu (one of the three modes available there) go in the game and try to form a Wing. Good luck trying to invite a fellow Commander to Wing up with you while in Solo mode...
Alright, I'd hate to change the argument this way, but why don't you go in and show me where it says you can't make a wing. Show me where it says winging is prohibited.
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So let's amend that to 4k sceenshots in Solo only and Wings in Group/Open only that need to go to ensure parity between the modes.
I'm sorry, but I don't follow this sentence at all.
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Oh good, I tend not to incur them so I'd be quite interested in the answer to the last part of that paragraph, "What is the difference does it make to a player for a short term bounty (say the lower end of the scale) if the player pauses for 5 - 10 minutes or logs off from the game for the same period?"
Because you can pause in the middle of combat. You cannot log off in the middle of combat.
 
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Alright, I'd hate to change the argument this way, but why don't you go in and show me where it says you can't make a wing. Show me where it says winging is prohibited.
I take it you know how to form a Wing? To start a wing, select a Commander from the Comms Contacts tab in the Comms panel and choose "Invite to Wing."
You'll see the contact listed under a new, "Wing Requests" heading.
Once the Commander accepts the invitation, a wing is formed. All wingmen contacts will be listed under a "Wings" heading.
All wingmen may issue invites until the wing is full (contains four Commanders).
Now if I've selected Solo mode the matchmaking flag means I will never be placed in an instance with another Commander. Ever. Kind of hard to form a Wing then, isn't it?

I'm sorry, but I don't follow this sentence at all.
Your stated opposition to my proposal is that you wish all three modes (yes, there are three) to have no differences. For all modes to have parity then 4k screenshots would have to be removed from Solo and Wings removed from Group/Open. All three modes (yes, there are three) would then have no difference in the functions available to players.
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Because you can pause in the middle of combat. You cannot log off in the middle of combat.

Oh yes you can. 15 second countdown timer, just tested it now to make sure ;)
 
I take it you know how to form a Wing? To start a wing, select a Commander from the Comms Contacts tab in the Comms panel and choose "Invite to Wing."
You'll see the contact listed under a new, "Wing Requests" heading.
Once the Commander accepts the invitation, a wing is formed. All wingmen contacts will be listed under a "Wings" heading.
All wingmen may issue invites until the wing is full (contains four Commanders).
Now if I've selected Solo mode the matchmaking flag means I will never be placed in an instance with another Commander. Ever. Kind of hard to form a Wing then, isn't it?
I know exactly how to start a wing. However, if you cannot show me evidence that wing functionality was removed, then I see no reason that my statement (which was a quote from the devs) isn't true. Solo/group and open are functionally identical, with the exception of how instances interact with each other. I believe they want to keep as similar as possible.

Your stated opposition to my proposal is that you wish all three modes (yes, there are three) to have no differences. For all modes to have parity then 4k screenshots would have to be removed from Solo and Wings removed from Group/Open. All three modes (yes, there are three) would then have no difference in the functions available to players.
Regarding screenshots, I don't really have a clever answer for you - I don't use this functionality. I could wave it off as something outside the scope of the player experience, but I don't expect that's acceptable.

Oh yes you can. 15 second countdown timer, just tested it now to make sure ;)
...Yes I am aware of the 15 second timer. I was referring to your question: "What is the difference between logging out with an active bounty and pausing with an active bounty". You can pause until your bounty goes away while being shot at, jump out, and jump right back in. You cannot log out while being shot at - pausing circumvents the log out timer.

Let's consider combat a bit more actually, and how pausing can affect that. By pausing, I can evaluate information using as much time as I need. I can manage pips, subsystems, prepare maneuvers, etc etc.
Part of ED combat is doing these things under the pressures of combat. By pausing, I can remove those pressures. It doesn't matter if it blacks out your screen or not - the point is that by relieving the pressure, the experience has changed.
 
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I know exactly how to start a wing. However, if you cannot show me evidence that wing functionality was removed, then I see no reason that my statement (which was a quote from the devs) isn't true. Solo/group and open are functionally identical, with the exception of how instances interact with each other. I believe they want to keep as similar as possible.
Unless you genuinely don't know how instancing works then I can only assume wilful ignorance on your part regarding Wings and how they relate to the three modes (yes, there are three).

...Yes I am aware of the 15 second timer. I was referring to your question: "What is the difference between logging out with an active bounty and pausing with an active bounty". You can pause until your bounty goes away while being shot at, jump out, and jump right back in. You cannot log out while being shot at - pausing circumvents the log out timer.
Yes, you can log out while being shot at. There is a 15 second timer for precisely that. If I paused the game (to the maximum suggested 10 minutes) then when I unpaused I would still be being shot at (as minor bounties are what, 15 minutes?). If I wanted to then log out, I would be subjected to the 15 second timer. End result is the same.

Let's consider combat a bit more actually, and how pausing can affect that. By pausing, I can evaluate information using as much time as I need. I can manage pips, subsystems, prepare maneuvers, etc etc.
Part of ED combat is doing these things under the pressures of combat. By pausing, I can remove those pressures. It doesn't matter if it blacks out your screen or not - the point is that by relieving the pressure, the experience has changed.
Please show me where I have suggested that a player should be able to manage their ship systems while the instance is paused.
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How much of an advantage do you think a Solo player would gain over the NPCs in their instance by pausing combat to have a bit of a think about things? Even if, somehow, a Solo player then turned into a tactical genius through this ability, how would it affect anybody else? How else should the combat experience remain unchanged? Should owners of HOTAS setups not be allowed their tools? How about VR headset owners? Surely they have a greater advantage in combat situations.
 
I see you guys have gotten a bit off topic.

To reply to the original post:

Pause in Solo is a great idea and would benefit many people. It should be done, there is no reason not to do it.

I exclusively play Open, but would like to see a Pause function for people who don't.
 
Unless you genuinely don't know how instancing works then I can only assume wilful ignorance on your part regarding Wings and how they relate to the three modes (yes, there are three).
I understand how instancing works, but we're not talking about instancing - we're talking about wings. I am waiting for proof that the functionality to wing up was removed from the game, making one mode functionally different than the other (excluding exclusions).

Yes, you can log out while being shot at. There is a 15 second timer for precisely that. If I paused the game (to the maximum suggested 10 minutes) then when I unpaused I would still be being shot at (as minor bounties are what, 15 minutes?). If I wanted to then log out, I would be subjected to the 15 second timer. End result is the same.
You cannot log out while being shot at - you are given a 15 second timer instead of being logged out. The last minor bounty I got was seven and a half minutes. The difference between pausing and leaving the game is about instances. By pausing I can keep my instance. By logging out my instance is reset. As dirty as it is, being able to pause your instance instead of let it run for a few minutes or drop it all together is extremely beneficial.

Please show me where I have suggested that a player should be able to manage their ship systems while the instance is paused.

How much of an advantage do you think a Solo player would gain over the NPCs in their instance by pausing combat to have a bit of a think about things? Even if, somehow, a Solo player then turned into a tactical genius through this ability, how would it affect anybody else? How else should the combat experience remain unchanged? Should owners of HOTAS setups not be allowed their tools? How about VR headset owners? Surely they have a greater advantage in combat situations.
Managing systems while the game is paused was not the emphasis - reparation was. Managing these systems and evaluating these systems is something that is supposed to be hand in hand with combat. (I'm assuming) The point of the game is to deliver a rich and intense experience. Pausing the game detracts from that. This alone is enough of a reason to not implement the suggestion. Again, just because it affects nobody else does not mean it's a good idea to be implemented. Combat logging could affect nobody but yourself, that doesn't give one player any more of a right to do it than another.

Peripherals have nothing to do with this thread. If you wanna argue that players can't use peripherals because it's unfair, make a new thread.

Let's not forget that by pausing the game (and or chain pausing the game), astronomical bodies can move and potentially melt you/instead not melt you.
 
Pause in Solo is a great idea and would benefit many people. It should be done, there is no reason not to do it.

I disagree. Pause in solo is a bad idea and shouldn't be done, there are loads of reasons not to.

If you really need to pause and can't get to the safety of a station in time, just log out.
 
SirAdelaide, thank you for your comment and support for an idea that you may never use, but can see the benefit of. The conversation with Mr Romeo regarding Wings may seem off topic but it stems from his opposition to my suggestion, to whit, all modes should be the same. When I pointed out that Wings were not available in Solo mode, well, post #18 handily covers it. Now if you'll excuse me one moment...
I understand how instancing works, but we're not talking about instancing - we're talking about wings. I am waiting for proof that the functionality to wing up was removed from the game, making one mode functionally different than the other (excluding exclusions).
I certainly hope the functionality hasn't been removed as one day I hope to be able to request NPC wingmen to tackle Strong Signal Sources. But for the moment...
You know how instancing works, good. You know how to Wing up with fellow Commanders, good. Now how are you going to Wing up with another player when the matchmaker is never going to put you in an instance with another Commander, ever, because Solo mode has been selected? You can Wing up in Group and Open, but not in Solo.
You cannot log out while being shot at - you are given a 15 second timer instead of being logged out. The last minor bounty I got was seven and a half minutes. The difference between pausing and leaving the game is about instances. By pausing I can keep my instance. By logging out my instance is reset. As dirty as it is, being able to pause your instance instead of let it run for a few minutes or drop it all together is extremely beneficial.
So, yes you can log out while being shot at, there's a 15 second timer then you log out. While getting shot at.
If I pause the game during combat, those NPCs are still there. When I unpause, that hot laser death continues to seek me. I could then log out, subject to a 15 second timer. If I'd logged out instead of pausing, guess what, 15 second timer then back to the Main Menu. Same overall result. Player subject to 15 second countdown, same amount of time logged off from the game to avoid a bounty. Do you perhaps know what the minimum bounty time is? Is it less than the minimum requested pause time of 5 minutes?
In some of my 4k screenshot experiments I tried it outside a ringstation just after requesting docking - the instance and docking timer paused for the 53 seconds it took for the screenshot to save and then everything continued as normal. Perhaps low level bounties could also have their timer paused?
Managing systems while the game is paused was not the emphasis - reparation was. Managing these systems and evaluating these systems is something that is supposed to be hand in hand with combat. (I'm assuming) The point of the game is to deliver a rich and intense experience. Pausing the game detracts from that. This alone is enough of a reason to not implement the suggestion. Again, just because it affects nobody else does not mean it's a good idea to be implemented. Combat logging could affect nobody but yourself, that doesn't give one player any more of a right to do it than another.

Peripherals have nothing to do with this thread. If you wanna argue that players can't use peripherals because it's unfair, make a new thread.
You can't manage ship systems while paused, glad you got that. So your argument is pausing in combat to have a bit of a think about things. Well, I've played a few space combat games similar to Elite Dangerous, stuff like: Elite, Starglider 1&2, Frontier: Elite 2, Federation of Free Traders, Frontier: First Encounters, Epic, Inferno, Wing Commander 1,2,3&4, X-Wing, Tie Fighter, X-Wing Vs Tie Fighter, X-Wing Alliance, Battlecruiser 3000AD series up to Universal Combat, Descent 1,2&Freespace, Freespace 2, Freelancer, I-War 1&2, Starshatter TGS, X 1,2&3, Evochron Alliance, Babylon5 IFH, Battlestar Galactica, Colony Wars 1&2, Diaspora, Privateer 1&2, just to name a few off the top of my head, not to mention all the other games like flight sims that feature dogfighting style combat, and do you know how many times over the past 30-odd years I've ever paused in the middle of combat to give myself a bit of mental breathing room and a look at the situation? Is it something you, or anyone you know, does?
Your comment, "the point is that by relieving the pressure, the experience has changed." My point about HOTAS and VR users is that arguably their experience is changed, made easier, with better control and more spatial awareness. I don't think they're unfair in the slightest, indeed, how other people play their game is of no concern of mine whatsoever. If your opposition to my suggestion is based on things that change the game experience, then there are many other things you should take into consideration.
Let's not forget that by pausing the game (and or chain pausing the game), astronomical bodies can move and potentially melt you/instead not melt you.
Tried it, didn't happen. Plonked myself in front of a station, near a star, near a planet, in an asteroid field and while in SuperCruise then spamming the screenshot keys. I think you'd have to try really, really hard to get run over by a planet.
 
I disagree. Pause in solo is a bad idea and shouldn't be done, there are loads of reasons not to.

If you really need to pause and can't get to the safety of a station in time, just log out.

Well thank you for your well reasoned comment. If you'll permit me to counterpoint in the same vein:

Pause in solo is a good idea and should be done, there are loads of reasons to.

;)
 
Well thank you for your well reasoned comment. If you'll permit me to counterpoint in the same vein:
;)

You missed the point of my comment and the quote it was a response to. I already did this type of post... You're counterpointing a counterpoint.
 
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You missed the point of my comment and the quote it was a response to. I already did this type of post... You're counterpointing a counterpoint.

Yes, a counter-counterpoint if you will.
So, any elaboration on "loads of reasons not to" or were you just having a jab?
 
Yes, a counter-counterpoint if you will.
So, any elaboration on "loads of reasons not to" or were you just having a jab?

Because of the same effects as in open, background changes, environment changes where you are if you left it paused long enough, pausing mission timers.

No real need. Either log out at a station or log out in safe space. Logging back in takes no time at all.
 
Because of the same effects as in open, background changes, environment changes where you are if you left it paused long enough, pausing mission timers.

No real need. Either log out at a station or log out in safe space. Logging back in takes no time at all.
I think you might have missed the parts in my request where I said:
My request applies to Solo mode only.
I'm not asking for a pause in any mission timers, BGS, rep decay, anything like that.
I'm not asking for a pause that will last indefinitely.
I would like to request a short term pause function to freeze the action in the Solo player's instance, something in the region of 5 to 10 minutes, after which if the player does not un-pause the game it will drop back to the Main Menu.
Edit: it has been pointed out that pausing the game and allowing it to time-out and drop to the main menu is functionally similar to 'combat logging' therefore I'm adding this slight modification: on completion of the 5 to 10 minute period, the game should unpause, conduct the 15 second timer as per other modes, then drop down to the Main Menu.
Edit: Hmmm, thinking about it, if not in combat then the 15 second countdown isn't required, so I'll modify the OP edit.
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I've already experimented by using the 4k screenshot function available in Solo mode (which pauses the instance). I've been unsuccessful at getting run over by stations, planets or other stellar objects. Mission timers, rep decay remained unaffected. Docking request isn't, however, though I'm still trying to figure out how that could adversely affect the BGS or any other player's game (this being Solo mode).
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I'm happy that you don't see a "real need" for a pause. That, to me, suggests that you have quality play time without interruptions. Now I wouldn't wish to burden you with my situation, but let's just say that if you have to care for someone, waiting until the next station or dropping to normal space to log out really isn't compatible. Even the 15 second combat timer is sometimes too long. A pause function would be really handy.
 
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I certainly hope the functionality hasn't been removed as one day I hope to be able to request NPC wingmen to tackle Strong Signal Sources. But for the moment...
You know how instancing works, good. You know how to Wing up with fellow Commanders, good. Now how are you going to Wing up with another player when the matchmaker is never going to put you in an instance with another Commander, ever, because Solo mode has been selected? You can Wing up in Group and Open, but not in Solo.
So there we have it. With the exception of matchmaking (and abnormally large screenshots), solo/group and open are functionally identical (as stated by FD) and we cannot find evidence that suggests otherwise.
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So, yes you can log out while being shot at, there's a 15 second timer then you log out. While getting shot at.
If I pause the game during combat, those NPCs are still there. When I unpause, that hot laser death continues to seek me. I could then log out, subject to a 15 second timer. If I'd logged out instead of pausing, guess what, 15 second timer then back to the Main Menu. Same overall result. Player subject to 15 second countdown, same amount of time logged off from the game to avoid a bounty. Do you perhaps know what the minimum bounty time is? Is it less than the minimum requested pause time of 5 minutes?
In some of my 4k screenshot experiments I tried it outside a ringstation just after requesting docking - the instance and docking timer paused for the 53 seconds it took for the screenshot to save and then everything continued as normal. Perhaps low level bounties could also have their timer paused?
I'm not interested in picking apart the words - when attempting to log out during combat, you are instead given a 15 second timer. I completely understand your suggestion and how the game will unpause for 15 seconds after timing out if you were in combat when it started. I understand that the minimum requested time is lower than a bounty timer. I find this largely irrelevant.
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I find the concept of pausing any kind of timer while the game is paused potentially affecting the game in a major way. With every caveat and exception added to your idea, the premise becomes weaker and weaker. This is one of the reasons I object to it so heavily - I feel it causes more problems than it fixes.
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You can't manage ship systems while paused, glad you got that. So your argument is pausing in combat to have a bit of a think about things. Well, I've played a few space combat games similar to Elite Dangerous, stuff like: Elite, Starglider 1&2, Frontier: Elite 2, Federation of Free Traders, Frontier: First Encounters, Epic, Inferno, Wing Commander 1,2,3&4, X-Wing, Tie Fighter, X-Wing Vs Tie Fighter, X-Wing Alliance, Battlecruiser 3000AD series up to Universal Combat, Descent 1,2&Freespace, Freespace 2, Freelancer, I-War 1&2, Starshatter TGS, X 1,2&3, Evochron Alliance, Babylon5 IFH, Battlestar Galactica, Colony Wars 1&2, Diaspora, Privateer 1&2, just to name a few off the top of my head, not to mention all the other games like flight sims that feature dogfighting style combat, and do you know how many times over the past 30-odd years I've ever paused in the middle of combat to give myself a bit of mental breathing room and a look at the situation? Is it something you, or anyone you know, does?
Of all those games (of which I've played and thoroughly enjoyed about half), none of them are ED. As I understand, none of these games have the same always online structure that ED does. I do not think this is a small difference that can be overlooked.
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Your comment, "the point is that by relieving the pressure, the experience has changed." My point about HOTAS and VR users is that arguably their experience is changed, made easier, with better control and more spatial awareness. I don't think they're unfair in the slightest, indeed, how other people play their game is of no concern of mine whatsoever. If your opposition to my suggestion is based on things that change the game experience, then there are many other things you should take into consideration.
We don't need take these things into consideration because these are supported aspects of the game. The game supports VR and joysticks and controllers etc. If someone suggested being able to move the chat coms panel to their phone, that would be an unsupported aspect. Macs are supported. Xboxes are supported. Pausing is not. The game was made with the idea that the game experience in this regard would be different. It's a given that has been accepted.
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Tried it, didn't happen. Plonked myself in front of a station, near a star, near a planet, in an asteroid field and while in SuperCruise then spamming the screenshot keys. I think you'd have to try really, really hard to get run over by a planet.
I don't really have much more for you in this regard as I've never noticed it myself. I'd imagine this is less of a problem for stars and planets as it is for moons which can potentially orbit relatively quickly. Earth's moon takes a month to orbit vs. the earth's yearly orbit around its star. I'd imagine our moon isn't the fastest one out there.

@Psycho Romeo
You seem very vocal against anything that would stop ED from punishing casual players for having a life (even for suggestions that won't affect anyone else).
I'll restate this for you, since you clearly didn't read the thread: I'm a casual player with a life that would as many good reason to pause the game as anyone else. Just because it doesn't affect me doesn't mean anything with regard to how fitting or not fitting the suggestion is.
 
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