Yes, there we have it. How successful have you been at forming a Wing in Solo mode? Wings can only be formed in Group or Open, never in Solo. Until NPC Wings are available to players in Solo your statement against my proposal ("I don't think there should be any difference between open and solo as far as what the player can and cannot do") ignores the fact that the modes are already different.So there we have it. With the exception of matchmaking (and abnormally large screenshots), solo/group and open are functionally identical (as stated by FD) and we cannot find evidence that suggests otherwise.
So, yes, you can log out in combat while getting shot at, glad we got that sorted out. If you want to escape combat (I don't by the way, that's why I'm asking for a pause function, you know, so I can carry on with the combat) then currently you can log off subject to a 15 second timer then wait 10 minutes (or however long) for your bounty to expire (if you have one). If I paused the game for the maximum time, let's say 8 minutes, the game would then unpause, do the 15 second timer then drop to the Main Menu. 2 minutes left to wait for the bounty to expire. Total time in combat trying to leave the game is 15 seconds in both examples. Total time not playing the game is 10 minutes in both examples.I'm not interested in picking apart the words - when attempting to log out during combat, you are instead given a 15 second timer. I completely understand your suggestion and how the game will unpause for 15 seconds after timing out if you were in combat when it started. I understand that the minimum requested time is lower than a bounty timer. I find this largely irrelevant.
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I find the concept of pausing any kind of timer while the game is paused potentially affecting the game in a major way. With every caveat and exception added to your idea, the premise becomes weaker and weaker. This is one of the reasons I object to it so heavily - I feel it causes more problems than it fixes.
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"Every caveat and exception" is currently standing at a count of one to my original proposal. I have not requested any pause to any timers, though I have found that the docking request timer is paused when taking a 4k screenshot. I have done this several times and have been unable to affect any other player's game, to the best of my knowledge.
If you could provide actual examples of how a static Solo instance, not communicating with the BGS, could affect the game in a major way (beyond how it makes you "feel") then it would be much appreciated as I may have missed potential problems.
You may have missed the point I was trying to make by listing all those space combat games and the question at the end of the paragraph - in 3 decades of playing such games I've never paused the game during combat to have a bit of a think about things. Again, is it something you, or anyone you know, does?Of all those games (of which I've played and thoroughly enjoyed about half), none of them are ED. As I understand, none of these games have the same always online structure that ED does. I do not think this is a small difference that can be overlooked.
So it's okay to change the game experience if it's something already in the game. Best get rid of those trade tool things then. Oh, and Voice Attack. And Team Speak. In fact, better get rid of the pencil and paper I use to note down good trade prices.We don't need take these things into consideration because these are supported aspects of the game. The game supports VR and joysticks and controllers etc. If someone suggested being able to move the chat coms panel to their phone, that would be an unsupported aspect. Macs are supported. Xboxes are supported. Pausing is not. The game was made with the idea that the game experience in this regard would be different. It's a given that has been accepted.
Okay, I'll knock that one off the list of potential problems then. To me it always looks like a player's instance is moving relative to whatever astronomical object it is nearest to, thus negating the problems of getting smashed into at high velocity.I don't really have much more for you in this regard as I've never noticed it myself. I'd imagine this is less of a problem for stars and planets as it is for moons which can potentially orbit relatively quickly. Earth's moon takes a month to orbit vs. the earth's yearly orbit around its star. I'd imagine our moon isn't the fastest one out there.
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