Solo Mode / Private Group Will Kill This Game-THE END?

Will Solo / Private Group Kill ED?


  • Total voters
    457
  • Poll closed .
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That may be the case - however does that guarantee that we are not representative?

Forum pools always suffer from self-selection bias, and to extract reliable information from them more data is needed. Data I don't have, BTW. Basically, not all players take part in forums, not all forum goers take part in pools, and the specific person's preferences regarding certain points of view do play a part in whether a player will answer a pool or not.

However... in MMOs it's common for the most sociable and competitive kinds of players to be grossly overrepresented in forums, of which PvPers and raiders are usually the most visible part. Turbine once said that over half the LotRO forum goers are PvPers and raiders, for example, while in the game itself together they are less than 10%. While I can't say for sure if the same is happening here, the common pattern is for MMO forum pools to be skewed towards pro-PvP and pro-raiding views. The pro-PvP view not only losing, but losing badly, is thus a truly dreadful sign for the PvP camp.
 

Robert Maynard

Volunteer Moderator
However... in MMOs it's common for the most sociable and competitive kinds of players to be grossly overrepresented in forums, of which PvPers and raiders are usually the most visible part. Turbine once said that over half the LotRO forum goers are PvPers and raiders, for example, while in the game itself together they are less than 10%. While I can't say for sure if the same is happening here, the common pattern is for MMO forum pools to be skewed towards pro-PvP and pro-raiding views. The pro-PvP view not only losing, but losing badly, is thus a truly dreadful sign for the PvP camp.

That's very interesting indeed! Does not sound to good for the pop-PvP camp then does it?
 
The concept that I, as a player, somehow need to be continually threatened during gameplay in order to have a fun experience is ridiculous. Honestly, you're going to have a very difficult time in convincing me that I should open my play up to player harassment when I'm currently having the best gaming time of my life playing in a private pve group.

The real, and ONLY reason anyone suggests *forced PVP is because they get off on ruining other peoples experiences and, unfortunately for them, because of their position they are unable to do so in real life. That's just the reality of it.

I love love love playing against other players in some other games but I would never want someone forced into playing against me against their will. It's just bullying is all it is and I am so glad that FD has finally taken a proper industry stand against it.
 
Since this thread has a poll does this mean that we don't need to have these threads any more? Surely it's no longer up for discussion whether the game should be changed to suit what 12% of the people playing it want.
 
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It's simple fellow CMDR's

cheese = evil

hey, i might just resent that :p i'm hauling that stuff, goes so well with all the W(h)ine on the forum, i'm making a fortune :D

PwCTdG7.jpg


bananas = good

mhhh, bananas!! https://forums.frontier.co.uk/showthread.php?t=88913 ;)
 
The thing is, many people overlook this idea/concept...

Let's say there's a total of 100 players of ED (easier to illustrate with just 100 people).

Of these 100, let's say 60 of them play purely in Solo or Pvt Grps.

So the other 40 people only can see each other ... and then come to forums screaming Solo/pvt Grps shd be removed!!!!!!! (so that the other 60 can be their targets).

But they forget... as soon as solo/pvt grps are removed, those 60 people will stop playing ED (simple.. if I dun like a game I don't play it, eg COD, Eve Online etc).

So the original 40 that PvP still only have themselves to fight among/together. They wouldn't get "an additional" 60. They'd just turn those solo/pvt group 60 off and AWAY from the game.

Right now with this setup, it benefits FD more than the PvPers (more money for FD). And frankly I think it's the correct decision for FD to include solo/pvt groups so as to have as many players as possible than to pander to the PvP crowd.
 
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There is literally no practical difference between playing solo and playing online. Anyone who says otherwise is forgetting that the game has 400 billion star systems and not 4.
 
Not true. I have died twice by leaving a station, and warping BEFORE I was lined up with my target system. I was trying to save a few seconds, and line up my jump while it was charging. All of a sudden, the station is shooting at me with no shields, and I realize it was because even though I was out of mass lock...my target was BEHIND the station. Dead. Just today I ran into a station and exploded my new cobra and 60 tons of gold, which left me broke (except for my ship value). It happened because I forgot to turn off the engine after warping to the station...and walked away for 30 seconds or so. I have been killed many more times, and yes allot is caused by my mistakes. Still surprises me, and heartbreaking.

Oh yeah, yesterday I accidentally shot inside a station, and started getting shot. I turned off my computer only to come back to the insurance screen.
 
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The thing is, many people overlook this idea/concept...

Let's say there's a total of 100 players of ED (easier to illustrate with just 100 people).

Of these 100, let's say 60 of them play purely in Solo or Pvt Grps.

So the other 40 people only can see each other ... and then come to forums screaming Solo/pvt Grps shd be removed!!!!!!! (so that the other 60 can be their targets).

But they forget... as soon as solo/pvt grps are removed, those 60 people will stop playing ED (simple.. if I dun like a game I don't play it, eg COD, Eve Online etc).

So the original 40 that PvP still only have themselves to fight among/together. They wouldn't get "an additional" 60. They'd just turn those solo/pvt group 60 off and AWAY from the game.

Right now with this setup, it benefits FD more than the PvPers (more money for FD). And frankly I think it's the correct decision for FD to include solo/pvt groups so as to have as many players as possible than to pander to the PvP crowd.

seems a fair observation, and looking at this poll its like 14% to 86% or a rather small portion of people in this game seem to think it needs to be changed. simply put, the game has been made and released this way. some folks, OP included are very vocal about this point and it seems to bring up thread after thread on this topic that tend to spiral out of control due to sniping from both sides. as it has been suggested before, no one stops the pvp crowd to form their own group and advertise it on the forum, like Mobius PvE group. it would seem a more constructive approach to this then attempting to change the game rather fundamental and risk alienating a larger large part of the customer base ( i believe the PVE group mentioned is above 2000 members if i'm not mistaken, that alone should be an indication)
i do hope, deeply, that the OP will take heed of this poll he started and view it as an answer and continue to enjoy the game as it is and for what it is instead of bringing up this particularly dead horse over and over in hope if he shouts enough about it to change, all this serves, IMO is to deepen the divide and harden the positions, after all, those are discussions forums and i don't think it should be a trench warfare simulator 2015.

Edit: i am not disrespecting the OP in any way. he is in his own way very dedicated to his particular point of view and defensive about it, offensive in some of the posts but if nothing else, rather consistent. being concerned about the game is not a bad thing, but this poll should show rather clearly where a large portion of people stand.
as the old proverb goes: if you can't beat them, join them. as i said, enjoy the game for what it is, if you need more player interactions, as suggested, create your own group or join one.
 
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Not to antagonize, but what is remotely exciting about playing against npc's that can't think?

If you're an explorer, what's the point without risk of interdiction in unknown sectors. Nothing valuable to be brought back if you didn't risk anything.

If you're a trader, why even play the game if nobody can attack you? Just save $60 and add 1,000s of credits to an excel sheet.

The beauty of multiplayer is every time you leave the station your future is unknown. In singleplayer, I know the outcome every single time.

Plenty of people play games like EvE that don't enjoy PvP but the game is better for it. How long do singleplayer game's really hold people's attention these days?
Singleplayer games are perfectly capable of providing exciting gameplay with lots of unknowns. It's a bit rich to say that just because all the enemies are NPCs, they're inert objects that never challenge the player proactively. Just ask all the people playing Skyrim right now which, three years after release, is the sixth most played game on Steam.
 
Not to antagonize, but what is remotely exciting about playing against npc's that can't think?

If you're an explorer, what's the point without risk of interdiction in unknown sectors. Nothing valuable to be brought back if you didn't risk anything.

If you're a trader, why even play the game if nobody can attack you? Just save $60 and add 1,000s of credits to an excel sheet.

The beauty of multiplayer is every time you leave the station your future is unknown. In singleplayer, I know the outcome every single time.

Plenty of people play games like EvE that don't enjoy PvP but the game is better for it. How long do singleplayer game's really hold people's attention these days?
Sounds like you're reading off a description of what multiplayer should be like rather than what it actually is.
 
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