Let's just say I want to avoid meeting you in game. But of course, if you don't want to, there is nothing I will do.@Sophokles Logimo
What do you need my CMDR's name for? Are you a ganker or something?
Let's just say I want to avoid meeting you in game. But of course, if you don't want to, there is nothing I will do.@Sophokles Logimo
What do you need my CMDR's name for? Are you a ganker or something?
We do, but we then get complaints about it and requests to change the game in favour of those flying in open.You don't want to be shot at other CMDRs? Fine, leave Open and go to Solo/PG.
Can you share the build?
We do, but we then get complaints about it and requests to change the game in favour of those flying in open.
We are always in the wrong.
At last I know I’m not alone feeling this way!
Let's just say I want to avoid meeting you in game. But of course, if you don't want to, there is nothing I will do.
LOL, this is so true.
"Don't like it? Go play in Solo!"
"Waaa! People play in solo! Its not fair!"
We do, but we then get complaints about it and requests to change the game in favour of those flying in open.
We are always in the wrong.
You guys say this as if there is a contradiction somewhere, rather than just a variety of opinions. Rarely does any given individual hold both of these views.
Playing in Solo is totally fine.We do, but we then get complaints about it and requests to change the game in favour of those flying in open.
Both you and me have been on this forum long enough to see the same individuals say exactly those things.
This is what I like to call the two universe solution. Have a solo/PG 'verse and an open 'verse, which are not linked. BGS/PP etc changes in one do not affect the other. As to CMDRs being able to switch between the two, I suppose that could be allowed. Would only split the player base though.Meh
All goes back to the original decision to merge progress from mode to mode rather than keeping the progress in each mode separate.
All arguments fell on deaf ears
Meh
All goes back to the original decision to merge progress from mode to mode rather than keeping the progress in each mode separate.
All arguments fell on deaf ears
Solo/Group
Open
Iron Man
Would have been a hoot
Would only split the player base though.
I can't think of anyone specifically holding both of these positions.
Regardless, if I did see someone making statements that seemed to represent concurrent views of seemingly contradictory things, I'd assume it was a situation where it was not a binary choice between these two things, but a ranked choice between less good and worse.
For example, I don't want to lose any fingers at all (they are very useful, even the pinkies), but if it's the choice between the amputation of frostbitten digits or dying of sepsis, missing fingers is the better option. Likewise, someone whose ideal version of Elite: Dangerous is an Open-only game, might consider it underhanded to be able to contribute to the game's setting without the risks implicit in open, but may still consider switching modes far less damaging than leveraging block.
In either case, it's not a contradiction, it's just more nuanced than painting broad strokes, while ignoring context, would imply.
I've seen this sort of behaviour across many games and there is always a certain type of individual that will do this.
But even if we say, ok, it is different people, then what is the person to do?
Considering that we now have Legacy League, Console players, and Live...The overriding reason for the lack of an offline game (other than DRM) and the mode system is that Frontier didn't (and still doesn't) have a system to create BGS activity without enough player input. The setting would seem very stagnant if the population was broken up too much without some BGS automation.
Great decision; good game design, given that P2P was going to be used....
All goes back to the original decision to merge progress from mode to mode rather than keeping the progress in each mode separate.
...
Considering that we now have Legacy League, Console players, and Live...
It seems to be a bit moot
Is this really an unrealistic ask of FD to address the problem and create a better BGS system with mode separation?
Welcome to the semantics game. There's a certain kind of player and/or forum PvPer that will invalidate any negative feelings of players who are being destroyed in-game who make the mistake of using the term "kill" with something along the lines of "aaaaakshuallly you can't be killed, so go home with your feelings". As if we're all stupid it's going to be argued that a player can't be killed, and because we respawn the CMDRs can't be killed, trying to make those who use the phrase killed as a catch all for whatever happens to our CMDRs look like illiterate idiots.Dude. That is semantics. Whether you call it "killing" or "losing your ship explosively", it's what bothers people.
I take issue with that "players are different" argument, because when push comes to shove, an unexperienced trader CMDR isn't going to be much different than an NPC - if they meet a wing of Frag Python 2s, they are as quickly history in that instance as an NPCs. They might get more salty than NPCs afterwards, though.Because playing against players is a different, but not necessarily more difficult, experience compared to playing against NPCs. Tactics that work against players don’t necessarily work against NPCs, and vice versa. I find it makes the game more interesting, and thus more fun.
I'm not argue against the validity of your experience, and who knows what kind of gankers you have met. I also agree that for a large portion of the gankers (those who I call amateur gankers who usually also run away quickly at the first sign of actual resistance and danger) very little compromise might have to be made. But, with the gankers I know and who usually create the largest amount of salt on reddit and other platforms, @Agony_Aunt makes a very good point. The above mentioned wing of Frag boats deletes the average non-combat trained player faster than they can call for their Mother unless you're in an equally competend shield tank, and even then it will be a close call. Frag Mambas and their derivates are devastating. Pair that with one of them bringing a grom bomb, and the average player will switch to solo faster than an amateur ganker can combat log.As a hauler in Open, I use the exact same build in Open that I would use in Solo/PG. The same armor and shields I use to safely Buckyball my takeoffs and landings can be used to kill a lone pirate or survive long enough to escape from a hostile player … assuming I don’t do something as foolish as fly slowly in a straight line away from them!
I’ve participated in numerous trade CGs in Open, and have yet to be killed. It’s how I’ve come to my impression of gankers: they are so bad at PvP that they need the active cooperation of their target to make the kill. If you don’t follow their “script” (AKA common forum “wisdom”) then they’re not much of a threat,
Welcome to the semantics game.
There's a certain kind of player and/or forum PvPer that will invalidate any negative feelings of players who are being destroyed in-game who make the mistake of using the term "kill" with something along the lines of "aaaaakshuallly you can't be killed, so go home with your feelings". As if we're all stupid it's going to be argued that a player can't be killed, and because we respawn the CMDRs can't be killed, trying to make those who use the phrase killed as a catch all for whatever happens to our CMDRs look like illiterate idiots.
I take issue with that "players are different" argument, because when push comes to shove, an unexperienced trader CMDR isn't going to be much different than an NPC - if they meet a wing of Frag Python 2s, they are as quickly history in that instance as an NPCs.
They might get more salty than NPCs afterwards, though.