https://www.youtube.com/watch?v=05hLyqu9r38
Not my Video, however I agree with the creator of this video.
I tend to like how the passengers elements are rolling out. Simple, and piloting focused.
Personally, I'm not to interested in the idea of reading flavor text for every passenger before I fly, or having some text dialog chat with NPCs. Or hearing from them asking me to turn on the radio, or to pour their drinks, etc.
My Flight Attendant Crew should handle any needs of my passengers.
If anything, the Crew Lounge area could be expanded in the future to allow me to hire a Flight Attendant crews. These could have varying skill levels, could increase in skill with time, and that skill would have influence on the satisfaction of passengers in either 1st class or Luxury Suites. I don't think bulk economy level passengers would care about service quality as much.
I think that it was mentioned that at start, passengers won't be bothered by things like flying the ship roughly. But in the future, this might be interesting to add for 1st class and VIP passengers. Perhaps a G-meter on the main HUD, so I can ease the steepness of turns/acceleration/deceleration, etc. Then the moment of truth after arrival when any complaints are reported.
imagine taking a honeymoon couple away eh?![]()
Good lord man , avert your gaze.
*in space no one can hear you heavy breathing.
I agree with you about having a flight crew to take care of most passenger needs.My Flight Attendant Crew should handle any needs of my passengers.
No, I never did try it. The videos didn't grab me back in the day. I flew mostly US domestic airliner and commuter routes in FS9 and FSX in those days. The most I cared to know about my passengers was their weight, for adjusting my fuel and center of gravity, during preflight.Ever tried fsPassengers? to have just some of the immersive and gameplay mechanics from that would be great.
But there is a good opportunity for side missions. Basic mission detours to supply some onionhead for a rock star or old smokey for a businessman, or even complex new missions because a VIP is actually a wanted crime lord.
https://www.youtube.com/watch?v=05hLyqu9r38
Not my Video, however I agree with the creator of this video.
https://www.youtube.com/watch?v=05hLyqu9r38
Not my Video, however I agree with the creator of this video.
I think his expectations for passenger missions are completely unrealistic.
Managing stewardesses and inflight entertainment?
It would be nice if we could eventually hire stewards/stewardesses, or even entertainers to take care of passengers.
This could be part of a general crew management system in which you hire stewards, mechanics, co-pilots etc.
But assigning them to specific tasks like pouring drinks and foods is absurdly detailed.
Or detailed management like prioritizing the care for certain passengers etc.
I think these are all terrible ideas for a game like this. I hope FD will never go that far.
I would like to have to stock food and and drinks for passengers.
But this stuff should simply be a requirement to have on board to keep them happy. No detailed management please.
He's referring to fsPassengers, a add-on for FSX flight SIM, you have some small interactions, like fasten seat belt and so on, also you hear the Cabin crew talk and do the safety talk, great for immersion.