Thank you for your concise work!
+1 rep to you.
Considering the extreme boredom that the mission system entails I will be quiting after Master for the Empire.
I have never agreed when ppl cried about the 'grind', but now my mind has been changed. This is a total grind, and FD can keep it.
I understand their intention of making the ranks more meaningful by making them more difficult to achieve, but this is putting the cart in front of the horse. Before it becomes difficult to achieve it should be worth achieving.
I think it would be worth achieving in the end, when they release Federal Corvette and Imperial Cutter, but not for now, which is why I'm currently not eager to get the top ranks. I still need to grind a ton of cash to buy those two ships even if they are gonna be released tomorrow.
Thanks, seem in-line with my experience. i guess my target is to reach both King and Admiral by the end of next week.
Your kind of dedicated people are really admiral-ble. It would help a lot if you could count missions for one of the higher ranks!
So are the empire promotion missions working or not?
All I want is one promotion mission so I can get Barron and my clipper but I have not seen as promotion mission for ages, I am allied with the empire and the local factions but just not getting anywhere.
Being allied has nothing to do with whether you will get the naval missions, but you can get better paid missions in those stations. In my model getting Baron requires about 150 missions for that rank or 534 missions in total. You can choose a cluster with a lot of Empire minor factions and do all the missions they list.
In my experience it still usually took around 4+ days of 100% dedicated mission hauling, both regular and donation missions, to go from No rank to Baron. In my case of having too much time/playing a lot in weekends, that was 6+ hours of gameplay per day doing stuff that I hated. (Going back and fourth)
The whole thing is wrong on so many angles. Wanting to advance in a Navy, aka a military, by doing fetch or pay missions.
At least in the past, we had to fight at least 1 or 2 Elite Anacondas.
Point is: I always agreed that it was a bit too easy, but forcing people to play through a ton of non-combat missions for progress in a NAVY is absurd.
(Both myself and other people from my private group have never, ever seen naval ascension missions if we tried to advance via bounty hunting)
I guess the navy also need some talents specialized in logistics.