Some performance tweaks/fixes

Does anyone have a definitive fps tweak for the GTX 1080 because I've exhausted everything I've found here and on reddit and still Odyssey is running like I have x2.0 supersampling on at all times (I don't + setting the ss from 1.0 to 2.0 has no effect on fps). Absolute stutterfest everywhere and right now on a small military outpost I dip down to 14-27fps with max being 45fps. O . o

Running the game at 1920 x 1080
GPU usage is around 24-35%, CPU usage is 45-58%

Seems like every time I come back to this, the performance just gets worse and worse. In Horizons side, I can easily enable x2.0 supersampling with no impact on performance, runs smooth as butter.
 
Does anyone have a definitive fps tweak for the GTX 1080 because I've exhausted everything I've found here and on reddit and still Odyssey is running like I have x2.0 supersampling on at all times (I don't + setting the ss from 1.0 to 2.0 has no effect on fps). Absolute stutterfest everywhere and right now on a small military outpost I dip down to 14-27fps with max being 45fps. O . o
Try that ini change I just found out about. It seems to be particularly geared at settlements
 
This could be the same problem that i fixed with my "fire fix" on the first page (a few lines in the graphicsconfigurationoverride.xml).
I though it was the fire but it could be the smoke.

That performance problem only happens if you have FX quality on OFF or LOW (which could explain why some guys in that topic did not see an improvement when disabling the shader).
I did not try to disable that shader as adding a few lines in the xml file fixed the problem.
 
This problem is present since the first day.
It's the first thing i changed when i encountered the problem.

Oh I'm sure the problem is old, I just never expected it to be worse at lower quality settings and haven't done much testing of lower quality settings since they sacrifice effects I don't want to lose.
 
Mo
Oh I'm sure the problem is old, I just never expected it to be worse at lower quality settings and haven't done much testing of lower quality settings since they sacrifice effects I don't want to lose.
Months ago people were saying always put FX on medium, not low. Also shadows to low (back then, although that may be different now.)
 
I typically run FX on maximum, with a few custom tweaks, and shadows way the hell past ultra.

It depends on the hardware. On my 970 pretty much everything is on low except FX. On my 1660ti, it's a mix of medium and high.

If I'm exploring I use high and ultra respectively, manually turning off FSR.

I just wish we could set up custom graphics sets like we can keybinds sets. I tried, but all new sets result in blank names under the graphics preset dropdown instead of the name of the new custom preset.
 
It depends on the hardware. On my 970 pretty much everything is on low except FX. On my 1660ti, it's a mix of medium and high.

If I'm exploring I use high and ultra respectively, manually turning off FSR.

I just wish we could set up custom graphics sets like we can keybinds sets. I tried, but all new sets result in blank names under the graphics preset dropdown instead of the name of the new custom preset.

Knowing that it's specifically a bug associated with the light atlas resolution does give one the option to use low/off on FX, and just override that singular setting.

Also, you can replace or augment the contents graphics presets...you just can't rename them.
 
[07/01/2021] : Version 0.8 : GitHub Link
Performance gains will be lower as the reflections shaders have been improved in the last EDO updates.
Fire/smoke effect performance tweak still very usefull if using FX quality on OFF/LOW (see on the first page).

Changes
: Fixed disappearing ring around stations exits (when disabling indoor reflection shader)

Plugin available for EDHM UI App users (also available on EDHM discord). Only usefull for EDHM users
 
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As of update 10, something related to the monster shader may have been fixed.

Remove any overrides -> In game set the fx to low -> fps behaves (as you might guess).

It seems very defective to leave the override present even.

I'm a fiend for graphics tweaking. I have no interesting in anything to do with suits, guns, mission boards. Guess im getting my moneys worth somehow :)
 
I was glad to see too that in update 10 they also removed the SRV star reflections on the canopy from the outside. It was overkill and very jittery previously
Now its just a nice subtle glass effect with a little glare
20220126194215_1.jpg

20220126204018_1.jpg
 
I was glad to see too that in update 10 they also removed the SRV star reflections on the canopy from the outside. It was overkill and very jittery previously
Now its just a nice subtle glass effect with a little glare
View attachment 288101
View attachment 288102

I don't consider this an improvement. I had my EnvMap resolution set high enough that the reflection looked pretty good and it was quite a bit more immersive than seeing nothing reflected at night.

This is the kind of optimization I dread. Stuff we have no manual control over, that can significantly impact the IQ of some scenes, being stripped away for often trivial performance gains, while optimizations to the underlying causes of poor performance are ignored. Then, even when the fundamental problems underneath things finally get looked at, they never restore the low-cost eye candy that made the game look better in the past. They did a lot of this with early Horizons, and still haven't fixed it.

What they did to fire around U4 (or was it 7?) is another example of this. Fire went from looking pretty good, to comically bad, and the change didn't improve performance on my setups in the slightest.
 
This is the kind of optimization I dread. Stuff we have no manual control over, that can significantly impact the IQ of some scenes, being stripped away for often trivial performance gains...
I agree in principle it really does suck when notions of "optimisation" is just, "lets just remove that altogether, its easier", but the canopy star reflections as they were then were a bit over the top, and too jittery, it looked ok a lot of the time - my EnvMap is also configured above and beyond - but even then would randomly glitch and flicker and flash totally negating any feeling of immersion it was intended to offer. I hope they are thinking of taking it back to the drawing board and redoing it... but of course, I doubt it.
 
Since update 10 and 11, the performance impact for glass reflections is tied to the MATERIAL QUALITY setting in game
(including reflections on mission consoles).


[18/03/2021] : Version 0.9 : GitHub Link
Changes
:
  • Fixed options to disable reflections shaders in update 11
  • The "outdoor reflections" shader now seems to control reflections in indoor shop windows (SHIFT+F4 key in the mod)
  • The "Indoor reflections" shader now seems to control only some transparent textures. I use this one to disable the red transparent textures (SHIFT+F3 key in the mod)
Performance gains will be lower as the reflections shaders have been improved in the last EDO updates.
Fire/smoke effect performance tweak does not seem needed anymore (the tweak is on the first page)

And you can still disable the helmet/breath effect and the screenglare effect on foot :)
 
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