Sorry not gonna play with you .. never will go out in open. Too many gonkers out there and people who just want to annoy me. I hate people who annoy you.
If you have to try to "bribe" players into open, then there's something inherently wrong with the game as it is, that causes more people NOT WANTING to play in open vs those that do.
I really wouldn't like Open to have any advantages compared to the other modes.The sole reason why having open only isn't viable is because pvpers ships are murderboats designed to kill other ships quickly.
So level the playing field.
We all have a right to play solo or pg to effect the Bgs, bring exploration data back safely, to wing up and do cz's, to mine ores or farm materials etc.
Cannot argue with that.... it's a nessesary evil due to the constraints of the current game mechanics.
There is no endgame as such, but having a persistent galaxy single mode would go along way to changing that.
The new tritium market for example. Fleet carrier owners employing cmdrs to haul tritium each party making a good living.
Fleshing out the galaxy in ways we can't yet perceive.
Hauling goods or running missions would not feel so boringly safe. An element of risk associated with hazardous occupations.
Remove the PvP build. Limit weps 2 per kind to a ship only one heatsink only 1 scb.
Make resistances relevant to all ships. Nerf weps that ignore shields.
Have pvpers in ships that any non pvping player can duplicate thus not needing a PvP or pve built Fdl etc.
This alone would give any miner ship or hauler a fighting chance to escape.
Pvpers will adapt and find new ways.. ramming perhaps or tow hook (tractor beam) which in turn is countered by an emp pulse blah blah...the race is on.
The playing field is now level.
Incentivise Open over solo.
An increase in yields in mining areas.
A bigger effect on PP & bgs.
More content for explorers to discover within the galaxy. (Suggestions please)
Missions options to complete open only pays better.
Cz's and other combat areas having more players involved in all permutations including player faction vs faction wing combat. Longer instances interdictable by either sides..anyone in fact. Alots already possible but narrow instance windows etc make it hard to join.
Incentivise everyone to multiplay. Having us all in one boat will make the game almost perfect.
We need more..
Signs up at stations clearly seen advertising where gankers are updated minute by minute.
Have em hunted. They'll like that.
Redo notoriety so it's permanent. Constrain gankers murderers to anarchy systems. If they enter low security systems a timer goes off until galaxial feds arrive. Spec ops team lol.
If they enter a high security system the timer goes off again only this time it's just a few minutes.
This mechanic would create safe havens for players to relax in.
Yeah I hear you!
A team of gankers arrives in a high security system..30 gankers all gigging wiping out the local fuzz.. killing a few miners and ... 70 spec ops arrives...npcs with teeth. Imagine the scrap!! I'd jump in just to nail a few gankers in the melee.
My point is.. having us all together IS the way. No doubt wotsoever.
Just working the game to make it possible and be fair to all.
Why? What would explorers and miners and others who don't want PvP get?
Well more content previously mentioned. But an inate sense that we are not alone anymore in the bubble. That we can't get ganked killed in 20 secs anymore...
That we feel more involved and can see other miners maybe group up on the fly. Player wings patrolling borann ll making the whole sandbox theory more immersive.
It has to incentivise everyone. That being together regardless of player type, Is more realistic less silent and more fun.
So much I've not touched here. I'm sure you'll all pick at it and that's your democratic right.
I just ask that it remain constructive and not sink into the 2 camp mire.
Happy days cmdrs
Dragsham
Notes.
Crash sites relog = ban it
Combat logging = banned/not possible
Raptor limpets. = self explanatory? Ah they claw away at non shielded hull
Emp limpets?
Explorers with 100 mill data plus get tagged as they approach the outer bubble..and are escorted in by npc feds... wow that's like royalty.
Ramming more than twice in 30 secs at space stations = flagged and either space station, feds or both nail em.
Those with permanent notoriety forced to decomission fleet carriers.
The open is deserted. I'd love to see factual proof of this. But it's my opinion. Sad. Playing a game with wingmates is fab.
Playing it with 1000s of commanders 99% just doing Their thing would be heaven. I'd sit at jameson memorial whilst scanning wakes just watching 100s of ships come and go... outnumbering the npcs. And none of that ramming crap lol.
o7
I think there has been in the past to a small extent. From what I heard, I think the drop rates were higher in Open during the Dangerous Games, for example. I didn't make it back from the Crab Nebula Expedition in time to help SEPP unfortunately, and didn't feel like collecting the free meta drops of items – decidedly not why I play the game, but to each their own in that regard.I really wouldn't like Open to have any advantages compared to the other modes.
All of these threads suggesting incentives to get people to play in Open suggest, that Open mode is the intended way to play Elite. That suggestion though is wrong.
Elite has three modes. All are viable and the intended way to play the game.
There won't be any difference to payouts or any other benefit to Open play because Frontier does not intend to get people to play in Open mode and therefore won't add an incentive for that.
Three modes, all equal concerning gameplay mechanics.
open only isn't viable
Rather than forcing people into Open, it would work a lot better to encourage them to want to go there.
It would stop console players without premium platform access playing the game at all - as they are not permitted to play in either of the multi-player game modes.But I do think the OP is right; limiting everyone to open would make the game better for everyone - right away.
Without fast travel any rescuer would need to already be very close to the action to be able to arrive within twenty seconds of a mayday call.Further to the radio thing...wow..imagine if say your running a mission and a ganker attacks... you scream for help on radio as he closes in..20 seconds later a cmdr who heard your call jumps in on the instance an bam@@ ganker got 2 to fight.. see!! Jesus this game has unlimited potential for immersion
I was not aware that consoles did not have open modet would stop console players without premium platform access playing the game at all - as they are not permitted to play in either of the multi-player game modes.