Some thoughts on open only PLAY and how to make it more lucrative

The sole reason why having open only isn't viable is because pvpers ships are murderboats designed to kill other ships quickly.
So level the playing field.
We all have a right to play solo or pg to effect the Bgs, bring exploration data back safely, to wing up and do cz's, to mine ores or farm materials etc.

Cannot argue with that.... it's a nessesary evil due to the constraints of the current game mechanics.
There is no endgame as such, but having a persistent galaxy single mode would go along way to changing that.
The new tritium market for example. Fleet carrier owners employing cmdrs to haul tritium each party making a good living.
Fleshing out the galaxy in ways we can't yet perceive.
Hauling goods or running missions would not feel so boringly safe. An element of risk associated with hazardous occupations.
Remove the PvP build. Limit weps 2 per kind to a ship only one heatsink only 1 scb.
Make resistances relevant to all ships. Nerf weps that ignore shields.
Have pvpers in ships that any non pvping player can duplicate thus not needing a PvP or pve built Fdl etc.
This alone would give any miner ship or hauler a fighting chance to escape.
Pvpers will adapt and find new ways.. ramming perhaps or tow hook (tractor beam) which in turn is countered by an emp pulse blah blah...the race is on.
The playing field is now level.
Incentivise Open over solo.
An increase in yields in mining areas.
A bigger effect on PP & bgs.
More content for explorers to discover within the galaxy. (Suggestions please)
Missions options to complete open only pays better.
Cz's and other combat areas having more players involved in all permutations including player faction vs faction wing combat. Longer instances interdictable by either sides..anyone in fact. Alots already possible but narrow instance windows etc make it hard to join.

Incentivise everyone to multiplay. Having us all in one boat will make the game almost perfect.
We need more..
Signs up at stations clearly seen advertising where gankers are updated minute by minute.
Have em hunted. They'll like that.
Redo notoriety so it's permanent. Constrain gankers murderers to anarchy systems. If they enter low security systems a timer goes off until galaxial feds arrive. Spec ops team lol.
If they enter a high security system the timer goes off again only this time it's just a few minutes.
This mechanic would create safe havens for players to relax in.
Yeah I hear you!
A team of gankers arrives in a high security system..30 gankers all gigging wiping out the local fuzz.. killing a few miners and ... 70 spec ops arrives...npcs with teeth. Imagine the scrap!! I'd jump in just to nail a few gankers in the melee.

My point is.. having us all together IS the way. No doubt wotsoever.
Just working the game to make it possible and be fair to all.
Why? What would explorers and miners and others who don't want PvP get?
Well more content previously mentioned. But an inate sense that we are not alone anymore in the bubble. That we can't get ganked killed in 20 secs anymore...
That we feel more involved and can see other miners maybe group up on the fly. Player wings patrolling borann ll making the whole sandbox theory more immersive.
It has to incentivise everyone. That being together regardless of player type, Is more realistic less silent and more fun.
So much I've not touched here. I'm sure you'll all pick at it and that's your democratic right.
I just ask that it remain constructive and not sink into the 2 camp mire.


Happy days cmdrs
Dragsham

Notes.
Crash sites relog = ban it
Combat logging = banned/not possible
Raptor limpets. = self explanatory? Ah they claw away at non shielded hull
Emp limpets?
Explorers with 100 mill data plus get tagged as they approach the outer bubble..and are escorted in by npc feds... wow that's like royalty.
Ramming more than twice in 30 secs at space stations = flagged and either space station, feds or both nail em.
Those with permanent notoriety forced to decomission fleet carriers.
The open is deserted. I'd love to see factual proof of this. But it's my opinion. Sad. Playing a game with wingmates is fab.
Playing it with 1000s of commanders 99% just doing Their thing would be heaven. I'd sit at jameson memorial whilst scanning wakes just watching 100s of ships come and go... outnumbering the npcs. And none of that ramming crap lol.
o7
I really wouldn't like Open to have any advantages compared to the other modes.

All of these threads suggesting incentives to get people to play in Open suggest, that Open mode is the intended way to play Elite. That suggestion though is wrong.
Elite has three modes. All are viable and the intended way to play the game.
There won't be any difference to payouts or any other benefit to Open play because Frontier does not intend to get people to play in Open mode and therefore won't add an incentive for that.
Three modes, all equal concerning gameplay mechanics.
 
I really wouldn't like Open to have any advantages compared to the other modes.

All of these threads suggesting incentives to get people to play in Open suggest, that Open mode is the intended way to play Elite. That suggestion though is wrong.
Elite has three modes. All are viable and the intended way to play the game.
There won't be any difference to payouts or any other benefit to Open play because Frontier does not intend to get people to play in Open mode and therefore won't add an incentive for that.
Three modes, all equal concerning gameplay mechanics.
I think there has been in the past to a small extent. From what I heard, I think the drop rates were higher in Open during the Dangerous Games, for example. I didn't make it back from the Crab Nebula Expedition in time to help SEPP unfortunately, and didn't feel like collecting the free meta drops of items – decidedly not why I play the game, but to each their own in that regard.

Either way, I agree that the modes should just be for player instancing and that the game should otherwise be the same. Maybe the NPCs could use some balancing, but just the same, a hot area in the game because of players shouldn't mean the same for the game overall. The player meta doesn't make the game, nor should it. It's the other way around.
 
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I speculate that solo was implemented at the time due to technical limitations of the number of players per instance.
If the non-social (don’t mean that in a bad way) players could opt out, it increased the chance that players that want to play together can find each other in the same instance.
 
I agree with much of what the OP suggested, and would add:

Ships should lose a couple/few levels of engineering during rebuy.
This would tend to reduce the number of people flying around with all G5 components and reduce the disparity (total dominance) of these fully engineered folks who can be over-aggressive vs. PVE folks because there’s minimal risk of losing your time investment in an all G5 ship.
You’d still see plenty of ships engineered from G1-G3, because that’s relatively affordable to re-engineer after death once you’ve pinned plans.

Also allying with a power/faction should have far more serious consequences. There should be a separate independent notoriety with each power. It should be difficult to function in enemy space. At the low levels of factional notoriety you should have reduced access to services in “enemy” bases. Also notoriety increases you should be denied landing privileges at enemy bases. Once notoriety gets high enough you get attacked by enemy system security on sight.
This means that there are consequences for developing notoriety and its dangerous to be in enemy space.
Conversely you should be relatively safe from your enemies in friendly space.
Gankers/griefers will quickly develop notoriety everywhere and will need to retreat to anarchy systems between incursions into civilized space.
Pirates become the skill profession, because in order to survive you need to be able to engage your victims without killing them and gaining notoriety.

You should only be able to gain rank in one power. ie. If you pursue imperial rank you should not be able to simultaneously gain Federal rank, and vise versa. Switching sides should be a big deal with major consequences. Nobody should have both a cutter and a corvette. And if you lose your rank or affiliation, you should no longer be able to buy or REbuy ships from that power.

Edit for speling ;)
 
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I do wanna stress to those who don't read well, that my Op suggestion isn't make open better.
I suggest OPEN ONLY.
there said it. Again...and again.
Some intellectuals are biased towards any change preferring instead to dilute a game into niche entitys. There's no grand game. No interaction whether it's combat or otherwise.
Just batshit crazy doods hoping for an encounter....well we ain't all like that.
My proposal was met with predictable derision and helping additions. Then sidelined due to partiality.
Ha I get it. Let's not change the status quo. Knowone wants systems flipped by errant pvpers in droves.
Knowone wants their home system attacked by aforementioned.
I get that I too am wing based and enjoy the content for what it is..
But there is no galaxial population to speak of.
Everyone is solo. And for good reason.
That's the flaw.
 
Agreed (OP). And I would say to all the solo folks out there: I don’t want you in open so I can prey on you. In fact, the changes described above primarily make life a lot tougher on griefers/gankers. I want you in open because you are doing interesting stuff and it would improve the game in many ways (see OP) if you are there to interact with. I often could use your help (or ideas), and sometimes you may need mine.

o7
 
I'm not talking about forcing anyone.
Brabans ideal was a galaxial population of all kinds of folks. We have that....all kinds.
But they don't interact except in pgs.
The vast majority of players choose to do so myself included because it's safer. That's a fact.
Open is deserted!
Knowone there...all playing safe silent solo alone except wingmates...is that the vision of immersion...4 to 8 chaps in discord with dailys to do as regards assets etc...is that it?
No...
We should all be in one persistent galaxy all seeing all knowing one huge entity. A populated place full of all kinds of possibilities. Gankers would be very very much a niche of harassed pushed aside marginalised hunted doods who would have far less impact because in the bubble there would be others to help.
Do think galaxial radio would be handy...in vr say...once you enter a system a radio goes live and you can hear and talk with others just like u can with wing radio.
Rant over....on meds fell off a fireblade 2 weeks ago and not fully healed.

Further to the radio thing...wow..imagine if say your running a mission and a ganker attacks... you scream for help on radio as he closes in..20 seconds later a cmdr who heard your call jumps in on the instance an bam@@ ganker got 2 to fight.. see!! Jesus this game has unlimited potential for immersion
 
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Rather than forcing people into Open, it would work a lot better to encourage them to want to go there.

I think that most people would like to play with others. Just at the moment the ratio homicidal maniacs to normal folk is a bit high. Many of the suggestions here are aimed at making Open less hospitable to homicidal maniacs.
I think if we got more fun friendly folks out there doing fun things then people would play in open without coercion.

But I do think the OP is right; limiting everyone to open would make the game better for everyone - right away.
 
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@Geezly
Yup that's it...
Murder should be seriously dealt with.
I touched on the consequences lightly. From system bans permit revokes to being pursued by bounty hunters these persistent killers will/should find It harder and harder ...eventually consigned to anarchy systems humbled not able to dock or repair...list goes on.
Eventual perma notoriety.
Once their in that place...moving anywhere in the bubble will result in them being interdicted constantly by spec ops bounty hunters feds security patrols and players....
Wow I would not want all that...hence me hunting them instead hehe.
Love the galaxial radio thing
 

Robert Maynard

Volunteer Moderator
But I do think the OP is right; limiting everyone to open would make the game better for everyone - right away.
It would stop console players without premium platform access playing the game at all - as they are not permitted to play in either of the multi-player game modes.

Also, "better" is a subjective term - and not all players would share the opinion that being forced to play in Open would constitute an improvement to their game.
 

Robert Maynard

Volunteer Moderator
Further to the radio thing...wow..imagine if say your running a mission and a ganker attacks... you scream for help on radio as he closes in..20 seconds later a cmdr who heard your call jumps in on the instance an bam@@ ganker got 2 to fight.. see!! Jesus this game has unlimited potential for immersion
Without fast travel any rescuer would need to already be very close to the action to be able to arrive within twenty seconds of a mayday call.
 
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