OP I think the idea / concept is a good one. How it's implemented can be up for grabs. Maybe it's a cave you have to get in, perhaps entrance size limits ship availability.. perhaps a combat feature in space has co-ordinates and perhaps there's a phenomena that makes the player invisible on radar once there.. However it's done, a personal instanced mission will always be a good feature.
Mission designers could make missions that maybe would only be doable by ships like eagles and smaller. This way the small ships could stay viable throughout the game.
Smal ships are viable throughout the game. Why do people think that small ships aren't viable?
I am not talking about corporations or power grabbing via territory control or anything like that. What is not often talked about is EVEs PVE system, which could make a decent additiion to Elite and solve some problems on the way.
EVE has a mission system like Elite has. Players can talk to Agents or Contacts on Stations, which will create a mission for the player generated proceduraly. EVE is also using templates in variations to generate those in various difficulties. How they are presented in the game world is the key diffrence here.
EVE uses a system called Deadspace. Deadspace is a confined part of a system, which you can only enter via acceleration gates generated just for the mission. Using this gate will warp you into a mission area, which cannot be warped to from the outside. Players can warp out of it anytime but warping back to it, will bring you to the entrance gate instead. This means players have to manually fly through the so called complex or spacedungeon which can also be extended via various subsections through additional gates. The difficulty can increase throughout the complex with more enemies present and even some structure to shoot at. Its up to the mission designer to tell a story by placing npcs and structures along the way. You can really imagine deadspace as spacedungeon will all implications on the way ( Boss NPCs etc, drops of very rare loot etc.)
Due to the nature of acceleration gates, content can be restricted to certain shiptypes via the gates. Mission designers could make missions that maybe would only be doable by ships like eagles and smaller. This way the small ships could stay viable throughout the game. Lessen the hunt for the big ships and the dire need for big credits. This could also add group content in the form of shared bounties and high difficulty for small ships. No new mission transactions are needed because all the money rewards are getting split by the system in place anyway.
We can all agree that the most fun part of Elite is flying in normal space and thus anything that would make that part of the timecake increase, could be a good addition and build upon the strengths Elite has.
Im aware that there maybe certain technical difficulties to solve or they may not be solveable at all. I have no idea how complex the programming effort for this system would be and if its even feasible. Its still worth discussing imo and I invite all of you to do that.
What do you think?
https://wiki.eveuniversity.org/Deadspace_Details
That's why we had CCP's own Hilmar do the great apology on video after the space barbies aka caged avatars incident?
That's why they actually have playerbase elected player representatives discuss features with their teams?
They make decisions based on feedback they get. Some of that feedback comes from involving/watching (data collection) the playerbase.
And some hails from over-payed business & data analysts with often no real background as a gamer looking at fancy "market trends".
And some from their own team's input.
CCP is just quite good at making the right decisions most of the time.![]()
Smal ships are viable throughout the game. Why do people think that small ships aren't viable?
That's why we had CCP's own Hilmar do the great apology on video after the space barbies aka caged avatars incident?
That's why they actually have playerbase elected player representatives discuss features with their teams?
They make decisions based on feedback they get. Some of that feedback comes from involving/watching (data collection) the playerbase.
And some hails from over-payed business & data analysts with often no real background as a gamer looking at fancy "market trends".
And some from their own team's input.
CCP is just quite good at making the right decisions most of the time.![]()
Because there's nothing a small ship can do, that a larger ship can't do better. Outside of the rare instance of having to go to an outpost with only medium pads.
Because there's nothing a small ship can do, that a larger ship can't do better. Outside of the rare instance of having to go to an outpost with only medium pads.
Mmm.. no, not quite so. What Small ship can carry 128+ tons of cargo in one load?
There are places for each ship, and ships of each size.
If I'm trying to reach the top of a freight CG, I'm not going to waste my time trying in a small ship. I'm pulling the tarp off the Type-9 and hauling.
If I'm teaching new players how not to become wreckage as soon as they enter a CZ, I'm bringing an Anaconda.
But if I'm CZing for myself.. I'll likely show up in an FGS or Python.
If I'm just poking about Bounty Hunting - I could turn up in anything from an Eagle or Imperial Courier to a Beluga, mood depending.
I am not talking about corporations or power grabbing via territory control or anything like that. What is not often talked about is EVEs PVE system, which could make a decent additiion to Elite and solve some problems on the way.
EVE has a mission system like Elite has. Players can talk to Agents or Contacts on Stations, which will create a mission for the player generated proceduraly. EVE is also using templates in variations to generate those in various difficulties. How they are presented in the game world is the key diffrence here.
EVE uses a system called Deadspace. Deadspace is a confined part of a system, which you can only enter via acceleration gates generated just for the mission. Using this gate will warp you into a mission area, which cannot be warped to from the outside. Players can warp out of it anytime but warping back to it, will bring you to the entrance gate instead. This means players have to manually fly through the so called complex or spacedungeon which can also be extended via various subsections through additional gates. The difficulty can increase throughout the complex with more enemies present and even some structure to shoot at. Its up to the mission designer to tell a story by placing npcs and structures along the way. You can really imagine deadspace as spacedungeon will all implications on the way ( Boss NPCs etc, drops of very rare loot etc.)
Due to the nature of acceleration gates, content can be restricted to certain shiptypes via the gates. Mission designers could make missions that maybe would only be doable by ships like eagles and smaller. This way the small ships could stay viable throughout the game. Lessen the hunt for the big ships and the dire need for big credits. This could also add group content in the form of shared bounties and high difficulty for small ships. No new mission transactions are needed because all the money rewards are getting split by the system in place anyway.
We can all agree that the most fun part of Elite is flying in normal space and thus anything that would make that part of the timecake increase, could be a good addition and build upon the strengths Elite has.
Im aware that there maybe certain technical difficulties to solve or they may not be solveable at all. I have no idea how complex the programming effort for this system would be and if its even feasible. Its still worth discussing imo and I invite all of you to do that.
What do you think?
https://wiki.eveuniversity.org/Deadspace_Details
I do not think the gates idea would fit in with the nature of Elite, but I do think that perhaps FD might find a different way of doing things.
Many people, including myself, have proposed for example the addition of missions that demand the use of prescribed ships.
This would force many of us into ships we might otherwise never use anymore. It would be great to get a mission that forces me in an Imperial Eagle again.
This could be a Federal espionage mission for example.
Special bosses and special loot would be cool to. I would like a ship to drop a special pre-engineered weapon for example. Of course you would need a cargo hold to pick it that up.
why t-9? cutter is better on that![]()
I am not talking about corporations or power grabbing via territory control or anything like that. What is not often talked about is EVEs PVE system, which could make a decent additiion to Elite and solve some problems on the way.
EVE has a mission system like Elite has. Players can talk to Agents or Contacts on Stations, which will create a mission for the player generated proceduraly. EVE is also using templates in variations to generate those in various difficulties. How they are presented in the game world is the key diffrence here.
EVE uses a system called Deadspace. Deadspace is a confined part of a system, which you can only enter via acceleration gates generated just for the mission. Using this gate will warp you into a mission area, which cannot be warped to from the outside. Players can warp out of it anytime but warping back to it, will bring you to the entrance gate instead. This means players have to manually fly through the so called complex or spacedungeon which can also be extended via various subsections through additional gates. The difficulty can increase throughout the complex with more enemies present and even some structure to shoot at. Its up to the mission designer to tell a story by placing npcs and structures along the way. You can really imagine deadspace as spacedungeon will all implications on the way ( Boss NPCs etc, drops of very rare loot etc.)
Due to the nature of acceleration gates, content can be restricted to certain shiptypes via the gates. Mission designers could make missions that maybe would only be doable by ships like eagles and smaller. This way the small ships could stay viable throughout the game. Lessen the hunt for the big ships and the dire need for big credits. This could also add group content in the form of shared bounties and high difficulty for small ships. No new mission transactions are needed because all the money rewards are getting split by the system in place anyway.
We can all agree that the most fun part of Elite is flying in normal space and thus anything that would make that part of the timecake increase, could be a good addition and build upon the strengths Elite has.
Im aware that there maybe certain technical difficulties to solve or they may not be solveable at all. I have no idea how complex the programming effort for this system would be and if its even feasible. Its still worth discussing imo and I invite all of you to do that.
What do you think?
https://wiki.eveuniversity.org/Deadspace_Details
At the least, the high-end small ships like the Courier are entirely viable. The Eagle is heavily challenged in the survivability department by its lack of utility mounts, in my experience.
Because there's nothing a small ship can do, that a larger ship can't do better. Outside of the rare instance of having to go to an outpost with only medium pads.