I am not talking about corporations or power grabbing via territory control or anything like that. What is not often talked about is EVEs PVE system, which could make a decent additiion to Elite and solve some problems on the way.
EVE has a mission system like Elite has. Players can talk to Agents or Contacts on Stations, which will create a mission for the player generated proceduraly. EVE is also using templates in variations to generate those in various difficulties. How they are presented in the game world is the key diffrence here.
EVE uses a system called Deadspace. Deadspace is a confined part of a system, which you can only enter via acceleration gates generated just for the mission. Using this gate will warp you into a mission area, which cannot be warped to from the outside. Players can warp out of it anytime but warping back to it, will bring you to the entrance gate instead. This means players have to manually fly through the so called complex or spacedungeon which can also be extended via various subsections through additional gates. The difficulty can increase throughout the complex with more enemies present and even some structure to shoot at. Its up to the mission designer to tell a story by placing npcs and structures along the way. You can really imagine deadspace as spacedungeon will all implications on the way ( Boss NPCs etc, drops of very rare loot etc.)
Due to the nature of acceleration gates, content can be restricted to certain shiptypes via the gates. Mission designers could make missions that maybe would only be doable by ships like eagles and smaller. This way the small ships could stay viable throughout the game. Lessen the hunt for the big ships and the dire need for big credits. This could also add group content in the form of shared bounties and high difficulty for small ships. No new mission transactions are needed because all the money rewards are getting split by the system in place anyway.
We can all agree that the most fun part of Elite is flying in normal space and thus anything that would make that part of the timecake increase, could be a good addition and build upon the strengths Elite has.
Im aware that there maybe certain technical difficulties to solve or they may not be solveable at all. I have no idea how complex the programming effort for this system would be and if its even feasible. Its still worth discussing imo and I invite all of you to do that.
What do you think?
https://wiki.eveuniversity.org/Deadspace_Details
The game already has some measure of this, take an assassination mission and when you scan the system either with a scanner of a nav beacon you will get a random planet to go to. Once there you will find a mission USS to land in and find the target.
Those missions in Eve Online are only a recent addition they wasn't there on release or even for quite a few years after release.
I do like how you are looking at this though and would like to see more implementation to hwo USS's work in Elite Dangerous and missions. Never know we may see more once we can walk around. As in a assault on a small pirate base you enter a USS take out the outside defenses and then dock. Enter foot mode and first person shoot your way through the pirates to plant charges to blow up the small outpost. etc. etc.
This though would be very far down the line and Elite Dangerous still has a long way to go before it gets there. The next big thing I am looking forward to is atmospheric flight and landing on Earth in London.