Something Elite could really learn from EVE. Please hear me out:

I am not talking about corporations or power grabbing via territory control or anything like that. What is not often talked about is EVEs PVE system, which could make a decent additiion to Elite and solve some problems on the way.

EVE has a mission system like Elite has. Players can talk to Agents or Contacts on Stations, which will create a mission for the player generated proceduraly. EVE is also using templates in variations to generate those in various difficulties. How they are presented in the game world is the key diffrence here.

EVE uses a system called Deadspace. Deadspace is a confined part of a system, which you can only enter via acceleration gates generated just for the mission. Using this gate will warp you into a mission area, which cannot be warped to from the outside. Players can warp out of it anytime but warping back to it, will bring you to the entrance gate instead. This means players have to manually fly through the so called complex or spacedungeon which can also be extended via various subsections through additional gates. The difficulty can increase throughout the complex with more enemies present and even some structure to shoot at. Its up to the mission designer to tell a story by placing npcs and structures along the way. You can really imagine deadspace as spacedungeon will all implications on the way ( Boss NPCs etc, drops of very rare loot etc.)

Due to the nature of acceleration gates, content can be restricted to certain shiptypes via the gates. Mission designers could make missions that maybe would only be doable by ships like eagles and smaller. This way the small ships could stay viable throughout the game. Lessen the hunt for the big ships and the dire need for big credits. This could also add group content in the form of shared bounties and high difficulty for small ships. No new mission transactions are needed because all the money rewards are getting split by the system in place anyway.

We can all agree that the most fun part of Elite is flying in normal space and thus anything that would make that part of the timecake increase, could be a good addition and build upon the strengths Elite has.

Im aware that there maybe certain technical difficulties to solve or they may not be solveable at all. I have no idea how complex the programming effort for this system would be and if its even feasible. Its still worth discussing imo and I invite all of you to do that.

What do you think?

https://wiki.eveuniversity.org/Deadspace_Details

The game already has some measure of this, take an assassination mission and when you scan the system either with a scanner of a nav beacon you will get a random planet to go to. Once there you will find a mission USS to land in and find the target.

Those missions in Eve Online are only a recent addition they wasn't there on release or even for quite a few years after release.

I do like how you are looking at this though and would like to see more implementation to hwo USS's work in Elite Dangerous and missions. Never know we may see more once we can walk around. As in a assault on a small pirate base you enter a USS take out the outside defenses and then dock. Enter foot mode and first person shoot your way through the pirates to plant charges to blow up the small outpost. etc. etc.
This though would be very far down the line and Elite Dangerous still has a long way to go before it gets there. The next big thing I am looking forward to is atmospheric flight and landing on Earth in London.
 
Those gates worked in Eve, because it's essentially WoW in space, and those are the dungeons.

Elite isn't WoW in space. So adding some sort of random gate to enter an empty part of space that you can't travel too normally doesn't quite make sense.

I really wish Elite players would stop trying to turn Elite into Eve.

I agree with the previous poster. This wouldn't work for Elite. Eve has other areas of space, but at any time the player can warp out to a destination. Where they can't (such as witchspace) they just warp back to their bookmarked wormhole entrance.

Elite is about manually flying. I can see such other areas of space meaning Commanders get lost and can't find their way back out. This would get very frustrating.

Plus the internal markets of Eve make selling those further escalations of gates profitable for players who simply sell the bookmarks to others for a huge amount of ISK and leave them to it. This dynamic wouldn't work for Elite as there isn't a player item trade system.

Elite is not Eve. Eve has a very active local chat window because most pilots type whilst their ship is warping. It isn't that the Elite community isn't sociable. It's that most of the time they're manually flying their ships so can't write messages.

Eve has to have a chat panned, among other things, to break up the tedium of what is effectively autopilot flying.

Don't get me wrong, I'm a regular Eve player and I love it. But Eve is a completely different game. What word for Eve won't work for Elite and vice versa.

Many Eve players look at Elite and think "Is that all you do?" But many Elite players look at Eve and say "What's the point if you don't fly the spaceship?".

- - - Updated - - -

I do not think the gates idea would fit in with the nature of Elite, but I do think that perhaps FD might find a different way of doing things.
Many people, including myself, have proposed for example the addition of missions that demand the use of prescribed ships.
This would force many of us into ships we might otherwise never use anymore. It would be great to get a mission that forces me in an Imperial Eagle again.
This could be a Federal espionage mission for example.
Special bosses and special loot would be cool too. I would like a ship to drop a special pre-engineered weapon for example. Of course you would need a cargo hold to pick it that up.

Problem is that many commanders do a mission then move on to the next. Consequently they don't stay in one area. To switch ships you would have to lose your loadout or store your ship, then come back for it.

Some players get a ship, find they're happy with it and then stick with it for a while.
 
Last edited:
Because:
1. Type-9: 76.5 m credits.
2. Cutter: 209 m credits
3. Condition to purchase Type-9 - Having 76.5m credits.
4. Condition to purchase Cutter - Duke or Higher with Imperial Navy (9 months later, still just a mere Baron, but making rank strides hauling 424 tons of Imperial Slaves at a time).

Reason enough?

is a reason but in time we all will run for the panther clipper :p
 
Those gates worked in Eve, because it's essentially WoW in space, and those are the dungeons.

Elite isn't WoW in space. So adding some sort of random gate to enter an empty part of space that you can't travel too normally doesn't quite make sense.

There's also no need for it.
Eve needed these private dungeons because their galaxy (when I last played) was tiny in comparison to Elites.
Elite has 20,000~ populated systems, and the chances of another CMDRs raiding your raid is extremely slim in nearly all of them.

If ED wanted similar dungeon type things, all it needs to do is switch off instancing for that CMDR and his wing/crew. Then anyone trying to drop in gets greeted with nothing of interest. :)

Plus Eve is about specialists. It's skill system means that you are prohibited from simply switching between professions/activities. Characters are encouraged to specialise.

This acceleration gates give specialist fighters a good opportunity for further combat. The other casual fighters often clear out the gate then sell the bookmarks to advanced fighters for a large sum of ISK.

Eve has to continually add another layer of challenge for its various specialists. Elite doesn't have that dynamic.
 
If I was to pick something from Eve I would have gone with adding probes to scan down systems to make exploring a little more dynamic / interesting than honk n jump.
 
Added to that, Elite's grand scale means player interactions are rarer. The community is already spread out among a massive universe. Putting some into another part of space is only going to make that worse.
 
I am not talking about corporations or power grabbing via territory control or anything like that. What is not often talked about is EVEs PVE system, which could make a decent additiion to Elite and solve some problems on the way.

EVE has a mission system like Elite has. Players can talk to Agents or Contacts on Stations, which will create a mission for the player generated proceduraly. EVE is also using templates in variations to generate those in various difficulties. How they are presented in the game world is the key diffrence here.

EVE uses a system called Deadspace. Deadspace is a confined part of a system, which you can only enter via acceleration gates generated just for the mission. Using this gate will warp you into a mission area, which cannot be warped to from the outside. Players can warp out of it anytime but warping back to it, will bring you to the entrance gate instead. This means players have to manually fly through the so called complex or spacedungeon which can also be extended via various subsections through additional gates. The difficulty can increase throughout the complex with more enemies present and even some structure to shoot at. Its up to the mission designer to tell a story by placing npcs and structures along the way. You can really imagine deadspace as spacedungeon will all implications on the way ( Boss NPCs etc, drops of very rare loot etc.)

Due to the nature of acceleration gates, content can be restricted to certain shiptypes via the gates. Mission designers could make missions that maybe would only be doable by ships like eagles and smaller. This way the small ships could stay viable throughout the game. Lessen the hunt for the big ships and the dire need for big credits. This could also add group content in the form of shared bounties and high difficulty for small ships. No new mission transactions are needed because all the money rewards are getting split by the system in place anyway.

We can all agree that the most fun part of Elite is flying in normal space and thus anything that would make that part of the timecake increase, could be a good addition and build upon the strengths Elite has.

Im aware that there maybe certain technical difficulties to solve or they may not be solveable at all. I have no idea how complex the programming effort for this system would be and if its even feasible. Its still worth discussing imo and I invite all of you to do that.

What do you think?

https://wiki.eveuniversity.org/Deadspace_Details

I've always been a fan of the idea of (optionally) certain missions needing certain ship types... But surely this could be achieve more easily? ie: The mission has it as a restriction showhow? ie: So you have to go to the destination and do X in a Viper?
 
If I was to pick something from Eve I would have gone with adding probes to scan down systems to make exploring a little more dynamic / interesting than honk n jump.

Totally. This is the thing from EVE that I think ED would benefit greatly from adopting in some manner.
 
Back
Top Bottom