OP would make for good corporate PR manager
List of shallow gameplay elements designed to work at absolutely minimal functional level does not automagically make any of them, or the game as whole, 'deep'.
Do you think that eve-online is deep?
OP would make for good corporate PR manager
List of shallow gameplay elements designed to work at absolutely minimal functional level does not automagically make any of them, or the game as whole, 'deep'.
Do you think that eve-online is deep?
1.) Y'Berion didn't mention eve with a single word.
2.) Eve is the mariana trench compared to ED.
I should put on my asbestos flameproof underwear before saying this, but I do not understand how people can equate width (number of different activities) with depth (engaging, non-repetitive and rewarding content).
Why is this so difficult to understand???
This game is a million inches deep and a mile wide. Or something ?
I think it's coming, but slowly. They've added extra activities/mission types. They've added multi-stage missions. They're adding persistent characters/contacts within factions in the next update. On their own, there's nothing amazing there; but these are the building blocks of longer, more complex and more rewarding missions.
Hell a post that made me laugh out loudApart from all that, what have FDev ever done for us? Hmm? Sanitation?
.. the clock is ticking on getting content into the game, but I think you're right in that we might see the (although late) beginnings of something quite exciting here. Braben has acknowledged the issue in his x-mas livestream, and I think it sounded like he was not only aware but had a plan, which I'm hoping we're seeing the beginnings of now.)
I should put on my asbestos flameproof underwear before saying this, but I do not understand how people can equate width (number of different activities) with depth (engaging, non-repetitive and rewarding content).
Why is this so difficult to understand???
I have done every single thing on your list without a single exception. I'm still debating whether I should do another hiatus and hope that not every single activity is still a repetitive grind when I return. Good steps have been taken in the right direction lately, so I'm cautiously optimistic that FD have understood what you do so desperately not want to see.
Sometimes I wonder if the reason why we have these arguments is that people who want more "depth" simply play a lot more of this game than people like OP and simply know it a lot better. I realize that if OP is someone who plays an hour a week, the game must really feel amazing. It must seems like that to him/her. I play a lot more than that, and on the list of stuff to do, I've done it all. Several times.
I don't want more different things to do. I want the things I do to be fun. They are for the first few hours, but after that...well, I think we all know how it feels after a while. Even if we want to pretend we can just cover all the repetitive stuff with our imagination, *pretending* that you didn't just kill your ship no 100 in the hazres zone or mined your 100th ton of platinum in exactly the same way as you did an hour earlier, with no real risk of anything killing you other than boredom. Repetition - is - not - fun. And having 100 repetitive activities doesn't make it any better.
If you do not share this point of view, don't mind repetitive activities because you can switch to another repetitive activity and therefore trick your brain into thinking that you are playing a game with tons of variation, then good for you. I am seriously happy for you, and envy you a bit. I just know these activities to well to be fooled, and that's the reason why I dare say such horrible blasphemous things as "more depth would be really nice". Sorry if you find that offensive.