Space Engineers: Any DBX pilots out there?

Day 12 - Spent a little time mining, a lot of time designing the bridge of the Cobra III.


Besides designing the bridge, I roughed out the cargo doors, the entrance at the back, the thrusters, and fuel tanks. The more I work on this, the more I realize that while the small blocks are what's needed to design this ship, many of the functional blocks I want to use are exclusively large. Is there a mod or something that will let me me mix and match???
 
Day 12 - Spent a little time mining, a lot of time designing the bridge of the Cobra III.


Besides designing the bridge, I roughed out the cargo doors, the entrance at the back, the thrusters, and fuel tanks. The more I work on this, the more I realize that while the small blocks are what's needed to design this ship, many of the functional blocks I want to use are exclusively large. Is there a mod or something that will let me me mix and match???
You can use use a rotor with a small head to connect small grids to large (and vice versa). It's a bit wonky, seeing that you might not even need to rotate anything, but it does work. An advanced rotor will even give you a conveyor system between the two grid sizes.
 
You can use use a rotor with a small head to connect small grids to large (and vice versa). It's a bit wonky, seeing that you might not even need to rotate anything, but it does work. An advanced rotor will even give you a conveyor system between the two grid sizes.
Somehow, I don’t think using that to install doors will allow the ship to be air tight. 😱

When I get a chance to play again, I may have to try roughing out the Cobra III in large blocks as well. If anything else, it’ll make completing the hull a lot easier. ;)
 
Somehow, I don’t think using that to install doors will allow the ship to be air tight. 😱

When I get a chance to play again, I may have to try roughing out the Cobra III in large blocks as well. If anything else, it’ll make completing the hull a lot easier. ;)
Ahh, I think I see what you're up to. Remember there are half-blocks and angle blocks you can use for that slim-down look. I definitely recommend building a ship the size of a Cobra using large blocks. "Small" ships in ED are actually surprisingly large, as I found out when I built a to-scale Vulture in SE.
 
Ahh, I think I see what you're up to. Remember there are half-blocks and angle blocks you can use for that slim-down look. I definitely recommend building a ship the size of a Cobra using large blocks. "Small" ships in ED are actually surprisingly large, as I found out when I built a to-scale Vulture in SE.
Yes. I was originally going to use large blocks, until I saw the size of the large block hydrogen tank. But having blocked out the C3 using small blocks, that tank doesn't seem quite as large as it once did. :unsure:
 
Maybe looking as though in the future we may get ai/npc's in SE. Seems that 'Goodai', another of Marek's companies, may perhaps use SE as a test bed for game ai, a more elaborate ai that is, with hopefully moving around npc's etc.
I'm glad they are looking at SE as an onging project during 2020, they're also looking at the engine of the game. I suppose if they find they need more umph, engine wise.. Then we may see a SE2 in a few years, who knows. :)

Anyway: https://blog.marekrosa.org/2020/01/review-of-2019-plans-for-2020.html
 
Interesting read! I'm glad that Space Engineers remains Keen's focus, and I would definitely welcome AI CHARACTERS to the game (especially if these characters are involved in trading, territorial battles, etc). I am disappointed, however, that there is zero interest in supporting VR, but I guess that's good for Elite.
 
Looks like it's time to pick up this lovely game again (ED is broken). I wonder how much I've forgotten, it's been awhile!
 
Is there any way to join 2x1x1 horizontal slopes with 2x1x1 vertical slopes? I'm trying to make a Python, but it seems there's no way to have a gradual slope on the horizontal and vertical at the same time. I can do 2x1x1 on the horizontal (top-down view) and a 45 degree angle on the vertical (face-on view), but that just doesn't look right.

I wish this game let you "sculpt" solid blocks to create any angle. Give me a giant cube and then slice it into shapes like my beloved Python. One can only dream...
 
I wish this game let you "sculpt" solid blocks to create any angle. Give me a giant cube and then slice it into shapes like my beloved Python. One can only dream...

Skywanderers has sculptured blocks, much better than SE, however the development and indeed content of SW has a long way to go yet.
But in a year or so (perhaps), may be worth a look.

Not sure what design you mean... pic's ?
 
After being unable to find a gold vein anywhere nearby, and not being able to find a good solution to my Cobra III problem, I felt dissatisfied with my current game, and decided to start a new one. I'm still hoping to create something vaguely resembling a Cobra III again. This time, though, I'll wait until I get out into space before trying to build it. There's no way I can fit a large ship hydrogen tank in inside a C3 frame. ;)

Being a gaming masochist*, I decided to go for full bore realism on my settings. I also decided that two hours was far too long a day/night cycle, so I went with an hour instead. Started again on an alien world. Landed in the mountains again, so locating ice won't be an immediate problem.

Day 0:


As you can imagine, spent the entire day setting up my initial base. There was a rocky cliff within easy walking distance of the escape pod, so I set up the base there. I'm much more aware of how my early base needs to be laid out to maximize efficiency, especially before I can find good sources of nickel, iron, and cobalt so I can more easily build my initial vehicles. After I get the basic refinery set up, I'll be moving the survival pod and H2/O2 generator out of the escape pod and into the base. Just have to make sure I can safely do it. Don't want to die of oxygen deprivation or freeze to death, after all. 🥶

Two supply pods landed during the day. In the course of chasing them down, I found out there's an iron deposit within 200 meters of where I landed, plus a source of silicone about three kilometers away, and more importantly I can drive there. Salvaged everything I could to get a jump start on setting up my base.

As dawn broke at the end of my first day, things were starting to take shape. Wind turbine is up and running, and getting close to completing the basic refinery thanks to what I've salvaged. Tomorrow, I'll be getting everything up and running!

____
* not really, just wanted more obstacles that required creative engineering to overcome. ;)
 
Sorry about the lack of updates, just in case anyone's following with baited breath, but as the game progressed on Sunday, I found that my starting location was too good. Not only did I practically land on iron, but as I chased down another supply pod, I found a site with Iron, Nickel, and Cobalt within fifty meters of each other, and it was only a kilometer away from the above mentioned silicone! I decided I was definitely picking up and moving my base.

After finishing the basic refinery and assembler, I spent the rest of the second day converting the escape pod into a transport to move to the site of the new base, interrupted only by the occasional supply pod. The third was spent disassembling my initial base, and reassembling it at the new site... again interrupted only by the occasional supply pod.

The fourth was building my gravity fed mine. It worked so well, the system choked up my basic refinery! While I waited for it clear the backlog so I could build a proper refinery, I once again chased after supply pods. And that's when I hit a site with both silver and gold, only two kilometers away from the new site!

It was at that point I realized how overpowered the jetpack is for planetary play. I was zipping across the landscape like Superman, scavenging supply pods, scouting resources, at one point pivoting sideways over a steep cliff face so I could better identify what was at another resource site.

So Monday, I started looking into mods, something I rarely do in games, and found this video:


In the end, I went with six mods:

Sneaky Sounds - Quieter Toolsbecause those tools are too dang noisy
Jetpack Limit - Low Power, Small Tanksno more flying like Superman for me
Advanced Systems: ScaffoldingI need to get to higher elevations somehow
Proper Hydrogen RebalanceSo I can build a large block Cobra Mk III
Text HUD APIneeded for the next mod to work
Daily Needs Survival Kit - Survival Needs for SpaceAdds the need to eat, drink, and rest, plus adds production blocks to meet those needs.

Once I got them working, I started a new game, and out of morbid curiosity, enabled spiders and wolves, and started on the alien world.

I didn't last five minutes. 😱

I started a second game without the deadly wildlife, landed in the mountains, decided that being surrounded by easy sources of ice was a little too easy, and restarted again so I landed in an alien forest.

I died of dehydration within the hour, unable to make it to the frozen lake I saw while the escape pod was falling, and back in time. 🧟‍♀️

Tuesday, I spent my some of break time at work making a detailed plan to convert the escape pod into a flyer, move the survival kit to a turbine powered grid so I won’t lose it, and fly to whatever source if ice I could find.

My pod lost power on the way back from a distant snow covered peak, the two emergency kits installed on board having drained the batteries in a desperate attempt to get drinkable water before I died of dehydration again. 🔥

Yesterday, I started yet another new game, which fortunately started in the mountains.


Lacking better options, I figured I'd set up my initial camp near that exposed rock formation, so I could get the ball rolling on making two emergency rations dispensers, so I wouldn't die of dehydration right away.


Must've landed in the late local afternoon, because the sun was setting before I knew it. I ignored the first drop pod, due to it landing behind that mountain peak.

My initial camp was starting to take shape when a drop pod landed near enough for me to make it worth while to get.


The reconfiguring of my escape pod was coming along nicely. The cockpit had a vent attached, so no need to waste ice to produce oxygen. :) Not exactly a comfortable place to sleep, though.


Turned out to have some tofu, carrot seeds, and fertilizer. The latter two will probably come in handy later, but the tofu will help keep me from starving to death... I hope! In the meantime, I was hauling rock back to my survival kit, and returning with parts for the wind turbine.


By late afternoon, the windmill had finally been finished, and I could start on the next two steps: building a protein re-sequencer to more efficiently produce food and water, and of course moving the Survival Kit and H2/O2 Generator so I could continue converting my escape pod.


The protein re-sequencer proved to be a marvelous source of water, so I won't have to worry about dying of thirst any time soon. Hunger, on the other hand, just might kill me yet. I'm having to shovel massive amounts of ice into it just for the organics necessary to make a new synthetic meal. "Thankfully," it accepts all kinds of organics, regardless of source. I'll just try not to think too hard about what that source is. :D

After night fell, another supply pod dropped relatively nearby. It was one of those annoying ones that would try to fly away from you, but it had managed to lodge itself in a crevasse. It had no food, dang it, but it was definitely a valuable pile of spare parts, including a metallic grid I'll need if I want to make a large cargo container later.


As night drew to a close, and my hunger grew, another supply pod dropped. I was still shoveling snow into the re-sequencer, trying to keep ahead of starvation, even as I finished moving the Survival Kit and Oxygen generator, and even started building a basic refinery.


That supply pod is too far away, over unknown terrain. It probably doesn't even contain something to eat. I should ignore it and just focus on what's in front of me...

So why in the world am I running towards it???
 
A very long run, requiring me to stop and rest along the way, over broken terrain, I finally arrive at the supply pod as the sun rises over a distant mountain. It contained carrots, which was worth a whole three hunger points. Heck, the resulting "organic waste" is going to be more useful. Take a look at the energy level of my suit in the corner. It'll be important later. :eek:


Fifty yards to the Outhouse! By Willy Maket! Illustrations by May B. Ewont. Edited by Andy Dedent.



I died like five meters away from the cockpit, but I'm going to count this as a near-death experience. :D Having to deal with "clone sickness" is going to be enough of a penalty.

As I shovel yet more ice into the re-sequencer, another supply pod drops nearby.


I finish stuffing ice into my only source of food and water, and once again chase after those handy packets of spare parts, and occasionally food. I also discover that when you can't fly over the terrain, sometimes you can use your drill to make it easier to climb over rocky terrain. Soon enough, I get to the supply pod, open it up and find... some interior plates. Well, at least I can use the spare parts for my refinery.

Back to the proverbial grind, alternating between feeding ice into the protein re-sequencer, and stone into the survival kit. I'm actually starting to build up a store of synthetic meals, though I could use a better supply of organic material. Soon enough, another supply pod drops nearby.


I arrive, open the pod up, and find:

Source: https://www.youtube.com/watch?v=ly7PONiKGUs


Meat, tomatoes, some tofu, and more carrot seeds. :) Not enough to make a meal of, though :(

As night falls, I complete the construction of the basic refinery, start construction of the basic assembler, and use some of the interior plates I've got to construct some furniture, starting some place to eat. Proper dining helps with digestion, I'm told. :D

Of course, after finding out I can't actually fill up on synthetic food, I dismantle most of the desk and chair, plus part of the H2/O2 Generator, so I can work on completing the escape pod refit. As the third dawn rises in the east, I feel like I'm nearing the tipping point: the time I spend on harvesting ice is much less than the time spent harvesting rock.


Just need to produce some more motors, and a place to recharge the machine, and I'll be ready to move on to doing more than survive hand to mouth.
 
I endorse this thread. Didn't know SE could look so good. They upped some gfx?
Not sure. I picked it up back in 2014, felt it was too bare bones for my tastes, and only recently decided to check it out and fell in love. If you’re talking about my screen shots, one thing to consider is that I have the graphics turned way down, because the full graphics options can occasionally choke my GTX980 card.
 
Not sure. I picked it up back in 2014, felt it was too bare bones for my tastes, and only recently decided to check it out and fell in love. If you’re talking about my screen shots, one thing to consider is that I have the graphics turned way down, because the full graphics options can occasionally choke my GTX980 card.
It looks quite frisk - is that the right word? I have some foggy look in memory. My timeline might be about the same. 1st look in '14 maybe '15 - performance was my biggest limitation. And my ugly blocky designs but I would never admit that.
I find these games taxing because of their complexity. But I always come back - right now I play nothing eöse than builders - ONI and Rimworld. Stormworks before that and tje occasional strazegy in between. Pardon my typos.
 
The next day on this alien planet turned out to be a maintenance and mining day. First thing I did was rearrange my base a bit, so that it made more sense both in a workflow sense and a resource utilization sense. I’d built the base one layer too high to be useful for my intended gravity fed mine. Once I’d fixed that error and moved the refinery, I got away with only one conveyor tube, rather than five plan A required. Nothing more satisfying than watching mined stone tumble down the slope, and into the collector.


Finally, the last of batch of necessary parts for the SRV and it’s charging port completes, just as the sky begins to lighten. Time to collect some organic material from one of the nearby valleys, so I can stop processing ice. Thankfully, the protein resequencer turn what passes for native life into something fit for human consumption. Once I return, It’s going straight onto the charger.

The sun is just peeking up above the horizon when I reach the fertile valley.


On the way back, I make a slight detour to salvage another supply pod.


I make it back to my base with two minutes to spare. I was a bit disappointed I didn’t find an mineral deposits... until I realized I'd turned the scanner off to conserve power. Landing it on its tail was a bit tricky, but I needed to for the next step of my master plan. ;)


I then spend the rest of the afternoon reconfiguring the SRV into a layout that I can easily add additional cargo capacity to. ETA to full charge, one hour. Time to go back to harvesting rocks!


Now that I’ve got a flyer, there’s no reason not to pick up additional supply pods when they drop... assuming I've got power to do so. Battery showed 15 minutes of use at full thrust, so no immediate risk of suddenly plummeting out of the sky. En route to one, I pass over familiar terrain, where I’d previously found gold and silver. Still no,sign of other, more immediately useful minerals, though.


Of course, I should've set up the controls first, which I did once I arrived back at my base. After that, I sent more stone tumbling down into the collector. My quarry is beginning to lose its usefulness, since the slope of the site is now too shallow. Dawn broke as I was chasing down another supply pod. Still no iron, nickel, or cobalt to be found yet.


On the way back from a third pod, I finally found iron... in the side of a cliff, of all places.


Still, beggers can't be choosers, so I'm going to be setting up a new base on the cliff. I'm still hoping to find a better location that this, but if I want to eat something other than synthetic food on a regular basis, I need resources to build it with!
 
Back
Top Bottom