My love for Space Engineers is well known, but I eventually hit the "What's the point of it all?" wall in my Solo game. The worlds are beautiful, but empty. NPCs are literally empty ships on autopilot just going through waypoints, and the various assets are also empty and cookie-cutter. NMS or EGS this is not. But I really love building and mining mechanics, the realistic(ish) physics, the graphic fidelity, and the endless possibilities for creation and automation. Thankfully this is where "Open" mode comes in (AKA - public multiplayer servers).
I had tried multiplayer before the latest update, but I found the constant pauses and lag to be too much. The recent update fixed this, so a few days ago I set out on my first true multiplayer play-through, and like the title says, this really does change everything! I'm playing on one of Keen's official public servers, so there's always someone logged in, but there is a max* of 16 players at one time, so it's rare I get bad lag. Here are the ways "Open" mode makes Space Engineers a better game:
- Places to go, people to see! As someone who likes to explore, this radically changes the game for me because now I have a world full of player-created assets to search for, visit, and explore. Oh, and loot! Shhh, don't tell anyone. I've yet to leave the world I started on, but just on this one planet there is so much to see and experience! And of course, I myself am adding to this world with my own creations. When I'm flying around in my little scout plane, players working on their bases can see me fly over, and vice-versa. The "system" chat is also full of people talking about their creations and experiences, and it's a real fun place to connect with folk.
- People to avoid. Unlike Solo, I need to be careful, because not everyone is friendly. And unlike Elite Dangerous, there is no rebuy if my plane gets shot down or my base is bombed. Talk about iron man mode! This makes me use various stealth techniques, whether it's how I paint my vehicles, or how I'm building an underground base to avoid detection, or my approach when scouting out potentially hostile bases. It really adds a sense of suspense when playing, and I love it.
- People to trade with. In Solo, there's really not much need to trade (empty stations have trading posts), because I can mine and process and build everything I could ever need. But on the multiplayer servers, our PCU is limited, meaning that I can only build so much as a single player. For example, I built a huge refinery to process some silver I found, but as I thought about it, I realized this is a waste of my PCU and base space. I have more iron than I know what to do with, and players are always begging for more iron, so I can easily trade my iron for a little bit of silver or gold when I need it. These limitations force me to barter and negotiate and to build very efficient designs (no more 3 mile long conveyors to the lake), and I like that.
- The server never sleeps. A single player game pauses whenever you close SE, but in multiplayer, the server keeps running whether I am logged in or not. Why is this a big deal? Because the world is always "alive" in real time, and I the player basically hibernate in my cryo pod when I log off. This means I can come back to a different world, and it also means I can load up my refinery with tons of ore, log of, then log back in later and that ore will be all processed. All my machines keep working regardless whether I'm playing or not, and that is just amazing!
- True Factions. Factions in multiplayer are true factions of player teams, and you can form alliances, declare war, and do other things that gives SE a much bigger "long-term" gameplay potential. Right now I'm playing the lone wolf, because I want to build my own little base and simple ship, but I plan to do business with some friendly factions, and eventually I may ally with a veteran faction for some interesting PvP battles and "power play" strategy.
There's more, I'm sure, and I'll keep updating this thread as I peel back the layers of the onion, but suffice it to say that my days playing in Solo are over, with the exception of my creative prototyping sessions where I test my ideas.
* Even though there is a max of 16 players at one time, I don't believe there is a max of players in total, meaning this solar system can be filled with assets from countless numbers of players!