Space Engineers - "Open" Changes Everything

Absolved. I'd rather read about some progress not constant setbacks. I'm here for entertainment. I just wonder what you put in there that drew so much juice.

It was all the production boosts, combined with all the offline refining and “pre-assembly” I did. The windmill typically produces about 467 kilowatts of power on the alien planet, and currently the idle power draw is around 520... before I install additional equipment.

And as for entertainment... while I’m glad you’re enjoying my adventures, the server crash meant I got a do-over on the side adventure I missed out the first time. Consider this a experiment in mastering this game mechanics, on how to get to where you want to go without an overly overpowered machine to assist you. I enjoy that kind of thing. As they in Dwarf Fortress...failing is half the fun. ;)

I spawned about 80 kilometers away from home. In theory, the starting ship has everything you need to build a basic flyer. In practice, though, you won’t have lateral thrusters, until you acquire 36 motors. That requires processing a lot of stone to get that much nickel, and I had no desire to do that.

My plan was simple: build that basic flyer, process just enough stone as to build two solar panels, and roll the ship to correct for lateral drift. And chase after drop pods for more resources. After all, those things have a minimum of three motors in them, and sometimes there’s extra components. Once I had the flyer in the air, I would continue chasing pods ahead of me until I either had two lateral thrusters, or I got back to base.


In that time, I’d scrounged barely enough motors to complete the port thruster. I had also completed the port-side solar panel. So I took my new “Damselfly” out to a pod that dropped in the general direction of my base as a test flight.


After salvaging the useful parts, I filled up the survival kit with a batch if stone, and set out for home. Without the starboard thruster, Flying this thing in a straight line required me rolling the ship a bit so the ventral thrusters would compensate. Which made life interesting when a sandstorm struck.


As time passed, I developed a pattern: chase a drop pod in front of me for motors, fill up the survival kit if I’m near stone, and fly towards home otherwise. By the time the Damselfly was low on power, the starboard thruster was finished, and the last solar cell was ready to install.


I turned in for the night, trying to figure out how extend my flight time. That survival kit really cuts into my flight time. When I woke up this morning, I realized I could save power like I saved hydrogen: use thrust override. Override settings area but granular though, which is why I haven’t bothered with using it with atmospheric ships in the past. However, by pitching nose down a bit, I could manage my altitude, and also move the ship forward.

So rather than preparing my work lunch like normal, I hopped into the game, and (once I’d spawned back at the survival kit) I tried my new technique. It worked like a charm. It almost doubled my flight time, with the added bonus of not having to hold down a key to move forward.

Landing, on the other hand, proved to be rather tricky. I made the mistake of exiting “cruise mode” to low, and landed rather hard. Took out both landing gear, and I only had one spare motor. I also left a crater in the desert behind me.


All in all, a successful test run. My battery reported 17 hours to full charge, which would give me about 40 minutes of run time if I manage my thrusters carefully. Realistically, I should triple that estimate at least. By the time I login tonight, I should have ten minutes of flight time available. That’s plenty of time to get home. :)
 
That survival kit really cuts into my flight time
Forgive me if I'm stating the obvious, but you don't need the SK on while in flight. If you die from a crash, likelihood of SK surviving with power is pretty slim. If you get disconnected while in flight (it's happened to me too many times), odds are you won't have a ship in the air by the time you reconnect.
 
Forgive me if I'm stating the obvious, but you don't need the SK on while in flight. If you die from a crash, likelihood of SK surviving with power is pretty slim. If you get disconnected while in flight (it's happened to me too many times), odds are you won't have a ship in the air by the time you reconnect.
I was thinking more along the lines of weight, rather than power consumption, which is miniscule compared to how much power thrusters consume. The heavier the atmospheric vessel, the more power is consumed just to keep it aloft. If it wasn't for the fact that I need it or a cryo-pod to anchor my character when I log out, it would be dead weight.

...

...

I suppose I could lighten the load a bit, by leaving some of the stuff I've scavenged behind, if push comes to shove, but I'm only 23 kilometers from base at this point. As long as it has five minutes of flight time available when I log in tonight, it's all good. (y)
 
When next I logged in, I was elated that I was able to spawn back at my little Damselfly. I was so elated that I wasn't really paying attention to important details when I reported to @Old Duck that my plan was an overwhelming success. I'd spoken way too soon. It was, after all, clearly night, and this machine relied on solar power to fill its batteries. But it had been a long day, and I was eager to get back to base and fix the power problem.

But I had a more immediate power problem... the ship was completely dead. No power at all. I hadn't wanted to believe it at the time, because I'd spawned here, which meant it had to have power, right? It was a landing gear bug, right?

Nope.

I was still 23km away from base, my ship was dead (for now), and it was early in the night if I was any judge, on a server whose day is two hours long, IIRC.

I decided to take my hydrogen bottle, and Ironman it back to base.


Base was five minutes away, and I turned off inertial dampers to conserve hydrogen, controlling my by applying thrust upwards frequently. I had plenty of time to consider where the flaw in my thinking was. Clearly, you could respawn at an under-powered survival kit... as long as it was connected to a power generator. And the consensus on chat two nights ago was that my base had been struck by lightning... and I had been “cleaning up“ my base of unnecessary equipment right before this whole situation started.

By the time I arrived at my base, I’d arrived at two conclusions:

The first was that I’d accidentally severed my survival kit from my main grid. The second was that I probably misread a few things the night before the server crash.

And that was actually the case. When I’d come to the conclusion that my base had exceeded the output of my single wind turbine, it was because I’d seen, briefly, that my batteries were discharging at a rate of about 50kW. It turns out that batteries at full capacity, when on auto, alternate between discharge and recharge cycles. The true situation was my base was drawing about a third of the typical output of a wind turbine.

PEBKAC indeed. 🤦‍♀️

Once I’d reconnected my survival kit to the grid, I set about fixing my base’s remaining power issues. Because it did, indeed, have power issues: it was drawing enough power, that at times when the wind didn’t blow, that it exceeded the wind turbine’s measly 47 kW capacity. Which wouldn’t be a problem... if the batteries are full. But since I’m in the habit of queuing up refining and assembling tasks before logging out, all it would take was one of these becalmed periods happening after the batteries are depleted, and I’d lose power to my cryo-pod. Which would, in turn, cause me to die and then need to respawn.

Which happened frequently on the Keen Server, and at least twice on this one. And here I’d been blaming that kind of thing on server glitches. :rolleyes:

Incidentally, Sandstorms, which are frequent in this area, provide nearly 1 MW of power per wind turbine.

At any rate, the first thing I did was install a second wind turbine. Then I identified every single power consumer on my base, making note of their power requirements when idle. The biggest leech wasn’t the refinery or assembler as I thought. It was an air vent, my “free” source of oxygen. In fact, it accounted for nearly 2/3rds of my base’s total idle power consumption. It was also very likely the primary cause of my Damselfly’s demise, an unnecessary drain on my ship’s very limited power.

The rest of my session was a repeat of the one two nights ago... only I had the benefit of hindsight to make things quicker. Such as where to place the welder to aide in construction.


I also knew I needed 5 tons of silicon ore, and how to do that in five trips via jet pack, rather than eight. Long story short, I was soon getting ready to 3D print my first ship, the mining configuration of my ubiquitous Dragonfly atmospheric craft.



Once I had all the parts I needed to build it queued up, I hit the "start" button. The piston, unfortunately, doesn't have a "lock position" button like the rotator and hinge blocks, so I was sometimes forced to reverse its direction in order to ensure that all the parts complete.

Source: https://youtu.be/Dl4OI-ocTNM


At one point, I decided to stop recording, and figure out why a group of five engines weren't fully assembled. As it turned out, I was low on cobalt, so the metal grids necessary for the atmospheric engines had never been constructed. A quick trip to my mine, and I was soon ready to complete printing my miner.

Source: https://youtu.be/7VdjWnSIwQc


As soon as the ship finished printing, I severed it from the bit of flash keeping it attached to the printing-arm, flew it to my base's connector, and called it a day.


Next up... it's time to stop living in a cockpit all the time.
 
I was spawned far, far away from any worlds when I started on this new server (147.135.94.60:27015), but thankfully the neighborhood of asteroids I spawned in were rich in resources. Having finished my exploration ship, I'm getting antsy to return to the inner solar system. But before I leave, I need to load up on precious ores. A lot of these ores are very deep in the asteroid, and even with the drill in destructive mode (which clears rock a lot faster), it was still taking way too long to dig down to the ores in my ship. So I decided to go old-school and blast my way down!

This is similar yet very different to core mining in ED. I need to find the ore using my scanner, then I need to dig a small tunnel by hand at just the right depth to plant an explosive warhead to clear the rock that's in the way without destroying the ore itself. Then I set the timer and jetpack out of there quick as can be! What follows is a very rewarding BOOM! Unfortunately my still pictures do a poor job and giving a proper sense of scale of just how big that boom is, or the size of the nice round crater that's left behind. Once cleared, I can then get my ship in close to clear the rest of the rock manually and then start digging that precious ore.
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On the way back to my starbase, I'm impressed with SE's lovely contrast between blinding sunlight and the blackness of space.
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I offload the last of the ore, and then I attach to my station and prepare it for a jump. FTL "jumps" in SE feel like a very simple space-folding transport. There is no hyperspace tunnel or warp bubble, there's just a countdown, a "whooomp", and presto, I'm in a new location thousands of KM away. Because of the extra mass of the station, my jump range is reduced, so it's taking me many jumps to make my way toward the core worlds. After each jump the drive needs to recharge, which takes some time. So right now I'm logging in, jumping, logging out and doing other things, then logging in, jumping, rinse and repeat. I don't mind - space is big, as they say! The last time I jumped, the core worlds were looking more like proper planets rather than just colorful stars in the distance. I'm making progress!
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I'm not sure exactly where I'll park my space station, probably in a polar orbit over earth. Or, maybe the moon with a view of earth. I definitely want a planet in the backdrop, but I'll also need 24x7 sunshine to power my very hungry refineries.
 
In retrospect... I should've done some mining last night before going on a structure prototyping spree...

Really looking forward to bringing them to life when I get home from work.
 
RED ALERT!

Incoming pirate ship! Frame shift drive is still offline, will take minutes to recharge, and a pirate is making full speed toward my starbase! I can't run without losing my defenseless base, and I can't make an FTL jump for many minutes. There's only one thing to do - fight, but I'm in an explorer ship! No matter, I gotta fight. Arming small caliber point defense systems and targeting enemy vessel.

Incoming fire bounces off my ship and my station, but eight of my own turrets return fire at an amazing rate. More pieces are flying off of the pirate ship than are flying off of me. Soon the pirate ship succumbs to my weapons. It must have been a scout or weaker drone, because there's no way my ship would have survived against frigate or other heavy fighter. But I live to fight another day with minimal damage!

I learn two lessons from this encounter. First, make many small microjumps instead of a few large macrojumps. This reduces the cooldown between jumps, allowing me to escape quicker should another pirate zero in on my ship while I have a station in tow. Second, apparently NPC pirates can hone in on antenna signals just like real players! So it is wise to either turn off antennas when not using them or turn down the range to the a bare minimum. Oh, and a final lesson - I built this explorer to survival a surprise PvP attack on the old server (thanks "Harry"), but it seems these defenses will come in just as handy here in the PvE server!

* Sorry, no pictures - I was panicking!
 
Normally, I'd do more of a write-up, but my ever-loving family has conspired to give me a day off on my day off, and I don't want to spend it writing long posts, but apparently, medium sized posts are on the table while I'm eating lunch a long post while I finish watching one last episode it is. ;)

Friday Night - Prototyping

Friday night was mostly spent prototyping. Not just base components, but the means to "print" them without me carrying 360 liters worth of components each trip. The buildings came easily, especially since I thought ahead and built some templates. As for the means of "printing" them... let's just say that gravity is a harsh mistress, and leave it at that.

Saturday Night - Medical Bay

The first structure I wanted to build was the medical bay. Not only would this be a place to respawn if I die, but it would hopefully provide an extra layer of protection while I'm offline in a cryo-chamber. While my base now has five batteries, allowing it to operate at (the time) full capacity for eight hours, having my cryo-chambers in a life-supporting environment would hopefully preserve my character during a weather-related power outage long enough for conditions to return to what passes for "normal" on this world.


Placing welders at strategic locations to build the building faster sounded like a good idea at the time, but it turned out to be fiddly at best, and it barely built half the structrue. Even then, I had to build some things by hand, for one reason or another.


And, of course, I had to build the other half of the structure by hand. But eventually, it was done... just in time for a sandstorm to blow in.


One thing I insisted on was automatic doors. While eventually my base will have passages connecting the various parts of my base, at present I'm adding a crude airlock to the Medical Bay and other structures. They'll lose a puff of air each time they're used, but nothing the vent on my Dragonfly can't replace easily. The
Medical Bay also includes the only continuously powered air vent in the base. All other buildings will include floor sensors, so that they'll turn on only when someone's in the room. Air vents consume 100 kW when on. Sensors, if set to be as small as necessary, less than 1 kW.


With the medical bay finally completed, I called it a night...

I really should've mined a load of iron ore before doing so.


Sunday Morning - newer version of the 3D Ship Printer.

In what's starting to become a pattern, I awoke the next morning with a new idea to "print" a building. I also awoke with a desire to redesign my ship printer. The current one was more of a prototype, and while quite functional, it didn't match the aesthetics of the rest of my structures.

Once I logged into the server, I used a piston mounted grinder to remove the old structure, and projected the new one in its future home. The realization I had that morning was that I was pushing the welder into the structure to be built, starting at the back and moving forward. I realized that if I pulled the welder backwards, I'd get better results. I just had to erect a lattice around the base of the structure first.


Next, I set up the new welding arm...


... it worked much better than the last design, but there's still room for improvement. For example, the initial piston speed was too fast to fully weld certain types of blocks, which I eventually had to do by hand...


The right half went equally well, but the Mk I welding arm didn't have the reach to do the roof... an oversight I intend to rectify with my Mk II design. I've already got a few ideas on to get around the "no short pistons" problem...


Unlike the Mk I 3D Printer, which used a cockpit that could only be accessed from the outside, this one has full control station in an environmentally friendly room. This give me a much better view of the print head. Like the Medical Bay, the Mk II 3D printer has a temporary airlock. It's things like this that make me wish this game had an alternative to the space suit for our characters.


As soon as I get back online, I'll be building my living quarters, which will give the Mk II Welding Arm a trial run, before I use it to build my base's largest structure: it's Garage. It's a completely decorative structure, but I don't like the idea of living entirely in my space suit. :D
 
After a long journey, I've returned to the core worlds! Here is where I "parked" my starbase, in a polar orbit over earth where it can get 24x7 sun:
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My modified explorer now has atmospheric thrusters to facilitate landing on worlds like earth, mars, etc, but my internet was extra sketchy this weekend, so I dared not drop into a high gravity well. So I settled for the moon instead. Of course, this did nothing to test out these lovely new thrusters...
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I also visited my first player-created "tourist site" on this new server, a pretty hip space station.
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Unfortunately the creator of this station had the magnetic coupling on their connector system turned up way too high, so when I went to dock, it created "clang", whipping my ship around like a rag doll and destroying the bridge... Ahh, Space Engineers physics.. Thankfully my welder system not only facilitates ship construction, it also greatly aids ship repair.
iu


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I know I’ve been playing SE at every opportunity lately, but 60 hours over the last two weeks??? Where did I find that kind of time??? (🤔 Though I have been leaving creative open when I have to step away for a while...)

Anyhoo...

Sunday Afternoon

One of the first things I did upon logging in was set up my new welding arm. One thing I need to keep in mind when building the next one, is that the little tabs on one side represent the negative direction. If I orient them the right way, then when I remotely control the arm, the controls will be “intuitive.”

I hope.


It’s a pity that multi-grid blueprints can’t be built, because I’d love to be able to be able to set this up once, and call it done.

💡

I have... an idea! Which will have to wait a while before I can even prototype it, let alone build it. :(

At any rate, it was only after I’d assembled the arm that I realized that I’d wanted to build my living quarters one block too close to the...

... I could’ve easily moved the blueprint back one block. 🤦‍♀️ And done a few other things differently as well. It’s a learning process, I guess. ;) 🤷‍♀️


I started the welder, and it worked like a charm... until I ran out of iron. Again. So I fed my refinery another 72 tons of iron ore.


With my iron shortage settled for the moment, it was soon time to reposition the arm.


While that was going on, my attention soon fell to a bit of “scaffolding” I’d set up. I’d recently discovered that for the cost of a single construction component, the grated catwalk “templates” were quite functional, so I put a few of them around my base’s “courtyard” to facilitate movement. I don’t know why I decided to complete them, especially since I’d planned on building connected passageways between my “domes,” but I needed something to do between construction cycles.


Because sometimes I like the effect they create. In this case, they give my base a very primitive, “temporary” vibe. Airlocks all around, I guess. ;) I was getting a fourth load of 24 tons of iron ore when the last section of the building was completed. All that remained was removing the welder, one of the pistons, and then reattach the welder, to complete the “passage attachment point.” This surely took less time than simply moving the projected hologram a single block back. :rolleyes:


At last, the living quarters were done. It’s a completely unnecessary structure... much like the catwalks I placed over the conveyor tube network connecting parts of my base. ;) I simply can’t play a survival, even a light one like this is, without eventually adding details like this. It’s the difference between surviving and thriving IMO.


I’ve gotten into the habit of trying to disguise my air vents. They’re huge, and ugly, so I do my best to secret them away. I’m starting to get rather good at it, if I don’t say so myself. ;) 📯 🎶


As you can see, a block didn't quite finish welding, probably due to running out of iron at the beginning of the project. There were several blocks like this, one of which refused to make the "temporary" airlock airtight.

Thankfully, I took stock of my available power before deciding what to do next. The new living quarters battery needed 17 hours to fully charge. The rest, about eight. I’d pretty much drained them dry, so I decided to call it a night early.

Besides... for the first time on that server, there was lag. I didn’t stay on much longer than @Old Duck did. :)
 
I'm not going to say that this is my LAST post to this thread, but I am looking to move on. Not from Space Engineers, no no! In fact it's my newfound love for Space Engineers and my relative disinterest in ED lately that has me looking for a new forum / social platform. I don't know where that will be yet, so for now I'll post small micro-updates of my biggest adventures to my Twitter feed.


Keep building, Engineers! You'll find me on SE Server 147.135.94.60:27015.

iu
 
I'm not going to say that this is my LAST post to this thread, but I am looking to move on. Not from Space Engineers, no no! In fact it's my newfound love for Space Engineers and my relative disinterest in ED lately that has me looking for a new forum / social platform. I don't know where that will be yet, so for now I'll post small micro-updates of my biggest adventures to my Twitter feed.


Keep building, Engineers! You'll find me on SE Server 147.135.94.60:27015.

iu

I’m still hoping that Odyssey will rekindle that Elite “spark” that Frontier seems to be determined to smother with their rampant reward inflation... well that, and I need to have an alternative control scheme in my game rotation to stave off RSI... and not the Star Citizen kind. ;) I’ve kind of been overdoing it is with SE as it is. If you find a forum you like, let me know. I’lol still keep a candle in the window for SE here. :)

🕯
 
I’m still hoping that Odyssey will rekindle that Elite “spark” that Frontier seems to be determined to smother with their rampant reward inflation... well that, and I need to have an alternative control scheme in my game rotation to stave off RSI... and not the Star Citizen kind. ;) I’ve kind of been overdoing it is with SE as it is. If you find a forum you like, let me know. I’lol still keep a candle in the window for SE here. :)
FWIW, I've not given up on ED, it's just not my "primary passion" like it once was. It's now "just a game" like the many other games I own and play. I love Overwatch, for example, but I don't belong to any official Overwatch forum. Space Engineers has become my "primary passion" and will likely remain there until another game of similar design (perhaps Starbase) takes its place.

I've also become bored with this forum, which I wasn't expecting to happen. Friends have come and gone, and those who do remain (present company excluded) are on a groundhog day loop that has run its course for me personally. The actual forum software is pretty amazing, which is one of the reasons I've stuck around as long as I have. SE's "official" forum was pretty rubbish last time I checked, thus I actually preferred posting this thread here instead of there. But I haven't looked at networks like Reddit and Discord. Steam has a good community system for asking questions, and for my own personal narrative (ie - continuing the story started here), perhaps my own personal SN like Twitter is a more appropriate place. 🤷
 
Last night was a fairly short session, which turned it pretty much a mining and maintenance day. I mined a load of iron ore, two loads of ice, and a load of gold ore... which took forever to do. Not only is the ore mostly rock, but it feels like the gold deposits themselves are mostly rock. Thankfully, my Dragonfly now has a working set of ejectors that will remove the stone from the ore, and toss it out of my ship.

On the maintenance side of things, I relocated my initial wind turbine tower to somewhere a little less inconvenient. I'm honestly surprised that it took me so long to do that. I built the new one using my new scaffolding technique. Unlike using blocks, the upper levels can actually be placed without jetpack assistance, which is useful when you're trying to conserve hydrogen. I'm not trying to conserve hydrogen, though, so I built most of them while using my jetpack. ;)


Next phase of prettying up my base is to organize my storage. And by organize, I mean automatic organization. Which means a proper structure, and not just random cargo containers here and there. ;) Thus’ll also give me an opportunity to try the face palmingly obvious, though boringly mundane, solution to my construction woes. I must admit I gave a bit of a complexity addiction when it comes to this game. :rolleyes:

But I haven't looked at networks like Reddit and Discord. Steam has a good community system for asking questions, and for my own personal narrative (ie - continuing the story started here), perhaps my own personal SN like Twitter is a more appropriate place. 🤷

I’ve tried Reddit, Discord, and Twitter... and of them all, Reddit is at least tolerable, personally. I’m probably showing my age, but the other two is like trying to have a quiet conversation in a crowded room, with five TVs all paying different channels at max volume... and a dozen radios, each tuned to different stations to boot.
 
I’ve tried Reddit, Discord, and Twitter... and of them all, Reddit is at least tolerable, personally.
I've never tried Reddit, but it intrigues me. I'm a bit put off by the 1990s feel of the site, however. So far this remains my favorite forum in regards to the structure and features, but it seems you and I are the only ones interested in Space Engineers, so it feels like I'm wasting my time here. Maybe there are 1000 lurkers interested in our stories - if so, now would be a good time to let us know.

Speaking of Space Engineers, I was relentlessly harassed by pirates yesterday. Apparently I settled my starbase a bit too close to a pirate base. I may have found a new and even better location with an amazing view, so once my internet stabilizes (it's been rubbish all week), I may move it here:
 

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I've never tried Reddit, but it intrigues me. I'm a bit put off by the 1990s feel of the site, however. So far this remains my favorite forum in regards to the structure and features, but it seems you and I are the only ones interested in Space Engineers, so it feels like I'm wasting my time here. Maybe there are 1000 lurkers interested in our stories - if so, now would be a good time to let us know.

A good rule of thumb I’ve heard for lurkers is the old 1-9-90 rule: for every active poster, there are 9 casual posters, and 90 lurkers, both registered and unregistered. I certainly lurk on most of the threads I read, and the number of forums I’m registered with small compared to ones I’ve got bookmarked.

Another way to judge our proverbial audience is to look at views. We’ve generated 12k views of this thread. I’m not sure how this forum tracks views, but that gives us a minimum audience of 35... assuming each visit corresponds to one of our posts. It’s more likely to be higher than that, since I doubt every single reader is waiting with baited breathe for the next installment of this thread, but 🤷‍♀️

Speaking of Space Engineers, I was relentlessly harassed by pirates yesterday. Apparently I settled my starbase a bit too close to a pirate base. I may have found a new and even better location with an amazing view, so once my internet stabilizes (it's been rubbish all week), I may move it here:

For my part, I squeezed in a prototype of my future storeroom while waiting for supper to cook, and dug up a load of iron to process overnight, but last night was a full one, family wise. I squeezed in another run of iron early this morning, but that’s about it. Today is likely to be another long day at work (we’re a week away from our yearly inventory), though hopefully tonight will be a little more relaxing.

My more practical side is wondering why I’m “wasting” so much time and resources on the base at the bottom of a gravity well I’m trying to escape from. But I’m enjoying myself, so it’s all good. ;)
 
My more practical side is wondering why I’m “wasting” so much time and resources on the base at the bottom of a gravity well I’m trying to escape from. But I’m enjoying myself, so it’s all good. ;)
I'm seriously considering building a base on the moon. What was the worst place to build on Keen's servers may be the best place to build on a PvE server. AFAIK pirates won't venture down into a gravity well, yet the moon has low enough gravity that it's trivial to break free in any of my ships. It also has lots of resources, and on this server, it doesn't seem overcrowded.

I need to do some more exploring and surveying before I commit to such a path, but it's an idea that has my attention!

We’ve generated 12k views of this thread.
How do I pull up this stat?
 
I checked out Space Engineers on Reddit, and there is a TON of content. Too much content in some ways. It feels like an ongoing narrative like this thread would quickly get buried. Reddit just feels too "busy" to me, at least at first glance.

Meanwhile on Twitter there seems to be very little engagement regarding SE, not just my own posts, but the topic in general.

Maybe I should start a Twitch channel like @drew ;) Of course I'll need to get much better internet before I can stream video.
 
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