I've started yet ANOTHER new save on yet another new server. A private server caught my eye - it has minimum, optional mods, unlimited PCU, 64 player cap, scripting enabled, and NPC encounters. It is also super fast and stable. It must be new, because I've not seen it before, and I've only encountered a few other players on it.
Once again I started in space, claiming my starter ship as my own (each iteration is better than the last), and set forth to find resources in the nearby asteroids. I got pretty lucky by having much of what I needed close by, including the elusive cobalt. While exploring, I caught a very brief mayday signal from a pirate station. I've not done much with these in the past, as the Keen servers don't provide this, and all my starts in single player have been planetside, where unfortunately NPC ships do not venture without mods. In fact, most of my experience with pirates has been in creative mode when designing and testing ships in space. My experience with these mayday signals in this setting are usually bullet-ridden, and unlike creative mode, bullets kill in survival mode!
With this in mind, I plotted a course that would circle around the damaged station far out of the range of any guns it might have. Thankfully I was able to put an asteroid between me and the station, allowing me to park my ship and perform recon in my suit. I was able to approach from the station's blind side, avoiding detection from its defenses. The station was a serious wreck, though that worked in my advantage because it was also in a state of low power, which deactivated the main guns. This may also had to do with the angle of the sun, as the station was reliant on solar. This allowed me to "hack" the three functional multicannon turrets and take control. Here's a look at the station from a distance (after I disabled those turrets):
While I had disarmed the defenses, I wasn't out of the woods yet. I had to disable the distress beacon, otherwise very dangerous pirate ships might show up to investigate. Using my handy grinder, I was able to disable both the transmitting antenna and the timers that broadcast the distress. Interestingly, when I did this a message popped up on one of the functioning screens - "DECOMMISSIONED". Huh, never seen that before! Hopefully this means pirates consider this station lost and won't bother me.
I then started scouring the station for valuables. Unfortunately there was nothing exotic to be had - no reactors, no gravity generators, not even a refinery or assembler. Still, there's a lot of good materials here, so I started cutting up everything that I don't have a use for. My plan is to keep the basic station for now, converting it to my own needs. I'll use it to house a large refinery and some large storage containers, along with some assemblers. This will allow me to build everything I need to make my own ships and stations.
Here's the station interior as I'm first scoping it out:
The station was nowhere near airtight, having suffered severe damage in some form of cataclysm, so I found an air vent and built a little "rest area" where I can go and sit, recharging both my energy and oxygen supplies:
This has been a very different experience for me - finding, exploring, and salvaging wreckage very early in the game. I guess on one hand it might be considered "easy mode", but I've done enough starts now that I'm glad for any assists like this. It also feels very boilerplate sci-fi, where a stranded crew finds some sort of wreckage and must work to get things operational so they can survive, hacking into systems and making the abandoned base / ship / station a temporary home. I'm quite enjoying experiencing this myself!