Empyrion - Galactic Survival: Cobra Edition!
Round Five
Suprises
As a concession to the need for defense, one of the first things I did was build a turret for my Hovertruck. I figured if I couldn’t set up turrets immediately, I could at least add a little more firepower to my on-foot defense.
I returned to the starting grounds, and scavenged the few modules I considered worth retrieving. The Hovertruck’s cargo hold still had enough room for what I wanted to retrieve from the Wreckage. I immediately noticed a slight difference in handling, as the center of gravity shifted backwards. I realized that it was going to be an “interesting” trip back, with the Hovertruck fully loaded.
As I approached the Wreckage site, I saw an old friend. I guess it may have been the smarter move to follow the plot line after all…
I worked my way through the quest’s objectives, and saw my true objective…
… only to discover that my plans had come to naught.
Eleon had made the wreck unmodifiable!
I have mixed feelings about this development. On the one hand, knowing that this wreck, and it’s cornucopia of useful blocks, was out there has definitely shaped how I approached survival in this game. Not to mention I liked the idea of entirely destructible environments.
On the other hand, it’s literally a cornucopia of useful blocks, that simply required finding the right resource to unlock, that was placed there for story purposes. It felt like a bit of an exploit, to be honest. And it’s one more incentive to ignore the storyline.
It’ll require more scouting for salvageable wrecks, at the very least. Scouting for exploitable resources is why I play these kinds of games in the first place.
At any rate, since my plans had been stymied, and I didn’t need a Hoverbike, I salvaged it, and returned to base. Naturally, the Zirax showed up when I returned to base.. It was three drones, so I took my armed Hovertruck out to meet them half way. Between the HT’s automated turret, and my assault rifle, we made short work of the dreaded drones.
I inspected the damage inflicted upon my Improvised Fighting Vehicle. It didn’t look too bad. Mostly damage to the cockpit and turret, with some minor cosmetic damage.
At least until I finished my visual inspection…
If this had been Space Engineers, there might’ve been billowing smoke, just to emphasize just how badly I’d failed. My heart sunk as I took in the damage.
The next morning, I ordered and installed the large assembler.
I then squandered my remaining silicon on repairing my green house, rather than focusing solely on building my long-neglected defenses. The large constructor produced only one defensive turret. Naturally, I was too busy rebuilding my greenhouse to notice.
I certainly realized my mistake the next morning, when the Zirax showed up again! Thankfully, it was a troop carrier, so my shotgun made quick work of them.
Needing silicon, and not having found another source of it yet, I set out to scout in my IFV. I set some waypoints, so I could fill in some of the points I’d missed. I eventually found some, dug it up, and set course back to home, stopping only to search for more promethium. Visiting irradiated lands was a harrowing experience. Visiting them during the day brought new challenges.
I’d no sooner returned home, when the Zirax showed up again.
I met this one far enough out that my IFV bore the brunt of the damage.
As I was repairing the damage, I saw that it’s two friends had been delayed.
My base only took minor damage, this time. Since it was already night, I climbed j to my survival tent, and got some sleep.
Next round, it’s time to build my defense towers!
But first, in SE, work on the roughed out large-grid Cobra continues. More out of curiosity, than anything else. I still want to build the whole thing small-grid, after all.
Round Five
Suprises
As a concession to the need for defense, one of the first things I did was build a turret for my Hovertruck. I figured if I couldn’t set up turrets immediately, I could at least add a little more firepower to my on-foot defense.
I returned to the starting grounds, and scavenged the few modules I considered worth retrieving. The Hovertruck’s cargo hold still had enough room for what I wanted to retrieve from the Wreckage. I immediately noticed a slight difference in handling, as the center of gravity shifted backwards. I realized that it was going to be an “interesting” trip back, with the Hovertruck fully loaded.
As I approached the Wreckage site, I saw an old friend. I guess it may have been the smarter move to follow the plot line after all…
I worked my way through the quest’s objectives, and saw my true objective…
… only to discover that my plans had come to naught.
Eleon had made the wreck unmodifiable!
I have mixed feelings about this development. On the one hand, knowing that this wreck, and it’s cornucopia of useful blocks, was out there has definitely shaped how I approached survival in this game. Not to mention I liked the idea of entirely destructible environments.
On the other hand, it’s literally a cornucopia of useful blocks, that simply required finding the right resource to unlock, that was placed there for story purposes. It felt like a bit of an exploit, to be honest. And it’s one more incentive to ignore the storyline.

It’ll require more scouting for salvageable wrecks, at the very least. Scouting for exploitable resources is why I play these kinds of games in the first place.
At any rate, since my plans had been stymied, and I didn’t need a Hoverbike, I salvaged it, and returned to base. Naturally, the Zirax showed up when I returned to base.. It was three drones, so I took my armed Hovertruck out to meet them half way. Between the HT’s automated turret, and my assault rifle, we made short work of the dreaded drones.
I inspected the damage inflicted upon my Improvised Fighting Vehicle. It didn’t look too bad. Mostly damage to the cockpit and turret, with some minor cosmetic damage.
At least until I finished my visual inspection…
If this had been Space Engineers, there might’ve been billowing smoke, just to emphasize just how badly I’d failed. My heart sunk as I took in the damage.
The next morning, I ordered and installed the large assembler.
I then squandered my remaining silicon on repairing my green house, rather than focusing solely on building my long-neglected defenses. The large constructor produced only one defensive turret. Naturally, I was too busy rebuilding my greenhouse to notice.

I certainly realized my mistake the next morning, when the Zirax showed up again! Thankfully, it was a troop carrier, so my shotgun made quick work of them.
Needing silicon, and not having found another source of it yet, I set out to scout in my IFV. I set some waypoints, so I could fill in some of the points I’d missed. I eventually found some, dug it up, and set course back to home, stopping only to search for more promethium. Visiting irradiated lands was a harrowing experience. Visiting them during the day brought new challenges.
I’d no sooner returned home, when the Zirax showed up again.
I met this one far enough out that my IFV bore the brunt of the damage.
As I was repairing the damage, I saw that it’s two friends had been delayed.
My base only took minor damage, this time. Since it was already night, I climbed j to my survival tent, and got some sleep.
Next round, it’s time to build my defense towers!
But first, in SE, work on the roughed out large-grid Cobra continues. More out of curiosity, than anything else. I still want to build the whole thing small-grid, after all.