Speaking of productive days... last night I barely managed to finish the second day in EGS: Sidewinder Edition, round nine, which I had started on Wednesday. I’m actually anxious to start round ten of SE:SE, despite facing more digging, so I’m calling it good. 
The day started with 500 blocks ready to place, and after tending my Garden, I started production on 300 more. I then finished off the bottom edge of the Sidewinder. I only went two layers down, because I want to use the third layer for detailing.
After that, I fill in the “floor”of the Sidewinder with thin blocks. It isn’t a true floor, but rather a temporary surface which I can stand on when working on the top part of the ship, as well as a surface on which to add detailing blocks. I’ll remove it at a later date.
As I was working on the false floor, unwanted visitors decided to show up.
I’m tempted to post a warning sign near the hanger door: “No Tresspassing. No Soliciting. Violators will be shot!”
Soon enough, night comes. I’m relieved to see that my solar panel bank is able to keep up with demand during the day. I’m starting to think about adding automatic power management to my base. Manually turning devices on and off is going to get unwieldily soon.
Last thing I do before bed is to order up some more “space orange” seedlings. I’ve got enough berries and coffee beans for now, so I reduce their production in half.
Once the “floor” was finally finished, I start thinking about preparing to rough out the underside. I start out by making out locations for primary ventral maneuvering thrusters. Thanks to symmetry mode, the marks are mirrored on the other side of the ship.
I also plan out where the major ventral feature will be. I’m planning on installing additional lift thrusters in this area, along with the smaller landing gear. I’m going to install the tallest landing gear I have available near the nose.
Once the engines, generator, and fuel tanks are installed, I put in a seat so that I can easily work on the bottom of the ship.
Using the two fusion cells the Zirax kindly provided me, I lifted up the bottom half of the Sidewinder, and quickly roughed out the major ventral feature, plus the landing gear.
It occurs to me as I’m writing this, that I should’ve placed cement blocks under the landing gear, and rested the ship upon that. That way, I can work on the bottom of the ship at my leisure.
It’s at this point that I had an idea to improve the design of the front of the ship. I wasn’t sure it would work, but I decided to try it anyway. I spent the remaining ten minutes of the day trying to find the necessary transition blocks, but nothing worked the way I’d hoped. It did illustrate why sometimes EGS’s block selection system, which in many instances I find to be easier to use than SE’s, can still cause frustration: in the case, the four blocks I wanted to use were scattered over two different tabs. Had this been SE, I could’ve added them to a single build bar, and used my mouse wheel to move between them.
The day started with 500 blocks ready to place, and after tending my Garden, I started production on 300 more. I then finished off the bottom edge of the Sidewinder. I only went two layers down, because I want to use the third layer for detailing.
After that, I fill in the “floor”of the Sidewinder with thin blocks. It isn’t a true floor, but rather a temporary surface which I can stand on when working on the top part of the ship, as well as a surface on which to add detailing blocks. I’ll remove it at a later date.
As I was working on the false floor, unwanted visitors decided to show up.
I’m tempted to post a warning sign near the hanger door: “No Tresspassing. No Soliciting. Violators will be shot!”
Soon enough, night comes. I’m relieved to see that my solar panel bank is able to keep up with demand during the day. I’m starting to think about adding automatic power management to my base. Manually turning devices on and off is going to get unwieldily soon.
Last thing I do before bed is to order up some more “space orange” seedlings. I’ve got enough berries and coffee beans for now, so I reduce their production in half.
Once the “floor” was finally finished, I start thinking about preparing to rough out the underside. I start out by making out locations for primary ventral maneuvering thrusters. Thanks to symmetry mode, the marks are mirrored on the other side of the ship.
I also plan out where the major ventral feature will be. I’m planning on installing additional lift thrusters in this area, along with the smaller landing gear. I’m going to install the tallest landing gear I have available near the nose.
Once the engines, generator, and fuel tanks are installed, I put in a seat so that I can easily work on the bottom of the ship.
Using the two fusion cells the Zirax kindly provided me, I lifted up the bottom half of the Sidewinder, and quickly roughed out the major ventral feature, plus the landing gear.

It’s at this point that I had an idea to improve the design of the front of the ship. I wasn’t sure it would work, but I decided to try it anyway. I spent the remaining ten minutes of the day trying to find the necessary transition blocks, but nothing worked the way I’d hoped. It did illustrate why sometimes EGS’s block selection system, which in many instances I find to be easier to use than SE’s, can still cause frustration: in the case, the four blocks I wanted to use were scattered over two different tabs. Had this been SE, I could’ve added them to a single build bar, and used my mouse wheel to move between them.