Game Discussions Space Games suggestion

Can someone expand more on X4? It has been lauded around these forums but everything I look up, seems like the game isn't very visually appealing. That's the thing about space games for me. They need to be visually appealing. I love NMS and to an extent (due to Odyssey), Elite Dangerous. I just want to make sure that maybe I've just seen videos from people with poop setups.
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I love Everspace (haven't tried 2 yet), but personally I'd argue that keyboard and mouse is the best way to play it. It controls like Descent and the ships are pretty nimble so the speed and precision of the mouse make a big difference.

I dunno, I played with dual joysticks and once I figured out how to fix the response curves (unfortunately it needed the help of some 3rd party tools) it played really well. The weapons have a really generous gimbal / autoaim, so super-precise aiming never felt important, and although the flight model was simpler (definitely more "Descent" than "Elite") it still made for satisfying 6DOF space shootin'.

Really great game, very pretty, and really well honed for what it wants to be. I'm looking forward to trying the sequel once it's done.
 
Depends on what you miss!

X4 is great for me so far (thanks, Old Duck!). Ships don't have the weighty feel of ED ships, but it's okay. The large ships are excellent, and the feel of flying them is something that's missing from Elite. Watching a ship come in to dock on your ship is delightful! and having a large wing to back you up is very satisfying. I currently turn up to fights in a medium sized ship, closely followed by 10 the game's equivalent of the Vulture! Duck's experience and mine differ though- I had to do a bit of management, because the economy of my region tanked so badly I couldn't buy a new ship or even new weapons!

Star Wars:Squadrons might scratch the itch If you're really into the VR immersive aspects of ED, but it's obviously very combat focused.

If you miss exploration, particularly as a screenshot generator, Space Engine does the job better imo.
 
Actually, saying more about what they do that ED doesn't:

X4 is great for a feeling of dynamism- you feel like you should run missions or hunt pirates for your own reasons. I wanted a weapons upgrade, so I brought parts in on a trade ship. Pirates had set up by the jumpgate, so I started escorting the ship. Eventually, I had a squad that could do this without me, consisting entirely of retrofitted pirate ships I captured after fights! X4 Also allows proper galaxy map empire building, if that's your cup of tea

SW Squadrons does capital ship combat right. I once defeated a Majestic in an Imperial Courier. I did it, essentially, by hiding inside it. It felt cheesy. In Squadrons, you have to stay dynamic. Small ships feel like a sensible choice for the job, as you can literally fly under the cap. Ship's shield giving you protection and letting you hit subsystems. It has the sense of scale that ED has, but without the disconnect between narrative danger and gameplay difficulty. Unfortunately, the VR is not as polished as ED Horizons.
 
I know it's not a space game but I urge anybody who wants something awesome to play in VR (or not) to give IL2 Sturmovik BoX a try, the Battle of Stalingrad base game can be had for five and a half quid right now so it's ridiculously cheap to get into and is excellent :)

 
I've played through a game of Industries of Titan. It's not so bad but for a game that long in EA I had expected more. It's like a game that comes to Steam freshly with an alpha. What did they do the whole time while selling on EGS?
 
I know it's not a space game but I urge anybody who wants something awesome to play in VR (or not) to give IL2 Sturmovik BoX a try, the Battle of Stalingrad base game can be had for five and a half quid right now so it's ridiculously cheap to get into and is excellent :)

It's a very pretty flying experience- aiming is insanely hard, it certainly makes fixed multis on ED seem simple. Also good in VR, though a little less pretty, is DCS Flaming Cliffs 3. There's a lot of content for the money, definitely worth a shot if you prefer jet fighters to old warbirds. I would recommend an RTX for DCS VR though, whereas BoX works well in VR on a 1080.
 
Can someone expand more on X4? It has been lauded around these forums but everything I look up, seems like the game isn't very visually appealing. That's the thing about space games for me. They need to be visually appealing. I love NMS and to an extent (due to Odyssey), Elite Dangerous. I just want to make sure that maybe I've just seen videos from people with poop setups.
The space backdrops are wild. They are also just backdrops, so no flying down on around it. But you have planets split in half and other crazy stuff.

At its core it's a management sim though, not a Han Solo simulator like ED of a pulp sci-fi survivalist/builderine NMS.
 
Can someone expand more on X4? It has been lauded around these forums but everything I look up, seems like the game isn't very visually appealing. That's the thing about space games for me. They need to be visually appealing. I love NMS and to an extent (due to Odyssey), Elite Dangerous. I just want to make sure that maybe I've just seen videos from people with poop setups.

It's visually different, more than worse. For once, X4 used PBR rendering from the start, contrary to Elite which only switched to it with Odyssey and is currently a bit of a mess because they ported over most of the assets without updating materials to the new phisically based technique...so, broken paintjobs, wonky lighting, etc...but now that it mostly works, ships in Elite look beautifully lit and shiny, very similar to how they always looked in X4 (or at least, since they added bloom and glow to it, a few updates along the road).

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Consider though that you'll never get the beauty of the infinitely dynamic space vistas of Elite, or the lush and colourful (and neatly anti-aliased) panoramas of NMS, given the nature of the game. Its interface is mostly functional and not immersive, and most of the time in the way of the scenery, not mentioning when you are simply playing "RTS" from the map. Also, its anti-aliasing is very subpar (the above shots are all taken at 4K), so if you are playing at 1080p it gives it quite a "not clean" feel to visuals.

Videos of standard "content streamer" gameplay (far external cameras, most of the time spent between menus and map) will hardly make it justice.

The space backdrops are wild. They are also just backdrops, so no flying down on around it. But you have planets split in half and other crazy stuff.

The planet split in half with a sector inside its remains was Albion in X Rebirth, sadly (and then there were a couple back in X3 as well), that one truly had some wild backdrops. Also, to be technically correct, you can fly around them, it's just that it's totally useless, it involves flying in straight lines at 15000 m/s for hours, and is generally met with a "Warning, entering atmosphere", immediately followed by an unceremoniously quick game over. 🥲

Pluto in the new DLC is just a few thousand km from the system center and can be easily reached in a few minutes even with the snail-paced Terran ships, but....as above.

Some backgrounds are still pretty good anyway:

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See, Elite? That is a white dwarf in the process of becoming a type Ia supernova.

And then there's the pulsating dark red star inflating and shedding its outer layers across the whole system every few minutes...and the one with space particles streaking through it (only visually of course)...ok, there are some wild backdrops.
 
^^ Very nice. Those two un-spoiler images are from Zyarth space. I'm spending a lot of time there at the moment. After shooting bad dudes/dudettes to get my ZYA rep started upward, I began trading to passively building rep. All is good. I'm at +15 as of last night and will probably be at +20 later today. The first Raptor is in my near future (if I have enough credits).

I need to spend more time gazing at the scenery. There are some really pretty sectors out there.
 
How is the VR support now
? I tried it when it was fresh, and it was ... not so great, I couldn't get it set up properly, but still fun.
+1 to this, I've tried it a couple of times in 2021 and the VR is so shaky I couldn't stand it. FPS was fine, but something about the motion tracking seemed off or unsmoothed and it was pretty headache-inducing.
 
Starbase.
Is that the VR game where you EVA between stations, and puke if there’s radiation leakage?

this game taught me that I am in fact very prone to motion sickness in VR. Nothing before that point had elicited such a response from me.
I think I’d love it if my stomach could tolerate it. It felt a little similar to Hellion but not as aggravating to do EVA (and of course Hellion is sadly dead now)
 
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