Space Scum

There are npcs that will interdict, scan, see you have no cargo, and then attack anyway.
I haven't seen that behaviour for weeks. Until quite recently I was regularly being interdicted, scanned, told I was a waste of time for having an empty cargo hold then left alone. But then I've not played as much recently and a lot of that limited time has been spent exploring, so I accept that things may have changed.

It's certainly true that there's no mechanism for parley with an NPC pirate. If you're carrying cargo they will attack. I've never hung around to find out whether abandoning a few canisters distracts them. I either retaliate or run, depending on what I'm flying.
 
I don't entirely disagree, but why is it that you so often hear the cries of both:

"If you don't like it go to Solo."

And, the perennial favourite,

"Open should get more reward because the risk is greater."

I disagree with the advice of 'go to solo if you don't like it' because if the person wants to play with other commanders then that negates the online feel and interactions of playing with other people.

Maybe playing in a private group such as mobius is better for those what wish to play with other commanders but not worry about PVP

That said, I still think that playing in open with the risks of PVP occurring is to me more enjoyable

I do not think there needs to be any additonal financial reward for playing in open that are NOT already in the game (trade wings, bounty hunting wings etc)

Edit: Oh and also "just go to a different area, you won't see any players" as above.

So many Open supporters make a very real distinction between NPCs and PCs, so why shouldn't others?

I don't have an issue with that advice, actually its pretty sound advice to move away from the starting systems and hotbeds if you do not want to be hassled by a lot of PVP but still wish there to be some risk and some interactions with other commanders...

I moved around 230 LY from my starting system, out to the fringe of civilised space, did not see a soul for weeks, now over the last few weeks there has been an increasing amount of traffic passing through and a couple of other commanders seem to have began playing in the areas around my home system which is nice, there is at least one hunter in a vultrue though I do not know if he is bounty hunting in the res's or has come for the conflict zone which dissappeared a couple days ago, at least one trader in a T6, the other I am not sure what he is doing as he in in a cobra, then there are the usuals passing through, adders, explorers on their way out into the deep black etc...

There are many trade routes and many opportunities to be had in systems just off the beaten track while still allowing for the possibility of interactions with others...


I think everyone makes a distintion between NPC and PC, but in reality, if the end result of an NPC psychopath is death and the end result of a PC psychopath is death, it should not matter...

30 minutes ago, I was flying in SC to a station in an independant system I visit sometimes... was in my mining / trading asp so fitted for some combat but not a total combat fitout like my cobra conflict zone ship is... I was interdicted by a wing of 3 angry little ships (NPC Masters) 2 sideys and an eagle, they nearly boiled me with a full load of cargo, I actually gave a fight, took the shields down on one, and half drained the second while my shields were dropped but had to high tail it out of there at 50% hull... that could have easily been a wing of 3 PC's doing the same thing and the only difference then would have been, depending on their skill levels, I may have been able to boil one or 2 of them before bugging out...
 
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"Open should get more reward because the risk is greater."

I think you do get more reward in open. While there isn't usually any extra financial rewards interacting with other CMDRs has been personally rewarding. I've had a few good and friendly exchanges. There is an increased chance of a Cr reward though. I met up with a few CMDRs recently in my Type 9 and we formed a trade wing. I made quite a few extra Cr that evening.

I think what is needed is a HEAVY increase in bounties put on CMDRs who pirate or attack others in "safe" systems, along with a far faster and more robust intervention from the local authorities. If you interdict in Sol 3 wings of 4 Vipers each should be there in no more than a few minutes. Both of these make immersive sense, as organizations which had invested heavily in a system wouldn't want that systems resources to be plundered or lost through anarchy. To be honest though I haven't a clue how to deal with this problem. I hope FD has an elegant solution in hand.
 
As someone else above stated, if you think of other players as advanced AI then there isn't really an issue here. The AI in the Elite games (and most other games to be fair) has always been a bit homicidal, attacking for no reason. :)
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If this 'Advanced AI' was deliberately targeting the same player over and over again, or exploiting the game rules in some way, then there would be an issue. As it is, it's just 'bad luck old bean!'

Phenomenal post +2
 

Snakebite

Banned
I have a confession.

I played in open as I do most of the time, the only other time I don't is to defeat docking blockades (as there are no queues).

This is game launch period, probably a couple of weeks in. So there I am in open, floating in space in an anarchy system, looking out for potential targets with a bounty. Sadly, there aren't any. It's full of clean players like me looking for players with a bounty so they can kill them "legitimately".

We all sit there for hours. Mainly because criminals can pay off so they don't have a bounty right? So here we all are waiting. I see players in all sorts of ships, we dance around the buoy and generally goof around. There is no "local chat" to speak of , at least none used, so there are no communications.

I see someone "witch-space in". Warp in sounds cooler. So does "jump in". Anyway.

This player jumps in. They are in a Cobra MkIII. I'm in a Sidewinder. Because there is no mechanic telling me otherwise and because I have been bored out of my skull for three hours I fire a few shots at him. He responds. We exchange more fire. They die. I feel bad.

Months later, I confess this to you.

Is this how a game should be?

OMG that sounds so familiar... I held out for a bit more than three hours though, I spent three months hunting the illusive non-existent 'wanted' players before I got fed up and started shooting for lolz I too finally out of desperation attacked and killed a randomer and then felt bad afterwards, 'this isn't what I signed up for' I thought.
 
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I want my Galaxy to be unpredictable.

Amen, brother. Totally agree with your comments entirely.

I love running cargo, but it gets tedious at times - all of a sudden ... interdiction by (human) player looking for some pirate booty. Oh yes! This gets the old heart pumping. Makes the game all the more fun - regardless of the outcome.

Bring it.
 
G'day!

And all I'm trying to say is that in-game this actions should be condemned just as well (again, first let's talk about ethics, mechanics will come later by their own), and not taken as "part of the game".

Point taken.

How does one "condemn" an undesirable action within the game (outside of the game mechanic)? Could I, as a player, place a bounty of (x) credits on someone who has slighted me? This could lead to a whole new style of vicarious "griefing". * tongue in cheek *

What ethical considerations should we entertain in a galaxy where piracy and bounty hunting are reasonable professions for some? In real life, people struggle to agree on ethical norms even within a homogeneous cultural group.

Anarchy systems by definition are (for simplicity) lawless. However, this does not imply the absence of an ethical framework - consider those pirate dudes, "The Code". Does this not infer that pirates live outside of the law, but maintain their own system of ethics, endemic in their cultural group?

It's late. It's been a long day, and I've just realised I'm waffling now. Good night.
 
I think FD should add Warning message with text similar to this:

"You maybe killed for no reason in this mode by another players."

Are you sure want to continue ?

with buttons "Yes" and "No"

before new player tries to join Open mode ;)
 
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I think FD should add Warning message with text similar to this:

"You maybe killed for no reason in this mode by another players."

Are you sure want to continue ?

with buttons "Yes" and "No"

before new player tries to join Open mode ;)

Not a terrible idea.

Or some short description next to the Modes.
 
Not a terrible idea.

Or some short description next to the Modes.

Not a terrible idea but I don't think it would help. In EVE they added a little popup warning when you entered low security space. People still happily flew their haulers through and then went grumbling to the forums when they were pirated or killed. All it does is add another layer to the 'open is dangerous' theme.
 
Is it just me who finds all the "Yes! Go to Solo!" advices funny as hell?

When interdictions were added, there were those psycho NPC pirates who couldn't afford cargo scanners and therefore opened fire,
the moment they dragged you out of SC, just to see if you drop something or open your cargohatch.

Well, here is a fun fact: They are still there. :D

Epic thread! Keep it going!
 
I am sorry to hear this, but 1p worth here is the same as before. In open going into a popular player area will likely lead to problems like this.
Play in solo until you have a ship that can take a few hits or play in open away from popular areas.

This is a bloody big galaxy man, you should be able to find somewhere to play and get better before entering areas where you will get trolls.
 
It will never cease to amaze me that people manage to whine about getting killed in a game that offers you two other, non-pvp modes of play...

As long as there are no factors that give you incentive to play open over solo, whining about getting killed in open is quite honestly just... well... not very intelligent.
 
It will never cease to amaze me that people manage to whine about getting killed in a game that offers you two other, non-pvp modes of play...

As long as there are no factors that give you incentive to play open over solo, whining about getting killed in open is quite honestly just... well... not very intelligent.

I think the lack of intelligence comes from those who can't separate the idea of a concern against how the OP was killed versus the plain fact he was killed.
He didn't post to say he was simply killed, he posted to say he was killed without any reasons tied to gameplay, roleplay, or any other mechanics that benefited his attacker besides the obvious "I roleplay a murderer because it makes me feel good".
His attacker didn't scan him or demand any cargo. He just wanted to pvp for the sake of pvp because he's either bored or gets his thrill from killing other players.

The problem here is the game has no deterrent for this type of player. What ED should do is put in more mechanics that punish this type of playstyle. They can still allow players to do it, but make the punishment so severe that they have to make a choice if they want to continue this type of mindless and rewardless game play.
This deterrent would also apply to legitimate pirates, but in their case (and for smugglers too) the value of stolen cargo needs to be increased ten fold to make it worthwhile to steal.
Murderous players will get nothing except hefty fines to pay for their thirst for blood.

It's not the OP's fault that the game mechanics are sparse and lacking right now in terms of a law & order / justice system.
 
G'day!
Point taken.

How does one "condemn" an undesirable action within the game (outside of the game mechanic)? Could I, as a player, place a bounty of (x) credits on someone who has slighted me? This could lead to a whole new style of vicarious "griefing". * tongue in cheek *

I believe the first and by far the most important step should be simply to realize that *any* action (in game or ouside, no real difference) should have consequences according to the motivation of that action. I know this sounds a bit "abstract" but it's the best way I can think of to explain it right now. And the way I see it, the wheels are now starting to move. You can see it in the latest posts. People are starting to realize that open play doesn't have to be the way it is (for some of them at least, I have to admit I've been luckier so far in this game). Things will start to change gradually and naturally after this; there's no need for concern about that now.


BTW, a little joke to any of you who has seen the movie Young Frankenstein: It seems that "Griefing" is to gankers what "Blucher" is to horses :)



What ethical considerations should we entertain in a galaxy where piracy and bounty hunting are reasonable professions for some? In real life, people struggle to agree on ethical norms even within a homogeneous cultural group.

Anarchy systems by definition are (for simplicity) lawless. However, this does not imply the absence of an ethical framework - consider those pirate dudes, "The Code". Does this not infer that pirates live outside of the law, but maintain their own system of ethics, endemic in their cultural group?

It's late. It's been a long day, and I've just realised I'm waffling now. Good night.

It's not really about professions. Not even on *what* you do, but more of *why* you do it. You can be a Pirate and still play for fun, with respect for the people behind the pixels. I've been attacked by pirates several times, and thankfully all of them were nice people, just playing a role and having fun. But some people just want to **** you up, and it really doesn't matter what they do, what's important is their motivation. So there's really no difference if they are pirates killing you for lolz, or bounty hunters ramming you out of "their" RES, or forum trolls feeding on attention. They are all the same at the end, and that's what I'm trying to say. Nothing will change if they implement new mechanics but people don't see this first.
How do you measure this scientifically and objectively? Most likely you can't. But it doesn't mean you can't see it anyway.

At the end, game mechanics will probably be tuned to avoid known exploits... but that's a dynamic process. They should change constantly to adapt to new exploits.

This is getting a bit too long and I'm tired too so I'm out. Have a good night.
 
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