I don't entirely disagree, but why is it that you so often hear the cries of both:
"If you don't like it go to Solo."
And, the perennial favourite,
"Open should get more reward because the risk is greater."
I disagree with the advice of 'go to solo if you don't like it' because if the person wants to play with other commanders then that negates the online feel and interactions of playing with other people.
Maybe playing in a private group such as mobius is better for those what wish to play with other commanders but not worry about PVP
That said, I still think that playing in open with the risks of PVP occurring is to me more enjoyable
I do not think there needs to be any additonal financial reward for playing in open that are NOT already in the game (trade wings, bounty hunting wings etc)
Edit: Oh and also "just go to a different area, you won't see any players" as above.
So many Open supporters make a very real distinction between NPCs and PCs, so why shouldn't others?
I don't have an issue with that advice, actually its pretty sound advice to move away from the starting systems and hotbeds if you do not want to be hassled by a lot of PVP but still wish there to be some risk and some interactions with other commanders...
I moved around 230 LY from my starting system, out to the fringe of civilised space, did not see a soul for weeks, now over the last few weeks there has been an increasing amount of traffic passing through and a couple of other commanders seem to have began playing in the areas around my home system which is nice, there is at least one hunter in a vultrue though I do not know if he is bounty hunting in the res's or has come for the conflict zone which dissappeared a couple days ago, at least one trader in a T6, the other I am not sure what he is doing as he in in a cobra, then there are the usuals passing through, adders, explorers on their way out into the deep black etc...
There are many trade routes and many opportunities to be had in systems just off the beaten track while still allowing for the possibility of interactions with others...
I think everyone makes a distintion between NPC and PC, but in reality, if the end result of an NPC psychopath is death and the end result of a PC psychopath is death, it should not matter...
30 minutes ago, I was flying in SC to a station in an independant system I visit sometimes... was in my mining / trading asp so fitted for some combat but not a total combat fitout like my cobra conflict zone ship is... I was interdicted by a wing of 3 angry little ships (NPC Masters) 2 sideys and an eagle, they nearly boiled me with a full load of cargo, I actually gave a fight, took the shields down on one, and half drained the second while my shields were dropped but had to high tail it out of there at 50% hull... that could have easily been a wing of 3 PC's doing the same thing and the only difference then would have been, depending on their skill levels, I may have been able to boil one or 2 of them before bugging out...