Game Discussions SpaceBourne 2

my x52 hotas is detected but with borked up axis while playing in Linux. so while it's pretty amazing, especially for it being mostly a one man project, without working joystick, it's unplayable for me. not flying a space ship with keyboard and mouse. sickening, just the thought.
 
Posts I read lately on SF seem to conflict regarding whether a hover bike will be in game at launch. I know from SB2, a hover bike is very handy; its fast and easy to drive (fwiw the graphics / animation are very primitive - but it works !!). I've tested it going up fairly steep grades and so far good. Plus, you always have your jet pack.
SB2_EA-14.jpg

^^ My new mining ship and hoverbike.

The Beginning
Source: https://www.youtube.com/watch?v=i90LSqLq7Q0

I thought this was cool ... several others in the works and soon, They will be amongst us
Have a nice day
Edit: bad post
 
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Mining with a ship is still tedious but it can make fair money. Looting random outposts on planets hasn't made me rich, yet. (sniper rifle is required)

How planets appearance from orbit does not match the terrain when landing (looks snowy or cloudy, turns out its rocky with clear skies)
The POI landing interface (warp drive) is similar to SF (but see above about planet geography ^^).
SB2_EA-19 Yell.jpg
.
I have not tried to ride my hover bike to a tile wall but I may try soon (hover bike Good)
Traveling is getting more interesting. I recently started warping between systems in lieu of using the star gates.
(it would be nice if some systems don't get star gates and are only accessible by warp)

Below is the gal map zoomed all the way out. the cluster at the bottom are the systems in SB2. There's a ring station way out here, far away from the cluster. ?
SB2_EA-Gal-2.jpg

GL HF

Edit: Found a snowy landscape (from the planet above)
SB2_EA-20 Snow.jpg
 
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My new trading ship docked at a trade station. The first run with a full hold of luxury items made me ~30% (~2.5mill) profit but it took a while due to the slow and sluggish flight characteristics of a high mass ship; and my lack of experience.
SB2_EA-22.jpg

But this is the money maker (atm):
SB2_EA-21.jpg

fwiw - you fly everywhere. the only cut Scenes are landing and leaving planets (correct me if I'm wrong). There are blackouts when you enter and leave your ship and get transported through a station. There may be more I forgot. The way X4 has animated its game is amazing imho but this game has a lot of good structure or bones to build on.

Edit: (misspelled word) + :)
Combat is fairly easy compared to other games but that could change with an update and may be tweaked I hope, but not too much.
Combat is not one of my specialties but I beat four fighters (the last was the target) in my miner ^^ with one Gatling gun for a weapon.
The HUD needs work but with one setting its legibility improved. I'm sure it will also be updated.
Now Capital ships is my goal. Those have interiors.

GL HF

Have a nice weekend
 
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I have over 65 hours in this save, and I just finished getting the 3rd crew I need to buy a Command Ship. However, I had to go back to mining to make enough to buy one. Its the fastest way I know w/o having to constantly fight the baddies. I've wondered off the script a couple of times to mine or trade but you have to return and follow the missions to get the three crew you need to buy a Command/Capital Ship. (?)

My new command ship. a Xanthean (looks a bit like a Corvette but smaller)
SB2_EA-24 CapShip.jpg

A view from the bridge. (I sit in the middle seat to my left)
SB2_EA-24 Bridge.jpg

Afaik, There's only one Cap Ship which is a Carrier (Mothership) you can buy but I have too many other things to do next before tackling that goal.
I still don't have a full grasp of how Tiers and Levels work. So far it has not slowed me down to not try and increase either one; advancement just happens as you play through the main missions. There is so much I have not done in this game.

Have a nice day

Edit: Fixed bad stuff
+ The Steam Forum for SB2 had really got quiet the last few weeks (kind of like here), until SF hit the streets.
 
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The Steam Forum for SB2 had really got quiet the last few weeks (kind of like here), until SF hit the streets.
I would have assumed the opposite, with SF sucking all the air out of the room. Why is SF driving traffic TO this game? Just curious.
 
The comments at the SB2 forums (link below) are mostly fanboy dialog.

Example of topics:

--Starfield should...
--They're talking about SpaceBorne 2 in the Starfield forums
--Let's not compare it to Starfield
--Spacebourne 2 much better than Starfield

Afaik, SB2 is very different from Starfield so many of the comparisons don't really make sense other than they're both space games. There is a big difference in polish between the two with the gold metal going to SF. [SB2 is EA atm so ...]
The biggest difference in the two imho is how you travel. In SB2 you warp between star systems (within a range) and between each system's stations and planets. Sub-warp flying is just like most space games. Stargates however instantaneously send you to far away systems and they follow the waypoints you set in the star map very well (and in a blink of the eye). Warping takes time; stargates don't but you have to warp to the starting gate in you system. (I suppose you can sub-warp across a system but it would take a long time)
tbh, I've about hit the wall on SB2 regarding enthusiasm to keep following the story line. I'm a bit burned out I suppose. Looks like a lot of effort to finally buy the "big ship".
Time to move on. GL HF

 
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I've about hit the wall on SB2 regarding enthusiasm to keep following the story line. I'm a bit burned out I suppose. Looks like a lot of effort to finally buy the "big ship".
Time to move on.
That's one of the reasons I've not picked it up - I just got the sense I would become bored with it, despite all the wonderful things it has. Pacing, be it a game or a TV series or a movie, is a tricky tightrope to walk. There are many games that start off good, but then just go flat and repetitive. Rare is the game that keeps a person truly hooked from beginning to end. Heck, even AAA titles like the last Uncharted and Tomb Raider games have suffered from this, despite their amazing graphics and voice acting.

What this developer has achieved, technology-wise, is pretty amazing. I just don't think he'll be able to fill in the giant warehouse he built with goods (ie - story). Perhaps if he's super clever, he can leverage AI to fill his galaxy with wonders and adventures that would take a single human a dozen lifetimes to do on his own.
 
I'm not sure its boredom as opposed to the current content I see available for ppl who play like I do. There's still a lot of things to do with SB2 I have not even touched. I play the same way in SB2 as I did with ED, X4, and other space based games; I don't typically dive into all the things others revel in doing (conquests, killing, combat, etc etc).

I do not regret my "investment" in this game at all. I will continue to play SB2 off and on and keep it installed and updated.
I enjoy buying indy games and help the gaming community financially when I see a game that peaks my interest. Out of all the games I've bought, I only asked for a refund for one game ever: Mechwarrior 5 (@ Gog) and that was primarily because I am an old codger from the original MW franchise (back in the CD days), and it did not work for me plus I have a MW Online account that has some badass mechs to drive. The new MW Clans may make it on my computer one day soon; who knows.

The SB2 developer is awesome imho. He reminds me of a space sim develper who goes by the name Vice. He was the Man behind Evochron. Evochron was an awesome space sim (type) of game that I still consider one of the best space flight models ever (so far).
I hope some money bags hit SB2 with a big chunk of cash to hire contractors and give the game a good going over because the game play and space travel system is fun and well thought out imho.

Too much said. Have a nice day
 
I do not regret my "investment" in this game at all. I will continue to play SB2 off and on and keep it installed and updated.
I enjoy buying indy games and help the gaming community financially when I see a game that peaks my interest.

...The SB2 developer is awesome imho.
Oh I get this. I bought Infinity Battlefield or whatever it's called, thinking I'd love it, but like many first dates, we just didn't hit it off. But I didn't ask for a refund, nor did I leave a negative review, because I really like the vision of the game and hope that it might be able to succeed. It also didn't break the bank like some AAA titles.

I tend to feel differently about games like Elite, where my "investment" is not in the game, but rather a big multi-game studio, which is just as likely to take my infusion of cash and invest it into the next "I could care less" about game like some dumb race car management simulator... I also don't like Frontier's business practices regarding Elite itself, so I did leave a negative review for Elite as it is today, though I've always admitted I got my money's worth (and then some) out of Elite before it crashed and burned, back when I thought it was a good game and Frontier a good company.
 
BUT, as I said I have not quit playing SB2. There's a bunch of helpful vids on the Steam site for SB2, many I've not seen before when I did simple web searches the past few months. I'm going to work my way to getting a Mother Earth so I can fly around with my fighter(s) on my carrier ship and do whatever I want.
I anticipate this will require combat and other things I'm not fond of atm. it is what it is

My take on my abandonment of Elite Dangerous (I'm assuming when the word Elite pops up here its referring to ED): I picked it over SC when ED was in early access (an investment). I loved the game for years. But after Horizons (wonderful) and the two big updates afterwards that included several very nice ships, nothing was on the horizon (no pun intended) regarding Immersion. After the fleet carriers (imho, disasterous) rollout, and all the time and effort they put into that fiasco was the straw that broke my back.
Today, I can imagine flying to the Pleiades and on to Running Man in a Conda (or Python, or Type 10, or ...) with crew sitting in seats and milling around in the crew galley or tech lab while my co-pilot flew us to our destination. It took time to fly there or to The Coal Sack, or Bernard's Star, Sag A or ...
I didn't expect a ME:A type environment but as a minimum, an X4 experience. That's all. Simple, but nope. ... wasn't in the game plan.

nuff said again
 
I'm over a hundred hours in and I have started a faction and I'm working to get Momo (my 5th crew (I hope) a Droid) so I can buy a Mother Earth / mothership.

There's so much I'm just starting to dig into. There's a lot of stuff I haven't touched.

Big difference in SF and SB2 I've mentioned before, you fly ourself to destinations, either by stargate or warping between star systems. (but afaik, you can't warp between systems in different sectors, or I haven't figured it out yet; I prefer to use stargates to go long distances) I warp within sectors and for stations and planets and stargate everywhere else atm.
SB2_EA-26_Rings1.jpg

Those light streaks are lightning. The rings are not asteroids or dust; they're a simple plane. :-(
I pass right thru them like a light curtain. But ...
SB2_EA-27_Caves HQ .jpg

Have a nice day
 
Big difference in SF and SB2 I've mentioned before, you fly ourself to destinations, either by stargate or warping between star systems.
Big difference in the other direction is that you can design your own ships in SF, and that seems to be a "killer feature" for many on this forum. I totally get it, mind you, being a huge Space Engineers fan. I'm just kinda surprised that it's as popular a feature as it is with this crowd, seeing that I could only get a couple of them interested in Space Engineers. Though SE does prove the argument that I've been making for a long, long time - ship interiors without a crew is a sorely incomplete feature. This is SE's fatal flaw IMO. It's also likely why I'm enjoying Dragon's Dogma so much again for the 1000th time, because the "crew" (my adventuring party) aspect of the game is so well done. Well-written NPCs make better friends than real people, LOL.

Anyway, just some morning thoughts.
 
Big difference in the other direction is that you can design your own ships in SF, and that seems to be a "killer feature" for many on this forum. I totally get it, mind you, being a huge Space Engineers fan. I'm just kinda surprised that it's as popular a feature as it is with this crowd, seeing that I could only get a couple of them interested in Space Engineers. Though SE does prove the argument that I've been making for a long, long time - ship interiors without a crew is a sorely incomplete feature. This is SE's fatal flaw IMO. It's also likely why I'm enjoying Dragon's Dogma so much again for the 1000th time, because the "crew" (my adventuring party) aspect of the game is so well done. Well-written NPCs make better friends than real people, LOL.

Anyway, just some morning thoughts.
Loved Space Engineers till you figured out building and survival. Then there was nothing to do with those ships is the big problem.
 
Loved Space Engineers till you figured out building and survival. Then there was nothing to do with those ships is the big problem.
I've breathed some new life into Space Engineers by playing it differently. These days I do all my designing and building in creative mode and save my creations to blueprints which I can import into a survival mode game. I've been running the Exploration Enhancement Mod, which adds a lot more "life" to the game in single player, and thus I'm playing it more like Elite / Starfield at the moment, where I get to pilot a custom-built ship, but without all the hassle of having to build the ship "the hard way" from scratch. I've also added the shield mod, which is nice because I grow weary of having to repair my ship after every little skirmish.

It's still no Starfield, however, because there are no proper NPCs. Too many developers just do not understand the value of well-written NPC allies. I think it's the NPC companion system that made games like Mass Effect and Skyrim such great hits (among other things, of course). Star Wars would have been way more boring if Han Solo was literally solo, flying around all alone muttering to himself. No, everyone needs a copilot. Even Luke had R2D2 to talk to. At least that's how I feel about it, and I'm an introvert!
 
I have over 65 hours in this save, and I just finished getting the 3rd crew I need to buy a Command Ship. However, I had to go back to mining to make enough to buy one. Its the fastest way I know w/o having to constantly fight the baddies. I've wondered off the script a couple of times to mine or trade but you have to return and follow the missions to get the three crew you need to buy a Command/Capital Ship. (?)

My new command ship. a Xanthean (looks a bit like a Corvette but smaller)
View attachment 367191
A view from the bridge. (I sit in the middle seat to my left)
View attachment 367193
Afaik, There's only one Cap Ship which is a Carrier (Mothership) you can buy but I have too many other things to do next before tackling that goal.
I still don't have a full grasp of how Tiers and Levels work. So far it has not slowed me down to not try and increase either one; advancement just happens as you play through the main missions. There is so much I have not done in this game.

Have a nice day

Edit: Fixed bad stuff
+ The Steam Forum for SB2 had really got quiet the last few weeks (kind of like here), until SF hit the streets.

That's a cool ship.
 
^^ Thanks. I have a new fighter and I found out how to call and use support squadrons.
SB2_EA-32.jpg

SB2_EA-34.jpg


I found a new type of station with a very different interior design.
SB2_EA-29.jpg

The only ship I can't get atm is the (carrier aka Mothership) Mother Earth ship because I don't have the final crew member (Momo, a droid) required to buy it. I've hit a wall or bug in the main plot and don't have a recent savefile to go back to so I decided for now to continue learning how to upgrade my ships and my character's advancement; learn more about combat, my Faction and squads before I start a new save from scratch.

If you could do a san mai technique to put ED's 1:1 galaxy model, SF's RPG element, and something similar to an ED or SB2 travel model, that would be an awesome space game imho. [been watching Forged in Fire too much] (disclaimer: I don't have SF yet)

GL HF
 
I flew from one planet POI to another w/o leaving the planet. They were fairly close but it was a windy cold planet that threw the ship around and slowed my speed due to the turbulence.

I found some construction Mechs at a site from the snow planet ^^ above; with my new ground squad.
SB2_EA-40.jpg

SB2_EA-39.jpg

Some variety would help in star system structure. Most have 2 to 6 planets (no moons), asteroids, a few outposts and a station or two. The "galaxy" map can also use some enhancements.
A dream that I would like to see happen is the developer of SB2 do a last pass to fine tune the current version and put it out for beta release with an open invite to the Modding Community to have at it.
SB2 would be a modding community's dream. There are so many things that could be added by mods.
The basics of the game are already in place; it simply needs some graphics updates, UI fixes, and more NPC interaction to make it a good space game. I'm a slow space game player and I know there are a lot to this game that I haven't touched.
SF is becoming a modder's dream. What I see from SF's mods is amazing.
Have a nice day
 
SB2_EA-43 NewShip.jpg

An Update came out last week and it had a new mining ship. Its smaller than the first with less cargo space but has more armament; two turrets and a missile rack vs one turret.

I hope they make some enhancement and balance changes with mining. I can make more money hand mining than with a ship. the exploit for hand mining is quite lucrative; they should add a key bind to replace holding both mouse buttons down to lock the laser. I have not tried mining with the new ship yet so it may be improved now. I think I'll see about trading with the new ship. ?

station interiors
SB2_EA-48 Interior-1.jpg

SB2_EA-36-Interior 2.jpg
 
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