This vid shows precisely what is missing from the designs. It’s rather obvious from how they’ve thrown things in, that no such thought has been given (and therefore no such plans) to the internal layout of the ships. I can’t find the quote, but zi too remember (years ago) that having thought out the internal space of the ships for future space legs was part of the original ship design ethos. From my vid i think it’s pretty clear this is not the case. Even if we do end up with some form of space legs, it will have to be through cutscenes to impossible internal layouts and this is what I have a bit of a problem with. Nice vid and awesome find! I’m going to amend it to the OP.
He started by doing one for the Sidewinder.
You should watch that one too.
Because his design principle denies your logic.
He designs these interiors based on the premise (and he talks about this in the Sidewinder vid):
“Frontier have a plan, and have dessigned the ships with interiors.”
He takes that as his foundation principle for proposing these layouts.
“The interiors exist already.”
If not as fully rendered environments - then as concept art, and design sketches. “These things are this big and will go here”
Elite Feet may not be coming in 2019.
But your argument that “there is no internal structure in game now - therefore there can never be internal structure” is invalid.
I’m assuming that someone has already pointed out that rendering interiors will be taxing on the current engine.
I don’t want an FPS drop in combat because there are placeholder textures in case some VR dude walks through walls.
The environments will have dozens of iterations when they get the green light. Everything will move, shuffle and shift, but you can bet there are folks with plans that have yet to suffer the slings and arrows of design by committee.