Species Field Guide - Pteranodon

Jens Erik

Senior Community Manager
Frontier
Welcome back, Park Managers, to our latest Species Field Guide!

In this series of articles, we will be spotlighting and discussing some of the incredible dinosaurs and reptiles you will be caring for and bioengineering in Jurassic World Evolution 2. With over 75 different species of prehistoric animals you'll be meeting both new and familiar faces, and we are incredibly excited to share them with you!

Last week, we introduced you to the first of our aerial reptiles for Jurassic World Evolution 2, Dimorphodon, and we're staying airborne for this week's Species Field Guide, and reintroducing you to their slightly larger cousins: Pteranodon!


A piscivorous flying reptile, Pteranodon was one of the largest flying reptiles, with wingspans of up to 7m. Though primarily piscivorous, the Pteranodons of Jurassic World Evolution 2 can be aggressive, especially when outside their Aviaries.

Like other pterosaurs, Pteranodon was a strong flier with a large breastbone, reinforced shoulder girdles, and muscular attachments on the arm bones - all of which point to a powerful body and a large amount of maneuverability. Their relatively large and bulky bodies makes sustained flight difficult, and you'll see them perching inside their Aviaries when they need a rest.

JWE2_Announce_Screenshots_Pteranodon_WM_960x540.jpg

Pteranodon is a social animal and can get somewhat aggressive if they don't have other members of their species near by. Make sure to account for this when you're planning out their Aviaries, so they can keep each other company. You will also need a fair amount of space for them to spread their wings, preferring a mixture of open space and wetlands environments surrounding them. Historically, Pteranodons lived in a coastal environment, which is the motivation behind the high need for a wetland environment.

As with their cousin, Dimorphodon, they'll start to expand their territory into the rest of your park if they manage to break out of their Aviaries. They may also start taking swipes at the guests, so make sure you open up those shelters to protect your visitors from any and all attacking dinosaurs.

The Pteranodon is a familiar face and a Jurassic World staple, and we'd be remiss not to include them in Jurassic World Evolution 2. We think both you and your guests will enjoy viewing these fascinating creatures as they soar through your parks' Aviaries. Will you be bioengineering them for your parks? Let us know in the comments.

We have even more dinosaurs and reptiles to show you in the coming weeks and months! Be prepared to see both new and familiar faces as we highlight a small portion of the ancient animals you will be able to bioengineer in Jurassic World Evolution 2. Don't forget to follow us on Facebook, Twitter and Instagram for all things Jurassic World Evolution 2!
 
You know, it says they can swipe, or attack, guests. So it gets me wondering: Can they ever “pick up” people in their grasps (beak or feet) like they did in the JW films? Because it’s wording makes it vague in a way. Can that be explicitly answered now or not?
 

Jens Erik

Senior Community Manager
Frontier
I wonder how large we can make the aviaries? The one at the end looks enormous!
There's more to reveal, so stay tuned!

when they escape from the aviary, they will be able to use feeders outside it and drink water if required
There's no difference between a Fish Feeder inside the Aviary and a Fish Feeder outside the Aviary, so they could potentially do that if they get hungry.
 
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Welcome back, Park Managers, to our latest Species Field Guide!

In this series of articles, we will be spotlighting and discussing some of the incredible dinosaurs and reptiles you will be caring for and bioengineering in Jurassic World Evolution 2. With over 75 different species of prehistoric animals you'll be meeting both new and familiar faces, and we are incredibly excited to share them with you!

Last week, we introduced you to the first of our aerial reptiles for Jurassic World Evolution 2, Dimorphodon, and we're staying airborne for this week's Species Field Guide, and reintroducing you to their slightly larger cousins: Pteranodon!


A piscivorous flying reptile, Pteranodon was one of the largest flying reptiles, with wingspans of up to 7m. Though primarily piscivorous, the Pteranodons of Jurassic World Evolution 2 can be aggressive, especially when outside their Aviaries.

Like other pterosaurs, Pteranodon was a strong flier with a large breastbone, reinforced shoulder girdles, and muscular attachments on the arm bones - all of which point to a powerful body and a large amount of maneuverability. Their relatively large and bulky bodies makes sustained flight difficult, and you'll see them perching inside their Aviaries when they need a rest.


Pteranodon is a social animal and can get somewhat aggressive if they don't have other members of their species near by. Make sure to account for this when you're planning out their Aviaries, so they can keep each other company. You will also need a fair amount of space for them to spread their wings, preferring a mixture of open space and wetlands environments surrounding them. Historically, Pteranodons lived in a coastal environment, which is the motivation behind the high need for a wetland environment.

As with their cousin, Dimorphodon, they'll start to expand their territory into the rest of your park if they manage to break out of their Aviaries. They may also start taking swipes at the guests, so make sure you open up those shelters to protect your visitors from any and all attacking dinosaurs.

The Pteranodon is a familiar face and a Jurassic World staple, and we'd be remiss not to include them in Jurassic World Evolution 2. We think both you and your guests will enjoy viewing these fascinating creatures as they soar through your parks' Aviaries. Will you be bioengineering them for your parks? Let us know in the comments.

We have even more dinosaurs and reptiles to show you in the coming weeks and months! Be prepared to see both new and familiar faces as we highlight a small portion of the ancient animals you will be able to bioengineer in Jurassic World Evolution 2. Don't forget to follow us on Facebook, Twitter and Instagram for all things Jurassic World Evolution 2!
I love Pteranodon! Awesome!
 
Pteranodon used to be my favourite pterosaur, however, it all changed when I found out about the Quetzalcoatlus (and other Azhdarchids). I hope we'll get at least one Azhdarchid in JWE 2. 🤞
Yeah did you know that quetzalcoatlus is THE BIGGEST flying creature on earth that ever existed.thats why they are my favourite too
 
What about the sudden turns that one pteranodon makes in the background when landing at a hatchery and the one at the end makes when flying? Are these placeholder animations or the final thing, because those turns are quite unrealistic. Otherwise I think that the pteranodon looks great just like all the other dinos.
 
What about the sudden turns that one pteranodon makes in the background when landing at a hatchery and the one at the end makes when flying? Are these placeholder animations or the final thing, because those turns are quite unrealistic. Otherwise I think that the pteranodon looks great just like all the other dinos.
I've noticed that too. Some strange/unfinished animations there. Hopefully that's just because it's alpha footage.
 
The turning movements and animation set start are a bit clunky. I know I'm not usually one for positivity, I'm the negative nancy usually but I'm not too worried, it was never going to be perfect and there's still time to try and smooth movement out a little. I'm actually glad they didn't hide what people are calling janky or clunky movement. Let us see that stuff so we have a baseline of what to expect so if it's better and polished/smoother on release day then that's a good thing.

many of the animations they have shown us so far haven't shown us the lead up to the animation either, how it actually looks when it starts or ends, or positions itself mid animation string, until now. Ceolophysis was close but we didn't see how the dinos lined themselves up to start the interaction or even if the dino interactions don't require lining up of the involved dinosaurs anymore (be nice to know, I'm at the point of being against any speculation now. I want to be shown how it really is not guess). This is what I've been waiting for.
The one I'm mainly focusing on is that one that stops mid air and gets itself into a dive while flying in the background. Finally we see how the animation starts, and it's not smooth but it could be a lot worse. I don't expect perfection, I just want to finally be shown the unedited full animation (very start to very end) and in two Pteranadons I have seen both those things separately. I kinda give the one landing on the hatchery a pass, it looks a bit odd but makes more sense to have a sudden turn on those platforms. Makes me wonder though, can they only ever look inwards to the aviary? not towards the walls? starting to think every single Pteranadon will land exactly the same way, facing the same direction, with no variance... (based on prior screenshots as well from earlier videos). Not including idle animations, since all those require to trigger is the animal standing still.

Questions aside, It's better to see this so we know what to expect before we buy the game. Not to have the bar set super high due to marketing wording and it being nowhere near that teased quality like in the first game. Transperancy and not hiding anything a more nitpicky player than I am would call bad is important. Whereas for me if my Stegosaurus can now turn a corner without having to stop, step, stop, step, stop, step (frustrated noises) I'm satisfied.

Also still using alpha footage since game not finished obviously and could get a fix in the few months before release at this stage, if it's releasing this year. But that still means the clips used could have been recorded last week lol.
 
Hmmm nice and all, but I wanna see something exiting, something new!
The general pattern does seem to be alternating between new and old species (showing off about 10 new species by the end, so about 6 we don't know yet). Some reckon it's going to be 5 of each type in a row. One of those patterns will break, either next field guide or the field guide after.

When pre-orders open, we'll find out what deluxe edition is, so that'll be an exciting week (probably 3 species this time, with the quality over quantity ethos they seem to be going for).
 
I hope the pre-order species are more exciting than last time, nobody cares for things like archeomimomomaoaiarowhateverboringmimus for example.
 
I have a question if a predator can sneak before attacking its prey or plan a hunt, it would be a very interesting effect of a realistic hunting
 
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