Kraits are faster and more maneuverable than Pythons and can perma boost on 2 pips, which makes pip management somehow easier compared to other ships
They said are not yet decided on Mk2 internals - so they can gimp it in that departments
Mamba has shields almost as good as the FDL and not sure how well represented is in PVP (and no, i dont consider ganking and seal clubbing as pvp which seem to be the primary usage scenario for mamba due to her high escape speed)
Actually in competitive pvp i dont think i've seen people using anything else bar FDL
Anyway, i dont have any high hopes for the Mk2 and i dont really trust FDev (sorry FD, no offence intended) when it comes to balance stuff, especially around PVP.
The way "balance" seem to work in ED is either total nerfs (totally nerfing mining for example) or over the top improvments (like the FDL, or the heat proof Dolphin, ax combat bonds overkill payments, exobio overkill payments)
The main problem with Kraits is their weak boost, but that's not a bad thing tbh because their huge distributor that makes them capable of permaboosting on 2 pips would also make them pretty OP if the boost was stronger, and a low skill meta ship is always a bad idea.
From what little we know about the Python Mk2, it seems to be a stronger version of the pacifier+rail bank tank Python, which is already a cancer build to fight against because of drag munitions and the virtually infinite number of banks, it's just that the Python is (luckily) too slow, so you can largely just ignore it.
We'll see what kind of flight model the Mk2 has, if it's a fast ship with good boost and strong lats/verts, then it will be pretty OP. If the flight model is not that great, well, then maybe we'll just have an ultimate Cutter killer.
Other than the abbreviated, low-cost, boost (which is important) and different base velocities, the Python and the Kraits have very similar flight models...all are rather sensitive to the blue zone and all have similar thruster ENG pip slopes (steeper than most combat ships, but not as bad as most other cargo/mutlipurpose ships) and a similar lateral vs. forward acceleration balance. The Python does have a slightly better pitch rate.
If I had to guess, based on what's been revealed and Frontier's past precedents with upgrades and inflation, my money is on the Python Mk II being an excuse to reintroduce something close to the original (the one that was nerfed back in 1.1) Python specs (17% more thrust, everywhere, plus 50% more shielding). Basically, I think it will turn and boost like a Python (just faster), be about as fast as the FDL, and have shields between the FDL and Anaconda. I think they'll try to limit it's multifunctionality by going with fewer optional internals than the Python and making two or three of them military slots. No idea if they'll make the slots large enough to pile on the good SCBs.
I don't think it will be as agile as an FDL (worse lateral thrusters, worse boost acceleration, and a mildly inferior pitch rate), nor do I think it will get the Krait boost (it's a Python MkII not a Krait MkIII), and will likely be relatively hard to fly (due to the greater blue zone sensitivity and steeper ENG pip slope). I still think it will be fast enough to keep up and I think the shield and weapons loadout will be comparatively overpowered.
Just speculation at this point though.
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