Speculation or fact?

My biggest gripe with my beloved Frontier game was that at a certain moment I had earned millions, but had no way to do anything with that money. I owned a well armed Panther Clipper and had mastered piloting it well enough that it had become an invulnerable fortress. I could fly everywhere and kill pirates en masse and earn even more money. But it did not feel like total freedom at all. I felt very confined within the rules of the spacesim.

Yes, you're absolutely right, - The main issue that I eventually had with Frontier as well.

I'm the sort of person to earn a load a of credits and save up for the decent ships before taking the missions on.

The trouble was that the major quests were all time limited, so by the time I had a decent ship, I'd missed them all.

So I was left with a decent ship, loads of credits, and all the very bog-standard missions - which as you say, made the universe seem very limited, and was the reason I eventually gave up playing the Game, and moved onto other things.

The only way I could have experienced the missions would have been to start all over again, which kind of misses the point of you playing elite as yourself.

Hoping that this time the Devs have constructed the game in a way you can take on missions/quests when you feel ready for them.
 
Yes, you're absolutely right, - The main issue that I eventually had with Frontier as well.

I'm the sort of person to earn a load a of credits and save up for the decent ships before taking the missions on.

The trouble was that the major quests were all time limited, so by the time I had a decent ship, I'd missed them all.

So I was left with a decent ship, loads of credits, and all the very bog-standard missions - which as you say, made the universe seem very limited, and was the reason I eventually gave up playing the Game, and moved onto other things.

The only way I could have experienced the missions would have been to start all over again, which kind of misses the point of you playing elite as yourself.

Hoping that this time the Devs have constructed the game in a way you can take on missions/quests when you feel ready for them.
IMHO the main thing to give FFE replayability were the timed, hand-written missions. I just had to start over and find a way to complete all of them, it took several complete restarts and even more "load earlier save" moments (bug-related reloads being whole different matter). And in the end you could get (begause of a bug though) a ship that could eat fully kitted Panthers for breakfast. :)
 
It doesn't really matter what Elite is to millions of people.

Really it only matters to one person, that nice smiley Dave chap.

He didn't want to make a space game he says, he wanted to make a game where you had freedom to do what you wanted, space just happened to be easiest in '84.

He's also said that many space sims that came afterwards missed the point of Elite.

He points to games like the GTA series as examples of where other game designers understood what Elite was about.
 
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Going back to the original post walking aboard the ship as well as plantery landings is a planned expansion.

As far as what Elite: Dangerous is defined as, I think the side heading on our website sums it up nicely -
Elite: Dangerous, The spectacular new multi-player installment in the seminal open world series of space games that started with Elite.
 
When I saw the last dev video about the station docking, specifically when your ship was pulled in below, my mind immediately went to the scenario of you in Oculus Rift lifting from your pilot chair, strolling through your ship and going to the interior of the station, perhaps even encountering pirate ambush which results in a nice juicy tactical FPS combat.

Is something like this even on the horizon?
Also, I would die happy if I played a game where you go from tactical FPS combat to piloting a space ship in a non-linear manner and without any loading screens.

Sadly nobody has done FPS well with the rift yet, so many challenges when you're trying to walk around while your body stands still. Then there are the issues with aiming a gun that doesn't feel like its stuck to your face.
 
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Sadly nobody has done FPS well with the rift yet, so many challenges when you're trying to walk around while your body stands still. Then there are the issues with aiming a gun that doesn't feel like its stuck to your face.

When I borrowed a DK1 from a friend I found that while playing Team Fortress 2 that mimicking the PC's movements slightly reduced some of the negative effects due to your character moving and your not. E.g. when the PC jumps in game then I would lift off my chair slightly (while still sat down) or jostling from side to side and moving my legs while running/walking.

Weirdest thing I found was in Half life 2 my PC was much shorter in game than I am in real life (I'm 6ft4). I hope devs add the option to change your PC's height :)
 
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When I borrowed a DK1 from a friend I found that while playing Team Fortress 2 that mimicking the PC's movements slightly reduced some of the negative effects due to your character moving and your not. E.g. when the PC jumps in game then I would lift off my chair slightly (while still sat down) or jostling from side to side and moving my legs while running/walking.

Weirdest thing I found was in Half life 2 my PC was much shorter in game than I am in real life (I'm 6ft4). I hope devs add the option to change your PC's height :)

How did you find aiming? I have played HL2 and it feels odd trying to aim the reticle with your head.

I think Notch was talking about the problems regarding Minecraft in the rift which is why they initially didn't want to do an official version. For now, at least, the best games for the Rift are going to be cockpit based and we are still at the dawn of getting those right!
 
Weirdest thing I found was in Half life 2 my PC was much shorter in game than I am in real life (I'm 6ft4). I hope devs add the option to change your PC's height :)

You can create custom profiles outwith the games/demos. Not all games/demos use that stored profile currently but it should be a standard feature come release. The custom profile lets you set your height, sex and IPD (Inter-Pupilary Distance).

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How did you find aiming? I have played HL2 and it feels odd trying to aim the reticle with your head.

I think Notch was talking about the problems regarding Minecraft in the rift which is why they initially didn't want to do an official version. For now, at least, the best games for the Rift are going to be cockpit based and we are still at the dawn of getting those right!

There were different options in TF2 that let you aim with your head or with the mouse. Can't remember which one I stuck with but I remember getting quite a few kills which surprised me as I hadn't played the game in years and the resolution on the DK1 meant that distant targets were hard to pick out.
 
You can create custom profiles outwith the games/demos. Not all games/demos use that stored profile currently but it should be a standard feature come release. The custom profile lets you set your height, sex and IPD (Inter-Pupilary Distance).

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Cool, will take a look when my DK2 arrives :)
 
Don't like it? Don't use it...


That is not the point at all of those who are cautious about this. It certainly was not my point. I do not believe that anybody is against fps/fpa in principle.
If FD can add FPA in a convincing way and in a way that satisfies the spoiled FPS/FPA crowd, then by all means. Because in these days we are spoiled. Many FPS games are of very high quality, with very good shooting and interaction mechanics. Being a fanatic shooter fan myself I would expect nothing less than a rich, high quality fps/fpa system.

IF FD adds FP it has to be meaningful. Just being able to walk around in a ship without anything useful to do would be pointless and get stale very quickly and people would start complaining about it and it would also influence ratings. That is what happened with the last X game too.

Another example:
One of the first things I would very much love to be able to do for example is spacewalking. But nevertheless I feel this should only be added if it has a use. If for example you could leave your ships to do small repairs after a battle or collision, or if you could enter shipwrecks to find useful stuff.

I also would love to walk around inside space stations, but only if it was a convincing experience with rich interiors, a convincing varied population, and things you can do, and npc's to interact with in a meaningful way. Someone mentioned Mass Effect. And I agree that that would be the minimum experience I would expect myself. But I also realize the incredible effort that would take to realize.
I would deplore it if the walking around space stations would entail very little more than walking through procedurally generated corridor after corridor.
 
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Kettle

K
With lightning fast SSD even without RAID and fast DDR3 ram from 8GB at affordable price, the possibility is already there.

This is a fact, not a speculation and it is indeed all down to developers.
 
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