My biggest gripe with my beloved Frontier game was that at a certain moment I had earned millions, but had no way to do anything with that money. I owned a well armed Panther Clipper and had mastered piloting it well enough that it had become an invulnerable fortress. I could fly everywhere and kill pirates en masse and earn even more money. But it did not feel like total freedom at all. I felt very confined within the rules of the spacesim.
IMHO the main thing to give FFE replayability were the timed, hand-written missions. I just had to start over and find a way to complete all of them, it took several complete restarts and even more "load earlier save" moments (bug-related reloads being whole different matter). And in the end you could get (begause of a bug though) a ship that could eat fully kitted Panthers for breakfast.Yes, you're absolutely right, - The main issue that I eventually had with Frontier as well.
I'm the sort of person to earn a load a of credits and save up for the decent ships before taking the missions on.
The trouble was that the major quests were all time limited, so by the time I had a decent ship, I'd missed them all.
So I was left with a decent ship, loads of credits, and all the very bog-standard missions - which as you say, made the universe seem very limited, and was the reason I eventually gave up playing the Game, and moved onto other things.
The only way I could have experienced the missions would have been to start all over again, which kind of misses the point of you playing elite as yourself.
Hoping that this time the Devs have constructed the game in a way you can take on missions/quests when you feel ready for them.
When I saw the last dev video about the station docking, specifically when your ship was pulled in below, my mind immediately went to the scenario of you in Oculus Rift lifting from your pilot chair, strolling through your ship and going to the interior of the station, perhaps even encountering pirate ambush which results in a nice juicy tactical FPS combat.
Is something like this even on the horizon?
Also, I would die happy if I played a game where you go from tactical FPS combat to piloting a space ship in a non-linear manner and without any loading screens.
Sadly nobody has done FPS well with the rift yet, so many challenges when you're trying to walk around while your body stands still. Then there are the issues with aiming a gun that doesn't feel like its stuck to your face.
When I borrowed a DK1 from a friend I found that while playing Team Fortress 2 that mimicking the PC's movements slightly reduced some of the negative effects due to your character moving and your not. E.g. when the PC jumps in game then I would lift off my chair slightly (while still sat down) or jostling from side to side and moving my legs while running/walking.
Weirdest thing I found was in Half life 2 my PC was much shorter in game than I am in real life (I'm 6ft4). I hope devs add the option to change your PC's height![]()
Weirdest thing I found was in Half life 2 my PC was much shorter in game than I am in real life (I'm 6ft4). I hope devs add the option to change your PC's height![]()
How did you find aiming? I have played HL2 and it feels odd trying to aim the reticle with your head.
I think Notch was talking about the problems regarding Minecraft in the rift which is why they initially didn't want to do an official version. For now, at least, the best games for the Rift are going to be cockpit based and we are still at the dawn of getting those right!
You can create custom profiles outwith the games/demos. Not all games/demos use that stored profile currently but it should be a standard feature come release. The custom profile lets you set your height, sex and IPD (Inter-Pupilary Distance).
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Don't like it? Don't use it...