Squadron Wars: Some Ideas for when Odyssey drops

Missions voted on by the squadron that can award very large credit rewards, usually requiring a two small groups of players to face off (pvp or pve) with a rival NPC faction or rival squadron. Rewards are split between members with highest contributing members getting more credits. Should be very endgame.
Ideas:
A fortified planetary base that needs to be taken using a strategic assault using ships and ground troops. The base is guarded by NPCs and players using anti-air turrets and can only be taken with strategic planning using ships to clear a path and letting ground players invade the base. The base will be filled to the brim with many, many canisters of valuable cargo (think painite, VO, LTDS, etc.) and the players are allowed the cargo if they can get in the base. (~8v8 on land and air with some npcs helping.)
Defence: The player is given a date on which enemy ships and ground players are going to arrive onto a planetary base. The player is tasked with making a fleet and setting up defences to repel the invasion and a ground crew/defence force to defend a base. Credits are awarded if the base is not ransacked after a certain time. (opposite of other mode.)
 
Missions voted on by the squadron that can award very large credit rewards, usually requiring a two small groups of players to face off (pvp or pve) with a rival NPC faction or rival squadron. Rewards are split between members with highest contributing members getting more credits. Should be very endgame.
Ideas:
A fortified planetary base that needs to be taken using a strategic assault using ships and ground troops. The base is guarded by NPCs and players using anti-air turrets and can only be taken with strategic planning using ships to clear a path and letting ground players invade the base. The base will be filled to the brim with many, many canisters of valuable cargo (think painite, VO, LTDS, etc.) and the players are allowed the cargo if they can get in the base. (~8v8 on land and air with some npcs helping.)
Defence: The player is given a date on which enemy ships and ground players are going to arrive onto a planetary base. The player is tasked with making a fleet and setting up defences to repel the invasion and a ground crew/defence force to defend a base. Credits are awarded if the base is not ransacked after a certain time. (opposite of other mode.)
This really reminds me of a similar mode in another game. It was called "Dark Sector Conflicts". It was the clan pvp in Warframe waaaaay back in the day before it was removed. It was really fun and I'd like to see something similar implemented into Elite.
 
This can be high-level (end-game) Odyssey missions. If players aren't present they'll be replaced by NPCs.
 
So raids?

Possible. But unlikely given Braben's statements that he doesn't want that sort of "must be in a guild" gameplay in elite.

Squadrons were added due to huge popular demand, caveat being they were just there for the much asked for social element. They were added in spite of the other side of the demands ("we want end game raids").

So, my guess is that anyone now asking for "squadron content" is not only representing the "reason we might never have got squadrons in the first place" but is also very much unlikely to get what they want.

Edit: that said I'd love massive events with battles like you describe. Just open to anyone.
 
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So raids?

Possible. But unlikely given Braben's statements that he doesn't want that sort of "must be in a guild" gameplay in elite.

Squadrons were added due to huge popular demand, caveat being they were just there for the much asked for social element. They were added in spite of the other side of the demands ("we want end game raids").

So, my guess is that anyone now asking for "squadron content" is not only representing the "reason we might never have got squadrons in the first place" but is also very much unlikely to get what they want.

Edit: that said I'd love massive events with battles like you describe. Just open to anyone.
What I mean is that the battle can be 100% player vs player or player and npcs vs group of npcs
 
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