So we have those things called Squadrons, where players can group up ingame, and be recognized as a Squadron member, one of the things you can do as a squadron, is to pledge your support for a manor faction, of ANY kind. And if you do this pledge, it is final, you cannot undo it, change it, unless you deletes your Squadron and create a new one.
So from a Squadron perspective, there is no difference what kind of faction they support. Minor factions cannot reject Squadrons to pledge support, not even player requested ones.
Backstory
So why might player groups not create a new Minor Faction? Because they have already invested time and effort to manage an existing Minor Faction, and that what the ONLY option available for a long time. So when player requested minor faction was added, there was very limited options to "adopt" an existing minor faction... I understand that there might be technical issues behind the scene that made this stance logical. But then they did add Squadrons, and with Squadrons, they gave us the option to support ANY minor faction... not only player requested ones!
So Frontier, have access to a big list of all the minor factions that is supported by players. and yet, somehow, this list is not used when some players request a minor faction to be inserted, so now Frontier is happily adding new player requested minor factions in the home system where there are already a player supported minor faction.
Now this is a recipe for disaster...
The existing player group now have an "invader" in their home system, of course, you could argue, they should have created a minor faction, but with the option to pledge to a minor faction, they decided we can "adopt" this as our minor faction, why else would this option be there? There is no denying that this group was here first, support a minor faction longer than the other group.
The new players, arriving in the system, soon realises, that something is not right here, as their efforts to grow their minor faction is pretty slow. Now these players might be a bit entitled, and think that this is now "their" system, as Frontier placed their minor faction here, and try to use that as the argument that other team should just "roll over and give up"
So this is a clearly a messy situation, no doubt. and the new player group are now stuck in a system with another player group, with very limited options.
1. They work something out with the existing player group, so they have an agreement to share the home system, they do not need to be friends, just accept there are two player groups and two minor factions. and if the new player group want to expand, the existing player group would help them to expand.
2. The second player group, decides to try and take the system by force, and then work on expanding their faction, which could work, if they are the stronger player group, but if the other player group decide to fight against this, they can put a spanner or two in their plans to get to expansion, and blocking the other player group from expanding... so ALOT effort could be wasted to gain nothing...
3. The existing player group, gives up and move to a new system.
4. The new player group, gives up and move to a new system. And they are less likely to be granted to get a second minor faction?
5. Both groups exists and the status quo is maintained, there is no real power struggle, and the new player group is stuck from expanding...
So for the most part, it would a terrible situation to be the new player group in such a system, and the dreams and ideas they had, all the role playing they might have envisioned, and then they learned that Frontier allowed to them to place their minor faction in system, that have is the home system for player supported minor faction.
I do realise that another player supported minor faction might invade your home system and take it over, but that is a different situation and hopefully, you have managed to expand, and can atleast continue try to expand your minor away from the the other player group. Here, you start in a system already controlled by another player group... and could thus be stuck before you even get to try to expand.
Situation (the drama that prompted this post)
I am the cranky one here, who belong to the player group that was first in the system, so I have first seat row on how this can turn out with having a new player faction land in your home system. So it took the other group quite some time to realise that they where not alone in this system, so they initiated "talks", and after some questions if we would be willing to support their minor faction that we respectfully declined with the argument, we like our minor faction, then the direction of the "talks" quickly went something like this:
New players: Give up your system, Frontier gave this system to us, and we will help you settle elsewhere, OR we bring in over 100 friends to destroy your minor faction and forces it to retreat back to your home system.
As you can imagine the "talks" quickly broke down from there... I get that they are frustrated, and I think this is a situation that Frontier have created out of lazyness. And we are adjusting to having another player group living in our home system, and they are grinding their teeth on their bad luck in ending up with us... There is no winner here.. and I fully understand that the other player group is in a really tough spot, and that they might never get to expand to another system if we work against that.
What could be improved on
As player groups can pledge support to ANY minor faction, Frontier knows which minor faction have player support. so whenever a player group want to request a minor faction, they could get alerted that they chosen system is in control of a player supported minor faction. are you sure you wish to choose this system? That is the bare minimum to help players pick a "clean" system, that should allow them to be grown their faction without to much opposition from other player. This would also make the one time choice Squadrons can do on what minor faction they support to actually mean something!
And to improve of this, is to also alert if the choose system with a player supported minor faction also is the home system of that minor faction.
So this could be presented with two lines:
Player supported minor faction in control=Yes
Player supported minor faction home system=No
And then ask for confirmation if any of these two lines shows "Yes". Now the new player group can choose a new home system without pre-existing player supported minor factions, or be ready to face opposition from the start...or do their homework and find out if the supported player group are active/inactive etc.
Then to complete this, is my suggestion I made that would allow minor factions to expand via a secondary expansion mechanism, so you would have another option expand, without actually having to combat the controlling faction for influence. And this would also make it easier if your faction finds itself only located in systems taken over by other player minor factions, as you would still have the option to work and expand your minor faction, without having to fight for control with other and most likely stronger player groups. So strong playergroups get to have control of many systems, and smaller/weaker player groups can still play the BGS game and do their thing, and "accept" that they will loose control if a stronger player group takes control over their system, so they can make a choice to try and fight or simple move and and try to expand to new systems they can take control over.
Sorry for all the ramblings, but I just think the current situation and past history regarding minor factions is just terrible and Frontier Support are dodging every questions about this...
So from a Squadron perspective, there is no difference what kind of faction they support. Minor factions cannot reject Squadrons to pledge support, not even player requested ones.
Backstory
So why might player groups not create a new Minor Faction? Because they have already invested time and effort to manage an existing Minor Faction, and that what the ONLY option available for a long time. So when player requested minor faction was added, there was very limited options to "adopt" an existing minor faction... I understand that there might be technical issues behind the scene that made this stance logical. But then they did add Squadrons, and with Squadrons, they gave us the option to support ANY minor faction... not only player requested ones!
So Frontier, have access to a big list of all the minor factions that is supported by players. and yet, somehow, this list is not used when some players request a minor faction to be inserted, so now Frontier is happily adding new player requested minor factions in the home system where there are already a player supported minor faction.
Now this is a recipe for disaster...
The existing player group now have an "invader" in their home system, of course, you could argue, they should have created a minor faction, but with the option to pledge to a minor faction, they decided we can "adopt" this as our minor faction, why else would this option be there? There is no denying that this group was here first, support a minor faction longer than the other group.
The new players, arriving in the system, soon realises, that something is not right here, as their efforts to grow their minor faction is pretty slow. Now these players might be a bit entitled, and think that this is now "their" system, as Frontier placed their minor faction here, and try to use that as the argument that other team should just "roll over and give up"
So this is a clearly a messy situation, no doubt. and the new player group are now stuck in a system with another player group, with very limited options.
1. They work something out with the existing player group, so they have an agreement to share the home system, they do not need to be friends, just accept there are two player groups and two minor factions. and if the new player group want to expand, the existing player group would help them to expand.
2. The second player group, decides to try and take the system by force, and then work on expanding their faction, which could work, if they are the stronger player group, but if the other player group decide to fight against this, they can put a spanner or two in their plans to get to expansion, and blocking the other player group from expanding... so ALOT effort could be wasted to gain nothing...
3. The existing player group, gives up and move to a new system.
4. The new player group, gives up and move to a new system. And they are less likely to be granted to get a second minor faction?
5. Both groups exists and the status quo is maintained, there is no real power struggle, and the new player group is stuck from expanding...
So for the most part, it would a terrible situation to be the new player group in such a system, and the dreams and ideas they had, all the role playing they might have envisioned, and then they learned that Frontier allowed to them to place their minor faction in system, that have is the home system for player supported minor faction.
I do realise that another player supported minor faction might invade your home system and take it over, but that is a different situation and hopefully, you have managed to expand, and can atleast continue try to expand your minor away from the the other player group. Here, you start in a system already controlled by another player group... and could thus be stuck before you even get to try to expand.
Situation (the drama that prompted this post)
I am the cranky one here, who belong to the player group that was first in the system, so I have first seat row on how this can turn out with having a new player faction land in your home system. So it took the other group quite some time to realise that they where not alone in this system, so they initiated "talks", and after some questions if we would be willing to support their minor faction that we respectfully declined with the argument, we like our minor faction, then the direction of the "talks" quickly went something like this:
New players: Give up your system, Frontier gave this system to us, and we will help you settle elsewhere, OR we bring in over 100 friends to destroy your minor faction and forces it to retreat back to your home system.
As you can imagine the "talks" quickly broke down from there... I get that they are frustrated, and I think this is a situation that Frontier have created out of lazyness. And we are adjusting to having another player group living in our home system, and they are grinding their teeth on their bad luck in ending up with us... There is no winner here.. and I fully understand that the other player group is in a really tough spot, and that they might never get to expand to another system if we work against that.
What could be improved on
As player groups can pledge support to ANY minor faction, Frontier knows which minor faction have player support. so whenever a player group want to request a minor faction, they could get alerted that they chosen system is in control of a player supported minor faction. are you sure you wish to choose this system? That is the bare minimum to help players pick a "clean" system, that should allow them to be grown their faction without to much opposition from other player. This would also make the one time choice Squadrons can do on what minor faction they support to actually mean something!
And to improve of this, is to also alert if the choose system with a player supported minor faction also is the home system of that minor faction.
So this could be presented with two lines:
Player supported minor faction in control=Yes
Player supported minor faction home system=No
And then ask for confirmation if any of these two lines shows "Yes". Now the new player group can choose a new home system without pre-existing player supported minor factions, or be ready to face opposition from the start...or do their homework and find out if the supported player group are active/inactive etc.
Then to complete this, is my suggestion I made that would allow minor factions to expand via a secondary expansion mechanism, so you would have another option expand, without actually having to combat the controlling faction for influence. And this would also make it easier if your faction finds itself only located in systems taken over by other player minor factions, as you would still have the option to work and expand your minor faction, without having to fight for control with other and most likely stronger player groups. So strong playergroups get to have control of many systems, and smaller/weaker player groups can still play the BGS game and do their thing, and "accept" that they will loose control if a stronger player group takes control over their system, so they can make a choice to try and fight or simple move and and try to expand to new systems they can take control over.
Sorry for all the ramblings, but I just think the current situation and past history regarding minor factions is just terrible and Frontier Support are dodging every questions about this...