SRV Animations - "Frontier" concept video

Is this official or fanmade?

We are guessing here. It looks very official to me, it has grey background and logo which FD artists use as background for showing off concepts. I doubt guy behind video would go at such lengths. Also his comment for video implies he got it somewhere else.
 
Nice concept but overly complicated. Why on earth wouldn't a sensible designer just put a door on the side of the SRV cockpit?

Anyhoo...concepts are nice an' all but I can bet there's a shedload of them lying on the cutting room floor at FDev already [yesnod]

I hope they go for something even more simple : Skip. No animation. Instant teleportation like they did in subnautica and NMS.

There are a lot of complicated forced animations in SC, it's clanky, incompatible with VR and with any ingame emergency.

EDIT : There are some animations in subnautica but they are super rapid.
 
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But aren't all the experts here, you know, the ones with decades long experience in game design, game programming and the such, telling us how easy it is to make space legs, something like just modifiy the camera to eye height and there you go - SPACE LEGS!

Somehow all those experts seem to forget the inbetween bits, like the video shows. Yes it look complicated but think about it. We all know the SRV takes up a significant portion of the vehicle hangar, we can see the wheels retracting into/underneath the body of the SRV now. So it would make perfect sense to have entry and egress of the SRV via the front. The animation might look clunky and slow here, but I would envisage it would be a one or two second animation definitely no more than five. It makes sense, simple as that.


I hope they go for something even more simple : Skip. No animation. Instant teleportation like they did in subnautica and NMS.

There are a lot of complicated forced animations in SC, it's clanky, incompatible with VR and with any ingame emergency.

Totally disagree. One of the things that put me right off NMS was the lack of interaction I saw on the videos I watched. One moment you are in the cockpit, next moment you are magically outside of your ship. That is just lazy work, no other term for it. And these types of animations don't have to go to the SC extreme either, access to the ship can be made automatic, not like SC where you need to click on half a dozen different things just to open a door and step through. Look how we start our ships after a jaunt in the SRV. In NMS you would just drive somewhere near the ship and instantly be sitting in the cockpit. In SC it would take your 15 minutes of mouse work just to get the SRV into the ship. In ED, you drive under the ship, use ONE menu to board the ship, then one action (increase throttle) to start engines and take off. I know which one I prefer!
 

Avago Earo

Banned
It looks cool, but I can imagine after a few times it would become irritating. If SL's does arrive on ED, imagine the language as a the SRV's getting shot on, and the CMDR sits there waiting like a plum.
 
It looks cool, but I can imagine after a few times it would become irritating. If SL's does arrive on ED, imagine the language as a the SRV's getting shot on, and the CMDR sits there waiting like a plum.
If I remember correctly, the side panels of the cockpit have writing that indicates that they can detach in emergencies.
 
It looks cool, but I can imagine after a few times it would become irritating. If SL's does arrive on ED, imagine the language as a the SRV's getting shot on, and the CMDR sits there waiting like a plum.

The last bit confuses me, why would the CMDR just sit there, what are their options. Oh they could instantly exit the SRV (which is what you want I gather). So you think that during combat, you would rather be on your feet than inside a shielded vehicle? Or that once you exit the SRV you will be immune to fire? Or the simple fact that the animation might only last longer than a few seconds?
 
The last bit confuses me, why would the CMDR just sit there, what are their options. Oh they could instantly exit the SRV (which is what you want I gather). So you think that during combat, you would rather be on your feet than inside a shielded vehicle? Or that once you exit the SRV you will be immune to fire? Or the simple fact that the animation might only last longer than a few seconds?

No, the point was that after your SRV is retrieved into your ship, which is under fire, it takes 10 seconds to exit the SRV then another 10 seconds to make your way to the cockpit, then another 10 seconds to strap yourself in, before you can take off and escape or engage your attacker if your ship hasn't blown up by then.

SL may be great for immersion (assuming there's content to interact with), but useless for timely game interactions. As-is many people already complain how long it takes to do certain things, such as landing and launching and the hangar animations.

EDIT: PS: OP: Nice find. Agree with the other posters though; incredibly over-complicated way to exit, and its hardly surprising that new content takes this long to release if this sort of unused detail goes into everything. Or they have a lot of bored animators/artists...
 
No, the point was that after your SRV is retrieved into your ship, which is under fire, it takes 10 seconds to exit the SRV then another 10 seconds to make your way to the cockpit, then another 10 seconds to strap yourself in, before you can take off and escape or engage your attacker if your ship hasn't blown up by then.

SL may be great for immersion (assuming there's content to interact with), but useless for timely game interactions. As-is many people already complain how long it takes to do certain things, such as landing and launching and the hangar animations.

EDIT: PS: OP: Nice find. Agree with the other posters though; incredibly over-complicated way to exit, and its hardly surprising that new content takes this long to release if this sort of unused detail goes into everything. Or they have a lot of bored animators/artists...

Firstly, no one knows if it will take your 30 seconds or even my assumption of 5 seconds. But you can't have it both ways, if you want SL, if you want the freedom to move around without a ship or SRV, there will be consequences, that is an inherent part of the game. I don't want instant anything in the game, I want my actions to have consequences, to have a reason for doing them.

As for you comment about people complaining about landing and launching, I must have missed those rant fests, can't remember anyone complaining about having to land or take off. Even the hangar animations, the only complaints I have read on those is the lack of ability to cancel a launch, not the animation itself.
 
Firstly, no one knows if it will take your 30 seconds or even my assumption of 5 seconds. But you can't have it both ways, if you want SL, if you want the freedom to move around without a ship or SRV, there will be consequences, that is an inherent part of the game.

Yes, the 30s was being OTT on purpose. But the point is people are already complaining left right and centre about unnecessary time-sinks in many aspects of the game.

I don't know if it's the same people, but many are screaming for SL (I'm not; personally I don't think they'd fit the ED gameplay, but, whatever). The fact is that SL -will- add significantly more timesinks all over the place in extra animations and/or extra steps to do things which are currently in a menu, and those extra timesinks -will- affect the gameplay all over the place, often with unintended consequences such as boarding your ship from your SRV/SLF when it's under fire and needing to get away quickly.

It'll require some careful balancing between adding immersion without unnecessary delays and how it'll fit into the existing gameplay elements.

Won't ever be able to please everybody.
 
As for you comment about people complaining about landing and launching, I must have missed those rant fests, can't remember anyone complaining about having to land or take off. Even the hangar animations, the only complaints I have read on those is the lack of ability to cancel a launch, not the animation itself.

There's people complaining about how long SC takes. Others how long the FSD jump takes. Other about how long dropping in/out of SC takes. Min/Max traders complain how long the launch-landing animations take, especially if you don't enter the hanger, but just want to launch again immediately after dropping off some cargo (the animation takes the ship down, spins it around, takes it back up, then finally releases the docking clamps - can take longer than selling the goods and buying new ones).

Personally I'm fine with a bit of immersion. but imagine having to, for example, exit the ship, board a shuttle to the trade center, talk to an NPC about buying/selling cargo, then go to a space-bar to look at the mission board etc etc etc before returning to the ship would turn a typical stay from under a minute to a couple of minutes or even tens of minutes. In this case I'm not sure I'd mind although it would VASTLY change the pace of the game and the people talking about Credits-per-Hour would scream bloody murder.

You'll also have to compare the first couple of times when it would be awesome compared to the 100's time when it would just be an annoying chore.
 
There's people complaining about how long SC takes. Others how long the FSD jump takes. Other about how long dropping in/out of SC takes. Min/Max traders complain how long the launch-landing animations take, especially if you don't enter the hanger, but just want to launch again immediately after dropping off some cargo (the animation takes the ship down, spins it around, takes it back up, then finally releases the docking clamps - can take longer than selling the goods and buying new ones).


People complain about every aspect of the game, does that made their complaints valid? For example, those that complain about SC tend to forget how much of the game happens in SC, if they get their wish then no more interdictions, no more piracy, no more USS hunting, no more Engineers. As for those who complain about having to rotate the ship prior to launch, well that is so petty that it is laughable. No one's time is that precious, and if they say it is, they shouldn't be wasting time playing a computer game!


Personally I'm fine with a bit of immersion. but imagine having to, for example, exit the ship, board a shuttle to the trade center, talk to an NPC about buying/selling cargo, then go to a space-bar to look at the mission board etc etc etc before returning to the ship would turn a typical stay from under a minute to a couple of minutes or even tens of minutes. In this case I'm not sure I'd mind although it would VASTLY change the pace of the game and the people talking about Credits-per-Hour would scream bloody murder.

You'll also have to compare the first couple of times when it would be awesome compared to the 100's time when it would just be an annoying chore.

Agree about the possibility of a time sink when SL gets introduced, but that isn't what was being discussed. There is a difference between a quick animation of entering and exiting an SRV and having to wander half way across a station just to do what you can do now from the cockpit. I am wholly against the latter, said it many times and this is why I am not concerned that SL hasn't dropped yet as some of the 'suggestions' for gameplay leave my scratching my head in utter amazement (and a little frustration). It will be a given that if there isn't some type of animation sequence for getting into and out off your ship when SL drops the forums will have a melt down. I would prefer FD gets it right, not the instant, magic method NMS uses, nor the over complicated one SC uses, but something that is logical, relatively quick and MEANINGFUL (last word capitalised for EMPHASIS as any mechanic in the game should be meaningful IMHO)
 
I was really expecting that the seat will retract back under him, and he will fall on his asp.

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It looks cool, but I can imagine after a few times it would become irritating. If SL's does arrive on ED, imagine the language as a the SRV's getting shot on, and the CMDR sits there waiting like a plum.

Yeah I can already imagine myself being shot in the butt by guardian drones during the 10 second SRV entry animation.

So I re-watch some Subnautica footages and I was wrong, there are some animations but they are super fast, I think that would be a good compromise. Everything in Subanutica is very fast paced which is really cool IMO, when you are on an emergency ( station being attacked ...etc), I also noticed that there are no ladders animations, you get teleported directly on the other floor.

I hope, if they ever do space legs, that it will be more like subnautica and less like SC.

[video=youtube;ZYn30AaJXu4]https://www.youtube.com/watch?v=ZYn30AaJXu4[/video]
 
Too obvious? I feel like whoever did that SRV sequence also designed powerplay.

There could be many reasons why it is done that way, i can imagine at least one solid one...with SRV you might end up in narrow space and not being able to open doors, but you always can open front.

It is really hard to compare with sphere running around on Earth where's lot of open spaces to crawl out of sideways.

Yeah I can already imagine myself being shot in the butt by guardian drones during the 10 second SRV entry animation.

So I re-watch some Subnautica footages and I was wrong, there are some animations but they are super fast, I think that would be a good compromise. Everything in Subanutica is very fast paced which is really cool IMO, when you are on an emergency ( station being attacked ...etc), I also noticed that there are no ladders animations, you get teleported directly on the other floor.

I hope, if they ever do space legs, that it will be more like subnautica and less like SC.

I think they can really make as fast as they want. All that sliding can be done in 2 - 3 seconds.
 
To everyone saying it's quite long sequence..
Well remember it's just a presentation. The final sequence could be much faster than this (if it's real!)

But if it's real I don't understand why we don't see it already when we dock into the ship. The sequence could end with the chair shifting forward and then fade to the cockpit.

We should also see the controls lifting up (Krait trailer)when we are back in the cockpit and everytime we change ship in the shipyard.

This could be the evidence that the complete sequence is a fake
 
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