But aren't all the experts here, you know, the ones with decades long experience in game design, game programming and the such, telling us how easy it is to make space legs, something like just modifiy the camera to eye height and there you go - SPACE LEGS!
Somehow all those experts seem to forget the inbetween bits, like the video shows. Yes it look complicated but think about it. We all know the SRV takes up a significant portion of the vehicle hangar, we can see the wheels retracting into/underneath the body of the SRV now. So it would make perfect sense to have entry and egress of the SRV via the front. The animation might look clunky and slow here, but I would envisage it would be a one or two second animation definitely no more than five. It makes sense, simple as that.
I hope they go for something even more simple : Skip. No animation. Instant teleportation like they did in subnautica and NMS.
There are a lot of complicated forced animations in SC, it's clanky, incompatible with VR and with any ingame emergency.
Totally disagree. One of the things that put me right off NMS was the lack of interaction I saw on the videos I watched. One moment you are in the cockpit, next moment you are magically outside of your ship. That is just lazy work, no other term for it. And these types of animations don't have to go to the SC extreme either, access to the ship can be made automatic, not like SC where you need to click on half a dozen different things just to open a door and step through. Look how we start our ships after a jaunt in the SRV. In NMS you would just drive somewhere near the ship and instantly be sitting in the cockpit. In SC it would take your 15 minutes of mouse work just to get the SRV into the ship. In ED, you drive under the ship, use ONE menu to board the ship, then one action (increase throttle) to start engines and take off. I know which one I prefer!