General SRV Scarab - Shields, why?

It's so driving needs some care, otherwise you could just rally about and bounce around on everything.

I would be fine with that, but the designers weren't, they obviously wanted driving to be a more careful affair, with damage being taken from mistakes.

That's all it is, a design decision.
 
....... they obviously wanted driving to be a more careful affair, .......

Which was their argument why the engine noise was so horrendous at higher speeds that it drowned-out the wavescanner audio - back before the sensor range increase and wavescanner audio "docking" (is that the word?) - basically, force play to be more sedate than just rushing around from mesosiderite to outcrop.
 
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Obviously...

Shields, similar to shields in Dune, only stop high velocity objects or energy beams. Hence why there's no protection from the ground, even when it's approaching rapidly.

Alternatively: don't overthink. I still dont understand why I can see myself in an SRV when I'm not there, why I'm not blinded by sunlight but can still see the ground around can carry immense amounts of geological materials but only 2 canisters.
 
If you keep up your protestations about the SRV shield not being impermeable, how are you going to be able to accept thrusters operating through shields on ships, how can your weapons fire through shields but deflect incoming fire?
Its fun how you use my arguments. Thrusters, weapons - there's more against broken srv shields than after. Like ship's one allow all of this, srv's one using same technologies should work the same.
Why i should accept something in-game which is still under development?
If I can fight for some logical things which are broken now - i will.
 
shields in Dune
Elite is not the Dune.

stop high velocity objects
Do you know, what planet is high velocity? Lol, why then shield didn't reflect?
When you fall from high altitude, srv gain huge speed and energy.
Guardians rockets are slow but reflectable. Speed means nothing in shield workflow.

protection from the ground
Ok, but what about rocks of any sizes? They are not the ground but objects laying on ground, like srv laying.
 
Riiight, are you misunderstanding or just being willfully disagreeable?

The mechanics of Elite shields may be compared to the way shields are presented in the made-up world shown in 'Dune'.

Neither planets, nor the rocks, pebbles, gravel or sand thereon, when you are travelling in an SRV, are at a velocity high velocity compared to kinetic weapons. Even if you drop your SRV from a great height you do not reach sufficient velocity to activate a shield. This may contravene Newtons first law.
 
may be compared
you can compare with anything but this is not the argument.

do not reach sufficient velocity to activate a shield
I've already busted you argument before with Guardians slow rockets. SRV can drop on the ground much faster.

Listen, all, if your "solution" is "accept/ignore/designer" - just ignore this thread, like you ignore srv's craziness. With such sort of answers we will not go further, this is counterproductive.

I bring simplest solution ever - just let shield take damage first. Easy.
 
Listen, all, if your "solution" is "accept/ignore/designer" - just ignore this thread, like you ignore srv's craziness. With such sort of answers we will not go further, this is counterproductive.

Or you could just accept that the Buggies shields are in actual fact not the same as a ships shields.

Derived from the same technology, but changed to suit the different purpose the Buggie has. I.e. To drive on a surface... So by design.

Can't wait for you to find out the certain ships have pilots seats in positions that would liquefy a human if certain maneuvers were performed.
 
Idk, why you guys still excuse devs and imagine some complicated things when devs just can make shields as first health layer of car like they did with ships.
This is ridiculous...

Three pages of this and you say we're ridiculous? It's a computer game for Christ' sake! Accept it and worry about something meaningful.
 
we're ridiculous?
If you take some game part's ridiculousness as personal - that's your problem and it must be solved in different place, real one.
And again, why i should accept something in game which is under development? For Christ' sake, truly.
Isn't this place for debates, for trying to solve some game's problem?
Accept the fact that your counterproductive thought about some game mechanics - useless here.
Just ignore, if your answer "accept". That's place not for you.
This place is for suggestions for game, not for personal life, like acceptions.
And. Thank you all for bumping this thread, maybe devs will do something with some discomforting parts. Like SRV's shields.
 
I agree that SRV´s are too sensitive to bumps on the road. Why not make hovercrafts out of them instead, like in Empyrion? That way you can just run over the small rocks, but still have to be careful with the big ones and other large obstacles. I know that ordinary hovercrafts who rely on airpressure wouldn´t work on planets with no atmosphere, but one could use small thrusters instead.
 
So why does a ship's paint get eroded when flying over long SC trips, even though the shields are engaged? 🤷‍♂️
I'd go with the 'Dune' shield explanation for the SRV... It makes most sense to me...
I just consider that any trip in the SRV, even if only a short distance from the ship, that I return with 100% integrety on the SRV is a failure on my part :ROFLMAO:
 
If shields resisted rocks wouldnt every impact with one flip the SRV ?

Or stop the SRV dead instead of allowing it to drive over them?

Every little rock or slope
 
The other thing that occurs to me about damage from colliding with rocks etc is the damage effect called a coup (like in head injuries) where the damage is caused by the part being brought into sudden impact with the inner surface of a shield (like a brain impacting the inside of the skull). So the damage is not from direct contact wheel to rock say but wheel to inside of the shield as the rock interrupts progress. Thus interacting with a boulder at 5 kph produces no damage whereas at 15 kph the same interaction does cause some.

(Just wild speculation.)
 
Why SRV's shield didn't protect car from impacts like ship's one do? Every small rock trying to kill, crush, remove, desintegrate car with 100% shield.
Having read most of this thread, my advice would be "Do not drive your SRV into rocks, they kill your hull, even with a shield".
IMO The shields are for kinetic impact only, be it from laser or missiles or whatever. Even a ships shield doesn't protect it from flying into anything.
 
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